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Ubisoft: Watch_Dogs will run at 900p on PS4 and 792p on XB1, both at 30fps

DarkFlow

Banned
Lol! What the fuck all of those PC fanboys think theyre doing? Ive read something thats actually pretty bad for the game reputation itself! Im more then certain, by what has already been released (imFamous SS, Killzone SF, Battlefield 4 and Rise) that they could actually make a better port, specially after that 6 months delay.

Dont you forget that Ubisoft is not really a reference for optmized PC games neither! And I cant read anywhere here a confirmation that this game is flowing nice on PC. Also, it doesnt matter the platform, this shit will not look nearly what they showed on their 1st footage, with those graphics and those rain drops and explosion effects.

Thats no good news for anyone. And those who are pretending that Watch_Dogs is nealry the maximum a console can reach are both silly or inattentive.

yiXWay0.gif
 

ZehDon

Member
No. Black flag was the same. It's a ubisoft thing.
Black Flag was patched to 1080p about a week after release. Watchdogs might do the same.
We can hope so, though it seems strange that they wouldn't comment on it if this is indeed what they're intending. Given the history of Watch_Dogs, wherein the game has been lambasted for its bullshots and clear graphical downgrade in comparison to the staged and scripted reveal, I would have suspected Ubisoft of erring on the side of caution.

In any case, 1080p60 open world was a tantalizing prospect, one nearly worth the price of admission. Unless [tin foil hat rant]
Microsoft and Ubisoft have reached some form of arrangement where Ubisoft agrees to hold back the 1080p60 optimisations for post-launch patch to give the Xbone version a chance at sales parity
[/tinfoilhat], Watch_Dogs is of little interest to me till its 50% off. 900p30 open world that looks utterly lacking in comparison to GTAV, 720p30 and which I already own, isn't worth a day one purchase. Unless the word of mouth is incredible, I'll wait it out.
 

Eusis

Member
Thats no good news for anyone. And those who are pretending that Watch_Dogs is nealry the maximum a console can reach are both silly or inattentive.
It's always a matter of how well you use your resources, it's why John Carmack said no system's actually reached 100% (I think Crytek boasted doing that with last gen consoles but screw them, they were speaking as PR rather than programmers anyway) and even when you do max out a system there's a matter of HOW you're using your perfectly optimized code or whatever. Max possible detail/effects while still being 1080p, or 60fps, or both.

Though, yeah, Sucker Punch can focus solely on PS4 and aim for certain baselines, while Watch Dogs needs to be spread thin. I do think things will be better relative to PS3/X360 for release quality though with PS4/XB1 having similar hardware and PC being PC, but that won't be a sure thing until PS3/360 are shaken off and perhaps Wii U neglected.
 

HT UK

Member
Depends on your 580. If it's the 3gb overclocked version and you have a decent cpu then maybe so. Vram seems to be critical these days.

It's the 1.5GB one. My PC is about 3.5 years old now:

i7 870 @ 2.93GHz
GTX 580 1.5GB
8GB RAM

Tempted to go PS4 for remote play
 

Nzyme32

Member
After reading the comments on the ubisoft blog article explaining the design ethos behind WD, I'm still getting this game if it's fun and the world is dense. Really people are threatening devs over there over 180 p. Cancelling preoders over 180 p. Talking about selling their consoles over 180p. I think people need to get a grip cause the gameplay is getting really lost in the conversation. If you weren't going to buy the game anyway, why does it matter? Were you going to buy it if it was 1080 p? This is all starting to seem extremely petty. I just want the game to be intresting and fun, because I already think it looks just fine. It's not Infamous, but Infamous doesn't seem to have nearly the same amount of depth.

You are absolutely right, but this forum is generally not the place where the majority will have that view. Half the people saying this stuff will buy it anyway and keep their console. Then in a few months there will be commotion over another game on the same/other platform, some will gloat other will threaten, there will be more console warz talk, rinse and repeat.

In my opinion, if people had the conviction to buy their console and pre-order games, then feel the need to throw that all the way because of stuff like this, they should re-evaluate their purchasing decisions. If they are threatening other, gloating, or otherwise being an arse, they should re-evaluate their life. The rest of us can discuss it and move on, and possibly laugh at how predictable all of this stuff becomes when people have this behaviour
 

Yagharek

Member
I cant say I'm surprised given Ubisoft work with massive teams on every conceivable platform. As a result their big games are almost always janky no matter the system.
 

DarkFlow

Banned
If only GAF had been around in the days of NES. "This fucking game is only using 7-bits, If I could pre order, I would cancel this shit. As it is now, I will not pick this up from JCPenny."
 

Blueblur1

Member
I couldn't believe what I read when I checked out this thread earlier today. While the resolution isn't going to break the experience, it is extremely disappointing that Watch Dogs cannot even run at 1080p with 30 frames per second on either console. I think it was a large misstep to promise 1080p like they did and back down at the last minute. I have no reason to trust anything Ubisoft says about a game in development going forward. And that sucks.
 

stryke

Member
Taking the delay into account, I think this game has had ample to time to reach 1080p if time was the limiting factor. This is not AssCreed which was rushed to be a launch title. An uprez patch post launch seems unlikely to me.

Gotta say this game has provided so much entertainment and drama already and it hasn't even released yet. Makes Sony's 1080p60 listing extra funny.
 

geordiemp

Member
900p30 open world that looks utterly lacking in comparison to GTAV, 720p30 and which I already own, isn't worth a day one purchase. Unless the word of mouth is incredible, I'll wait it out.

Great point, 360 ran GTA5 pretty well at 30 fps and there is allot going on in GTA5.

Next gen consoles should be a big step up.
 

Darklor01

Might need to stop sniffing glue
If only GAF had been around in the days of NES. "This fucking game is only using 7-bits, If I could pre order, I would cancel this shit. As it is now, I will not pick this up from JCPenny."

This! Lol. For years I've heard and read people saying graphics aren't everything. Now, if it ain't 1080p/60, the game might as well be scrapped.
 

EvB

Member
It's funny how XBO not hitting 1080p is due to hardware limitations. But when the PS4 is under it's due to lazy developers.

Quite a large proportion of people have got to stick to their guns, no matter how ridiculous they sound , for fear or having their post history trawled through for resolution hypocrisy.
Although, whatever happens those people have always seemed pretty ridiculous.
 

Nzyme32

Member
So the only annoying 1080p60 guys will be from the PC this gen.

I don't know which is more annoying, the guys that will legitimately do that without any sarcasm, or the guys threatening developers and apparently throwing their consoles and games away. Absolutely ridiculous.
 
But didn't Sony confirm it would be 1080/60 on PS4?

Kind of a let down. For some reason I still want to play it on that system instead of PC.
I guess it's because it was going to be a PS4 launch title and it's just stuck in my mind to get it there.
 

Caayn

Member
Lol! What the fuck all of those PC fanboys think theyre doing? Ive read something thats actually pretty bad for the game reputation itself! Im more then certain, by what has already been released (imFamous SS, Killzone SF, Battlefield 4 and Rise) that they could actually make a better port, specially after that 6 months delay.

Dont you forget that Ubisoft is not really a reference for optmized PC games neither! And I cant read anywhere here a confirmation that this game is flowing nice on PC. Also, it doesnt matter the platform, this shit will not look nearly what they showed on their 1st footage, with those graphics and those rain drops and explosion effects.

Thats no good news for anyone. And those who are pretending that Watch_Dogs is nealry the maximum a console can reach are both silly or inattentive.
iko7Ct9ckmbXF.gif
 

Pimpbaa

Member
Didn't mind too much in BF4, but this still sucks. If the game does nothing fancy to justify 900p, then I will be pissed.
 
Great point, 360 ran GTA5 pretty well at 30 fps and there is allot going on in GTA5.

Next gen consoles should be a big step up.

GTA V only released on 2 consoles........the 360 and PS3.

I still think these cross gen ports are destroying the true nature of these games. They spread a huge team across what is now 5(6 counting PC) versions or ports. That's a lot of communication just to have between all the teams to make sure everything is going correctly.

I truly think this game would have been relatively close to the 2012 reveal in the feels department if it was next gen and PC only. PC would have had the 2012 original look and the consoles would have taken some minor hits and still hit 1080p/30fps. I hope Next Gen sales are higher then current gen to show developers that the console transition has already happened and Next Gen is what people want.........not the ugly watered down version that's probably going to have a lower resolution than call of duty on the PS3 and 360.
 

Kssio_Aug

Member
It's always a matter of how well you use your resources, it's why John Carmack said no system's actually reached 100% (I think Crytek boasted doing that with last gen consoles but screw them, they were speaking as PR rather than programmers anyway) and even when you do max out a system there's a matter of HOW you're using your perfectly optimized code or whatever. Max posso nos detail/effects while still being 1080p, or 60fps, or both.

Though, yeah, Sucker Punch can focus solely on PS4 and aim for certain baselines, while Watch Dogs needs to be spread thin. I do think things will be better relative to PS3/X360 for release quality though with PS4/XB1 having similar hardware and PC being PC, but that won't be a sure thing until PS3/360 are shaken off and perhaps Wii U neglected.

I understand what are you saying, youre right about all that multiplatfotming stuff, including last gen system. But compared to the 1st reveal, their results at sub HD resolution and 30 fps feels disappointing.

But Im actually very curious about how this game really is tbh!

My first impression is that they did not a good port, but maybe the game does have a very vivid city with tons of things happening on the same time and all.

For me, the most disappointing really was their fake 1st footage with those amazing rainy and lighting effects. But that I were aware long ago tbh.

Thats the worst side of games marketing, they love show stuff as tech demos and pretend it will be the final results.
 

lmbotiva

Junior Member
im honestly shocked, cant say ill play it on PC after the fucking mess that AC black flag was, i went from exited to waiting for reviews and maybe pick this up on a sale
 

big_z

Member
Ubisoft has been showing bull videos when revealing games for a long time. They really need to be clear when they're showing a target video so people can keep expectations In check.

It'll be interesting to see how much of a downgrade the division gets when it's close to release.
 
If only GAF had been around in the days of NES. "This fucking game is only using 7-bits, If I could pre order, I would cancel this shit. As it is now, I will not pick this up from JCPenny."

Except back then, the games that were revealed were the same games you bought.

Nowadays the games that are revealed are scripted demo's running on future PC's or bullshots and the games you buy often don't even come close to its reveal counterpart. The issue is not the "pixels", it's the constant blatant false advertising.
 

KJRS_1993

Member
Oh please, you see people trolling the XB1 on a daily basis.

NeoGAF has been turning into a right cesspit for a time now. At least IGN has the excuse that children can sign up and spout shite as they please, the level discussion sinks to here sometimes is depressing when you know these are fully grown adults.
 

Caayn

Member
I understand what are you saying, youre right about all that multiplatfotming stuff, including last gen system. But compared to the 1st reveal, their results at sub HD resolution and 30 fps feels disappointing.
The first reveal ran supposedly on a GTX680(maybe even an SLI setup) which is basically running circles around the PS4's GPU. It would be unrealistic to except the same level of graphics on a PS4.
 

Cybit

FGC Waterboy
It's always a matter of how well you use your resources, it's why John Carmack said no system's actually reached 100% (I think Crytek boasted doing that with last gen consoles but screw them, they were speaking as PR rather than programmers anyway) and even when you do max out a system there's a matter of HOW you're using your perfectly optimized code or whatever. Max possible detail/effects while still being 1080p, or 60fps, or both.

Though, yeah, Sucker Punch can focus solely on PS4 and aim for certain baselines, while Watch Dogs needs to be spread thin. I do think things will be better relative to PS3/X360 for release quality though with PS4/XB1 having similar hardware and PC being PC, but that won't be a sure thing until PS3/360 are shaken off and perhaps Wii U neglected.

Ding ding ding, we has a winner. Consoles are routinely not pushed to their limits before the next generation hits. It's the reason I wish Carmack were still in the engine development game - I feel like the next version of the Doom / Quake engine would make people's eyes drop out of their sockets.
 

Eusis

Member
Except back then, the games that were revealed were the same games you bought.
Dude where the fuck is the world on the back of Super Mario Bros. 3's box. I bet there's a new version I want that new version for new levels.
Ding ding ding, we has a winner. Consoles are routinely not pushed to their limits before the next generation hits. It's the reason I wish Carmack were still in the engine development game - I feel like the next version of the Doom / Quake engine would make people's eyes drop out of their sockets.
Yeah, Rage really does look better than 90% of console games relative to what it does with resolution/fps even if it's not a visual style I care for too much and you can't get much more mileage than higher resolutions on PC. But really it's not too big of a deal so long as it's not a bad port from a game meant to run better or SHOULD run better (ZoE and Tales of Symphonia were frustrating for this reason, doubly so the latter I think as it didn't try anything funny and won't get a miracle update) and so long as it runs alright in the first place obviously.
 
If only GAF had been around in the days of NES. "This fucking game is only using 7-bits, If I could pre order, I would cancel this shit. As it is now, I will not pick this up from JCPenny."
It is more like you see Super Mario Brothers in Nintendo Power and then you buy the game and it is Mario Brothers so it can be able to be on Atari as well.
Like could you imagine all the kids if the Wizard showed a completely different version of SMB3. Back in the old days people could not hide the game behind prototypes.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Am I the only one that thinks he's being sarcastic? (Hopefully, for his sake)

I doubt it, because I agree with him.
PC gaming is a nuisance. I only ever bother with it to get large upgrades over console.
 

Dr Dogg

Member
At least every game ran at 60fps.

I'd hate to burst that bubble but no, not all NES game ran at 60fps. Seams it's quite easy to get refresh and frame rate a little mixed up.

You want an example? Sure go fire up Mega Man 2 on Bubbleman's stage and as soon as you see the first large frog let it keep spawning the smaller ones and as soon as you get 4 enemies on screen you'll see how unresponsive the game becomes. Most you can get is about 8 sprites on screen at one time and the game comes to a crawl.

TMNT is another prime example and that I think was at half refresh as standard any way. When you get to the sewer levels that game comes to a standstill. No one can seriously say this runs at close to 30fps if they have played it recently let alone 60.
 
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