CrazyArcadia
Member
Gamespot footage for those who haven't seen it.
https://www.youtube.com/watch?v=vlv5CfVqhTI
It's much better than the IGN demo.
I highlight this since it really looks as if the multiplayer part will be absolutely golden!
Was looking out for Devil's Third since its first announcement. It looks a lot as if they scrapped and reworked most of the game meanwhile and what we're looking at looks like a very early build.
I see a lot of potential in it, though. The fighting system looks as if it supports many different possibilities of interacting with weapons, objects, doing different sort of kills, playing the game to your own liking. And especially in multiplayer, it looks like it could be so much fun mixing all these different fighting styles. From a pure gameplay perspective, it seems very ambitious, and seeing as it is Itagaki, if all these different ways to fight and play are balanced in the end, it will be a blast.
Regarding the technical stuff: It looks kinda early build, but I must admit I like the style and the coloring. It looks as if an Arcade game had a child with Ninja Gaiden and a TPS and then SEGA sprinkled some blue skies onto it (I know SEGA has nothing to do with this but I get a bit of a SEGA-Dreamcast era vibe from the colors). And - not wanting to derail anything here but I rather have this look like some of Platinum Games output aka Metal Gear Rising (you know, on screenshots, Rising looks kinda bad but ingame it's so great) and have smooth framerate and that feel of satisfaction when you can interact with everything and get great player feedback when you destroy something or defeat an enemy in different ways than have it be corridor-cinematic-action game number 452462.
If this gets another year or two for polish, I think this will be a great action game.
Knowing Itagaki, this will rather be a 2016 release than an unfinished 2015 release. And, knowing Nintendo, they will rather have this polished up till infinity by Itagaki than releasing it too early. Furthermore, Nintendo is kinda known for pushing devs they partner up with to the limit, helping out with their own staff or providing a clear project outline (many ambitious projects fall flat since it can not be overstated how important it is to have a publisher or primary partner in development pushing a clear project outline. If anything, Nintendo is great at that usually and I think they are now confident in working with HD games after some earlier setbacks).