Pacman graphs with a number is the best.
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| Platform | Percentage(%) | Total Sales |
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| eShop | 79.7 | 199,250 |
| Google Play | 12.87 | 32,175 |
| iOS Appstore | 6.45 | 16,125 |
| Amazon | 0.42 | 1,050 |
| Mac Appstore | 0.419 | 1,048 |
| PC | 0.14 | 352 |
You really should check it out.I have no idea what cards are
How's the Steam version coming along? You got greenlit, right?
Earlier today I tweeted that GC has passed a quarter of a million copies sold combined, so I figured I might as well update this thread with a new pacman graph.
It's been out for about a year on the western eShops now and 6 months in Japan (though I don't have numbers for december in japan yet), and the legs are still crazy. The steam version will finally be released next week so it'll be interesting to see how that compares, and I'll be sure to share as much as I can.
It really makes me wonder why so many devs are just content to ignore Nintendo's eShop as a revenue source. There's been a few clear success stories now but no one really seems to care.
It only gets crazier when you realize that most games on App/google store don't actually success unless they are free. I believe an article pointed out that 1% of mobile games actually success.
Can't wait for the steam numbers !
Evil of you to release in the winter sales xD
He said it is coming next week
BTW beril, any info whether Gunman Clive is getting a Miiverse community anytime soon?
I wish this would prompt other devs to lower the price of their games and make money on volume rather than cost.
Having said that, I would have been fine with GC being a dollar or two more.
Wishlist ? The game costs two dollars :-/
Obviously the price is in no small part a reason for the success, but I don't think it's as easy as saying that everyone should lower their prices or that I'm undercharging for it. It is a tiny game without much content that was developed by one person in quite a short amount of time.
Also from what I hear about steam people pretty much price their games with the holiday sales in mind, so a lot of indie games probably sell the bulk of their total sales at 50-80% off, so basically as cheap as GC is.
But the best eShop games are Japanese-themed.Maybe the secret to a successful eshop game is having it be Western-themed
Clive, Dillon, Steamworld... just sayin
A lot of mobile devs only sees the tree and not the forest (ok, I may have mangled that idiom), instead of saying "this is reasonable", they shoot for the Candy Crush/Puzzle and Dragon numbers.Wow, around 80% of its sales are on 3DS. Makes you wonder why the 3DS doesn't get more support from mobile devs.
The date is not too bad. After the other games go up in price again GC will remain that lowI didn't think about that and didn't know the dates for the sale when I set the release date. It's now set to january 3rd, last day of the sale, which is probably not a very good time to release. I could easily change it of course but I've already announced the date so I'm not sure I'll bother
Also from what I hear about steam people pretty much price their games with the holiday sales in mind, so a lot of indie games probably sell the bulk of their total sales at 50-80% off, so basically as cheap as GC is.
Earlier today I tweeted that GC has passed a quarter of a million copies sold combined, so I figured I might as well update this thread with a new pacman graph.
It's been out for about a year on the western eShops now and 6 months in Japan (though I don't have numbers for december in japan yet), and the legs are still crazy. The steam version will finally be released next week so it'll be interesting to see how that compares, and I'll be sure to share as much as I can.
I didn't think about that and didn't know the dates for the sale when I set the release date. It's now set to january 3rd, last day of the sale, which is probably not a very good time to release. I could easily change it of course but I've already announced the date so I'm not sure I'll bother
Yes I talked to Nintendo briefly about it before Christmas, I just need to send in a form and some banners basically, so hopefully that'll get sorted soon
Obviously the price is in no small part a reason for the success, but I don't think it's as easy as saying that everyone should lower their prices or that I'm undercharging for it. It is a tiny game without much content that was developed by one person in quite a short amount of time.
Also from what I hear about steam people pretty much price their games with the holiday sales in mind, so a lot of indie games probably sell the bulk of their total sales at 50-80% off, so basically as cheap as GC is.
good game, bought it on eShop.
What caused the Google Jump? Is the graph in number of copies sold or $$$?
That's all explained back in the first post (short story: featured by google). The graphs are launch aligned so that google spike happened years ago, and the sales on android has basically flatlines ages ago.
The graphs are all in # units sold.
Small update with the first two months of Steam sales:
Descent first few days but then it dropped of quickly.
That is really impressive.
Now I want to see even more the data for the next steam sale =O
If the game goes on sale do you count the number of copies or the amount of money ?
That seems to be par for the course, looking at other devs' stories.
Should be a large, large spike if/when you manage to hit a daily/be featured on one of the major sales.
Hopefully, what you have so far did offset porting costs, if not, keeping my fingers crossed you will recouple them soon.
I hardly have any costs so I wouldn't worry about that.
When I'm bragging about my sales numbers I'll obviously use the number copies sold regardless of revenue
I haven't counted bundles though (haven't been in any really big ones).. maybe I should start doing that
I hardly have any costs so I wouldn't worry about that.
Are you rich now? Or at least do you earn enough to make your next game without money pressure?What's you next game?
Can you tell us more about the japanese market? How did you find your publisher, or did they find you? How are the sales so far?
Regarding your Miiverse presence, who decides on what? Is Nintendo asking you to get on it or did you have to make the first move? Some communities are worldwide, others are divided by regions, some allow screnshots...Who should we blameWho is the decision maker?
Kindof, yes, no comment
I got contacted by a few different publishers for the japanese version after I released in the west. The sales are excellent. (The publisher was going to make an announcement about the japanese sales around now, I'm not sure if they have yet so I probably shouldn't give the number before they announce it).
Ooops I completely forgot about Miiverse. I was going to send in the forms and stuff but then something got in the way and I forgot about it
Wait so the 3DS sales are higher than Steam even now? That is probably the best sign for the eShop.
Yes the 3DS version sold more than the PC version during the Steam launch month, one year after its eShop debut. It's pretty crazy.
I'd say its due to it being featured on the eShop quite prominently mixed with slimmer pickins than the competition.