• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Indie Games 2014 [March] Now Voting - Post 651!

r3n4ud

Member
Last Knight releasing on Steam on the 25th! Early Access though and cards and achievements are coming later says the dev.

Steam trading cards and achievements will be made but will not be in the initial Steam release version. Steam workshop integration would be tricky but would be cool first of all for the hats. Instead of challenging friends with own levels there could be weekly/monthly challenge levels that are not randomized or barely randomized with highscore lists. Similiar to what Spelunky is doing.
 
I can't look through this whole topic because I'm on my phone, but a game has released on PSN today called Master Reboot, and I understand it came out on PC a while back. Has anyone played it or have any opinions on it? It appears to be a first person psychological horror with sci-fi and puzzle elements, but I'd like some opinions before I purchase if possible.
 

CheesecakeRecipe

Stormy Grey
I can't look through this whole topic because I'm on my phone, but a game has released on PSN today called Master Reboot, and I understand it came out on PC a while back. Has anyone played it or have any opinions on it? It appears to be a first person psychological horror with sci-fi and puzzle elements, but I'd like some opinions before I purchase if possible.

It starts off promising, loses the plot halfway and becomes a shambling corpse of its original idea and intent long before the credits roll. Gameplay starts getting in the way of itself when the level design and controls don't mix.

I'd say grab it if it was half off since it's really only half there.
 
It starts off promising, loses the plot halfway and becomes a shambling corpse of its original idea and intent long before the credits roll. Gameplay starts getting in the way of itself when the level design and controls don't mix.

I'd say grab it if it was half off since it's really only half there.

Thanks for the impressions. Sounds like one to pick up down the line in a sale. It's currently £7.80 I think as a launch special price instead of £12, but I'm in no hurry so I can wait.
 

Nabs

Member
Amazing feedback, pals, thanks. I will be sure to put a focus on the gameplay even if there is a voiceover... So here's a question: does this (rough) voiceover sound lame, or does it intrigue you? imagine this was accompanied by tonnes of game footage, concept sketches, etc, etc.

Click here to listen to my rough voiceover.

Im just not sure if its a mistake to be this personal about the project.

There's nothing wrong with being personal about the project. I like KS videos that strike a balance between gameplay and personal stuff.

The voice over sounds good. Good luck.
 
Sweet, not sure if you're aware, but it's a one-time fee for the greenlight access, so unlimited projects are free to start once you've paid that initial fee. Cant wait to see the projects. :D
No I wasn't aware of that at all. One of my games is pretty much done, (really old) trailer and everything. I'm not sure how it would do but it's worth a shot I guess. I'm going to look into putting it up right now. Thanks so much.

I'm about to pay the fee and submit as soon as we make a new trailer. Here's the old one:

http://www.youtube.com/watch?v=iBv1cwpvGbM

For this game, called No No and the Cursed Treasure. It was going to be XBLIG but now maybe Steam would be an ok fit?

auSomsW.jpg


This is our second game, 90% finished. Background changes and it'll be done. This is going to be a free game and I have no idea if Steam would allow that. If not then we'll just give it away on our site. It's basically a Geometry Wars clone called Server Swarm.

rX2iuQS.jpg


This is the current game we are neck deep in at the moment. I'll be adding this in a few months if everything goes smoothly. This Saturday we're planning to show two levels in motion. I'll post them in the other indie (professionally poor) game thread.

directlink_projectx2.jpg
 
It's out! Discounted 10% ($17.99)

Cloudbuilt - $19.99 (PC, Mac, Linux)
7mvI6IB.jpg

http://www.cloudbuiltgame.com/

There's always a better way, a harder way, a quicker way. Perhaps that's the best advice to keep in mind when playing Cloudbuilt. Vibrant visuals and an incredible sense of speed combine to offer rocket-powered precision platforming through sprawling levels just begging to be mastered
Find your way.
 
Awesome preview for Clockwork Empires, new game from the devs of Dungeon of Dredmor

Clockwork Empires - Spring 2014 (PC, Mac, Linux)
ce_summoning1.jpg

http://clockworkempires.com/

Take on the role of a Junior Bureaucrat (Colonial Grade), sent forth to seek fame, promotions, and natural resources to feed the ravenous maw of Imperial Industry & Commerce. Build a prosperous colony, fill it with magnificent factories worked by oppressed labourers, and harness the awesome power of steam through fearsome machines invented by determined men and women of Science! History is yours to seize for fame and fortune, for Science, and for the Queen and the glory of the Clockwork Empires!
 

OnPoint

Member
Any of you guys know anyone with Xbox Creators Club accounts anymore? We're trying to push Shutshimi through the approval process right now but it's not what it used to be. We could definitely use a hand if anyone can help. I'm not above offering a free copy of the game to anyone who does haha (probably PC until we figure out how those XBLIG codes work?)

Here's the game's page: http://catalog.create.msdn.com/en-U...d=bcec4fc2-c0d5-4e97-aaa1-ef5dbdc8fb41&type=1
 
Some good news from one of the Frog Sord developers

Devlog
Frog Sord, as it stands cannot be finished. However, a new frog-tastic action platformer is a different story. I can't say much (publicly) at the moment.

Twitter
I'm making a game about a frog and a sword. #BackFromTheDead

!!!
 
I can't look through this whole topic because I'm on my phone, but a game has released on PSN today called Master Reboot, and I understand it came out on PC a while back. Has anyone played it or have any opinions on it? It appears to be a first person psychological horror with sci-fi and puzzle elements, but I'd like some opinions before I purchase if possible.

Here's something I typed up awhile back about it.

I don't usually feel compelled to write up my thoughts on a game but I just finished Master Reboot and feel like sharing my frustration with this game. I've had my eye on it since it was released but because of Double Fine's Amnesia Fortnight Mnemonic prototype reminding me of it I thought I'd play through it to get myself even more hyped up for that prototype.

Pros:

Interesting story.
Creepy atmosphere.

Cons:

Graphically, the games looks unfinished most of the time. Sometimes it looks like its the style they were going for but there are a lot of objects and environment pieces that just look like the developers never completed.

Cheap, trial-and-error deaths throughout the game that feel out of place and add nothing other than a way to extend the length of the game.

Extremely easy and boring puzzles. There's one particular section towards the end of the game, at a train station, that was so dull I was falling asleep. It's bad enough that you have to do it once but you have to do it four times to progress.

Attempts at being scary go no further than jump scares.

Annoying checkpoint system. A lot of times when the player dies you have to watch a slow scene play out that you previously saw or go through a section that you previously already went through.

Bugs, glitches. I encountered a lot of graphical glitches and even got stuck in various parts of an environment.


What's most frustrating is that I think the story and world are interesting but dragged down by all of the "gamey" stuff. I think it should have been a exploration adventure game like Gone Home. It definitely needed more time in development because so much feels unfinished or not thought out long enough.
 
Any of you guys know anyone with Xbox Creators Club accounts anymore? We're trying to push Shutshimi through the approval process right now but it's not what it used to be. We could definitely use a hand if anyone can help. I'm not above offering a free copy of the game to anyone who does haha (probably PC until we figure out how those XBLIG codes work?)

Here's the game's page: http://catalog.create.msdn.com/en-U...d=bcec4fc2-c0d5-4e97-aaa1-ef5dbdc8fb41&type=1

Have you tried asking here?

So glad to finally have this out the door. Like a huge rock lifted off my shoulders, then thrown back on. :p

It must feel good. ;)
 
Arcadecraft is actually available on PC right now but you can only buy it on our website via a Humble Widget. It is also nearing the top 100 on Greenlight so if you wish to vote for it, please do so!
 
So glad to finally have this out the door. Like a huge rock lifted off my shoulders, then thrown back on. :p


I haven't played. Only just watched the trailer. Love the shaders, colors, and stylization. Really catchy first impression. Congrats on releasing a game. Must be a great feeling. I hope I can do it someday.
 

Kamaki

Member

New Hover: Revolt of Gamer trailer
This is that Mirror's Edge + Jet Set Radio game
---
One more day till Cloudbuilt! Going to $19.99, 10% discount at launch
Really hope this hits it big, like Gone Home and Rogue Legacy. It certainly has hype and the attention from all the major sites on its side

I'm loving the look of all these games, high speed action! Looks soooo good. Anything that involves an element of parkour, New Hover and Cloudbuilt, or just an air dash, Aztez, is straight up sex for my eyes.
 

Wok

Member
How are you playing it? Or are you talking about the little demo?

I have managed to sneak into the beta. The game is great.

To recap, the 2014 IGF Award winners are as follows:

Seumas McNally Grand Prize
Papers, Please by Lucas Pope

Excellence in Visual Art
Gorogoa by Jason Roberts

Nuovo Award
Luxuria Superbia from Tale of Tales

Excellence in Audio
DEVICE 6 from Simogo

Excellence in Narrative
Papers, Please by Lucas Pope

Best Student Game
Risk of Rain from Hoppo Games

Audience Award
The Stanley Parable by Galactic Cafe

Excellence in Design
Papers, Please by Lucas Pope

By the way, I am glad Gorogoa got a prize at IGF 2014.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...

The naming of Gorogoa is starting to make me feel nostalgic, considering it was among the first playable hidden gems discovered in these threads thats still not out with the full version.

Random Aside Edit:
Final Fantasy X HD, Dark Souls 2, MGS: GZ, Infamous 2
... and 20 Indies left that I still need to try in this thread.

Goddamnit.
 
The naming of Gorogoa is starting to make me feel nostalgic, considering it was among the first playable hidden gems discovered in these threads thats still not out with the full version.

Random Aside Edit:
Final Fantasy X HD, Dark Souls 2, MGS: GZ, Infamous 2
... and 20 Indies left that I still need to try in this thread.

Goddamnit.
I read MGS:GZ is only like 90 minutes long. Infamous 2 looks incredible. Really wish Project Awakened's Kickstarter had succeeded so we could have had an awesome indie superhero game
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I read MGS:GZ is only like 90 minutes long. Infamous 2 looks incredible. Really wish Project Awakened's Kickstarter had succeeded so we could have had an awesome indie superhero game

Yeah, 90 minutes long to get through the content doesnt mean you have done everything in the game. I am at 12 hours and maybe are 1/4th done, granted S-Ranking is not everyones cup of tea, but considering the gameplay is incredibly fun, the challenges are diverse and you can unlock stuff by b,a,s-ranking, I definitely consider that worthwhile content. Not to mention that on a pure mechanical side, GZ is the most fun I've had with any stealth game in years.

Cant wait to check out Infamous :-o MGS already looked incredibly good.
 
Yeah, 90 minutes long to get through the content doesnt mean you have done everything in the game. I am at 12 hours and maybe are 1/4th done, granted S-Ranking is not everyones cup of tea, but considering the gameplay is incredibly fun, the challenges are diverse and you can unlock stuff by b,a,s-ranking, I definitely consider that worthwhile content.

Cant wait to check out Infamous :-o MGS already looked incredibly good.
Wow really? This review (more of a rant than a review) went on and on about how the game is so short, not worth the money because it's short. More like a single level or a demo, than a full complete game.

Such contrasting opinions
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Wow really? This review (more of a rant than a review) went on and on about how the game is so short, not worth the money because it's short. More like a single level or a demo, than a full complete game.

Such contrasting opinions

I mean I went in expecting not much, but whats it basically is, is a single level with 5 different missions on 2 difficulty levels each and learning those levels and finding a GOOD approach is taking quite a good amount of time.

And even if its the same level, every one of those missions has a different setup for enemy movement, hiddent weapons and approaches you can try. Its just "fun" to exploring your ways and possibilities and try finding an awesome sneaky way to your goal.

I can complete the main mission on normal in 10 minutes, but that wouldnt even unlock me the rewards for A- and S-ranks. People complain its not much more than a single level, but they frequently forget to mention that its also a rather sizeable playground with tons of different possibilities and different missions, especially considering that trying to s-rank these missions will most of the time start showing the actual intricacies of the level design and mechanics which many people just glance over because they didnt need them in a 2 hour run.

I mean sure, I see how people feel ripped off at 30$ for a single level, but I wouldnt even have the time to mindlessly replay stuff for the fun of it. I am 12 hours in and still making progress with unlocking items via ranks and s-ranking the other missions.

If you love this game, you can spent quite a few hours here. I guess these reviews are sort of comparable to complaining that most shmups are only 45 minutes long if you get what I mean. Not everyone likes replaying for scores and learning intricacies of a game system, but they instead want to see progress, new levels, story etc. Different strokes.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Awesome preview for Clockwork Empires, new game from the devs of Dungeon of Dredmor

Clockwork Empires - Spring 2014 (PC, Mac, Linux)

I didnt mention it , but I am really hyped about this. The Dredmor devs earned my trust by treating their community, niche genre and mod support how they did with dredmor.
 

sheaaaa

Member
I can second the Escape Goat 2 recommendation for any fans of the original or anyone interested in puzzle platformers. Be warned that many puzzles are based on trial and error. You'll never know what a switch does until you press it, for example, but that's just how the game is designed.
 
Hope you don't mind a crosspost, but here's the link for latest TIGForum Devlog Magazine
It's a weekly feature that highlights interesting devlogs on the forums; this week's was also a IGF Special. I've been helping out recently
 

flowsnake

Member
The naming of Gorogoa is starting to make me feel nostalgic, considering it was among the first playable hidden gems discovered in these threads thats still not out with the full version.

Random Aside Edit:
Final Fantasy X HD, Dark Souls 2, MGS: GZ, Infamous 2
... and 20 Indies left that I still need to try in this thread.

Goddamnit.

...I knew that title would catch people out, assuming you mean Second Son.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Hope you don't mind a crosspost, but here's the link for latest TIGForum Devlog Magazine

It's a weekly feature that highlights interesting devlogs on the forums; this week's was also a IGF Special. I've been helping out recently

I might be the only one, but I want to check out Cogmind :-o
While exploring the world you find (or take) power sources, propulsion units, utilities, and weapons, and attach them to yourself to create a slow tank bristling with weapons, or a fast-moving flyer zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin bot, or whatever else you can come up with from the salvage you find. The game can quickly change as you lose components and your loadout changes.
Action is turn-based but you don't have "action points" per se; instead, every action takes a certain amount of time, and robots that can perform actions more quickly can continue to due so until another robot is ready to act.
Combat is optional if you can avoid it, and there is no grinding for XP since the game rewards you for simply reaching new areas.
While not fighting/sneaking, you can find/construct allies, hack machines, manipulate your enemies, and explore the story through terminals spread throughout the complex.
 
Apexicon is hitting Kickstarter (again) on March 24th
---

Yeah I wasn't interested in Cogmind at first, due to the visual style, but reading through the devlog, now I'm anticipating the game

Weapon effects
 
Top Bottom