sörine;107285600 said:
Are we looking at the same list? There's a bunch of 2013/2014 3rd party NES games from Konami, Namco Bandai, Tecmo Koei and Aksys, some one offs from Hamster, Tozai and Kaga, GBC from Natsume and Wayforward, plus Sega's Game Gear and 3D Classics stuff. I mean, if course I'd like more (Square Enix and Atlus seem conspicuously absent, as is TG16) but it doesn't seem to be the decrease overall from 2012 you're suggesting.
Oh yeah, there were a couple other cheap-and-easy NES port-ups, most of which were also released for Wii U around the same timeframe. Hmmm....
3 GBC games? My heart goes pitter-patter. And I already addressed Game Gear into 2013, where it mysteriously grinds to a full halt.
Wii U has had 35 3rd-party releases on its Virtual Console across 2 platforms in a year and 3 months.
3DS has had 57 (73 if I include Game Gear, which is pretty much all but dead since almost a year ago) 3rd-party releases on its Virtual Console across 2 platforms (being generous and excluding GBC as a separate platform, 3 platforms if you include Game Gear) in 2 years and 10 months.
If I include the Game Gear numbers, that's an average ratio of 2.15 per month on 3DS and 2.33 on Wii U.
So in spite of a whole other platform to release for and a year and 7 month head start, Wii U is STILL eclipsing 3DS 3rd party support.
And this is before I take a look at month-to-month comparisons since both services were out, which makes it even more damning because, as I stated, 3rd-party support was front loaded and mostly flatlined in 2012. At least Wii U's "trickle" of releases is still steady.
And let's not even talk about this disparity in relation to user base, that would be downright mean of me.