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Dark Souls 2 Lighting changes/Downgrade

Karkador

Banned
Cut Brad and Giant Bomb some slack, you guys. Two games ago, they were calling anyone who played the Souls games crazy. Give it another 1 or 2 games and they'll be where the rest of the fanbase is now.
 

Servbot24

Banned
Except for the dinosaur bones, I might halfway believe it if someone said it was a gamecube game.

Oh, for fuck sake. Posts like this are why people are calling you guys crazy. Justifiably so.


what are you doing in this thread other than saying stuff like 'child hush' and whining about people talking about graphics in a thread about graphics

I've been complaining about the downgrade as well. Just trying to counterpoint some of the severe hyperbole.
 

Grief.exe

Member
Grief.exe, no need to be that hard on Brad, even if he is being instantly dismissive of his readers without checking the validity of their claims.

Check it out again, not being hard on Brad, calling out people for, frankly, embarrassing comments and behavior on Twitter.
 
Sure, but it makes a pretty big difference in terms of the PC version. While a PC version might potentially keep the better lighting, there's no way in hell they built two different versions of the game with separate geometry and textures that would be released just for PC. The only possible way you might get that is if they're already planning for a Tomb Raider style enhanced port for Gen 4 consoles, and then maybe the PC would retain those elements.

Either way, there's far more than the lighting on the line that has entirely different ramifications.

I have absolutely no faith in anything more than higher resolution textures and some better lighting. I think they were too ambitious and the consoles held them back. It's disappointing but I guess it had to happen.
 
Very sad that people care more about the graphics than the gameplay. Souls is supposed to be a beacon in the industry for placing gameplay above all. But nope, it's missing a few extra shafts of light, fuck great gameplay!

Is not even about the graphics anymore is just about straight up false advertising. I´m not your average PC Gamer graphic whore, but I´m not stupid and I don´t like to be treated as such. The only messages these companies get is the message of money, and with this kind of practices their are not getting a cent from me.
 

Servbot24

Banned
Is not even about the graphics anymore is just about straight up false advertising. I´m not your average PC Gamer graphic whore, but I´m not stupid and I don´t like to be treat as such. The only messages these companies get is the message of money, and with this kind of practices their are not getting a cent from me.

What a hero.
 
Seriously. Why are people hounding these two random Youtubers? Pester Namco or From, not these guys.


Jesus, calm down. Yes, the downgrade is disappointing. But you know what? I played about 12 hours yesterday and I'm having a blast. I'm only noticing the flat grey walls because I remembered the GAF comparison screenshots. And when I light torches it looks pretty good. Probably not as good as the initial reveal, but it helps, and when I'm playing I don't have another screen next to me showing the comparison so I think "whoa this looks neat".

Maybe I'm easy to please. But when I'm playing, this really takes a back seat to everything else. And many times I actually think "this game looks good", the exterior environments in particular are gorgeous.

Then I come back to this thread, see the comparison screenshots and it kind of hurts. And I wonder why I keep hurting myself. I should go back and play some more Dark Souls II.


It's fine for the most part, in my experience. It's actually kind of weak in the beginning, for some reason, but once you reach past Majula it seems fairly stable in my experience. I am not that far into the game though. Maybe the Blighttown equivalent is coming up...



I'm totally calm, I just like dramatic emphasis. :D

It's fine that you're satisfied, but I'm not...

Yes, I know that's my problem, but FROM and Namco-Bandai shouldn't be allowed to continue to falsely advertise the game with the old superior footage and victimise potentially unwary buyers. Retailers and reviewers should also be held to this. This needs to be vocalised, even if the majority of players are okay with playing this downgraded version. Look at this:


http://www.darksoulsii.com/us/media.html

http://www.darksoulsii.com/us/media.html#!/videos/2

http://www.amazon.com/dp/B00DGZDFLW/?tag=neogaf0e-20

http://store.namcobandaigames.com/s...APnL5DcAAAEW&rests=1394658580277#.Uxi3a-ddWTo

http://store.steampowered.com/app/236430/

http://www.game.co.uk/webapp/wcs/st...toreId=10151&cm_sp=home-_-banner-_-darksouls2

http://www.gamestop.com/ps3/games/dark-souls-ii/107210
(^interesting that this one does indeed have a video by Vaati showing the downgraded version, but scroll down and notice that all the media below it is of the old superior version. Potentially confusing, right?)


Every single one of these links to retailers showcases the old superior version of the game, not the current downgraded retail version. That's not cool.

So you may be happy with it, I may be unhappy with it, but imagine some poor innocent sucker who's never touched a Souls game before and sees all this great shiny footage at the store-front. They buy the console version of their choice, bring it home, pop it in and get this shit:

http://www.youtube.com/watch?v=jhckus8ktgE

That person may be fine playing it or not, but they were still wrongly misled.



[edit:] Toned down the dramatic lens flare, anti-aliasing and camera shake of my sentences...
 
Grief.exe, no need to be that hard on Brad, even if he is being instantly dismissive of his readers without checking the validity of their claims.
Hah.

But seriously - it's infuriating when journalists won't give an issue all ripe for picking and writing about a glance. It's childish.
 

Morrigan Stark

Arrogant Smirk
I think they were too ambitious and the consoles held them back. It's disappointing but I guess it had to happen.
Yeah, they said PC was the lead platform right? I'm guessing is that they developed for PC first, overestimated the consoles and then realized it was too ambitious and had to severely cut back.
The only other explanation is that the demo was built by a different team and purposefully pumped up to entice buyers, but that sounds too shady (heh, heh, *snorts*) to be true. I really hope that's not what happened. Considering several areas of the games seem affected and not just the demo areas, I'm guessing the former explanation is most likely true.
 
Except for the dinosaur bones, I might halfway believe it if someone said it was a gamecube game.

Xbox @ 60fps:

https://www.youtube.com/watch?v=wJ8erB6IeHU&t=1m49s

https://www.youtube.com/watch?v=cKdiiN62GzY&t=1m10s

12zikzn.jpg
 
Yeah, they said PC was the lead platform right? I'm guessing is that they developed for PC first, overestimated the consoles and then realized it was too ambitious and had to severely cut back.
The only other explanation is that the demo was built by a different team and purposefully pumped up to entice buyers, but that sounds too shady (heh, heh, *snorts*) to be true. I really hope that's not what happened. Considering several areas of the games seem affected and not just the demo areas, I'm guessing the former explanation is most likely true.

I just hope the backlash doesn't scare them away from making the PC the lead in the future. They were really proud about making a good product for PC and these are guys are new to PC development from what I've read. People tend to forget that. I think they really struggled to make things work on console and couldn't.

I think it's also important to realize if they had just went with the previous engine we probably wouldn't have had a game that looks as good as the existing one(minus the areas that were effected by lighting). The real issue was it was never made clear how drastic the changes were prior to release.
 
Yeah, they said PC was the lead platform right? I'm guessing is that they developed for PC first, overestimated the consoles and then realized it was too ambitious and had to severely cut back.
The only other explanation is that the demo was built by a different team and purposefully pumped up to entice buyers, but that sounds too shady (heh, heh, *snorts*) to be true. I really hope that's not what happened. Considering several areas of the games seem affected and not just the demo areas, I'm guessing the former explanation is most likely true.

From: "Damn...we are hitting massive performance issues with our engine. This is going to take some time to sort out"
Namco: "Strip all that shit out and just ship it. You can delay the PC version a month to try to make it better or at least add options."
From: "No, we are not going to compromise the quality of our game."
Namco: "Crystal caves..."
From: "...Shipped!"
 
D

Deleted member 17706

Unconfirmed Member
The gameplay is one thing, and I'm still interested in the game because of that, but the vastly improved visuals were a HUGE part of the appeal and the pitch from Namco. Remember the initial coverage by Game Informer and such talking about how the visuals looked like they could be next-gen? The lighting, in particular, was massively important. Many people were very impressed that FROM managed to get that stuff working on current gen consoles. Namco talked up the new engine and how it allowed them to polish the graphics to create a better atmosphere that wasn't possible before.

The Dark Souls II that was released in stores looks like shit in many areas. It's just not what we were sold originally.
 

Morrigan Stark

Arrogant Smirk
From: "Damn...we are hitting massive performance issues with our engine. This is going to take some time to sort out"
Namco: "Strip all that shit out and just ship it. You can delay the PC version a month to try to make it better or at least add options."
From: "No, we are not going to compromise the quality of our game."
Namco: "Crystal caves..."
From: "...Shipped!"
What's wrong with the Crystal Caves? I liked that area... >_>
 
Is it wrong that this thread reminded me to pre-order the game?

Funny, because it reminded me to cancel my pre-order.

At first I thought it was just lighting, but the other stuff is horrendous too.

This is a disaster, looks worse than DS1

How many more pictures do we need to find before we take out pitchforks?

We need some Dark Souls rule 34's to make the circle complete.
 

ultron87

Member
Do you guys think a hypothetical PC version with the previously shown effects would have the pitch black rooms like the Turtle Knight tunnel from the first demonstration? It'd be an dramatic change from how the current versions of the game play.
 
Do you guys think a hypothetical PC version with the previously shown effects would have the pitch black rooms like the Turtle Knight tunnel from the first demonstration? It'd be an dramatic change from how the current versions of the game play.
We don't know. There is no way of knowing. Guesswork is pointless.
 
Do you guys think a hypothetical PC version with the previously shown effects would have the pitch black rooms like the Turtle Knight tunnel from the first demonstration? It'd be an dramatic change from how the current versions of the game play.

I'm pretty sure that entire aspect has been downplayed. Even if the PC can handle it I doubt they would want the games to play so differently.
 

Zomba13

Member
Holy shit. At the beginning I didn't even believe that was the same area. The textures are completely different and much of the geometry is gone.

I'm trying to wait out till the PC version without spoiling myself too much but had to check that. It really does look like a completely different, much worse looking place.

Also the PC version will just be the console version but higher res with better frame rate.

It won't have the extra level geometry that was removed, won't feature the better lighting and won't have a darker world with more emphasis on the torches and lighting the way. It's be exactly the same just at a higher resolution with maybe some AO and better textures.
 

Karkador

Banned
Is there supposed to be cross-platform multiplayer between PC and console versions? If not, then I don't see why the graphics and performance differences even matter.

Also, just changing the brightness setting in any of the previous Souls games already altered how you play it.

Edit:

I should have worded this a bit better! I meant that it shouldn't matter in terms of "making another build for PC that plays differently from the console release". In my opinion, if there isn't going to be cross-platform multi, then there's no reason not to have them be different.
 
Is there supposed to be cross-platform multiplayer between PC and console versions? If not, then I don't see why the graphics and performance differences even matter.

Also, just changing the brightness setting in any of the previous Souls games already altered how you play it.

Putting the brightness to 0 on this game doesn't really have an effect.
 

Sanctuary

Member
Someone in this thread was claiming that the PC version has a 14gb install?
So then what's this?

Minimum

OS: Windows XP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8
Processor: AMD Phenom II X2 555 3.2Ghz or Intel Pentium Core 2 Duo E8500 3.17Ghz
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 9600GT, ATI RadeonHD 5870
Hard Drive: 8 GB available space
Sound Card: Compatible with DirectX 9.0c or higher
Network: Internet connection required for online play and product activation

Recommended

OS: Windows 7 SP1
Processor: Intel CoreTM i3 2100 3.10GHz or AMD A8 3870K 3.0GHz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 465 or higher, ATI Radeon HD 6870 or higher
Hard Drive: 8 GB available space
Sound Card: Compatible with DirectX 9.0c or higher
Network: Internet connection required for online play and product Activation

Only two more gb than the consoles. Unless for whatever reason they don't include the "really, truly, seriously" recommended specs when factoring in HD texture packs?
 

JRW

Member



There's something weird about the brightness in this game, the black levels are elevated unlike other games Ive played on 360, Even the title screen has a slight greyish black background instead of the deep black I'm used to seeing (Kuro plasma). adjusting the in-game brightness slider doesn't help this either.
 
Someone in this thread was claiming that the PC version has a 14gb install?
So then what's this?



Only two more gb than the consoles. Unless for whatever reason they don't include the "really, truly, seriously" recommended specs when factoring in HD texture packs?

Where is that from? Steam still has 14 gigs.

Minimum:
OS: Windows XP SP3, Vista SP2, Windows 7 SP1, Windows 8
Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
Memory: 2 GB RAM
Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 14 GB available space
Sound Card: DirectX 9 sound device
Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended

Recommended:
OS: Windows 7 SP1
Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
Memory: 4 GB RAM
Graphics: NVIDIA® GeForce® GTX 465 or higher, ATI Radeon™ HD 6870 or higher
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 14 GB available space
Sound Card: DirectX 9 sound device
Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended

Odd.
 

Persona7

Banned
I can't believe that people are really expecting the PC version to be a completely different build of the game. I don't think these downgrades happened at the last second like everyone thinks.
 

Curious_George

Neo Member
Do you guys think a hypothetical PC version with the previously shown effects would have the pitch black rooms like the Turtle Knight tunnel from the first demonstration? It'd be an dramatic change from how the current versions of the game play.

I hope it will but I'm not optimistic. I fear player complaints or Namco might have led to the blackness nerf. But I really hope if they re-release the game on PS4/XB1 it'll be a director's cut version in which they return the pitch black elements to the game. I want to play the Dark Souls 2 the directors had in mind when they showed the torch and sconce aspect of the game and it actually was integral to the gameplay.
 

UrbanRats

Member
Very sad that people care more about the graphics than the gameplay. Souls is supposed to be a beacon in the industry for placing gameplay above all. But nope, it's missing a few extra shafts of light, fuck great gameplay!

Please.. Let's pretend now that immersion is not a big part of the Souls series.
Immersion is directly affected by graphics and art direction.

To me a game is not all about graphics nor is it all about gameplay, it's a mix of those two and many other factors, the "gameplay vs graphics" debate has always ringed very childish and close minded to me.
 

SargerusBR

I love Pokken!
Someone in this thread was claiming that the PC version has a 14gb install?
So then what's this?



Only two more gb than the consoles. Unless for whatever reason they don't include the "really, truly, seriously" recommended specs when factoring in HD texture packs?

From the Steam page

Minimum:
OS: Windows XP SP3, Vista SP2, Windows 7 SP1, Windows 8
Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
Memory: 2 GB RAM
Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 14 GB available space
Sound Card: DirectX 9 sound device
Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended

Recommended:
OS: Windows 7 SP1
Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
Memory: 4 GB RAM
Graphics: NVIDIA® GeForce® GTX 465 or higher, ATI Radeon™ HD 6870 or higher
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 14 GB available space
Sound Card: DirectX 9 sound device
Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
 
I can't believe that people are really expecting the PC version to be a completely different build of the game. I don't think these downgrades happened at the last second like everyone thinks.

Well they showed the game in January and i still had the light, thats last second to me.
 
Is that beautiful metal sheen/glisten on the weapons/armours all but gone? That looked so good in DS1. I especially loved how certain areas had their own colour profile, i.e. that electric blue in Firelink.
 

Persona7

Banned
Well they showed the game in January and i still had the light, thats last second to me.

Maybe they were still showing off a older build. Or the demo build they created.

Did they specifically mention that they were showing off the latest version of the game in january?
 

Facism

Member
Someone in this thread was claiming that the PC version has a 14gb install?
So then what's this?



Only two more gb than the consoles. Unless for whatever reason they don't include the "really, truly, seriously" recommended specs when factoring in HD texture packs?

where are you linking from? Steam store within the steam client shows 14gb.
 

Gammacide

Member
Gads, if the lighting and such is THAT horrible it will be a SEVERE downgrade from Dark Souls. Imagine the Tomb of the Giants if you could see everything??? ALL horror is subsequently lost. I really hope the PC version has pitch black segments where you need spells or special items to see with. Even Dragon's Dogma did night's darkness extremely well.
 
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