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Nintendo E3 2014 - discussion thread for their E3 plans

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Riki

Member
There was an initiative where Nintendo was working with third parties to bring back old games in modern contexts that absolutely did exist, and Nikkei (which is almost always correct) said it would include Seaman 3DS.

But that was like two years ago, so if it existed, it's probably dead now.

I wonder why the program (if it was canceled) was canceled. Just cost too much?
 
There was an initiative where Nintendo was working with third parties to bring back old games in modern contexts that absolutely did exist, and Nikkei (which is almost always correct) said it would include Seaman 3DS.

But that was like two years ago, so if it existed, it's probably dead now.

Do you have more information on this initiative? I always thought the Seaman thing was a rare case of the Nikkei getting it wrong.
 

onilink88

Member
Maybe they're making Soma Bringer 2!!!
I honestly can't see them putting their entire 3DS staff on X. Not this late in the game. Maybe a few of them, but the designers and artists and many programmers would be working on a new game. They wouldn't be needed on X at all.

Well as far as I can assume Project X is already in the crunch time polishing stages IMO.

Yeah, that and the fact that the Tokyo studio is still urgently looking for certain staff positions make me believe that the Scamco "team" is helping them (in whatever capacity). Anyways, though, none of that's relevant, as the supposed 3DS game people talk about would originate from Kyoto, and it's been made clear that they're not really in the position to be developing their own games right now.
 
Absolutely nothing points to this happening but I am holding out hope for Endless Ocean 3. It would be amazing in HD and gamepad is perfect match for an underwater camera, sonar and journal just to name few examples of usage.

If anything were to improve my quality of life, it would be Endless Ocean 3. You have my axe.
 

BM8

Neo Member
There was an initiative where Nintendo was working with third parties to bring back old games in modern contexts that absolutely did exist, and Nikkei (which is almost always correct) said it would include Seaman 3DS.

But that was like two years ago, so if it existed, it's probably dead now.

Thatd be unfortunate. The 3ds seems like the perfect fit.
 

Riki

Member
The Japanese Q&A is up.

http://www.nintendo.co.jp/ir/library/events/140508qa/index.html

Thought this was interesting. (My own translation, slightly rough)

Today I only spoke about Mario Kart and Super Smash Brothers For Wii U in terms of Wii U software, however, at the E3 event to be held in June in Los Angeles we will discuss other software as well. Also, at that time, we will introduce multiple games that are designed to introduce players to the value of the Wii U Game Pad by demonstrating playstyles only possible because of it. These titles have been developed by internal teams under the guidance of Mr. Miyamoto. The software we will show at E3, which use the Game Pad, will range from near complete titles to titles that are early in development, but will demonstrate the core interesting points of the titles. We are preparing multiple software like this for the show.

This sounds pretty good! A range of new titles from Miyamoto and Nintendo!
 

Mine01

Member
This sounds pretty good! A range of new titles from Miyamoto and Nintendo!

2376052-1282217024-Get_h.gif
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
They should have done this before, but oh well...let's intensify this.
 
They should have done this before, but oh well...let's intensify this.
I'm kind of surprised that something like Nintendo Land was their first big gamepad idea. They already had experience with casual touch based experiences in the DS era. You'd think they'd create one big simple fun cohesive game idea that only used the touch screen, a brand new theme, and Mii characters. :p
 
The_Intruder put this in the fiscal thread but here is also why I said metroid

"With Metroid it's very easy to imagine some interesting implementation for Wii U," Miyamoto mentioned. "I think that having another screen with the gyro built in really gives you a lot of interesting opportunities for development, and we can bring a lot of our games to life in a completely unique way with that."


Yet the one that Miyamoto really wants to see? The Nintendo executive didn't give any details, but noted that "personally" the franchise he wants most on Wii U is Star Fox. Here's hoping one day Miyamoto's wish - alongside millions of Nintendo fans - is realized on the HD system.
http://uk.ign.com/articles/2012/07/0...troid-on-wii-u
 

Neff

Member
We should be safe from the Wii Music.

Nintendo said:
We have an offering of software for the end of this calendar year that encourages family fun at home. Nintendo is preparing a number of Wii U games for next year that greatly appeal to highly skilled users

I'm assuming Tropical Freeze was one, and Bayo 2 will be another, which certainly leaves the possibility for more.

In fact, they said in 2012 that they want to steer Wii U away from the casual market, which seems quite sensible given the current climate.
 

AniHawk

Member
oh you are right, he was involved in Paper Mario TTYD too... maybe Sticker Star was a one time fail, I hope.

if sticker star meant not having the mess that was super paper mario, then i'm all for it. sticker star actually played pretty fine if you saw it as an action adventure game with turn-based based battles, or an okami game that worked.
 
if sticker star meant not having the mess that was super paper mario, then i'm all for it. sticker star actually played pretty fine if you saw it as an action adventure game with turn-based based battles, or an okami game that worked.

Super Paper Mario was awesome because it had a great story while Sticker Star's story was very flat and predictable, Miyamoto removed the story. Story is a very important part for Paper Mario. Also Sticker Star had also no RPG elements, SPM at least had a level system.
 

AniHawk

Member
i'm saying sticker star wasn't an rpg. it didn't need to be an rpg to be a good game. super paper mario's story was garbage for not only being uninteresting, but for also ruining the pacing of a game with an already poorly-executed concept. between the two, i'd take the one with interesting puzzles and good pacing over super paper mario.
 
i'm saying sticker star wasn't an rpg. it didn't need to be an rpg to be a good game. super paper mario's story was garbage for not only being uninteresting, but for also ruining the pacing of a game with an already poorly-executed concept. between the two, i'd take the one with interesting puzzles and good pacing over super paper mario.

Well, that's is your opinion. I think the story of Super Paper Mario was the best in the entire Mario series,it was very well thought, had many surprising twists, was crazy and dark. Super Paper Mario had everything what Paper Mario makes Paper Mario, except turn based battles. Sticker Star was nearly a NSMB game in Paper style.
 
The_Intruder put this in the fiscal thread but here is also why I said metroid
http://uk.ign.com/articles/2012/07/0...troid-on-wii-u

I found an another quote from miyamoto:

"It’s tough. We come to the show and we bring a lot of great franchises and everyone says, ‘Oh, well, where’s this game that I want to play? Where’s something new?’ I only have so much capacity. [laughs] Obviously in the past we’ve tried to work with other companies, where we’ve let them develop games for us in franchises like Star Fox and F-Zero, but the more we think about it, the more we prefer to be able to create those games internally, on our own. We’ve obviously, as I mentioned, been working on what we can do to increase our internal staff in a way that will allow us to have more projects going at the same time, so we can create new games and work on additional old IP and still maintain the other primary franchises that people want to see."

http://www.gamnesia.com/news/miyamoto-wants-f-zero-and-starfox-developed-internally#.U24MFig73eI
 
i'm saying sticker star wasn't an rpg. it didn't need to be an rpg to be a good game. super paper mario's story was garbage for not only being uninteresting, but for also ruining the pacing of a game with an already poorly-executed concept. between the two, i'd take the one with interesting puzzles and good pacing over super paper mario.

Truth. Sticker Star was amazing because it was great for what it was, even if that happens to be nothing like TTYD. Just an incredibly rewarding hardcore adventure. Unlike SPM, which fell flat on it's face with it's completely unused potential, hours jampacked with shovelware-tier filler content, ugly art direction (like it was made in MS Paint) and redundant text overload. It might just be the worst Nintendo game on Wii not featuring Miis. If that would have been the same fate for SS, thank god Miyamoto stepped in right in time.
 
if sticker star meant not having the mess that was super paper mario, then i'm all for it. sticker star actually played pretty fine if you saw it as an action adventure game with turn-based based battles, or an okami game that worked.

Ani, I love ya, but I sure as well don't get ya. :lol

I do feel guilty about not playing Sticker Star, but it wasn't really what I was looking for at the time. I imagine a lot of people who did play it felt the same way? It did seem interesting as a puzzle game, sort of, but eh. Maybe I'll give it a fair shake one day.
 
Truth. Sticker Star was amazing because it was great for what it was, even if that happens to be nothing like TTYD. Just an incredibly rewarding hardcore adventure. Unlike SPM, which fell flat on it's face with it's completely unused potential, hours jampacked with shovelware-tier filler content, ugly art direction (like it was made in MS Paint) and redundant text overload. It might just be the worst Nintendo game on Wii not featuring Miis. If that would have been the same fate for SS, thank god Miyamoto stepped in right in time.

GAF, I am disappoint. So you are really supporting the lack of story and rpg elements in Paper Mario.Just compare the final fights in this game and you will see how much better SPM is then it was in your imagination:

https://www.youtube.com/watch?v=iWbtv4N3ZjM

https://www.youtube.com/watch?v=my3DZzhcFY4

And no I don't mean the gameplay, I mean the story and how the story is told along with music and cutscenes. Just a completely different league.
 

Riki

Member
But I read Shin Megami X fire emblem was a RPG. No?
We don't really know.
It's likely a TBSRPG like game, but we know literally nothing about it other than the name and that Atlus is making it.
I'm talking a more traditional RPG like Golden Sun or a new Mother.
 
We don't really know.
It's likely a TBSRPG like game, but we know literally nothing about it other than the name and that Atlus is making it.
I'm talking a more traditional RPG like Golden Sun or a new Mother.

I hope it's both. Move units around a map, but fights are straight-up MegaTen fights.

Whatever they do, encountering negotiable demons on the battlefield is a must.
 

Riki

Member
I hope it's both. Move units around a map, but fights are straight-up MegaTen fights.

Whatever they do, encountering negotiable demons on the battlefield is a must.
I would be up for that.
Or maybe like Project X Zone where you get giant moves that get bigger as you fight.
 
GAF, I am disappoint. So you are really supporting the lack of story and rpg elements in Paper Mario. Just compare the final fights in this game and you will see how much better SPM is then it was in your imagination:

https://www.youtube.com/watch?v=iWbtv4N3ZjM

https://www.youtube.com/watch?v=my3DZzhcFY4

And no I don't mean the gameplay, I mean the story and how the story is told along with music and cutscenes. Just a completely different league.

One beautiful looking game versus a blank screen and some random doodles that are supposed to resemble Luigi? Yep, SS had the right priorities. Instead of a throwaway story, IS had to focus on aspects actually relevant to a videogame in SS. The interview barely said that Miyamoto scratched the story. TTYD is king, but if SS was already planned as another stage based title (aka nothing like 64/TTYD), which is likely, then this the right decision. Otherwise it would have been another SPM, which had some of the worst game design decisions I've ever seen and crammed an overblown plot into a genre it doesn't belong in instead (because it also wasn't an RPG).
 
One beautiful looking game versus a blank screen and some random doodles that are supposed to resemble Luigi? Yep, SS had the right priorities. Instead of a throwaway story, IS had to focus on aspects actually relevant to a videogame in SS. The interview barely said that Miyamoto scratched the story. TTYD is king, but if SS was already planned as another stage based title (aka nothing like 64/TTYD), which is likely, then this the right decision. Otherwise it would have been another SPM, which had some of the worst game design decisions I've ever seen and crammed an overblown plot into a genre it doesn't belong in instead (because it also wasn't an RPG).

Sigh you know what. I give up. Sticker Star was a mess and SPM was a great entrie in the SPM series, thats my opinion. Let's just hope PM Wii U will be like TTYD.

You guys really hurt me with that :/ SPM was such a great game and you guys are bash it like theres no tomorrow... Sticker Star had nothing PM like besides of the art style... SPM had a great story with fantastic characters and it had EPICNESS while SS was just flat.
 

wtsfox

Neo Member
The only thing I wanna see is unannounced games. and a lott off them.
lately nintendo only show off games that are release with in 1 month or so
That not the way to go. People need to know which games are coming. Things like holding a nintendo direct 1 month before a game releases is to late.


is it still possible to board the hypetrain.
 

TriGen

Member
This sounds pretty good! A range of new titles from Miyamoto and Nintendo!

The software we will show at E3, which use the Game Pad, will range from near complete titles to titles that are early in development, but will demonstrate the core interesting points of the titles.

That part really stood out to me. Nintendo has a lot of games to show that we've know existed in some way for a while-- so none of it would count as early -- even NFC is going to have stuff this year so it's not early in development (I don't think Zelda U qualifies either since it's been in development for years, but being a 2015 title might make it "early" if you use that word liberally). So, it seems there may more surprises in store than I anticipated. Hype!
 
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