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Project Morpheus - Sony VR headset prototype - unveiled

SparkTR

Member
Certainly the whole idea of needing multiple headsets as a multiplatform gamer bothers me a great deal.

It does kind of seem insane, VR on PS4, PC and potentially XBO will require three different ~$300 headsets. That is not so good for the health of the medium.
 
jZDHaa3.gif
 
Well that was highly underwhelming.
Close to same tech as Occulus, no price tag or date aswell, and no games for it. No standards for it, no nothing.

I feel like we are no inch closer to a viable solution, than before the unveil. There are just "more" solutions.
 

stevil

Junior Member
It does kind of seem insane, VR on PS4, PC and potentially XBO will require three different ~$300 headsets. That is not so good for the health of the medium.

I think xbo is way to underpowered for vr :-(. Anyway I would buy one for ps4 or steambox
 

SparkTR

Member
I think xbo is way to underpowered for vr :-(. Anyway I would buy one for ps4 or steambox

As many people here are so quick to point out there's nothing (on the market now) too underpowered for VR, you just have to accept compromises and also highly stylized visuals I guess. Regardless, in 3-5 years the differences between the PS4 and XBO will probably seem increasingly insignificant in regards to this tech.
 

hepburn3d

Member
I want all of those VR companies come out with industry standard for VR together and each make their own device base on that.
The last thing we need for VR future is fragmentation on tech. If everyone on the same page, content developer get to reach bigger market, everyone wins.

yea I totally agree but standards will come once the innovation has settled. You need engineers to fight for their ideas. Then when they've exhausted them settle on a standard. iOS and Android wouldn't be where they are if they weren't innovating (copying) so hard
 

StuBurns

Banned
As many people here are so quick to point out there's nothing too underpowered for VR, you just have to accept compromises and also highly stylized visuals I guess.
That's not strictly true.

Assuming at some point people are going to get a tiling solution up and running on XBO, yeah, it can easily produce satisfying VR, but until they do the eSRAM is really troublesome for VR, if we accept Valve's presence spec as a rough baseline.
 

Durante

Member
That's not strictly true.

Assuming at some point people are going to get a tiling solution up and running on XBO, yeah, it can easily produce satisfying VR, but until they do the eSRAM is really troublesome for VR, if we accept Valve's presence spec as a rough baseline.
Why? Actually if anything the esram should work better for VR than screen, considering that you are already inherently tiling your rendering!
 

Quasar

Member
yea I totally agree but standards will come once the innovation has settled. You need engineers to fight for their ideas. Then when they've exhausted them settle on a standard. iOS and Android wouldn't be where they are if they weren't innovating (copying) so hard

Yeah. Look how long it took to settle on a hdtv standard.
 
The day VR is a mass market reality, is the day I resign from this world. And move to a new one. With my waifu by my side, there is nothing I can't do.

PS4 VR, I wait for you. (And please hit $200.)
 

StuBurns

Banned
Why? Actually if anything the esram should work better for VR than screen, considering that you are already inherently tiling your rendering!
You mean tile per eye render? If we say it's 960x1080/90 deferred, is the footprint less then 32mb though? Because you'd still need the g-buffer in the eSRAM, no?

Either way tiling will be sorted sooner or later on XBO, and sooner than MS could bring a VR headset to market most likely.
 
swordvr.png



Stumbled upon this. Figured it would be cool to post. What could be considered the world's first VR/AR head mounted system. In 1968. Just cool to even see they even had the beginnings of the idea.

1968 : Ivan Sutherland, with the help of his student Bob Sproull, created what is widely considered to be the first virtual reality and augmented reality (AR) head-mounted display (HMD) system. It was primitive both in terms of user interface and realism, and the HMD to be worn by the user was so heavy it had to be suspended from the ceiling. The graphics comprising the virtual environment were simple wire-frame model rooms. The formidable appearance of the device inspired its name, The Sword of Damocles.
 
I think there's one thing people are forgetting as well. There's potentially 6 million plus customers for this device. By the time this comes out, there might be 10 million plus PS4's sold.

That is an incredible thought if you think about it. No matter what, I don't think even OR can think of selling anywhere near that amount of units.

That's the positive of Sony getting in on VR. They'll be the ones who'll put VR into mass consumer hands. More mass consumers mean more of the big publishers getting in on VR. And that can only be a good thing.

Now that I think about it, didn't OR say something about selling 50,000+ dev kits so far?
Do you think all those 10 million PS4 owners would buy this thing? I'd say even a million of them (1 in 10 that is) is quite generous at start at least because of the entry of cost (and it probably won't cost anywhere near 100 bucks, but maybe 200-300 - if they can get it lower that's awesome though).

The amount of the dev kits sold by OR is closing to about 60k now. But again, those are dev kits, for developers mostly. Not advertized for the consumers nor fit for consumers because of multiple problems.

OR at least isn't even hoping to sell all that many units at first. They're targeting the enthusiasts first who will then carry the word onwards. This is how every "new" innovation is brought to the market. I can see Project Morpheus going more for the mass consumer directly maybe (sort of like Move and Kinect did), but it will have its challenges too and naturally the enthusiasts will be the first ones to get it too.

But anyway, yes, more consumers getting VR is a good thing. Hopefully it won't be too different to get VR working well between the different platforms.
 

LAA

Member
You're not the only one. I'm afraid that the first generation of these devices will not support both consoles and PCs. It's time someone made a standard protocol for communicating with a VR headset. So that we won't need to buy 3 different VR headsets with a different logo so we can use it on every device.

Yeah, was hoping this would work for both PC/PS4, then this would be a no brainer, depending on OR's specs too, but PC will just get so much VR goodness, and at this point who knows how VR support will be on PS4, will likely never have the...mini gameish stuff I see on PC, but who knows.

Think this will just be a case of wait and see for me. Best case scenario I have a VR device that works on PC/PS4, but I fear my patience will be very thin by then, ha ha it's very thin now! Probably unlikely OR will work on PS4.
Greg hard decision, I'd prefer all PC can offer VR wise, but fear about missing out on PS4 VR experiences
 

StuBurns

Banned
From what I heard, if OR took the offer and didnt want to go at it alone, there would be no fighting
Hey there, so... VR, look pretty sweet for sure... Must be a lot of happy people at the office today... But when would you say we might be able to purchase this unit for ourselves?
 

gofreak

GAF's Bob Woodward
Finally got to a keyboard. I'm pretty happy with where they seem to be going with it.

As I said in another post last night I was slightly surprised at how 'pure' their approach seems to be. Like Oculus/Valve, they're not making any bones about the framerate and latency requirements, and how intensive that might be. Or about the need to achieve 'presence'. They seem totally fine about this needing a different approach to rendering vs single-screen 2D depending on your quality target. I think it's reassuring that, if there are 2 or 3 main players right now, they're all roughly on the same page about all this stuff.

I'm surprised how decent the prototype looks. The design is interesting. It looks like it will sort of hold the weight of the unit off your face, distribute it back over the head. I just noticed the light(s) on the back strap of the unit, which is good (360 tracking).

I can believe this won't be too expensive. I could see a headset/camera/move bundle for $300. However this is the dev kit spec. Depending on how the consumer model varies maybe there's scope for that to shift.

Timing on this seems vague right now. I'm thinking/hoping that if they get good feedback from this show and the demos, and from developers, that this will help inform a more solid schedule. Hopefully they'll get these things out more broadly to developers ASAP.

EvE was a surprise. I wouldn't envy being a CCP guy tomorrow...probably going to be peppered with questions about how Valkyrie compares on Morpheus vs OR's latest.

Very impatient to read/see more about the demos tomorrow.
 

romulus91

Member
lets just assume the product is roughly occulus standard..... how much would people be willing to pay ?

me 300 :p i have a feeling it will be pricey
 

StuBurns

Banned
EvE was a surprise. I wouldn't envy being a CCP guy tomorrow...probably going to be peppered with questions about how Valkyrie compares on Morpheus vs OR's latest.
Do they even have it though? I thought everyone was stuck on DK1, do some devs get prototypes to use in-house?

EVE felt like an obvious one, I was surprised we heard yesterday, but they'd already specifically mentioned their exclusivity didn't extend to consoles, so it was coming.
 
Hey there, so... VR, look pretty sweet for sure... Must be a lot of happy people at the office today... But when would you say we might be able to purchase this unit for ourselves?

This and price will be the most asked question to Sony dudes until it releases, have fun answering ;)
 

KOHIPEET

Member
Exactly!

I've made so many Matrix jokes in the PlayStation VR speculation threads, so it's nice to see it's called Project Morpheus (after the Ancient Greek God I'm sure, but still!).

Well, after all it was Morpheus who showed Neo the "real" world, so I think this name works that way too.
 

gofreak

GAF's Bob Woodward
I find it curious that they place '3D Audio' alongside 'Social Screen' in the prototype function description.

They mentioned in the presentation that the 'processor unit' will allow you to split out a cable to a TV and present (I presume) and unwarped or 'regular' view of what's happening in the HMD.

Does this indicate that this processor box will also handle some of the audio processing?
 
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