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PS+ version of Driveclub will have 5 tracks (1 country) and 10 cars.

am i missing something?

a demo for a racing game is one, maybe two vehicles, one track, on one mode.


This is 10 cars, 5 tracks (with 11 variations Rushy has said?), and all modes are open.


Seems hefty enough to me for a PS+ edition
 

Paskil

Member
To the people getting mad or feeling misled based on the prior statement:

Can you describe the PS Plus version for us?

Yes, the PS Plus version will be the exact same as the full version, except that it may be missing a few assets such as cars or tracks, that will be found in the full version. However the online multiplayer, the asynchronous challenges and the single player campaign will all be present in the PS Plus version. The PS Plus version gives us to the biggest open community, day one. This game is all about socialising.

You understand this can be interpreted as meaning that a few categories of assets are missing, not that a few of the assets from each category are missing. I think people jumped the gun a bit on this quote. The "such as" part is very important to the overall meaning of that response.

Why would anyone pay $60 for a free game that is only missing like three cars and three tracks from the complete version. People be irrational.
 

Synth

Member
The amount of entitlement in this thread reaffirms my belief that there is no hope for the Western world. A bunch of whiny children & sexless neck beards bitching about sizable free optional content. If you want more cars & tracks buy the fucking game!

This is going to make me sound old, but I remember how much fun I had with the free Daytona USA demo back on the Saturn. It was one car, one track, and one catchy tune. That's a fraction of what we're getting for free come this October.

And then more recently than that there was Quake 3 Arena and Unreal Tournament (and UT2k3/4), offering a rather sizable amount of content from all modes in the game, with full online play, and dedicated servers. For free (as in really, actually free). I don't think people are entitled to more content from DriveClub, but I still do see it as a demo, and one that was initially oversold as being more than it is.
 

Slixshot

Banned
How does that sound bad? Its a brand new retail game. Did people expect the entire thing? This sounds like a kick ass freebie that let's me decide if I want the full thing. By the time I do want more than what's in the freebie, I'll be able to find he game for 40 bucks for sure.
 

jayu26

Member
This is one of those catch 22 situations. The playstation plus version was always destined to be called a glorified demo. You can't give us close to the full game because we won't upgrade. And giving the game free at launch won't help sales for this version or the sequel as gamers will expect the next one to be free. So this half measure comes out and people complain. Their intentions are good but they clearly misread things.

If Microsoft gives out the full version of Forza 5 for free on Xbox One to gold members, it will make Sony's PS plus offering look bad in comparison.

What kind of nonsense is this? MS giving out Forza 5 after almost one year is going to look better than Sony giving out DriveClub day and date along with all the other games they have been giving out...what?
 

adixon

Member
Forza Horizon's demo was quite a bit more expansive than those examples.

Plus if you step outside of only racing game demos, then it's actually not that difficult to find demos that seem more on par with what DriveClub offers. Quake 3 Arena and Unreal Tournament both had demos offering multiple maps, all game modes, access to online, a good selection of characters etc. DriveClub's free version being more expansive than most demos isn't really enough to prevent it still being classified as a demo. There have been completely free demos of this scale before.

Going back one or two decades and switching to a completely different genre of game just to find two examples doesn't seem like the most convincing argument.

What was Horizon's demo like? Actual numbers from a clearly relevant comparison might do this discussion some good, since numbers are the entire basis for the discussion in the first place.
 

Mifune

Mehmber
Yeah it seams a prediction not based on much evidence.

But honestly it's hard to wrap your brain around the financials of all the giveaways. I get that it is promoting your product, and the idea is to in turn get people to actually buy games/movies/music whatever for it (since the product itself isn't that profitable).. but it's also attracting a certain type of really "cheap" customer who isn't necessarily going to do that.

One of the main tactics seems to be to give away games that have upcoming sequels for instance. Does that really work? I'm just not sure.. people who wait a long time to play AAA games are often deal hunters.. and they don't mind the wait.. if you set the precedent that waiting a year or so will nab you a lot of AAA games for free a lot of people will just keep waiting... "Thanks for the free Borderlands 1, I'll get Borderlands 2 for free in a couple of years."

I think the mistake you're making is assuming that Sony is trying to do anything but sell PS+ subscriptions. Keeping that goal in mind, tossing older expensive games and newer cheaper games at subscribers is a successful strategy.
 
"the online multiplayer, the asynchronous challenges and the single player campaign will all be present in the PS Plus version"

"demo" my butt.
 

Synth

Member
Going back one or two decades and switching to a completely different genre of game just to find two examples doesn't seem like the most convincing argument.

What was Horizon's demo like? Actual numbers from a clearly relevant comparison might do this discussion some good, since numbers are the entire basis for the discussion in the first place.

I don't remember the specific numbers for anything in the Horizon demo. I'll quickly try the demo out and report back. Although Test Drive Unlimited is somewhat similar to the Quake and UT examples from what I recall, and that was from the previous gen, and a racing game.
 
They've never marketed it as the full version though. At least once they actually got to talk and say what they meant which was pretty much since the beginning. This has been known since damn near the beginning.

Some of you guys are going far off the deep end over not even knowing all the facts.

Not going off the deep end. If my text comes through as yelling it shouldn't. I'm just typing while eating lunch.

It was mentioned as an "almost complete" game and it was pushed with PS+ during launch.

Here's a Eurogamer Article in September, 2013:

PlayStation 4 racing game DriveClub's PlayStation Plus Edition is the full game minus a few cars and tracks, developer Evolution Studios has said.

and this was reported on repeatedly around the time. Since then? Of course it's changed.

it was never that. go watch that e3 conference video and they say ps plus edition of the game and not as black and white as get plus you get driveclub for free....

You're right. My bad.
 
crying-baby.jpg


What is wrong with you people.
 
PS+ set up these expectations by offering up full major releases on PS3, and not even older titles at that. Big budget stuff from the big names that gets a lot of attention and instant hype.

PS4 hasn't been able to match up with those blockbuster entries for a variety of reasons, and has been hit and miss with the smaller titles made available, depending upon tastes. That mixed with PS+ now being mandatory for just about anybody looking to play online and you're eventually going to run into this disconnect of expectation and reality. I wouldn't call it entitlement though.

But then again I never knew how this PS+ version of DriveClub was ever really going to work - providing *almost* the full game (with an upgrade option) seemed like a strange way to position it.

It seems to me (& I'm sure that has probably been mentioned) like Sony was positioning DriveClub to be kind of a 'pack-in' game for launch to push PS+ subscriptions, as online access has been free on PS3 since day 1 of that system. It was a way to lessen the blow of "oh man, I gotta pay for a subscription service now to play online?"
This also takes into account Sony likely figuring they might be really going to war with the X1 in November and offering up a PS+ edition of a next-gen first party game would have been a compelling bonus to buy their system instead of Microsoft's.

Now that the game is releasing almost 11 months post-launch, I was wondering how this would all work out. PS4 is outpacing X1 worldwide (and I expect that to continue growing as the year goes along), the PS+ subscriptions have sky-rocketed, and all the sudden they don't really need DriveClub to do what it might have been intended to do as a launch game.
I think it's great that they are still offering a pretty robust PS+ version upon release, but it doesn't surprise me at all that it's no longer 'pretty much the full game minus some cars and tracks'.
 

riotous

Banned
I think the mistake you're making is assuming that Sony is trying to do anything but sell PS+ subscriptions.

I don't think that's a mistake at all. They aren't sitting there with one singular goal at any cost, I think that's rather daft of an assumption.

Yes, selling PSN+ subscriptions is the most obvious motive (that I didn't feel needed pointed out) but there are other strategies involved as well. Attracting people to their products in general for instance.. one sub for all products.. "Hey I got PSN+ for PS4, and I could be getting free stuff for Vita.. hmmmm".. Patently obvious that for instance is part of their strategy.. it's not just "SELL SUBSCRIPTIONS AT ANY COST!"

And again just selling the hardware isn't profitable for Sony.. hardware + PSN+ sub isn't very profitable either.. the end goal of any loss leader (or near loss leader) is to get people on board to then pay money for the profitable items.
 
I really hope this isn't a new trend starting of glorified demos on ps+. I can't say I am impressed with the paltry amount of content in this ps+ version, and yes I expect more. Sony has traditionally given more with plus setting a standard of what to expect. I really hope, albeit possibly foolishly, that now Sony has hidden mp behind a paywall they start giving less noteworthy content. Sadly now that they are leading the console race and regained support in the West we'll have to endure another round of launch PS3 Sony attitude of arrogance.
 

Magwik

Banned
What the hell were people expecting from a game that also had to have a retail release? They aren't making any money from people getting the PS+ version. It is simply there for people to try out and purchase the full game. So a demo of sorts. Was never going to it supposed to be anything more.
 

Tayaya

Member
Hey! Let's all complain that we're not getting a brand-new full-fledged much-delayed high-budget title on the day it comes out for free!!!!!

Seriously guys. They didn't spend the time and money developing the game if they were just going to give the whole shebang away for nothing just for subscribing to PS+. PS+ is a good value, sure, but that's just a little ridiculous to think.

I'm happy with the amount of content here for the price. It's enough to let me get a feel for the way the cars handle, what the track deisgn is like, and how the various modes play. If I like what I see, then I'll go out and purchase the full game for access to the rest of it. Call it a demo if you want, but it sounds like they are giving enough content here to let casual racers get their fill, earn trophies, and race with their friends. Those that want more will get the option to buy more. Sounds great to me!
 
Seems good enough to me. I don't know what other people were expecting.

You're gonna get this on release. The full game will cost more than your yearly PS+ subscription. Jeez.
 
I don't remember the specific numbers for anything in the Horizon demo. I'll quickly try the demo out and report back. Although Test Drive Unlimited is somewhat similar to the Quake and UT examples from what I recall, and that was from the previous gen, and a racing game.
I think it was two cars (viper and evo if memory serves, though I am prone to waking dreamstates), one or two race events and a small chunk of the open world map. It was definitely just a small taste, but enough to get a handle on the driving model and open world elements.

This PS+ seems like a lot of content for a demo. But its hard to exactly peg just what the hell this is without knowing the full game and cost of upgrading it ;p
 

Archaix

Drunky McMurder
"the online multiplayer, the asynchronous challenges and the single player campaign will all be present in the PS Plus version"

"demo" my butt.



Yes, that's what was promised last year. And now "part" of the single player campaign can be played. Almost like...a demonstration of the full campaign.
 

SmokedMeat

Gamer™
Five tracks with eleven distinct variants sounds pretty good to me. The only thing I agree on is I don't want demos offered as a "free game of the month".
 

Endy MacK

Member
What kind of nonsense is this? MS giving out Forza 5 after almost one year is going to look better than Sony giving out DriveClub day and date along with all the other games they have been giving out...what?

It will never happen (this decade). Microsoft's Xbone priority at the moment seems to be getting that original television programming out! TV first, games for gold.....later. Isn't that how it works?
 
So PS+ is slowly turning into shit because people want their free full game instead of a "demo"? Purposely calling a demo even though it wipes the floor with what an average game demo is? I guess we should have a monthly PS+ sucks thread since i don't care for the free games they give out some months. The trolling is too obvious.
 
until we know whats included in the full retail package I think were jumping to the conclusion that the 10 cars and 5 tracks are only a tiny fraction of what is going to be offered. I personally don't expect Forza/GT levels of drivable cars for this game, more like 30-50

But there is no indication of this besides this one game and this is what they said would be released.

So if I am understanding him correctly, he thinks Sony will start releasing "PS+ Edition" games for PS+ on release date of the full versions. I highly doubt it.

i thought it was in their plans to start separating modes like that. like offering the MP modes on PS+ and Single player behind the retail price. or vice versa.
 

PBY

Banned
So PS+ is slowly turning into shit because people want their free full game instead of a "demo"? Purposely calling a demo even though it wipes the floor with what an average game demo is? I guess we should have a monthly PS+ sucks thread since i don't care for the free games they give out some months. The trolling is too obvious.

eh, its not trolling. I'm in the PSN thread every tuesday, buy almost every game that drops on PS4, and generally have been pleased w/ ps+.

If this what we get for the month of October, then that'd suck. But thats it, it'd just be a bad month for me- not trying to make a bigger argument that sony #YOULIED, or that ps+ isn't worth it.

Just a bad month if thats all we get, thats all.
 
I really hope this isn't a new trend starting of glorified demos on ps+. I can't say I am impressed with the paltry amount of content in this ps+ version, and yes I expect more. Sony has traditionally given more with plus setting a standard of what to expect. I really hope, albeit possibly foolishly, that now Sony has hidden mp behind a paywall they start giving less noteworthy content. Sadly now that they are leading the console race and regained support in the West we'll have to endure another round of launch PS3 Sony attitude of arrogance.

So the Sony giving all the games out on Vita and PS3 every month with PS+ are the good guys, and the PS4 Sony are the arrogant ones, yes?
 
I hope they haven't changed their mind about the platinum trophy. But that makes me wonder how hard the platinum trophy might be and how long the whole game will be.
 

camaropilot

Member
Wow some of you need to go back and read your own comments. Many entitled sounding people here. There is still a business to run and developers to pay so they can take care of their own families.
 
Forza Horizon's demo was quite a bit more expansive than those examples.

Plus if you step outside of only racing game demos, then it's actually not that difficult to find demos that seem more on par with what DriveClub offers. Quake 3 Arena and Unreal Tournament both had demos offering multiple maps, all game modes, access to online, a good selection of characters etc. DriveClub's free version being more expansive than most demos isn't really enough to prevent it still being classified as a demo. There have been completely free demos of this scale before.

If this was just a freebie than I thing people would be looking at it differently, however it is in fact being offered as part of a service people are paying form, and likely in place of another game that would have been more complete. The closest comparison I can think of for DriveClub on current consoles is the new Killer Instinct, however you're not required to pay a sub to access this (or maintain access once you have it), and it actually provides free players with more of the games content overall, due to character rotations.

I don't really mind either way as I was always looking to purchase the full version as long as I liked the gameplay... but I don't think it's ridiculous for some people to be upset after having been told to expect "the exact same game, with maybe a few cars of tracks cut".

Forza horizon is an open world racer. Which in the demo you can only freeroam with one car. Its nowhere near comparable.

Even still, that is one game. The general way this goes is racing demos have very little content.


Comparing other genres is just silly. Especially arena shooters.
 
I am not mad, because this is what I expected it to be based on what they had said. I never expected it to have the variety of the final version, I think it exists more as an entry so that people who are taken in can buy the full game. A demo with a twist.

I do, however, think that there needs to be more than just Driveclub for the month it is released, if only because it's kind of damaging to the Instant Game Collection as new "games". Maybe have an older retail game or a newer indie game on there as well.
 

Jhn

Member
Um, what? As others have alluded to, this is *way* more stripped down than they were implying last year. This, along with the whole 30-fps thing really makes me disappointed. I was really looking forward to this before today.
 
What the hell were people expecting from a game that also had to have a retail release? They aren't making any money from people getting the PS+ version. It is simply there for people to try out and purchase the full game. So a demo of sorts. Was never going to it supposed to be anything more.
They make money from PS+ subscriptions. DriveClub PS+ version is another reason to get a PS+ sub. There be money there.
 

Cudder

Member
LOL people believing what they are told by somebody making the game

Whoever said "PS+ edition is the retail game minus a few cars and tracks" was just speaking in PR. Every game developer eases/softens their language when talking about the truth of their games. There's no way you'd get the majority of the game for free, simple as that. They have a game to sell, ya know.
 

Archaix

Drunky McMurder
Whoever said "PS+ edition is the retail game minus a few cars and tracks" was just speaking in PR. Every game developer eases/softens their language when talking about the truth of their games. There's no way you'd get the majority of the game for free, simple as that. They have a game to sell, ya know.


Oooh, I get it.

It's okay if he lied about it because...he was lying?
 

Mifune

Mehmber
I don't think that's a mistake at all. They aren't sitting there with one singular goal at any cost, I think that's rather daft of an assumption.

Yes, selling PSN+ subscriptions is the most obvious motive (that I didn't feel needed pointed out) but there are other strategies involved as well. Attracting people to their products in general for instance.. one sub for all products.. "Hey I got PSN+ for PS4, and I could be getting free stuff for Vita.. hmmmm".. Patently obvious that for instance is part of their strategy for instance.. it's not just "SELL SUBSCRIPTIONS AT ANY COST!"

And again just selling the hardware isn't profitable for Sony.. hardware + PSN+ sub isn't very profitable either.. the end goal of any loss leader (or near loss leader) is to get people on board to then pay money for the profitable items.

I guarantee that when it started it was about selling subscriptions. Now it's changed somewhat with the whole PS ecosystem across three devices, and PS+becoming something of an enticement of its own, but this all started because they wanted to make money off subscriptions. Microsoft was making boatloads and they wanted some of that.

And they can make a lot of money from subscriptions alone. Not sure why you think otherwise.
 

StuBurns

Banned
Whoever said "PS+ edition is the retail game minus a few cars and tracks" was just speaking in PR. Every game developer eases/softens their language when talking about the truth of their games. There's no way you'd get the majority of the game for free, simple as that. They have a game to sell, ya know.
So by that logic, what they're now claiming should also not be believed, right?
 

Sendou

Member
Whoever said "PS+ edition is the retail game minus a few cars and tracks" was just speaking in PR. Every game developer eases/softens their language when talking about the truth of their games. There's no way you'd get the majority of the game for free, simple as that. They have a game to sell, ya know.

Fucking hell stop saying it would be for free.
 
To be honest, I was expecting more content. I guess this makes more sense but I can't help but feel a bit disappointed.
Doesn't matter whether it's 'PR Speak' or not, what they said in that interview is not what we're getting.
 
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