OP impressions, Bosses Forever:
I don't get this game. I mean I can appreciate the old school gameplay and highscore focus, which makes it pretty similar to Astrovoid in that regard if you have someone to measure yourself against and its also nice that the weapon/strategies of the boss changes to offer new challenges, but I dont get the premise behind the whole "adjusts to your playstyle"-line. Let me finish the main thing first: The game is good if you want some bite sized, semi-bullet-helly boss rush.
Now back to the other thing: What is this game adjusting to? I mean it could literally just up the difficulty in every new level by adding more projectiles/difficult to avoid projectiles and still say "adjusting to your skills" because, obviously, if you manage to survive more levels than in the last run, you are improving. Add some random attacks that get chosen each run and voila, it seems like its "changing". The "adjusts to your playstyle thing" doesnt make much sense either because even though you need some precise jumping to survive some attack patterns, the actual strategic decisions for the player are VERY limited and straightforward. Either shoot from the bottom or hang on the wall shooting from the side. These are the only options every single player has and if you dont manage to pull these off, you wont get far anyway.
Again, I am not saying the game isnt challenging, but the main bullet point its being sold on seems incredibly weird to me.