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Digital Foundry: Thief for Xbox One edges out the PS4 version

watership

Member
People say this because I mean, besides them and Gamersyde, some people do latch on to their "analysis". The same people calling it bias today are the same people praising it when it's in their favor.

This is how it goes with the internet's response to digital foundry lately:
The PS4 is more powerful than the Xbox One. Therefore, if DF says a PS4 game looks better, they are right. If DF says a Xbox One game looks better, they are wrong.

If people really believe this, why read Df at all? To me this seems like the recent concentration on 1080p forced the ps4 versions texture filtering choice, and it impacted image quality.
 

GribbleGrunger

Dreams in Digital
Giffed:
thief28slmz.gif

Ok, now I'm really confused by DFs conclusion.
 

daman824

Member
damn. I bought the ps4 version the day before this comes out.

And yeah, the filtering issue is pretty noticeable. I just thought it was a ue3 issue. But distant textures (mainly ground textures) look like blurry garbage. Doesn't help when almost all surfaces are bricks. People may be in denial here. But I'm not even a graphics enthusiast and I noticed it quickly.
 

benny_a

extra source of jiggaflops
This is how it goes with the internet's response to digital foundry lately:
The PS4 is more powerful than the Xbox One. Therefore, if DF says a PS4 game looks better, they are right. If DF says a Xbox One game looks better, they are wrong.

If people really believe this, why read Df at all? To me this seems like the recent concentration on 1080p forced the ps4 versions texture filtering choice, and it impacted image quality.
Even if you completely disagree with any of the conclusion they ever come to or any text ever written by anyone at Digital Foundry, they still have the most quality comparison screenshots and video.
(Until Gamersyde comes along every fifty games.)

Ok, now I'm really confused by DFs conclusion.
It's just a single example of this happening. I only went to the screenshot and giffed that part. I didn't look through the footage to look for that thing. But obviously gifs are needed to have a basis for discussion because nobody looks at the footage.
 

ironcreed

Banned
damn. I bought the ps4 version the day before this comes out.

And yeah, the iltering issue is pretty noticeable. I just thought it was a ue3 issue. But distant textures (mainly groind textures) look like blurry garbage. Doesn't help when almost all surfaces are bricks.

That is mostly what I gained from what they are saying here. Distant objects still look more blurry, even after loaded. I noticed even up close objects, such as picture frames and hands had a more blurry appearance in the IGN comparison a few days ago. The Xbox One version just looks like it has better image quality and texture filtering at 900p. *shrugs* I have no horse in this stupid console war, I am just calling a spade a spade as I see it.
 
Sounds like a horrible job by the developers and from what I heard about this game I'd believe it. There's no reason the PS4 version shouldn't be better than the XBO version, just the virtue of working with more powerful and from what we've heard, simpler hardware.
 

Falaut

Member
Ok, now I'm really confused by DFs conclusion.

Really? I would figure you especially pick up on DFs/Leadbutters cow pie-ry, unless you're being cheeky ;) . Even without the vid/gif I smell something up when someone throws 1 of 3 options of anything in last place due to one negative thing. While another option with of the three gets a "higher score" while suffering in more areas than the option it "beat".

That, plus the fact that the actual article looks like it fell down the thesaurus tree and hit all the branches on its way down.
 

Stallion Free

Cock Encumbered
It has nothing to do with merging, the images are clearly sharpened. But you're right, it was offtopic as I was just curious.

The effect is caused by the stiching of a ton of screen together and then downsampling that large image down to 1080p using Bicubic Sharper in Adobe Photoshop.
 

daman824

Member
Really? I would figure you especially pick up on DFs/Leadbutters cow pie-ry, unless you're being cheeky ;) . Even without the vid/gif I smell something up when someone throws 1 of 3 options of anything in last place due to one negative thing. While another option with of the three gets a "higher score" while suffering in more areas than the option it "beat".

That, plus the fact that the actual article looks like it fell down the thesaurus tree and hit all the branches on its way down.
Maybe because that one issue is significantly bigger than the other two. Have you played the game on ps4? You should. You would notice the filtering issue the instant you went into the city.
 

amdnv

Member
Every TV is different, but a value under 10 is generally advisable. Mine is at 2 or 5 or something.
I realize that like motion smoothing this is down to personal preference. But the most faithful representation of the source is achieved by turning the sharpening setting down as low as it goes. On some models, that might even be a negative number.
Decent models allow you to turn off sharpening entirely, but some models may apply a certain amount even on the lowest setting.

We are dealing with digital displays, made up of individual pixels. Due to its digital nature, the display itself is already perfectly sharp (viewing text on a computer monitor proves this), so personally I find any alteration of the source content not only unnecessary but distracting.
 
Less is more in this case. But yeah 0 on many TV's means "blur".

Yeah, its been a bit of a revelation for me. Since i got my PS4 i started paying attention to my HDTV settings (now that games are rendering in 1080P), i wondered why things still looked a bit strange in comparison to my PC monitor, and after disabling some Noise/MPEG filters i found it improved the image a lot, and then realizing the Sharpness setting was making the desktop look ridiculous, so I am finally playing console games that look as good as (if not better) than my PC monitor (hell I have started playing my PC games through the HDTV, GLORIOUS).

Anyway er back on topic, so that lack of POM eh ?
 

amdnv

Member
The effect is caused by the stiching of a ton of screen together and then downsampling that large image down to 1080p using Bicubic Sharper in Adobe Photoshop.
Ok, that makes sense actually. The Bicubic Sharper would cause this kind of look, thanks for clearing it up.
 

GribbleGrunger

Dreams in Digital
Really? I would figure you especially pick up on DFs/Leadbutters cow pie-ry, unless you're being cheeky ;) . Even without the vid/gif I smell something up when someone throws 1 of 3 options of anything in last place due to one negative thing. While another option with of the three gets a "higher score" while suffering in more areas than the option it "beat".

That, plus the fact that the actual article looks like it fell down the thesaurus tree and hit all the branches on its way down.

lol. I try my hardest to see DF from a neutral standpoint because I look forward to their comparisons, but THIS isn't smelling too rosy at the moment.
 

Klocker

Member
and in the end.... most people taking their games home for either system (if they only own one) will NEVER know the difference or care because all the games will look great on both.


so ...all of this winning and losing is simply for ego and bragging rights, not any real data points past gamer pride nor toward which system to own.


it will once again come down to friends lists, games, services, features and ... more games
 

Naminator

Banned
lol. I try my hardest to see DF from a neutral standpoint because I look forward to their comparisons, but THIS isn't smelling too rosy at the moment.

God man why do anyone ever trust DF? It's a well known FACT that they nothing but a bunch of Microsoft shills! And this article further solidifies that!
 

Falaut

Member
Maybe because that one issue is significantly bigger than the other two. Have you played the game on ps4? You should. You would notice the filtering issue the instant you went into the city.

I have not played it on the PS4. But from my experience with these type of things, something like the shimmering effect due to a lower res resulting in more aliasing sticks out much more than the type AF we're seeing in the examples given.
 

rvy

Banned
lol. I try my hardest to see DF from a neutral standpoint because I look forward to their comparisons, but THIS isn't smelling too rosy at the moment.

They never were or will be. It just so happens that the difference for games is so severe this time around that they can't paint it in any different light or would be laughed out of the building.
 

BigDug13

Member
So what's wrong with the texture filtering on PS4 that has both Strider and Thief using a shittier version recently?

Is there a problem in the tools preventing AF?
 

Codeblew

Member
0 looks blurry as shit :) I'm still fiddling with it to settle on a decent middle ground.

You might have one of those weird TV's where 50 means no sharpening. Setting sharpness to zero shouldn't make it blurry otherwise unless your other settings need tuned.
 

Chobel

Member
and in the end.... most people taking their games home for either system (if they only own one) will NEVER know the difference or care because all the games will look great on both.


so ...all of this winning and losing is simply for ego and bragging rights, not any real data points past gamer pride nor toward which system to own.


it will once again come down to friends lists, games, services, features and ... more games

Nice PR speech there.
 

Seik

Banned
and in the end.... most people taking their games home for either system (if they only own one) will NEVER know the difference or care because all the games will look great on both.


so ...all of this winning and losing is simply for ego and bragging rights, not any real data points past gamer pride nor toward which system to own.


it will once again come down to friends lists, games, services, features and ... more games

I agree, both game essentially look beautiful.

But this thread is specifically dedicated to make the differences between both version, so it's kinda normal people are trying to search for this stuff here.
 

daman824

Member
I have not played it on the PS4. But from my experience with these type of things, something like the shimmering effect due to a lower res resulting in more aliasing sticks out much more than the type AF we're seeing in the examples given.
The filtering issue is pretty bad. And supposedly, the application of FXAA reduces some of the shimmering.

But what am I saying? Down with df!
 

benny_a

extra source of jiggaflops
Is it possible that the people that think tech comparisons don't matter or that system wars have bigger issues or whatever the fuck else reason you have for thinking the thread needs to be shit on could consider not posting in the threads?

It would make it much easier to talk about the tech comparison if you weren't here doing your shitpostings.

The filtering issue is pretty bad. And supposedly, the application of FXAA reduces some of the shimmering.

But what am I saying? Down with df!
Yes. I'm with you. The blurring of far away geometry at an angle is the worst shit ever. I'm looking forward to seeing you champion that specific technical detail in the future.
 

RoboPlato

I'd be in the dick
So what's wrong with the texture filtering on PS4 that has both Strider and Thief using a shittier version recently?
My only guess is that it has something to do with UE3 API. Devs have to manually get it up and running on PS4 since it isn't innately supported and XBO has the standard DirectX driver support.
 

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
and in the end.... most people taking their games home for either system (if they only own one) will NEVER know the difference or care because all the games will look great on both.

And thus he spoke and kept his PS3/360 for another 5 years.
 

Prine

Banned
This is how it goes with the internet's response to digital foundry lately:
The PS4 is more powerful than the Xbox One. Therefore, if DF says a PS4 game looks better, they are right. If DF says a Xbox One game looks better, they are wrong.

If people really believe this, why read Df at all? To me this seems like the recent concentration on 1080p forced the ps4 versions texture filtering choice, and it impacted image quality.

Amazing isn't it? Seeing them trying to scramble every explanation other than what's in front of them is amusing.

Just sit back and smile at their hypocrisy.
 

H6rdc0re

Banned
some things are better, some things are worse. the performance costs of each of those things is something we can only make educated guesses at. which looks better and which looks worse is a matter of opinion in cases like this. this isn't a case like Strider where the Xbox One version undoubtedly wins, or Tomb Raider where the PS4 version undoubtedly wins. Here we have pros and cons on both sides, so choosing a winner is based on how you weight those pros and cons against each other, and that's a matter of opinion.

Reality check:

PS4 and Xbox One have the same CPU but the PS4 has less performance reserved thus has more performance freed up for games and/or apps.

PS4 has 8GB GDDR5 while the Xbox One has 8GB DDR3 and 32MB ESRAM. GDDR always has much more aggressive timings than non GDDR memory as GPUs use GDDR (Graphics DDR) because they are more dependent on low latency than CPUs. The GDDR5 in the PS4 has fastly superior bandwidth (176GB/s vs 68GB/s and 102GB/s) to the DDR3 and ESRAM of the Xbox One and problably has lower latency aswell.

The Radeon GPU in the PS4 is superior in every area to the Xbox One GPU. It has much more shader cores (1152 vs 768) with better floating point performance (1,84TFLOPS vs 1,31TFLOPS). Because it has more unified shaders means more vertex, pixel and geometry shader performance. It has much more texel and pixel fillrate because it has more texture mapping units (TMUs) and double the render output unit GPU featureset is ROPs). The GPU featureset is also improved because the PS4 uses the GCN v1.1 featureset while the Xbox One uses the GCN v1.0 featureset.

The HDD and Blu-ray are nearly indentical.

To sum up. The PS4 is better in every aspect. With an unbiased developer there shouldn't be any reason why the PS4 version isn't fastly superior. So better framerates, higher resolution, more effects or a combination of the three.

Anisotropic filtering uses a very low amount of texel fillrate and memory bandwidth. It's next to free (less than 1% performance) since the Radeon X1900/GeForce 7900 GPUs so should be enabled in every PS4 and Xbox One game by default.
 

rvy

Banned
Is it possible that the people that think tech comparisons don't matter or that system wars have bigger issues or whatever the fuck else reason you have for thinking the thread needs to be shit on could consider not posting in the threads?

It would make it much easier to talk about the tech comparison if you weren't here doing your shitpostings.

The funny thing is, in the same way that they claim that people who care about this are just justifying their purchase, they try to do the same exact thing by downplaying the differences.
 
XBO version has better ground textures on the immediate bottom-left most area, but PS4 version looks noticeably better from there and doesn't have pop-up lighting issue. PS4 version also has better textures on the objects. XBO version seems to move a little faster.

That's what I'm getting from this gif.
 

daman824

Member
Is it possible that the people that think tech comparisons don't matter or that system wars have bigger issues or whatever the fuck else reason you have for thinking the thread needs to be shit on could consider not posting in the threads?

It would make it much easier to talk about the tech comparison if you weren't here doing your shitpostings.


Yes. I'm with you. The blurring of far away geometry at an angle is the worst shit ever. I'm looking forward to seeing you champion that specific technical detail in the future.
It's not just at a far away angle. Take about 5 or six steps back and the ground where you use to be standing starts to look like a gray blur.
 
Holy hell! How can this be! What a way to start of Saturday. I am rattled.


This is how it goes with the internet's response to digital foundry lately:
The PS4 is more powerful than the Xbox One. Therefore, if DF says a PS4 game looks better, they are right. If DF says a Xbox One game looks better, they are wrong.

If people really believe this, why read Df at all? To me this seems like the recent concentration on 1080p forced the ps4 versions texture filtering choice, and it impacted image quality.


Heh heh heh heh
 

ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
My only guess is that it has something to do with UE3 API. Devs have to manually get it up and running on PS4 since it isn't innately supported and XBO has the standard DirectX driver support.

Seems like something along these lines. AF would be a weird thing to sacrifice for performance reasons.
 

benny_a

extra source of jiggaflops
It's not just at a far away angle. Take about 5 or six steps back and the ground where you use to be standing starts to look like a gray blur.
Could you post footage of said gray blur in that scenario? The DF screenshots are all deliberately chosen to reveal the lack of AF, but based on those it doesn't look like that it's this extreme that 5 steps back everything turns to a gray blur.
 
I'm on my phone and a very slow connection, so I'm having problems navigating the DF article and couldn't find the specs of the PC used. I did see where they swapped the video card with a 7850 (supposedly comparable to the PS4 GPU) and still hit 45fps. So it seems the sub 30fps on consoles is due poor use of multi-threading on the slower console CPUs?
 
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