Did they hurt your feelings?What an embarrassing thread.
I'll come back when the genius junior members in here decide once and for all whether this game is a clone of Halo or Mass Effect or Borderlands or Half-Life 2 or Killzone in their amazingly insightful drive-by posts.
Are a lot of these complaints not justified by the video they released today?
What an embarrassing thread.
I'll come back when the genius junior members in here decide once and for all whether this game is a clone of Halo or Mass Effect or Borderlands or Half-Life 2 or Killzone in their amazingly insightful drive-by posts.
Old Russia again, REALLY?!
You guys should really read the Eurogamer preview
http://www.eurogamer.net/articles/2014-04-28-getting-to-play-destiny-better-than-halo
Playing Destiny now, the underrated Halo 3: ODST all of a sudden makes much more sense. I see Destiny as lots of New Mombasas, each fleshed out and given their own identity, that combine to form a mythic science fiction world in which all roads lead back to The Tower
I don't think there is any doubt that it looks like someone tossed Borderlands and Halo into a blender.
I'm not seeing Mass Effect, Red Dead, Skyrim, or HL2 though.
What an embarrassing thread.
I'll come back when the genius junior members in here decide once and for all whether this game is a clone of Halo or Mass Effect or Borderlands or Half-Life 2 or Killzone in their amazingly insightful drive-by posts.
Coming into this thread blind... I haven't followed Destiny at all. But, it definitely looks like a game with guns. I mean, what else can you say? I've played this, as have you. as have most of us.. As far as the boost from last gen open world, to this, considering infamous, its underwhelming visually. And I think we are going to get a good picture of the difference in PS4 titles, and multiplatforms from Destiny.
The scale argument, thank god, is dead with Infamous. That excuse is over, and really GTA5 was the precursor. You can have scale, and have some pretty buttery visuals/processing/particles/etc. This doesn't look much more interesting than what we've seen of games in the past decade.
I am really not impressed by anything in this trailer. Esp for a PS4/PC title.
Because you're asking someone to buy it. That is why things are new, and fresh. Moderation is fine. No, everything literally does not need to be new, or fresh. A game being ripe, is fine as well. But none of that is what I'm seeing in destiny. I see more of the same gameplay in a 7 minute video. The dynamics, the animations, the pacing, its all the same old shit.
Destiny seems to have a lot of hype, and even on the outside of the hype bubble, it just looks like a sci-fi shooter that wouldn't even be a thing if it wasn't for the pedigree of the developer.
Sort of reminds me of insomiac with Resistance 2/3(whiehver one they lost their minds with on scale) The problem is that the gameplay is monotonous. Newer and fresh gameplay experiences can be expected with new hardware and walls being broken that were in the way before.
Its an excuse to keep the current state of bullshit gaming going. Just texture map updates for the same gameplay and $400 dollars to buy the system. meh.
The hunt for better and better loot will keep me going for months, but Destiny's emergent massively multiplayer gameplay is what will keep me playing for years. Take on a random public quest, for example, and perhaps you quickly realise you're in over your head. Then, over the hill comes another Guardian, a white knight to save you from certain death. You're saved. You wave. You group up, summon your Sparrow then speed off towards some loot-packed adventure over the next hill, the sun setting on the ruins of the Cosmodrome. Or the Moon. Or Venus. Or maybe Mars. Destiny's greatness will lie in how well it sows the best of World of Warcraft and the best of Halo into a seamless virtual fabric. I'm still waiting to find out if Bungie has successfully threaded the best of Blizzard's MMO, but I'm certain it's successfully threaded the best of Halo.
Destiny is Halo evolved, and it's a natural evolution, given the way gaming has gone in the 13 years since the release of the first game in the series. Playing Destiny now, the underrated Halo 3: ODST all of a sudden makes much more sense. I see Destiny as lots of New Mombasas, each fleshed out and given their own identity, that combine to form a mythic science fiction world in which all roads lead back to The Tower.
A+ for me. The pacing seems perfect compared to the frenetic mess of games like Call of Duty and Titanfall. And speaking of boring, I doubt I'll be done with Destiny in a single evening like I was with Titanfall.
What an embarrassing thread.
I'll come back when the genius junior members in here decide once and for all whether this game is a clone of Halo or Mass Effect or Borderlands or Half-Life 2 or Killzone in their amazingly insightful drive-by posts.
I'm a bit bummed by the music choice and the robot voice.
I hope the actual in-game music is better. And put some personality into that damned robot companion!!!
That's really it. When you see action footage from RAGE or the new Wolfenstein or even Warframe it kicks you right in the face. Those games have a strong style and presence and flavor.
Destiny seems kindof Haloish. With hoods.
The good ol' hack-this-panel-to-unlock-door-but-I-need-time schtick, while enemies come in waves is ever present here.
First impression: gameplay looks fun, but I have concerns. The mission and encounter design is pure Halo: linear progression but open battlefields facilitate many strategies and approach vectors.
When the AI said he couldn't unlock the doors for a bit and waves of enemies started coming, I immidiately though of Cortana unlocking the doors on Truth and Reconciliation back in the first Halo. Having to wait for a door/dropship/elevator while working off waves of enemies is a Halo staple, so I figured it would be in Destiny. I'm surprised to see it showcased so early, though; I hope the encounters get more creative later on.
Visually looks great but it's doing a lot of stuff with the gunplay that typically turns me off of FPS; ADS, and way too much pyrotechnics for the abilities and effects. It made it hard to really tell what was going at times.
That was some basic-ass gameplay: run around an open area, shoot, shoot, shoot, run around an open area, shoot, shoot, shoot.
I really hope the writing is good, but, then again, it's Bungie, so I probably shouldn't expect too much.
Visually, it's nice, though.
Not even 1 article is mentioning anything about framerate -_-
What an embarrassing thread.
I'll come back when the genius junior members in here decide once and for all whether this game is a clone of Halo or Mass Effect or Borderlands or Half-Life 2 or Killzone in their amazingly insightful drive-by posts.
Not even 1 article is mentioning anything about framerate -_-
Not even 1 article is mentioning anything about framerate -_-
Not even 1 article is mentioning anything about framerate -_-
Not even 1 article is mentioning anything about framerate -_-
Junior or not, discounting someone's opinion just solely on the basis of that person's being a Junior Member is stupid.Except that a lot of people saying those things aren't juniors.
Your post is more drive-by than anything because at least those people explained their posts, unlike you
Was that multi-player footage like the footage they showed at the Sony conference?
Where's the single play campaign footage? Please tell me this is not it.