Well we know one thing. Iwata is using smartphones now.  
http://www.nikkei.com//article/DGXNASHD0701W_X00C14A5000000/
I heard he even now has an email account and everything.
Well we know one thing. Iwata is using smartphones now.  
http://www.nikkei.com//article/DGXNASHD0701W_X00C14A5000000/
DEA think Nintendoomed?
Also, can't wait to buy SSB4 and X and MK8 and Zelda (and a WiiU).
It don't add up. People on GAF and the rest of the webs are looking forward to these new games like they are the second coming of Christ, and then turn around and say Nintendo is doomed forever. Wat?
That's not remotely true, but you could argue it's a smaller / weaker market on their boxes, I suppose.
Anyway, that's actually a great reason to go that way. Why go into a saturated market with rampant piracy and minimal price points (mobile or PC), when there's a market similar to the one you're familiar with, but larger and with a portion you can potentially corner for yourself?
The thing to consider is that these are usually not the same people.
DEA think Nintendoomed?
Also, can't wait to buy SSB4 and X and MK8 and Zelda (and a WiiU).
It don't add up. People on GAF and the rest of the webs are looking forward to these new games like they are the second coming of Christ, and then turn around and say Nintendo is doomed forever. Wat?
DEA think Nintendoomed?
Also, can't wait to buy SSB4 and X and MK8 and Zelda (and a WiiU).
It don't add up. People on GAF and the rest of the webs are looking forward to these new games like they are the second coming of Christ, and then turn around and say Nintendo is doomed forever. Wat?
I mean who in the world ISN'T looking forward to SSB4, let's be honest. If I cross reference all the threads about those three announced games, and this thread, for hypocrites I'm pretty sure I'd dig a few up.
Nintendo needs a shake-up on the board level. Some of those guys have been with the company for decades, and it's hard for me to fathom how they can take their jobs so seriously with such unassailable job security. Furthermore, they need someone to initiate and maintain relations with western developers and publishers. NoJ has all but emasculated NoA, leaving western third party publishers and developers with no one of real authority to communicate with aside from conservative and guarded Japanese businessmen with no real understanding of the marketplace outside of Japan.
I've proposed that in some sense but with Nintendo making a custom input device (special controller as they always do) but with a more open and standar hardware platform:Nintendo's next systems should be "steam" machines. Able to play all new Nintendo games, but instead of them being tied to hardware, they are tied to a service. Put that service on PC. Get third parties on board to release games on your service ala steam.
Ok, so I gather that you are (forgive me if my reduction of your argument is at all inaccurate) arguing that since Wii's popularity lasted longer than a particular time frame that it should not be termed a "fad". I personally feel that this would lead into a messy debate, so I'll just leave us to our own opinions on that. The reason why I came at you so sharply was because, you approached the previous poster with a condescending remark about the definition of a fad, when your argument is based off of a personal and arbitrary standard.A fad doesn't usually last the length of a normal console cycle. The Wii became completely irrelevant in 2012, That's 5 years(Half a decade.).
Also those 100 million or so people who purchased the Wii are probably where their needs are being served. Not on a PS4, and not on an Xbox One, but the mobile market.
Nintendo failed to appeal to kids/families/casuals by trying to be a jack of all trades master of none(Why was Batman, and Aliens such a big deal to them in 2012? Why no exclusively touched based "Casual" games? Why no Wii Sports 3 at launch?), and it's biting their home console business in the ass.
1-3 does not excuse the Wii and motion from being a fad. Time passed and interest waned. That's the progression on a macro level, on which fads are traditionally judged. You can argue why you think interest waned all you want, but it happened.To put it simply:
1) Mostly 1 company spearheaded and innovated in motion gaming.
2) The rest of the players in the motion gaming arena just copied already stablished concepts and benefited from then.
3) That sharp decline matches exactly when the company started to drop support due to migrating resources for their next two platforms.
4) Motion sensing electronics are present in most gaming devices after the Wii and are heavily used in mobile devices. So how does that fit the definition of fad?
5) Have you heard of VR? Do you wonder what is the better suited input method for these type of interfaces?
80+ Million customers are playing with their mobile devices, using motion and touch screen controls.
They clearly don't understand Japan either. Wii U is performing better in NA than in JP/PAL.
I've proposed that in some sense but with Nintendo making a custom input device (special controller as they always do) but with a more open and standar hardware platform:
http://www.neogaf.com/forum/showthread.php?t=555816&highlight=
Is not a prefect proposition as some kinks need to be corrected but i think is a very plausible model for them to pursue.
This is the most conservative Nintendo has ever been with its software. Their sole experimentation has been with extremely shallow experiences, mostly aimed towards grandma.
If you expect nothing new from your core Nintendo software, then Iwata has been great. But they can be better without him.
This thread is too big. Probably been posted a few times, but whatever:
Operating income = sales of video games - cost to run video game business.
Net income = how much money Nintendo as a company actually made/lost, including extraordinary gains/losses from foreign exchange, lawsuits, bank investments, sales of buildings, taxes and whatever else.
PS: Those are simplistic definitions for operating and net income.
Though not relevant to the quote at hand
It's really not a subjective thing, before last generation a console cycle usually lasted about 4 to 5 years. Saying "The Wii was a fad!" completely ignores all the multitude of problems Nintendo has created by half serving an audience that they fostered for 5 years with the WiiU.Ok, so I gather that you are (forgive me if my reduction of your argument is at all inaccurate) arguing that since Wii's popularity lasted longer than a particular time frame that it should not be termed a "fad". I personally feel that this would lead into a messy debate, so I'll just leave us to our own opinions on that. The reason why I came at you so sharply was because, you approached the previous poster with a condescending remark about the definition of a fad, when your argument is based off of a personal and arbitrary standard.
For instance, I do not feel the length of 5 years precludes something from being deemed a fad, while you do. Different standards. But I don't think it's right to approach the argument as if you're standing on empirical evidence, when both of you are battling ideals.
Not sure what you're talking about?
Donkey Kong TF, Mario 3D World, Bravely Default, Pikmin 3... all Nintendo published games, have been extremely challenging. I'm having crazy trouble in TF, Mario 3D World is Brutal in W8, and what game uses status ailments so early in a game as much as BD?! everyone dies of poison all the time!
And getting all the fruit while not losing Pikmin is a hell of a challenge.
So, I think we just live in a different world then.
Unless you haven't played a Nintendo game since Wii era? Then I apologize.
I know they didn't develop BD, but they still invested in it, which is really what we're talking about
I agree. They used to be much more ambitious before Iwata's management. Hell, getting a new Mario game in the 90s was an event. Nowadays? It's pedestrian. Nobody even talks about or remembers NSMBU, NSMB2 or 3D World. They came and went with such little sustaining excitement. Like many have said, Nintendo's core titles of late have been very safe. It's diluting the brand appeal of their most important titles.This is the most conservative Nintendo has ever been with its software. Their sole experimentation has been with extremely shallow experiences, mostly aimed towards grandma.
If you expect nothing new from your core Nintendo software, then Iwata has been great. But they can be better without him.
Ok, so I gather that you are (forgive me if my reduction of your argument is at all inaccurate) arguing that since Wii's popularity lasted longer than a particular time frame that it should not be termed a "fad".
Time frame is only a qualifying factor of determining a fad. The other, more important issue is the drop-off. Show me another console with extreme sales trajectory in a 5 year span:It's really not a subjective thing, before last generation a console cycle usually lasted about 4 to 5 years. Saying "The Wii was a fad!" completely ignores all the multitude of problems Nintendo has created by half serving an audience that they fostered for 5 years with the WiiU.
I'm not talking about challenge. All three of the Nintendo-developed games you mention play nearly identical to their predecessors. 3D World and DKC:TF are particularly egregious examples since we just got games that play like them on 3DS and Wii, respectively.
There's no freshness to internally-developed Nintendo software anymore. They might be good-to-fantastic games, but they're not exciting and haven't been since Kid Icarus Uprising and maybe Galaxy before that.
The problem with offering the same experiences over and over again is that gamers like you, who remain happy, are a diminishing resource. The more "me too" sequels they develop, the more that pool of loyalty shrinks.
Time frame is only a qualifying factor of determining a fad. The other, more important issue is the drop-off. Show me another console with extreme sales trajectory in a 5 year span:
I agree. They used to be much more ambitious before Iwata's management. Hell, getting a new Mario game in the 90s was an event. Nowadays? It's pedestrian. Nobody even talks about or remembers NSMBU, NSMB2 or 3D World. They came and went with such little sustaining excitement. Like many have said, Nintendo's core titles of late have been very safe. It's diluting the brand appeal of their most important titles.
Harsh numbers. Both 3DS and Wii U deserve more.
I heard he even now has an email account and everything.
The company itself is not "doomed," nor will they be in the near future.
The PS4 is successful because SONY had a clear vision. They targeted a specific demo(Young western men), and struck gold. PS4's audience wants Skyrim, CoD, and Fifa not Mario. A third party Nintendo will never ever make any sort of sense(At least in SONY/MS's ecostytem.) They'd be better off turning eShop into steam on PCs.
They're rumored to be merging they're portable, and home console's ecosystems. They're not going to make some stupid hybrid console that no one will want.
What? Yeah it is.
The lesson that it's tough to transition into HD, that there is more competition now, that Nintendo is not immune to change? What exactly is surprising about this? Have they not been planning for this with those cash reserves?There is fun to be had with the system, but the Wii U is getting exactly what it deserves. People should hope that Nintendo has actually paid attention and learned all of the harsh-but-necessary lessons that this absolute disaster has taught them.
I'm not talking about challenge. All three of the Nintendo-developed games you mention play nearly identical to their predecessors. 3D World and DKC:TF are particularly egregious examples since we just got games that play like them on 3DS and Wii, respectively.
There's no freshness to internally-developed Nintendo software anymore. They might be good-to-fantastic games, but they're not exciting and haven't been since Kid Icarus Uprising and maybe Galaxy before that.
The problem with offering the same experiences over and over again is that gamers like you, who remain happy, are a diminishing resource. The more "me too" sequels they develop, the more that pool of loyalty shrinks.
Add in the more core PS4/XBone audience for Smash / Zelda / Metroid and the more casual audience buying Kart / 2D Mario / DKC and they would sell an incredible amount of software on Sony / MS consoles.
I actually don't think so. I don't think the next console will have any relation to what happens with Wii U besides the fact that Nintendo's console division is in the shitter. I mean I don't think they should pull support completely, but just putting any more huge resources into the system is really not going to benefit Nintendo.
While I do lend credence to the idea that Nintendo's marketing and management at the DS and Wii launch was ace, the trajectory of the Wii is still very different from even the DS. Compare percentage drop of year to year Wii sales with any other home console from Nintendo. If the spike was solely the product of good management, the sales trend would be similar to the DS, which sold better than it's predecessors, but still had a similar sales drop percentage. It would just look like an 'elevated' graph, almost. The Wii's sales behavior isn't reflective of this. It quite literally is a sharp spike in the graph.I think the more compelling argument is that the sales progression of the Wii life cycle exactly resembles that of other Nintendo consoles, just magnified on a tremendous scale. Also, the fact that this success wasn't just isolated to Wii but was also happening for DS. The whole scenario reads more like a well-executed strategy on both platforms than a fad outside of Nintendo's control. That the 3DS/Wii U strategy is almost laughably opposite the DS/Wii strategy and is achieving predictably opposite performance underlines this even further.
I notice now that now one's said anything about the strong yen or weak dollar. That's what got most of the blame for Nintendo's losses two years ago I believe.
you have nothing to support this other than a gut feeling. that's where this argument dies, every time.
Iwata in half an hour:
The lesson that it's tough to transition into HD, that there is more competition now, that Nintendo is not immune to change? What exactly is surprising about this? Have they not been planning for this with those cash reserves?
Yeah, this. He may not be a good businessman, but he's a developer and from the gaming side he's pretty good. I rather have him (or another game creator) rather than a businessman who only cares about profits over all.
that oughtta do it thanks very much ray