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Dark Souls 2 Lighting changes/Downgrade

Clockwork5

Member
It got downgraded. Big deal. It looks like a ps360 game from FROMsoft now.

Why would you expect any different? Just add this to the E3 downgrade thread that has all of the other games at E3 which have been released, regardless of
which generation. Is it a good thing to do this? No, absolutely not. Has it tempered my expectations for every single game that is not on retail shelves? Absolutely.

They are all bullshots. All of them.
 

Soriku

Junior Member
It got downgraded. Big deal. It looks like a ps360 game from FROMsoft now.

Why would you expect any different? Just add this to the E3 downgrade thread that has all of the other games at E3 which have been released, regardless of
which generation. Is it a good thing to do this? No, absolutely not. Has it tempered my expectations for every single game that is not on retail shelves? Absolutely.

They are all bullshots. All of them.

The game was playable and looked like the original screens did. This isn't a case of them just showing bullshots or a target render trailer. It was actually playable but got downgraded.
 
The game was playable and looked like the original screens did. This isn't a case of them just showing bullshots or a target render trailer. It was actually playable but got downgraded.

Nah man, you're a sheep because From explicitly stated there was a new lighting engine over and over again and now it's been nerfed to uselessness and you're upset about it.

Silly you, believing that a promised feature will be in the final game. Heh, sheep *chortle*
 

sega4ever

Member
Console warrior. Nice. I'm just as disappointed by the downgrades as the next fan, but to state that the problem stems from the limitations of the PS3 (or 360) is nothing more than blind speculation with no basis in fact. I welcome proof to the contrary. From has a track record of releasing games with technical issues; until proven otherwise, that's about the best speculation we have: a little bit poo on all platforms thanks to From.

its 2014 and this was ported to consoles made in 2005/2006.

what exactly did you think this game was going to look like?
 

doofy102

Member
The annoying thing is that From and Namco will probably not even be confronted with this. There is so much misinformation circulating in the Dark Souls community, like,

"lol it was the PC version so what's your point?" (flat out wrong)
"I don't see the difference, the textures are the same" (the problem here, not comparing "retail" with the reveal demo but the January footage where by that time the textures had already been wiped).

And the gaming journalism will probably prefer playing this tune too as they are just so god damn lazy.
 

doofy102

Member
its 2014 and this was ported to consoles made in 2005/2006.

what exactly did you think this game was going to look like?

This is seriously a pointless argument.

RSG_GTAV_Screenshot_340-620x.jpg
 

Soriku

Junior Member
From the GS review:

http://www.gamespot.com/reviews/dark-souls-2-review/1900-6415691/

Flat lighting makes some areas look too washed out

However...

Those lands are incredibly striking. Given reports of Dark Souls II's new engine, I was disappointed by the game's lighting, which was flatter than I had hoped, thus rendering my torch less vital for providing dynamic light than it might have otherwise been. But to fixate for too long on this single visual element sells the fantastic art design short. Make your way past
Harvest Valley's
poisonous pools--and the fantastic monstrosities that fire orbs of darkness at you--and you can only marvel
at all of the windmills that lie before you
. Of course, this is Drangleic and not the Netherlands; those windmills are not quaint landmarks, but harbingers of disease and death. Then there's
Iron Keep
, which takes lava levels to a whole new height of fiery doom. There are very occasional frame rate issues that intrude on the grim elegance, but nothing on par with Dark Souls' Blighttown struggles.
 

doofy102

Member
since when was FROM know as a graphical powerhouse plus give their games huge budgets?

Never mind, it sounded like you were claiming PS3 itself wasn't capable. I know From isn't capable. Just saying a 2005 console could've done better on this, and it wasn't stupid to expect better especially with how much From promised better...
 

Shinta

Banned
Well mine just shipped so I'm stuck on this train. It's cool, sounds like an insanely good game regardless.

Honestly sounds like a PS4 version is even more likely now, which is kind of good news in the end. I'll replay it down the line with better content. Sucks that PS3 couldn't handle it, for whatever reason, but I guess that's how it goes sometimes.

Hope PC delivers for people.
 

JoeFenix

Member
Well mine just shipped so I'm stuck on this train. It's cool, sounds like an insanely good game regardless.

Honestly sounds like a PS4 version is even more likely now, which is kind of good news in the end. I'll replay it down the line with better content. Sucks that PS3 couldn't handle it, for whatever reason, but I guess that's how it goes sometimes.

Hope PC delivers for people.

I'm still debating it, I think I'll wait to hear if the online stuff works well before finally deciding grabbing the PS3 version or waiting for the PC port.

It's always looked like a pretty good game regardless of this issue, it's just a shame that it's compromised :(
 

Garcia

Member
Well mine just shipped so I'm stuck on this train. It's cool, sounds like an insanely good game regardless.

Honestly sounds like a PS4 version is even more likely now, which is kind of good news in the end. I'll replay it down the line with better content. Sucks that PS3 couldn't handle it, for whatever reason, but I guess that's how it goes sometimes.

Hope PC delivers for people.

Expecting their fan base to triple dip is a good thing? Because let's be honest here, some people are so passionate about the game that they actually would.
 

Shinta

Banned
Expecting their fan base to triple dip is a good thing? Because let's be honest here, some people are so passionate about the game that they actually would.

Having access to a better version on consoles would be a good thing.

We know the game is downgraded graphically before it comes out, so no one has to double or triple dip on anything if they don't want to. I don't know why anyone with a PC would buy it twice, or why anyone would buy it 3x.
 

Garcia

Member
I just watched Gamespot's review and the game just looks like an expansion of the original Dark Souls. It almost seems like they worked on their original engine rather than a new one.

People around here weren't lying: Some interiors look even worse than some parts of the original Dark Souls.
 

doofy102

Member
Interesting. So the downgrade is confirmed but not as extremely dire as some might have thought, and there is no need to overreact? Sounds reasonable.

A lot more got downgraded than just the lighting, there were enormous cuts in textures, environmental polygons, etc. It's likely it doesn't seem "dire" as it does here because the reviewer just knows about the lighting and forgot what the game's textures and environments used to look like.
 

steven28

Member
From the egm review.

http://www.egmnow.com/articles/reviews/egm-review-dark-souls-ii/

There’s a curious footnote to all of this, however: the game’s lighting engine.Having had access to various snippets of Dark Souls II at previous Namco Bandai events, the portions I played don’t feel as dynamically lit as they did before. This is most notable with torches, one of the major new gimmicks added. The idea—so far as I always understood it—was that some locations would be so dark that torches would be needed, and players would be at a disadvantage, given that a hand that once held an additional weapon or shield would instead be busy holding aloft a source of light. At Tokyo Game Show last year, I played a specific segment where I had to do just that; in the final build, that exact same section was now well-lit enough that doing so was no longer necessary. In fact, as they stand now in terms of their effect on gameplay, torches in Dark Souls II feel like a curious feature that was once meant to be part of some much larger gameplay concept, but now often sit as little more than a memory of what could have been.
 

pedr0theli0n

Neo Member
just watched the IGN review. The scenes they showed from the mirror knight fight looked to have the lighting effects in. Don't know if this was old footage or not though?
 

doofy102

Member
just watched the IGN review. The scenes they showed from the mirror knight fight looked to have the lighting effects in. Don't know if this was old footage or not though?

The lightning effect was always in and that was never the problem - ignorant people argued the lightning was gone because they somehow forgot that it was a single screen and lightning comes and goes.

The entire colour palette and quality of the visuals, polygons etc is what got downgraded.
 

AJLma

Member
Seems like the lighting change is them ditching the Torch mechanic at the last second. Probably due to feedback or it just not panning out the way they wanted.

Fine with me, the combat is what makes these games great.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
So there were some who actually thought the ps360 version would look like the reveal?

Have you actually seen a FROMsoft game before? Have you ever been to a place called Blighttown?

SMH. The real world people... Come back.

That doesn't explain the visual downgrade from the Network Beta Tests to now. The network beta looked phenomenal for a console-late-in-life version.

I'm sure the game will still look good on PS360 for how old they are, but the visual downgrade is there and weird after the beta.
 

Garcia

Member
Having access to a better version on consoles would be a good thing.

We know the game is downgraded graphically before it comes out, so no one has to double or triple dip on anything if they don't want to. I don't know why anyone with a PC would buy it twice, or why anyone would buy it 3x.

There's just a major problem here though:

FROM showcases a demo just a couple of months ago which several people in here already claimed to have played. It has specific features that add a whole new layer of strategy to the combat, they heavily advertise these as the most significant changes in the sequel and in fact turn it into a selling point.

They all of a sudden "decide" to trim out all of those things out of the final release, effectively compromising the gameplay and failing to deliver the original product. There's money invested in pre-orders (mine included) coming from people who were going to buy the original but instead got a significantly different version of the game.

FROM expects people to buy a trimmed version of their intended concept twice (PS30/PC versions) in the meantime and then buy it once again (PS4/XB1) just to finally deliver the original.

There are several words that fit such a scheme but I won't be using any since, up to this point, we can only speculate.

We aren't speaking of a future HD re-release of a game here, it's an entirely different situation where the seller expects you to accept less than 100% of what was originally advertised.

Again, people played the demo 2 months ago.
 

Shinta

Banned
There's just a major problem here though:

FROM showcases a demo just a couple of months ago which several people in here already claimed to have played. It has specific features that add a whole new layer of strategy to the combat, they heavily advertise these as the most significant changes in the sequel and in fact turn it into a selling point.

They all of a sudden "decide" to trim out all of those things out of the final release, effectively compromising the gameplay and failing to deliver the original product. There's money invested in pre-orders (mine included) coming from people who were going to buy the original but instead got a significantly different version of the game.

FROM expects people to buy a trimmed version of their intended concept twice (PS30/PC versions) in the meantime and then buy it once again (PS4/XB1) just to finally deliver the original product.

There are several words that fit such a scheme but I won't be using any since, up to this point, we can only speculate.

We aren't speaking of a future HD re-release of a game here, it's an entirely different situation where the seller expects you to accept less than 100% of what was originally advertised.

Again, people played the demo 2 months ago.

I honestly don't know why you're lecturing me on this. I read the thread. It was either cut because of technical limitations that somehow were not evident in the beta, or it was cut because the developers themselves changed their mind about whether or not they should implement the darkness in gameplay to the extent that they originally planned. It's one or the other.

If it's technical, then PC or PS4 should see that corrected. If it's developer choice, then that's kind of hard to argue against. Games get balanced all the time and developers change their minds. The game will receive balance updates after it releases too where they change their minds again.

I don't know if your goal here is for me to be outraged or not. The point is, we luckily have all of this information about the downgrade now, before the game's release. And it's mentioned in a few of the reviews I've just looked at.

So now it's up to you to decide, with all the available information, if you want to buy the game. I'm definitely buying it. Dark Souls II minus some lighting and texture work is still worth $60 for me, and it arrives on the exact same day my spring break starts. If they come out with a better version on consoles down the road, I can sell my PS3 version, wait for a price cut and get that.

If you're not happy with those options, no one is forcing you to buy it. I wouldn't criticize anyone who decides to not get it. You can decide to skip the game on PS3 right now, so it's pretty much up to you.
 

Garcia

Member
I don't know if your goal here is for me to be outraged or not. The point is, we luckily have all of this information about the downgrade now, before the game's release. And it's mentioned in a few of the reviews I've just looked at.

Don't take it that way, I'm not trying to either lecture or outrage you. The game didn't all of a sudden become a completely unplayable mess just because it got some heavy trimming in the end. You will most likely enjoy it since it apparently plays exactly like the original and the visual style matches the prequel. Many people are in fact having fun already with it.

Having fun with the game however doesn't automatically exclude anyone from sharing their criticism. Most people who have posted their impressions are disappointed to varying degrees that the final version didn't deliver the same quality of the advertised demo.

Yes, we are lucky that all of this information got leaked on time; many of us have either made a decision or are underway of doing so.

There's no need to take any of this personal when all the criticism and complaints are specifically directed to FROM and Bamco.
 

Valnen

Member
As much as I love the Souls series, if the PC version has also been significantly cut, I won't be buying this at launch.
I don't know how you can claim to love the series and not buy it at launch over graphics. Yes it's disappointing but people don't love this series for the graphics.
 

doofy102

Member
Time to make peace with all this I guess :( Won't be getting a PS4 til at least October and my laptop sure as heck won't run Dark Souls 2. I played Resident Evil 4 on PS2, I can deal with this... (it seems potentially worse than Resident Evil 4 on PS2 ugh)

I might even equip the torch in one hand just for the hell of it whenever I see a torch stand in front of me.
 
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