drugstore_cowboy
Member
The TX doesn't work on PS3 at all afaik... Unless it's different if you have a t500 rim on it? Doubt it tho
Yeah the bases are not compatible with the other console but the rims and pedals are all interchangeable.
The TX doesn't work on PS3 at all afaik... Unless it's different if you have a t500 rim on it? Doubt it tho
so you mean if i buy a t500 today i'll be safe for the next years to come?
this is all really confusing, i want to buy one but i am scared. now my csr elite is gone i really need a new wheel.
This has probably been asked to death, but what are my options on PS4?
yes, I got it two days later, and this one was as proper as expectedI don't have a PS3.
Works on PC so it should be ok.
Did you get your replacement rim?
I urge everyone to stop recommending T80 anywhere around because it is merely a vibration-device aimed at supermarket-buyers.
If there's no G27 support on the PS4, then I'm not buying any sim racing games on the PS4, it's as simple as that. That includes Driveclub and GT7.
G27 support is something you can pretty much guarantee is coming. It's the most popular 'premium' wheel on the market.
G27 support is something you can pretty much guarantee is coming. It's the most popular 'premium' wheel on the market.
If I remember correctly, that was in november 2013, 6 months ago. We had no news since then, I am starting to worry a little bit.Logitech has already mentioned on twitter that they're working on PS4 drivers.
OK, cool statement.
However..
All Logitech wheels are using licensed FFB software called TouchSense, licensed by Immersion Company.
Immersion grants licenses for usage of the software based on the platform where the device is used.
So, who is going to pay the PS4 licensing to Immersion Company now when Logitech is out of the wheels production business?
Logitech? Why? They do not manufacture wheels anymore, why would they pay for licenses/royalties for the discontinued products for the platform they do not support? Also, they would need to pay double: once to Immersion to use their patents and second to Sony to become their licensed partner again (as they were from 2001 to 2012). Why would they do that?
Sony? Why? They are the party that licenses their platform to interested hardware partners - such as the Thrustmaster for instance. Why would Sony pay to Immersion for the royalties in order to have discontinued hardware supported on their new platform? Also, what would Thrustmaster say on that, since Thrustmaster has signed a PS4 Hardware Partner license with Sony? And Sony had already stepped into the game before for the Logitech, when they payed 200 million $ of royalties to Immersion in the infamous PS2/PS3 "dualshock" case. They certainly don't want to pay another bag of money just to have discontinued products supported on their platform and with new hardware partner in the business.
Who else, then?
Developers? Well, they could. However, I think there is no developer such strong who will be willing to pay to both Immersion and Sony to license TouchSense in their game and on the PS4 platform just to allow usage of discontinued wheels.
I AM NOT SAYING SOME SOLUTION WILL NOT BE FOUND IN THE FORESEEABLE FUTURE. However, the situation is complex as hell.
Edit: Reading amar212 looks like the situation is much worse than expected.
Has this been posted?
Who is Tidux? Any credibility?
But wouldn't Rushy know if Sony were working on bringing G series wheel compatibility? It's not happening. Tidux is spouting pure BS
[ig]http://i.minus.com/ibawdgXTzrMGKs.gif[/img]
He would but if they're currently just working on something then he wouldn't say anything about that because if nothing comes from it then people are going to get angry. So it's smarter for them to just keep quiet about it until a final decision is made. DRIVECLUB is still five months away, so there's plenty of time for wheel support to be added.
So if he's working on Snowdrop, then he'd have a closer familiarity than almost anyone (if Snowdrop is that thing I've read something about. Development platform or drivers or some shit).Some credibility. Claims to be a 3rd party dev, working on snowdrop engine. He passed Bish's sniff test. Revealed info about 1.7 release in advance. Other than that, he says a LOT of things on twitter and we don't know if they are real or not. Not yet at least. So a grain of salt is recommended.
So if he's working on Snowdrop, then he'd have a closer familiarity than almost anyone (if Snowdrop is that thing I've read something about. Development platform or drivers or some shit).
Ohhhh. I'm thinking of something *completely* different. That screen grab of a tweet from a guy working on something driver or engine related or something, saying how well SDKs are coming along for PS4 or something.
VAGUE!
That's the ICE team, still winter related
Today I heard from the unofficial source how MadCatz is discontinuing its XboxOne official wheel.
I have no means to verify that and no search gave me any result, so take it with the grain of salt.
Pretty bad news if true, the wheel and overall concept looked promising (despite being a MadCatz).
Bahaha, that's where I was confused?That's the ICE team, still winter related
If true, all legacy Fanatecs should work. Imagine that joy.
I would instantly rush out and buy a PS4, even if no driving games were available.
So you have to scratch off flies from the side windows of your 4WD rather than the windscreen? Then this is the perfect product for you.
The Fanatec ClubSport Hand Brake features an analog axis and is fully made of metal. The soft foam grip is very ergonomic and you can either connect it to the ClubSport USB adapter or plug it into the ClubSport pedals. If you use it with the pedals it will even be compatible to Forza Motorsport.
The lever can be mounted in two different ways and you can attach it to both sides or at the bottom. (manual video below)
It is available very soon for 99,95 USD / Euro (exc. tax / incl. tax)
Drifting and rallye driving demands other techniques than road track racing. The wheel spins faster and steering angles are much bigger.
If you don't want to get confused with shifting when your wheel rim is upside down, you need the ClubSport Static Shifter Paddles. They are also a popular choice in many sport cars like Ferrari.
But as you want to drive F1 games with the Formula rim as well, we made the Static Shifter Paddles with a quick release system so you can mount and unmount them within seconds.
The shifter paddle position can be adjusted in many ways to fit all wheel rim sizes. It is made of fine CNC machined and anodized aluminum and matches perfectly to your wheel base.
On the picture and video you see the optional carbon fiber version of the paddles. The default version is black metal.
Available this summer for 79,95 USD / Euro (excl. tax / incl. tax).
If true, all legacy Fanatecs should work. Imagine that joy.
I will believe Tidux on this with 80%, purely because mainstream does not care about the wheels whatsoever, so this particular scoop has to be intentional.
Has this been posted?
Wouldn't take that as confirmation at all.so, i was googleing around yesterday and i found this on t500 rs facebook page.
i say this means t500rs will work with project cars on ps4 too .
Wouldn't take that as confirmation at all.
so, i was googleing around yesterday and i found this on t500 rs facebook page.
For pc, What about ps4?There is already a T500 setting in the PCARS menu.
Wouldn't take that as confirmation at all.
how about the confirmation that the PC and PS4 versions are releasing before the Xbox One version?
what the heck at that post, I thought they were all releasing at the same time.