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From Software responds to Dark Souls II graphics downgrade concerns

Its frustrating how companies can intentionally keep us in the dark about a product that they are selling.

We have almost no information on the PC version, and they are outright ignoring us on Twitter. Journalists don't seem to give a shit to ask questions, or the real questions get drowned out by the downgrade noise.
Dont stop believing
 

Tabby

Member
So Namco thinks they've settled the argument and they have nothing else to say

They also refuse to offer any comfort to PC users or any additional media that might reassure those awaiting the PC version you can read more of this non-answer at Videogamer.com
I was maybe considering picking game up but now? Fuck Namco and Fuck From.
 
So Namco thinks they've settled the argument and they have nothing else to say

They also refuse to offer any comfort to PC users or any additional media that might reassure those awaiting the PC version you can read more of this non-answer at Videogamer.com

What a horrible attitude. Customers are concerned, and they turn their back. Them not addressing the issue just cements the guilt. And then continuing to do the same thing with the PC version, that's really nice.

I won't be buying the game until someone talks.
 
To be honest I'm getting the game on PC because I don't own a console that runs it anymore and because chances are it'll run and look better. Even if only slightly. Chances are it will be the definitive way to play it.

Also the game is getting stellar reviews. Sure they lied to us and don't seem to really give a fuck as they know we'll still buy it. But as long as it's an amazing game it doesn't bother me that much,
 
To be honest I'm getting the game on PC because I don't own a console that runs it anymore and because chances are it'll run and look better. Even if only slightly. Chances are it will be the definitive way to play it.

Also the game is getting stellar reviews. Sure they lied to us and don't seem to really give a fuck as they know we'll still buy it. But as long as it's an amazing game it doesn't bother me that much,

Keep rewarding these companies for shitty behavior. Thank you.
 
Also the game is getting stellar reviews. Sure they lied to us and don't seem to really give a fuck as they know we'll still buy it. But as long as it's an amazing game it doesn't bother me that much,

I don't think anyone disagrees (except those who find the PS3 performance unacceptable) but the question is when is it acceptable to deceive your audience? How do we give out about company A if we let company B away with it?
 

Deadstar

Member
I don't think anyone disagrees (except those who find the PS3 performance unacceptable) but the question is when is it acceptable to deceive your audience? How do we give out about company A if we let company B away with it?

I would say just wait for the pc version because all of the old lighting stuff will be in there (pleeeeeeassse).
 
Keep rewarding these companies for shitty behavior. Thank you.

How am I going to stick it to the man? I want to play the game. I really do. If I had a ps3/360 I'd rent it but I have a ps4, that's what I plan to do with Watchdogs since I am disappointed they lied to us. There's only four options on PC: Wait for a massive sale that won't occur for ages (and I got the game for $40 anyways), mooch off one of your steam friends by playing theirs as a family member (which means you'd have to wait until he/she is not playing), don't buy/play it, or a fourth shitty option that only an ass would do in this situation.

I don't think anyone disagrees (except those who find the PS3 performance unacceptable) but the question is when is it acceptable to deceive your audience? How do we give out about company A if we let company B away with it?

Like one of the regular journalists here said, nothing can be really done until the game in question is released. These guys have about 2 months to give us a glimpse into the game on PC. I'm not going to deny myself the game because the company's response was shitty.

This is similar to the chic-fil-a situation where the owner said something negative towards the gay community, and people were swearing off buying the chicken sandwiches or going there again. That's great for them and I'm sure the media took notice, but it probably had a minimal effect on their sales. And I wasn't about to stop eating those delicious chicken sandwiches.
 
I don't think anyone disagrees (except those who find the PS3 performance unacceptable) but the question is when is it acceptable to deceive your audience? How do we give out about company A if we let company B away with it?

Is the deception malicious or even intentional or is it simply the byproduct of a dev not able to optimise a game on pretty old hardware before release?

They literally came out and said that they were forced to make changes to the game so that it could still be playable and the game still has a fair share of stability issues. Absolutely no one is denying that the game was downgraded in some manner. I would imagine that marketing assets like those we still see are secured and whatnot prior to the game being printed. I would love to hear some feedback if that is or is not the case.

It honestly feels like a case where they got to the point where delaying the game was not an option because of the amount of marketing that had been done and the timing of the release.

What I struggle to believe and I'm sure many of the games journalists also struggle to believe is the idea that this downgrade was planned or that there was intent to mislead. VG review sites got the same game everyone else did. The game went through some changes before release as many games have done so before this. That isn't news to any games journalist and it's a reality that many devs can emphasise with.
 
so basically we bait and switched.

not really mad we should all know this happens since FF7 did CGI trailers to fool people into thinking FF7 actually didn't look like lego people.
 

Deadstar

Member
Hah.
They have screenshots of the pre-release builds on the store page. If the final game won't resemble them I might actually do this.

That sounds totally reasonable. Screenshots should show what the actual game looks like and not be doctored in any way. Though I know the pc version will have these effects. From is probably not commenting because a) they want people to buy the console version and b) they don't want console people to get mad that pc players get the new lighting and they don't.
 
The reality of game development means that things need to remain fluid throughout, you can't just dogmatically stick to your initial plans when all evidence from test is showing that it simply doesn't work as well as you hoped in a wide-scale implementation.

This is basic, design 101 stuff.

The big picture is getting the overall playability to the highest standard possible, not satisfying the whims of a horde of intransigent, ill-informed pedants on the internet!

Yes, thank you professor, I'm aware that game development changes (I've pointed out my awareness of such in nearly every thread on this goddamn subject now). That isn't the point. For starters, FROM/Namco made a pretty clear mistake in their lack of communication on the subject of the game's development, because official footage of the older builds was coming out at the same time as quietly distributed b-roll and screenshots showing the uglier build. Likewise, the one thing players got their hands on pre-release, the network test, had the darker dynamic lighting intact. Expectations were being maintained up until release. What's more, te changes were clearly last minute, as the game prominently displays torch tutorials and places sconces where they aren't needed. Changes are totally understandable - this one just feels very hasty.

If things aren't working in your development, stop showing them off. That way the "transigent horde" can at least get all their complaining out of the way after a trailer releases, not the final product. :p
 
Is the deception malicious or even intentional or is it simply the byproduct of a dev not able to optimise a game on pretty old hardware before release?

They literally came out and said that they were forced to make changes to the game so that it could still be playable and the game still has a fair share of stability issues. Absolutely no one is denying that the game was downgraded in some manner. I would imagine that marketing assets like those we still see are secured and whatnot prior to the game being printed. I would love to hear some feedback if that is or is not the case.

It honestly feels like a case where they got to the point where delaying the game was not an option because of the amount of marketing that had been done and the timing of the release.

What I struggle to believe and I'm sure many of the games journalists also struggle to believe is the idea that this downgrade was planned or that there was intent to mislead. VG review sites got the same game everyone else did. The game went through some changes before release as many games have done so before this. That isn't news to any games journalist and it's a reality that many devs can emphasise with.

And yet the demos and media they used to promote the game looked and RAN better before the downgrade took place. Even now they keep using a mixture of pre and post downgrade media to advertise the PC game and refuse to release screenshots or videos of the game running on PC.
 

Gbraga

Member
Keep rewarding these companies for shitty behavior. Thank you.

I don't think it's that simple. The behavior is shitty, sure, but I don't buy games I don't want because the companies are nice (actually I may have done this in the past but you get my point). They're offering a product, and I think it's worth the price they're asking even if it ends up being the retail version at 60fps, so I bought it.

I'll totally agree that if the PC version being the same as retail is enough to stop someone from playing, then they should wait for impressions, pictures and videos instead of preordering, as shitty as it may be to miss the artbook and soundtrack.

If it ends up being 30fps locked, then I'll be mad as fuck, even if it looks next gen as shit. YMMV, you know?

EDIT: I guess what I'm trying to say is that buying a game you want is not necessarily rewarding anyone. Rewarding companies I like would be buying games I'd normally wait for a sale (especially because I KNOW they'll be on sale very soon) just to support that company, like I do with XSEED. Or buying games I already own to gift to people because I really like it and I want to further support the company.
 
And yet the demos and media they used to promote the game looked and RAN better before the downgrade took place. Even now they keep using a mixture of pre and post downgrade media to advertise the PC game and refuse to release screenshots or videos of the game running on PC.

Have you ever seen a game change it's marketing content? I imagine there being some kind of process for submitting the content to market and some kind of deals with distribution of said content. I would love to know more about it because I believe it to be a process that takes a lot of time/effort/money to do and to change it now would be costly.
 
Its frustrating how companies can intentionally keep us in the dark about a product that they are selling.

We have almost no information on the PC version, and they are outright ignoring us on Twitter. Journalists don't seem to give a shit to ask questions, or the real questions get drowned out by the downgrade noise.

The easy answer to this is to wait until the game is actually out before buying it. Does not knowing the exact specs of the game before it is released cause you that much stress?
 

Grief.exe

Member
The easy answer to this is to wait until the game is actually out before buying it. Does not knowing the exact specs of the game before it is released cause you that much stress?

Specs have been released, we are worried about the state of the actual game.

Will it look like the TGS PC Trailer? Or will it look like the console release? These are extremely relevant questions.

If it ends up being 30fps locked, then I'll be mad as fuck, even if it looks next gen as shit. YMMV, you know?

60 FPS has been confirmed by Bandai and From.
 
Have you ever seen a game change it's marketing content? I imagine there being some kind of process for submitting the content to market and some kind of deals with distribution of said content. I would love to know more about it because I believe it to be a process that takes a lot of time/effort/money to do and to change it now would be costly.
Do you know how we found out about the Watch_Dogs downgrade? Because of Ubisoft's marketing. DS2's downgrade didn't happen at the last minute. We only found out about it until the last minute because From and Namco witheld media that accurately represented the product.
 
Do you know how we found out about the Watch_Dogs downgrade? Because of Ubisoft's marketing. DS2's downgrade didn't happen at the last minute. We only found out about it until the last minute because From and Namco witheld media that accurately represented the product.

Can you elaborate on the bolded?
 
I don't think it's that simple. The behavior is shitty, sure, but I don't buy games I don't want because the companies are nice (actually I may have done this in the past but you get my point). They're offering a product, and I think it's worth the price they're asking even if it ends up being the retail version at 60fps, so I bought it.

I'll totally agree that if the PC version being the same as retail is enough to stop someone from playing, then they should wait for impressions, pictures and videos instead of preordering, as shitty as it may be to miss the artbook and soundtrack.

If it ends up being 30fps locked, then I'll be mad as fuck, even if it looks next gen as shit. YMMV, you know?

EDIT: I guess what I'm trying to say is that buying a game you want is not necessarily rewarding anyone. Rewarding companies I like would be buying games I'd normally wait for a sale (especially because I KNOW they'll be on sale very soon) just to support that company, like I do with XSEED. Or buying games I already own to gift to people because I really like it and I want to further support the company.

They already have a 60fps trailer and From said they were doing the best for console and PC. The images and trailers that have caused this controversy were not stated as being PS3. They even kept saying, "next-gen engine". Players expected those graphics even when From did not say it was PS3 gameplay. I know people said they played it in booths, but we know already that publishers use PCs for that. The most recent one I remember was when the Xbox One demos were found out to be running off of PCs with Nvidia GPUs.
 
Do you know how we found out about the Watch_Dogs downgrade? Because of Ubisoft's marketing. DS2's downgrade didn't happen at the last minute. We only found out about it until the last minute because From and Namco witheld media that accurately represented the product.

Except there was media that more accurately represented the game at least 1 month before the release.

Gamespot (Jan. 31st)
IGN (Jan. 30th)
Eurogamer (Feb 6th)

None of those videos show anything that was on the level of the TGS demo.
 

Grief.exe

Member
There are some inconsistencies, but From's general message on the state of the console version has been on point starting ~mid January.

Some review outlets still chose to show TGS footage after that point, and some marketing material slipped through the cracks on Bandai's end, but, overall, its not too much to take offense with.
 

Infiknight

Neo Member
Not sure if this has already been brought up.

According to my source:


“This is what it comes down to: a playable framerate. The early builds that the screenshots came from were playable but only just so. The game was not in a state where it could be sold at that point. I strongly suspect that they were focusing heavily on delivering a top-notch experience on PC and underestimated the challenges the new systems would pose on PS3 / Xbox360. That’s my analysis, anyway. But, factually, the early builds played like Blighttown the entire game.

“I sincerely don’t think they intended to deceive, but in the end they sacrificed a huge amount of graphical fidelity at the very end of development because they couldn’t resolve the framerate in any other way. They had to promote the game with screens and trailers, but at that time even they had no idea they were going to have to drop the settings so much, I suspect.

Erik Kain's post on Forbes
 

Gbraga

Member
Not sure if this has already been brought up.



Erik Kain's post on Forbes

ENB said something similar in one of his videos, that the first builds he played ran like crap, and when From said for them not to worry because they'd improve that, he thought it was bullshit because of how bad it ran.

It's very likely that this is what happened, seems reasonable, but that still doesn't answer our concerns about the PC version. The fact that they made the best game they could on PC doesn't mean the final game won't reflect the compromises they had to make for consoles, unfortunately.
 
ENB said something similar in one of his videos, that the first builds he played ran like crap, and when From said for them not to worry because they'd improve that, he thought it was bullshit because of how bad it ran.

It's very likely that this is what happened, seems reasonable, but that still doesn't answer our concerns about the PC version. The fact that they made the best game they could on PC doesn't mean the final game won't reflect the compromises they had to make for consoles, unfortunately.

ENB's comment basically confirms the theory that the E3/TGS demos were just TECH demos and the actual game never looked or ran as good in the first place.
 
He claims the game ran poorly and yet all their demos ran fine. Seems pretty deceptive to me.

Plenty of people said the demo's didn't run fine. Giantbomb for one said it plenty of times in their Quicklook. If it wasn't for performance issues then for what reason do you think it was removed?

I'm all for the false advertising outrage in this thread but thinking they intentionally gimped the game when they didn't need to for some evil reason seems silly to me.
 

Servbot24

Banned
Lag on the start menu is definitely the most irritating problem with this game so far.

Also, I wish it showed status effect bars in the menu. I went to the menu while poison, didn't realize how fast it was going and I died. :(
 

Grief.exe

Member
What was wrong with the TGS demo?

Also when was the last Japanese trailer released?

It looked amazing, all shots taken from the PC trailer shown at TGS.

idQf74JSP5NiF.jpg
 

Servbot24

Banned
It looked amazing.

Right, but we don't say "Fuck From!" for having to downgrade (my post before was for metroid-squadron). We might if they purposefully used false advertising, but TGS was long enough ago that they may have still been shooting for that at the time.
 

zma1013

Member
Yep I timed it today, between pressing start and for the menu to pop up it actually took slightly over 3 seconds. Might not seem like much on paper but in game it's a huge delay

Also yeah I have no life D:

Yeah but it can vary depending on when the last time you accessed it was, when the last time you loaded a new area etc etc. It has to load in like anything else. If I just boot up the game or load into another zone and press it, it's like 5 seconds. Other times, after having accessed it many times it comes up instantly. Sometimes it will pop up and only half of the equipment icons will be there and it will load in more as I'm in the menu. It varies greatly.
 

Gbraga

Member
What was wrong with the TGS demo?

Also when was the last Japanese trailer released?

To be fair, they were very upfront abou the April Reveal running on PC, so if not for the TGS demo, it's very likely that we wouldn't even be having this discussion. People would just assume the vertical slice was a vertical slice and move on.
 

Ferr986

Member
Yep I timed it today, between pressing start and for the menu to pop up it actually took slightly over 3 seconds. Might not seem like much on paper but in game it's a huge delay

Also yeah I have no life D:

The start menu has a huge input lag, but the controls of the characters doesnt have that much. I feel like DS1 actually had more input lag, although thats probably because the framerate suffered more.

Another thing is the estus animation being slower, or having to wait till your stamina bar increase at 100% if you want to sprint aftear eat all of your stamina, changes from DS1 that may make feel the game slower.
 
I'm Just gonna quote this guy because this is what I've been saying happened all along. It makes sense.

“This is what it comes down to: a playable framerate. The early builds that the screenshots came from were playable but only just so. The game was not in a state where it could be sold at that point. I strongly suspect that they were focusing heavily on delivering a top-notch experience on PC and underestimated the challenges the new systems would pose on PS3 / Xbox360. That’s my analysis, anyway. But, factually, the early builds played like Blighttown the entire game.

“I sincerely don’t think they intended to deceive, but in the end they sacrificed a huge amount of graphical fidelity at the very end of development because they couldn’t resolve the framerate in any other way. They had to promote the game with screens and trailers, but at that time even they had no idea they were going to have to drop the settings so much, I suspect.

“I want people to know the truth. I know a lot of people just feel lied to, but I think the reality is a bit different. It doesn’t mean they handled it properly, but I think they made the only decision they COULD make in the end. The game would have been much worse without the change (as in, many would call it unplayable and broken.)”
 
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