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Dead Rising 3 PC "optimized" for 30fps. User can uncap at own glitchy risk. Cacpcom.

pa22word

Member
Which is a very easy thing to do.

Very easy? It can be downright impossible depending on your mobo. Not to mention the people who had a CPU that ran at less than 3.2 Ghz, which back then was a lot more common than you might think in today's age of i7s getting clocked at 4.5 ghz, but it was a reality back then.

I actually had no issues with SR2 on PC when I played it last year. I just had to edit some ini file to get it to run on windows 8


Good for you?

That doesn't change the fact that a lot of people spent $50 on that game day one only to be met with a game that flat ass didn't work, and in some cases, couldn't work on their computers. Trying to compare that to a port with a locked framerate is fucking ludicrous.
 

TheD

The Detective
Jaysus fuckin hell; it sounds like a solid port, wide range of visual options, and you people still bitch and moan. We've come a long way from shitty ports like Saints Row 2, this one works out of the box

Just because it is not a horror show like SR2 does not mean that we should accept a 30FPS lock.
 

Bruticuz

Banned
How capcom fans feel

firstaid.gif


They keep failing so hard at the most simple things.
You know what fans want come on.
 
Just because it is not a horror show like SR2 does not mean that we should accept a 30FPS lock.
Why not accept a perfectly functional, with a wide range of customisable options, or so it's been reported, with an option for frame unlock that might or not create glitches.
 
Jaysus fuckin hell; it sounds like a solid port, wide range of visual options, and you people still bitch and moan. We've come a long way from shitty ports like Saints Row 2, this one works out of the box

To some, a game locked at 30 fps isn't a solid port. Some people (myself included) have a genuine issue with 30 fps because they're so accustomed to 60. It's not I just woke up one day and decided to dislike sub-60 fps. The newest console I own is a PS3 and I literally played TWO games on it, Metal Gear Solid 4 and GTA4 when they first came out. Since then I have only played games on PC and with rigs capable of running almost every game I've played on it at consistent 60 fps. It's not elitism, it's not pc-ego. It's just what I'm used to, so 30 fps is VERY noticeable and jarring to me. I'm sure if you put yourself in that situation, you'd find it hard to play at 30 fps too.

Maybe you don't notice or care, but that doesn't mean other people can't have actual concerns about it. Yeah, some people take it bit far with their choice of words but it's still a genuine problem.

And saying it runs better than one of the worst ports of all time doesn't really help.

Why not accept a perfectly functional, with a wide range of customisable options, or so it's been reported, with an option for frame unlock that might or not create glitches.

I was accepting of that when I thought it existed. In fact, I figured it might be funny to watch and in this series, that kind of humor would work. So I actually looked forward to seeing what crazy shit would happen.

Except it's just been confirmed there is no in-game option to unlock it.
 
Honestly, it doesn't really matter if it plays at 30 frames per second. My eyes barely even notice a difference between 30 and 60 FPS so I think it's fine to me. As long as this game lands on PC I'm happy.
 

TheD

The Detective
Why not accept a perfectly functional, with a wide range of customisable options, or so it's been reported, with an option for frame unlock that might or not create glitches.

No, it is locked at 30FPS.

The big news is that the framerate is locked at 30fps like on Xbox, though Capcom said during my demo that they support any community attempt to unlock it—there just won't be support for it in this released version.
 

Spaghetti

Member
incredibly poor showing for capcom considering they used to be the japanese kings of the console to pc port with the MT framework
 
I'll never understand the PC mentality that it's either 60fps or unplayable garbage.

I mean I GET that 60fps is preferable. The game runs smoother, it just 'feels' better, more responsive, etc.

But it isn't like this is a twitch shooter, SHMUP, fighter, or action platformer. It's an open-world, silly, over-the-top zombie slaughter that isn't even remotely dependent on 60fps for a satisfying gaming experience.

If it's locked at 30fps on PC without any drops, as opposed to the random stuttering slow-to-a-crawl-for-no-reason-with-one-zombie-on-screen-wtf unstable weirdness it had on XB1 at times, then it's just fine.


I really, really don't get the vitriol for this.

Not to mention it'll probably be a steam sale day 1 or something. I doubt any of you would be paying $60 for it like console players did. It's a great game. Don't let these hangups prevent you from enjoying it FFS.
 

Currygan

at last, for christ's sake
how's the framerate on the Xbone by the way? the answer might change what i think about this, from "fucking ridiculous" to "LOL"
 
I'll never understand the PC mentality that it's either 60fps or unplayable garbage.

That's the problem. You think it's just a mentality. Like we're acting purely out of principle.

What part of "ACCUSTOMED TO" do you not understand? Imagine playing vast majority of games (aka not a console gamer) at 60 fps for almost a decade. Then try to play a game at 30 fps. You would notice a difference and it would not be pleasant.

If someone accustomed to playing at 120 fps started bitching about a 60 fps cap, while I wouldn't be able to relate to them, I would UNDERSTAND that he's simply become used to a particular framerate range and halving that would be jarring.
 

Nethaniah

Member
I'll never understand the PC mentality that it's either 60fps or unplayable garbage.

I mean I GET that 60fps is preferable. The game runs smoother, it just 'feels' better, more responsive, etc.

But it isn't like this is a twitch shooter, SHMUP, fighter, or action platformer. It's an open-world, silly, over-the-top zombie slaughter that isn't even remotely dependent on 60fps for a satisfying gaming experience.

If it's locked at 30fps on PC without any drops, as opposed to the random stuttering slow-to-a-crawl-for-no-reason-with-one-zombie-on-screen-wtf unstable weirdness it had on XB1 at times, then it's just fine.


I really, really don't get the vitriol for this.

Not to mention it'll probably be a steam sale day 1 or something. I doubt any of you would be paying $60 for it like console players did. It's a great game. Don't let these hangups prevent you from enjoying it FFS.

I play most of my games @ 120fps on a 120Hz screen, to go back to 30fps for an entire games is a horrifying experience to say the least.

Back to 60, that i can somewhat deal with but a decrease of 90fps? No thanks.
 
That's the problem. You think it's just a mentality. Like we're acting purely out of principle.

What part of "ACCUSTOMED TO" do you not understand? Imagine playing vast majority of games (aka not a console gamer) at 60 fps for almost a decade. Then try to play a game at 30 fps. You would notice a difference and it would not be pleasant.

If someone accustomed to playing at 120 fps started bitching about a 60 fps cap, while I wouldn't be able to relate to them, I would UNDERSTAND that he's simply become used to a particular framerate range and halving that would be jarring.

No I get it man like I said. Because of all the smaller digital-only titles that run at 60fps, and after having experienced 60fps, I do prefer it. I'm starting to become accustomed to it, but I can still play at 30fps.

In fact you *could* say that I shoul've been royally put off by the stutters and framerate drops on Xbox One, because up until now I've generally been ACCUSTOMED to playing games at a pretty solid 30fps or higher on consoles.

Yet when the framerate stuttered to a crawl or fluctuated, I just powered through. Sure, it was a little grating at times, but at no point was I like 'fuck this shit' and traded it in. Because the game itself was still an enjoyable experience.

It just feels like people demanding '60fps or bust' are missing out on some quality games simply because of that arbitrary number. The game plays pretty slowly, so it doesn't need the responsiveness that 60fps brings. That would just be icing on the cake if you ask me.
 
13 gb patch? How big is the whole game?

If you're referring to the XB1 patch, that patch wasn't just a patch. They were actually re-writing on-disc assets from what I understand. I installed the game and it was 20-something gigs (26 I think?).

After the patch it was still roughly the same, maybe a gig or few gigs more, for the total installation size on the HDD. It certainly wasn't 13gb larger.

But yah, the framerate was still stuttering at times, but weirdly was unrelated to what was happening on-screen.


I would take 30fps locked over a fluctuating 30-60fps that varied if I were playing it on PC. Stutters are far more jarring than a stable, but lower, framerate.
 
30 FPS still means a shitty port. 60 FPS is a basic fucking standard on PC, if you can't do that much, then it's a shit port, and the developer/publisher deserves to get called out on it. PC gamers gave FROM Software shit for the bad port of Dark Souls (especially the framerate and resolution cap), they listened, and gave us the excellent port of Dark Souls II. 30 FPS cap is literally inexcusable.

And if the developer has set things up in a way that unlocked FPS suddenly causes things to break, then it's blatant incompetence.
 
No I get it man like I said. Because of all the smaller digital-only titles that run at 60fps, and after having experienced 60fps, I do prefer it. I'm starting to become accustomed to it, but I can still play at 30fps.

In fact you *could* say that I shoul've been royally put off by the stutters and framerate drops on Xbox One, because up until now I've generally been ACCUSTOMED to playing games at a pretty solid 30fps or higher on consoles.

Yet when the framerate stuttered to a crawl or fluctuated, I just powered through. Sure, it was a little grating at times, but at no point was I like 'fuck this shit' and traded it in. Because the game itself was still an enjoyable experience.

It just feels like people demanding '60fps or bust' are missing out on some quality games simply because of that arbitrary number. The game plays pretty slowly, so it doesn't need the responsiveness that 60fps brings. That would just be icing on the cake if you ask me.

There are so many games available that I don't doubt everyone here has an ever-growing backlog.

Missing out on one game really isn't a big deal. That's why it's often very easy to dismiss games for what you consider small issues when there are simply lots of other games without that "small" issue.
 
No I get it man like I said. Because of all the smaller digital-only titles that run at 60fps, and after having experienced 60fps, I do prefer it. I'm starting to become accustomed to it, but I can still play at 30fps.

In fact you *could* say that I shoul've been royally put off by the stutters and framerate drops on Xbox One, because up until now I've generally been ACCUSTOMED to playing games at a pretty solid 30fps or higher on consoles.

Yet when the framerate stuttered to a crawl or fluctuated, I just powered through. Sure, it was a little grating at times, but at no point was I like 'fuck this shit' and traded it in. Because the game itself was still an enjoyable experience.

It just feels like people demanding '60fps or bust' are missing out on some quality games simply because of that arbitrary number. The game plays pretty slowly, so it doesn't need the responsiveness that 60fps brings. That would just be icing on the cake if you ask me.

Sure.

But lets say a bluray just offers 720p instead of 1080p, while all other movies are in 1080p, it will still look worse snd the publisher should be called out on that, because it doesnt look as good as what is the standard nowadays.
The movie is still the same, but the quality they offer is worse than the publisher competitors.
 
There are so many games available that I don't doubt everyone here has an ever-growing backlog.

Missing out on one game really isn't a big deal. That's why it's often very easy to dismiss games for what you consider small issues when there are simply lots of other games without that "small" issue.

Fair enough, and I'm sure if enough gamers speak with their wallet, companies will either start listening or remain deaf and die.

I mean hell look at what MS has been doing (or trying to do) to react to the market.

My guess is the bean counters at Capcom decided that lost sales due to a lazy port will be lower than revenue spent creating a better port. Business decisions made by suits don't often lead to great PR, lol.

Maybe the market does need a contraction. Fewer games would mean smaller backlogs and more time to play the better games that are out. I'm finding it harder and harder to make time to play all the games I'm interested in these days.

Sure.

But lets say a bluray just offers 720p instead of 1080p, while all other movies are in 1080p, it will still look worse snd the publisher should be called out on that, because it doesnt look as good as what is the standard nowadays.
The movie is still the same, but the quality they offer is worse than the publisher competitors.


True but with movies that is a very strictly objective measurement. Resolution can ONLY help a movie look better, because there are absolutely no other factors involved. You can compare movie A directly with movie B because resolution is resolution, period.

Games are different. Fast-paced-games are more dependent on fast and solid framerate. Slow-moving games like DR3 and other open-world exploring games (Skyrim, etc) just don't have that drastic difference where you need that faster response time. Comparing a game like DR3 to a twitch shooter or SHMUP isn't as direct a comparison, because it just doesn't NEED that higher framerate to be playable. I guess you could argue that movies don't NEED that higher resolution either, but I'm just saying that games vary from one type to the next by a much greater degree than the strictly passive viewing experience that movies are. This is all my opinion of course and I respect that you guys differ in opinion, I just can't wrap my head around why.

I've played some very unstable games over the years. Hell, the DR series has always been unstable, yet I still enjoy the very first one that released on 360 (at launch IIRC). Sometimes, for me at least, that's part of their *charm*.
 
I'll never understand the PC mentality that it's either 60fps or unplayable garbage.

I mean I GET that 60fps is preferable. The game runs smoother, it just 'feels' better, more responsive, etc.

But it isn't like this is a twitch shooter, SHMUP, fighter, or action platformer. It's an open-world, silly, over-the-top zombie slaughter that isn't even remotely dependent on 60fps for a satisfying gaming experience.

If it's locked at 30fps on PC without any drops, as opposed to the random stuttering slow-to-a-crawl-for-no-reason-with-one-zombie-on-screen-wtf unstable weirdness it had on XB1 at times, then it's just fine.


I really, really don't get the vitriol for this.

Not to mention it'll probably be a steam sale day 1 or something. I doubt any of you would be paying $60 for it like console players did. It's a great game. Don't let these hangups prevent you from enjoying it FFS.

You didn't just hope to bring some sense into this did you?
 

Thrakier

Member
No I get it man like I said. Because of all the smaller digital-only titles that run at 60fps, and after having experienced 60fps, I do prefer it. I'm starting to become accustomed to it, but I can still play at 30fps.

In fact you *could* say that I shoul've been royally put off by the stutters and framerate drops on Xbox One, because up until now I've generally been ACCUSTOMED to playing games at a pretty solid 30fps or higher on consoles.

Yet when the framerate stuttered to a crawl or fluctuated, I just powered through. Sure, it was a little grating at times, but at no point was I like 'fuck this shit' and traded it in. Because the game itself was still an enjoyable experience.

It just feels like people demanding '60fps or bust' are missing out on some quality games simply because of that arbitrary number. The game plays pretty slowly, so it doesn't need the responsiveness that 60fps brings. That would just be icing on the cake if you ask me.

To you, because you simply don't care about framerate.

And I'm not missing out on quality games, since there is not much quality in games with shit framerates, because they take a dump on what makes games games: Interaction. So all there is is "quality in concept", like, good artdesign, cool characters, great gameplay concept...nice and all, but I don't want to look at it, I want to interact with it. And if that interaction isn't 100% top notch (ok, 90%, i can live with some slowdown here and there depending on the genre), it's just not worth my time.
 
I'll never understand the PC mentality that it's either 60fps or unplayable garbage.

I mean I GET that 60fps is preferable. The game runs smoother, it just 'feels' better, more responsive, etc.

But it isn't like this is a twitch shooter, SHMUP, fighter, or action platformer. It's an open-world, silly, over-the-top zombie slaughter that isn't even remotely dependent on 60fps for a satisfying gaming experience.

If it's locked at 30fps on PC without any drops, as opposed to the random stuttering slow-to-a-crawl-for-no-reason-with-one-zombie-on-screen-wtf unstable weirdness it had on XB1 at times, then it's just fine.


I really, really don't get the vitriol for this.

Not to mention it'll probably be a steam sale day 1 or something. I doubt any of you would be paying $60 for it like console players did. It's a great game. Don't let these hangups prevent you from enjoying it FFS.

One of the entire points of PC gaming is the customizability, and the ability for you to scale how a game runs with the machine you have. If I invested in a heavy-duty computer, I should be able to run any game I want at the settings I want. 30fps lock is creating a limitation where there shouldn't be one, not on this platform. Hell, I don't even like it when games stop at 60fps, or have a maximum supported resolution. I game at 1080p60, but fully support the idea that I should be able to go beyond that if I so choose.

Locking at 30fps removes that choice. Choice is why people game on PCs instead of consoles. It shows a lack of care about the platform that they're putting this game on. Can I play this game at 30fps and enjoy it? Yes. Will I buy this game even with the lock? Probably, on sale (but not as a protest, I never buy games off sale). But to me, they're missing the point of why you would want to put games on PC in the first place.
 

Spookie

Member
I'll never understand the PC mentality that it's either 60fps or unplayable garbage.

A majority of us bought a PC because we wanted our gaming experence to be the best it can be and we are happy to pay for that premium. When our experence is hampered by short sighted or lazyness it's no wonder people might be unhappy about it.
 
One of the entire points of PC gaming is the customizability, and the ability for you to scale how a game runs with the machine you have. If I invested in a heavy-duty computer, I should be able to run any game I want at the settings I want. 30fps lock is creating a limitation where there shouldn't be one, not on this platform. Hell, I don't even like it when games stop at 60fps, or have a maximum supported resolution. I game at 1080p60, but fully support the idea that I should be able to go beyond that if I so choose.

Locking at 30fps removes that choice. Choice is why people game on PCs instead of consoles. It shows a lack of care about the platform that they're putting this game on. Can I play this game at 30fps and enjoy it? Yes. Will I buy this game even with the lock? Probably, on sale (but not as a protest, I never buy games off sale). But to me, they're missing the point of why you would want to put games on PC in the first place.

I don't think it's an ethos thing for them. Maybe it's a business decision like I said. Their bean counters got together and decided 'if we invest X amount of dollars into optimizing this game to have adjustable framerates, it's going to result in Y increased sales, but those sales will lead to Z amount of profit that is still less than the X amount of dollars we spent on it'.

So they chose not to do that. And by doing so, they decided they would lock the framerate because they know that unlocking it could lead to an unstable mess, and they fear that the backlash for the broken nature of the unlocked framrate would be worse for them than the backlash of keeping it locked.

Just theorizing, but this seems like the only logical reason for them to lock it on PC and tell gamers they would need to circumvent that lock if they wanted to tweak it outside of the intended parameters.

A majority of us bought a PC because we wanted our gaming experence to be the best it can be and we are happy to pay for that premium. When our experence is hampered by short sighted or lazyness it's no wonder people might be unhappy about it.

I seriously don't think it's lazyness. I believe 100% it is a business decision. Expense to profit ratio. Sucks, but gaming is business I suppose.

To you, because you simply don't care about framerate.

I absolutely care about framerate. I just don't let it prevent me from playing a game I want to play. If it's a title I'm on the fence on, then framerate issues might be the deciding factor. But if it's a title I'm already excited about, I'm going to power through that disappointment and see if I still like the game itself. For instance, Destiny is going to be 30fps. I would love 60 and given the chance I would try to unlock it if I were on PC like you guys. But, I'm not going to say no to the game just because of that. However, if I weren't excited for it, and they said 'oh by the way this game is only 900p/30fps, I'd be like 'well that was enough to get me off the fence and say no to your title, or relegate it to a rental'.

What I'm seeing here is people saying 'this game went from a day 1 purchase to $10 on sale or possibly never'. If they were excited about the game, I can't see letting that framerate issue be the deciding factor. That's all. Like this one:

30 fps -> No buy.

So easy. From day one to day never in two seconds.

So 60fps = day one buy, can't wait to play. 30fps = never going to touch it. I just don't get that. If you're THAT excited about a game that you're planning to be "day 1", then how can 30fps then just immeditely mean "don't care how good the game is, not touching it ever". It's just weird to me.
 

xXBaconXx

Banned
Then don't bring it to PC.

Like fuck this shit and always having PC gamers compromising, and compromising and compromising. Are we some kind of Experimental_Dogs where we should be always happy they are porting something?

We don't care about this bullshit culture of "Buy this on XYZ console and you will get a free T-shirt with Pamela Anderson showing her tits. Only on XYZ console". We just want to be respected as equal customers like console customers, respect and respect is earned by a smooth performance. Why is that too much to ask?

This needs to be stopped permanently and call it out.

I can't believe you are expecting the customer to bow his head and say "Thank you very much Sir, whatever you say Sir, as you wish Sir".

Are you seriously saying that you'd rather not have the game at all, than have it run at 30 FPS? That's ridicolous. And we will always get the superior product in the end, even if it comes down to other things than framerate.

Besides, we don't even know how the game will function at 60 FPS yet, so don't get your panties in bunch.
 

Nethaniah

Member
Are you seriously saying that you'd rather not have the game at all, than have it run at 30 FPS? That's ridicolous. And we will always get the superior product in the end, even if it comes down to other things than framerate.

Besides, we don't even know how the game will function at 60 FPS yet, so don't get your panties in bunch.

I don't mind that it exists for the people that still want it, but this game assuming the worst given the statements made is dead to me, no point at all in playing when there are so many other games just as good if not better that do have effort put into them.
 

Durante

Member
Isn't it Capcpom?

Then what is it that makes console 30 FPS seem smoother than PC 30 FPS?
The answer is either (a) imagination or (b) better frame pacing. The latter of which you can usually replicate on PC using external tools and the correct settings.
 

Trojan X

Banned
Wow. That got to be one of the laziest comments I've read this week. Gosh Capcom, you really do know how to shit on your fans. I don't blame 90% of the people here to give you the middle finger. Sorry, you have lost a potential customer and I sincerely hope you are reading every comment here.
 

Thrakier

Member
I absolutely care about framerate. I just don't let it prevent me from playing a game I want to play. If it's a title I'm on the fence on, then framerate issues might be the deciding factor. But if it's a title I'm already excited about, I'm going to power through that disappointment and see if I still like the game itself. For instance, Destiny is going to be 30fps. I would love 60 and given the chance I would try to unlock it if I were on PC like you guys. But, I'm not going to say no to the game just because of that. However, if I weren't excited for it, and they said 'oh by the way this game is only 900p/30fps, I'd be like 'well that was enough to get me off the fence and say no to your title, or relegate it to a rental'.

No, you clearly don't and your enjoyment of a game is not connected to framerate. No one who really cares about framerate can play through DR3 on XB1. So please stop behaving like you do to make your nonsensical arguments more believable. It's annoying.
 

Dmented

Banned
I'll never understand the PC mentality that it's either 60fps or unplayable garbage.

I mean I GET that 60fps is preferable. The game runs smoother, it just 'feels' better, more responsive, etc.

But it isn't like this is a twitch shooter, SHMUP, fighter, or action platformer. It's an open-world, silly, over-the-top zombie slaughter that isn't even remotely dependent on 60fps for a satisfying gaming experience.

If it's locked at 30fps on PC without any drops, as opposed to the random stuttering slow-to-a-crawl-for-no-reason-with-one-zombie-on-screen-wtf unstable weirdness it had on XB1 at times, then it's just fine.


I really, really don't get the vitriol for this.

Not to mention it'll probably be a steam sale day 1 or something. I doubt any of you would be paying $60 for it like console players did. It's a great game. Don't let these hangups prevent you from enjoying it FFS.

What about those with 144hz monitors, like myself? It's wasted when a game only runs at 30fps, hell even 60fps but I'm not going to complain about that. A game doesn't NEED to be locked to these framerates. It's very short sighted for them to be so.
 

xXBaconXx

Banned
No, you clearly don't and your enjoyment of a game is not connected to framerate. No one who really cares about framerate can play through DR3 on XB1. So please stop behaving like you do to make your nonsensical arguments more believable. It's annoying.

Caring about framerate != Believing that a game is literally unplayable unless it runs at 60 FPS.

Not caring about framerate would mean that your are completely indifferent to whether a game runs at 60 or 30 FPS, which Thrakier clearly isn't.
 

Trojan X

Banned
What about those with 144hz monitors, like myself? It's wasted when a game only runs at 30fps, hell even 60fps but I'm not going to complain about that. A game doesn't NEED to be locked to these framerates. It's very short sighted for them to be so.

It means you are screwed in respect to utilizing the frame-rate advantage of your monitor because the game won't be optimized to handle frames in that region. Why? Because Capcom just did a basic port of the game just to put it out there and nothing more, and they don't give a fuck what we think. How I know they don't give a fuck what we think? Because Capcom is more than 30 years old; if they don't know what PC gamers like by now then they always been a backwards or a company that never looked beyond their window, which I wholly doubt..
 
That's exactly what 30fps on a 60hz display is. How else do you think they fill the extra frames?

That's (ideally) what it is... That said, you could technically display 30 frames in .5 seconds and have the remaining .5 stay the same leading to a very large, very noticable stutter. And yes, that happens more often than you'd imagine in the PC world.
 

danmaku

Member
Did they explain what's the point of locking animation/physics at 30? Not many devs do that, so there must be some specific reason...
 

charsace

Member
If the physics run at 30fps, things are tweaked for it, then upping it can break the game. You could have collisions missing, passing right through each other, for objects with a certain size and speed combination.
 
Did they explain what's the point of locking animation/physics at 30? Not many devs do that, so there must be some specific reason...

Simpler, especially if you aren't planning to port a game where an unlocked multiplier would make sense... Plans change though.

(edit) To be clear, besides simpler it's "faster". You're only updating physics information 30 times a second versus 60+.
 
Did they explain what's the point of locking animation/physics at 30? Not many devs do that, so there must be some specific reason...

from what I understand, the game started out as multi-platform on last-gen machines, including PC, but they were having trouble getting it to work on 360, so with MS' help they got it to work just on the Xbone, but because it was a launch title, it was heavily rushed, which I imagine lead to some corner-cutting in the form of the 30 frames cap.
 

Thrakier

Member
Caring about framerate != Believing that a game is literally unplayable unless it runs at 60 FPS.

Not caring about framerate would mean that your are completely indifferent to whether a game runs at 60 or 30 FPS, which Thrakier clearly isn't.

No. Someone who is able to play and enjoy a game at an avg. framerate of 25FPS clearly doesn't care about framerate. A good framerate is just "nice to have" then and not an important part of the overall experience, since it obviously didn't make it worse for him.
 

Shinjica

Member
I seriously don't think it's lazyness. I believe 100% it is a business decision. Expense to profit ratio. Sucks, but gaming is business I suppose.

So people should not criticize gamers who would not buy the game if this is only business. You dont sell a level of a product i'm interested so i'll not buy it.
 
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