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Watch_Dogs - Welcome to Chicago Trailer

GHG

Gold Member
The 1st trailer "apparently" ran on a gtx 680 and intel i7 so the performance might actually be half decent.
 

GHG

Gold Member
Yep, the gameplay we've seen so far looks grea... oh wait, it doesn't.

You forgot to add "in my opinion".

Didn't know it was illegal to like the look and premise of this game all of a sudden on here.... Oh wait, it is.
 

MaLDo

Member
An endless game mode fighting against neon aliens with a 'nerf space invaders' gun where you can use cars and bikes throughout the city can be fun.

1395943236-6.jpg
 

Yoday

Member
yeaaa...

I'm kinda stuck. I don't know whether to get it for my ps4 or for my PC. I'm kind of leaning towards the PC as it will end up looking better in the future, and its almost guaranteed to be BC forever, unlike the ps4 version. But then, I don't know how well it will run on my PC compared to the ps4 version.

decisions decisions....
The PS4 version will probably look and run better than it will on most PC's, and by the time you have a PC that will run it better you will probably be able to buy it on Steam for $5-$10.
 

KORNdoggy

Member
You forgot to add "in my opinion".

Didn't know it was illegal to like the look and premise of this game all of a sudden on here.... Oh wait, it is.

the guy he was quoting would have been better off not calling all others who didn't share his own opinion "high".

most of what is said on these forums, is, you guessed it, an opinion. common sense dictates that. an "imo" disclaimer shouldn't be needed. but to outright say someone elses opinion is "wrong", or, that the user is "high"...now that's just BS.
 

Pimpwerx

Member
This looks bad?

You guys are high


Day 0 for me....looks hella fun and *I* am still psyched for Watch_Dogs
Gamers have gotten spoiled Klee. They didn't deal with slowdown in 2D games and the technical feat that was sustaining a modestly-consistent 25fps in a 3D game like Starfox. Now its a crime if an ornately material-textured, physics-modeled coat dares to clip through an ankle. LOL. If this game looks like this trailer and the ps4 TV ads, then the word "bad" is really out of place. PEACE.
 
The PS4 version will probably look and run better than it will on most PC's, and by the time you have a PC that will run it better you will probably be able to buy it on Steam for $5-$10.

I think i meet the recommended requirements for this game though.....so I'm wondering if it will look as good on my PC. man I miss the days when you could get demos for just about any game on PC to see how games run
 

Marcel

Member
You forgot to add "in my opinion".

Didn't know it was illegal to like the look and premise of this game all of a sudden on here.... Oh wait, it is.

How many more times will I get to see you be melodramatic in Watch_Dogs threads until release?
 

MaLDo

Member
I think i meet the recommended requirements for this game though.....so I'm wondering if it will look as good on my PC. man I miss the days when you could get demos for just about any game on PC to see how games run

@colinj_graham is there a big graphics jump from xboxone/ps4 to pc?

colin graham ‏@DanXcel stay tuned for an answer on that one. Obviously it depends on which PC config you have...

http://www.geforce.com/whats-new/articles/gamescom-2013-nvidia-watch-dogs-interview
 

Muffdraul

Member
Gamers have gotten spoiled Klee. They didn't deal with slowdown in 2D games and the technical feat that was sustaining a modestly-consistent 25fps in a 3D game like Starfox. Now its a crime if an ornately material-textured, physics-modeled coat dares to clip through an ankle. LOL. If this game looks like this trailer and the ps4 TV ads, then the word "bad" is really out of place. PEACE.

Oh please, fucking spare me. I've been playing video games since the early 70s, I've probably forgotten more games than you've ever played in your whole life... but I haven't gone blind yet, so I can easily detect how far down the scale Watch Dogs has slid since it was unveiled, and since it was shown again just a year ago. That in itself isn't the crime of the century, but when it so clearly comes down to cross gen development, which is the product of greedy execs who won't be satisfied with the level of profit they would make off of the current gen versions alone... yeah that does chap my hind and I'll have my say about it.
 

vg260

Member
Also debating on PC vs. PS4. I can't imagine with a decent PC, it would look any worse than PS4 if ACIV runs better on said PC.

Any world on PS4-specific features, like touchpad stuff?
 

GHG

Gold Member
How many more times will I get to see you be melodramatic in Watch_Dogs threads until release?

Hi again Marcel,

I'm quite looking forward to playing watch dogs and seeing how it looks maxed out on the PC.

What about you?

Stop following me around in threads, thanks.
 
Lots of people saying that the game looks like a mid-era PS2 game, like a Vice City clone.

Others are saying that it looks almost identical to the 2012 reveal footage.

Like with all things, the truth is likely somewhere in the middle.

As far as my stance goes, I think Ubisoft made the reveal trailer a lot prettier than they knew they could ever achieve. Which is a shame, because it got a lot of people's hopes up for a lot of different reasons. At the time, it was said to be the first look into what a next-gen console could do. Other people who weren't really worried what platform it was on or going to be on were blown away by how they captured the atmosphere of Chicago, and how alive the city felt. I don't think it's going too far to say that people have the right to feel a bit duped by the whole thing.

My whole take-away from the 2012 reveal was, "Wow, look at that city!". It got me excited. I'm no graphics expert, but to me, even in the best looking parts of the new footage we have, everything is just stale, and lifeless, and boring looking. Not to say the game won't play well or be fun, but that was one of my major draws to the game.

The other thing that bothers me is the little technical glitches that have been present since all of the footage after the 2012 reveal. You all remember the gameplay footage where he breaks the car window, but the glass pane still remains in tact. I'm still seeing issues in the new footage...wreckage from explosions clipping into the ground and disappearing immediately, for instance. A big sunny street littered with people in a gunfight who have no shadows (maybe they have no souls?).

It might be stupid to some people, but little things like that throw me off a little. Does it detract me from enjoying the game? Depends on how frequently it happens, I guess. I'm having an absolute blast with Infamous: SS right now, even though I got stuck in an invisible wall twice which required a game reboot each time. Infamous might be enough to satiate my open world playing for awhile, who knows. But WD was once a day-one preorder purchase for me. Now, I'm leaning more towards waiting for user impressions, and until it hits a big sale to check it out.

But again, this is all just like, my opinion, man.
 

GHG

Gold Member

vpance

Member
Oh please, fucking spare me. I've been playing video games since the early 70s, I've probably forgotten more games than you've ever played in your whole life... but I haven't gone blind yet, so I can easily detect how far down the scale Watch Dogs has slid since it was unveiled, and since it was shown again just a year ago. That in itself isn't the crime of the century, but when it so clearly comes down to cross gen development, which is the product of greedy execs who won't be satisfied with the level of profit they would make off of the current gen versions alone... yeah that does chap my hind and I'll have my say about it.

So exactly how much worse does it look to last year's PS4 version at E3? The 2012 reveal was always known to be on PC, so I'm not sure why people keep bringing it up.
 

MaLDo

Member
The lighting looked really great in several sections of that short clip.

13470817234_1f8fb66e34_o.png

Take that clip with a big sack of salt. Every leave in the street is modeled in 3D. That's not the case in any trailer or gameplay, where leaves are flat decals.
 

GHG

Gold Member
So exactly how much worse does it look to last year's PS4 version at E3? The 2012 reveal was always known to be on PC, so I'm not sure why people keep bringing it up.

The issue here is more related to the fact that many believe that the ps4 can go toe to toe with a gtx 680 based PC. The reality is very different however, especially if the development of the game started on the PC.
 

Muffdraul

Member
So exactly how much worse does it look to last year's PS4 version at E3? The 2012 reveal was always known to be on PC, so I'm not sure why people keep bringing it up.

What do you want, a number?

Bottom line is that they revealed it way too early, long before it was anywhere near its finalized form. That needs to stop. They shouldn't show us anything that isn't going to make it into our hands the day the game ships. (Within reason) Showing off your game two years before it's finished is stupid and unnecessary.
 
Why do I just not trust anything that Ubi says in this? That all of these NPCs have secret lives, that you can find all of these things to do if you're interested, etc. I just think it's going to be a modern day Assassins Creed minus the climbing... ie, "find 50 pieces of code scattered around the city" instead of "Letters from Thomas Jefferson."

not that it's necessarily a bad thing, but I don't believe that they've created any sort of "living, breathing city" in any way close to that of the GTAs.

Also the game looks worse than GTAV in a lot of shots.

I think this game looks excellent for a launch window title (and new engine) given how long they've been working on the game and how long the dev kits have been available. Lot of whingers in this thread that think launch titles should be harnessing full power or something.

Damn, we're really stretching the meaning of "launch window" huh? It's like people forgot that "launch window" was a bull shit made up marketing phrase from a year ago when new games started slipping out of "launch."
 

riflen

Member
Take that clip with a big sack of salt. Every leave in the street is modeled in 3D. That's not the case in any trailer or gameplay, where leaves are flat decals.

True. The whole clip has crazy-good image quality (for what it's worth on YouTube).
 

GHG

Gold Member
What do you want, a number?

Bottom line is that they revealed it way too early, long before it was anywhere near its finalized form. That needs to stop. They shouldn't show us anything that isn't going to make it into our hands the day the game ships. (Within reason) Showing off your game two years before it's finished is stupid and unnecessary.

So companies should only reveal games a week before release then? Because that's what you're implying.

There is never a right or wrong time to reveal a game. People need to stop pre-ordering games and understand that nothing is promised in game development.
 

Enjay

Banned
The game doesn't look "that much worse" than GTA V on PS3. It looks on par with Saints Row The Third which I thought had pretty good graphics.
 

vpance

Member
What do you want, a number?

Bottom line is that they revealed it way too early, long before it was anywhere near its finalized form. That needs to stop. They shouldn't show us anything that isn't going to make it into our hands the day the game ships. (Within reason) Showing off your game two years before it's finished is stupid and unnecessary.

Example screens would be nice. I'm not seeing huge differences between now and from what I remembered of last year.

I can kind of understand how some in here feel though. I was definitely disappointed that Dark Souls 2 was downgraded. Now that was a downgrade. AND they kept touting "this is PS3, this is current gen" up until release. Still, wallet goes back in pocket, and wait for PC version. No use in continuing to cry over split milk, or whatever you perceive.
 
So companies should only reveal games a week before release then? Because that's what you're implying.

There is never a right or wrong time to reveal a game. People need to stop pre-ordering games and understand that nothing is promised in game development.

I think the point is that developers shouldn't reveal a game when the reveal is so far out that the final game looks drastically different than what they reveal. For instance, GTAV was revealed.. what, 18 months before release? But the final version looked pretty close to what was shown early on... obviously some drawbacks and scaling down the graphics, but it was still pretty close. Watch_Dogs, on the other hand, has significantly stepped back from the early reveal.

So, it's not about "date," but just... When you reveal something, if it's supposedly in game, let's try to reveal something that looks mostly the same as what you're going to get when the game ships.
 

Muffdraul

Member
So companies should only reveal games a week before release then? Because that's what you're implying.

There is never a right or wrong time to reveal a game. People need to stop pre-ordering games and understand that nothing is promised in game development.

Why do think I said "Within reason"? Jesus fucking Christ, the tap dancing on this shit...

Honestly, I'd say anything over six months is probably more than necessary. If you can't kick off your promotional campaign and get everyone on board your hype train in that window, then you have real problems.
 
What do you want, a number?

Bottom line is that they revealed it way too early, long before it was anywhere near its finalized form. That needs to stop. They shouldn't show us anything that isn't going to make it into our hands the day the game ships. (Within reason) Showing off your game two years before it's finished is stupid and unnecessary.

Or you could just do like any reasonable person and enjoy the target renders and early footages for what they are and keep your expectations in check.
It's not crazy to enjoy early footages full of promises, getting hyped and still enjoy the final games for what they are even if not all features are the same, as long it's in the same ballpark it's fine.

Who would want to live in a world when we didn't get to watch the TGS 2005 trailer of MGS4, the FF13 trailer at E3 2005 or the early footages of RE4. The more cool things I see the happier I am.

Why would you want to take the joy of discovering new ideas and concepts from many of us ? If you don't like them, just ignore the early footages and wait for the final release.

It reminds me of the wrong way of criticizing games for what you want them to be instead of what they are.
 

GHG

Gold Member
I think the point is that developers shouldn't reveal a game when the reveal is so far out that the final game looks drastically different than what they reveal. For instance, GTAV was revealed.. what, 18 months before release? But the final version looked pretty close to what was shown early on... obviously some drawbacks and scaling down the graphics, but it was still pretty close. Watch_Dogs, on the other hand, has significantly stepped back from the early reveal.

So, it's not about "date," but just... When you reveal something, if it's supposedly in game, let's try to reveal something that looks mostly the same as what you're going to get when the game ships.

There are several areas where gta iv was significantly scaled back compared to the trailers pre-release. But they got a free pass because it's GTA. Only when the inevitable next gen and PC versions come out will we actually see a game that stands up to those trailers.

Why do think I said "Within reason"? Jesus fucking Christ, the tap dancing on this shit...

"Within reason" is subjective. What if the final PC version stands up to the 2012 reveal? Then what? If that becomes the case then they were actually well within their rights to reveal the game how and when they did. It's not like they ever even said it was ps4 footage or that it was running on the ps4. They couldn't even at the time as no next gen consoles were even announced or had been given final specs at that point.

Remember when Ubisoft "won" E3 with that very first demo? That's a funny thing.

A big part of the reason they won is because the gameplay premise looked cool. That's still the case.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
Remember when Ubisoft "won" E3 with that very first demo? That's a funny thing.

They "won" E3 then not because the graphics looked so good, but because the game itself looked so damn interesting. Because the core concept was cool and unique and because the world looked like it felt alive. How is this any less true today? The core concept is still interesting and looks to be implemented in very good ways, and my god does the world still look very much alive.
 
So the early footages are not the problem, the issue is how people perceive the differences from early footages and the final game. At least we could all agree it's a very subjective matter and we clearly can't judge those differences with good measure with the tiny bits of footages we got from watch dogs.
 

Muffdraul

Member
"Within reason" is subjective. What if the final PC version stands up to the 2012 reveal? Then what? If that becomes the case then they were actually well within their rights to reveal the game how and when they did. It's not like they ever even said it was ps4 footage or that it was running on the ps4. They couldn't even at the time as no next gen consoles were even announced or had been given final specs at that point.

Well, we'll see. Logically, I doubt the PC version will be much better. Because based on my experience with Killzone Shadow Fall and Infamous SS, it looks to me like they could have gotten the PS4 version a lot closer to the original reveal than they did. The logical conclusion is the reason they didn't is cross gen developement, closing the gap between the last gen and current gen versions. Using the current gen version as the master build, and then being forced to dumb it down as needed for the last gen ports. If that's what hampered the PS4 version, it's going to hamper the PC version as well. Unless the had a completely separate team developing a completely separate version for PC in tandem, and not doing any porting whatsoever. Very doubtful.
 
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