He has played skyrim before.
Cool, didn't know that. Better question then - will there be magic in the new game?
He has played skyrim before.
Good question, I thought TP and SS were seriously lacking in that regard. Zelda U's world will of course never be as large as for example Skyrim (because it doesn't fit Zelda, not that Nintendo can't), but I'd like to see several small villages in the world without loading times, like Riverwood, Dragon's Bridge, Rorikstead and whatnot.Also, questions about the towns in the overworld. Will there be multiple expansive towns, or will it mostly be barren with just a central town like Skyward Sword.
Best question.Wait hold on I want to amend mine
What do you know about the murders in Inaba
Got any Aonuma questions? Post'em in the next 20 mins.
Probably the way wind waker handled it.How do you want to make sure the story isn't suffering from open world?
:/Based on other interviews, I think Aonuma is only going to answer Hyrule Warriors questions, unfortunately.
Got any Aonuma questions? Post'em in the next 20 mins.
Based on other interviews, I think Aonuma is only going to answer Hyrule Warriors questions, unfortunately.
Not sure if you're still taking questions, but are they thinking about bringing back Majora's Mask elements (side quests+Masks) I'd really like that.Got any Aonuma questions? Post'em in the next 20 mins.
Based on other interviews, I think Aonuma is only going to answer Hyrule Warriors questions, unfortunately.
Will we get a spinner in this game that moves in the overworld as fast as it did in the Arbiter's Grounds boss battle
Has he played Skyrim? Does he even know that Skyrim is a thing?
You know Nintendo don't live in a hermetically sealed bubble, don't you?
“This was surprising to hear, as we would have thought that they had plenty of time to work on these features as it had been announced months before, so we probed a little deeper and asked how certain scenarios might work with the Mii friends and networking, all the time referencing how Xbox Live and PSN achieve the same thing. At some point in this conversation we were informed that it was no good referencing Live and PSN as nobody in their development teams used those systems (!) so could we provide more detailed explanations for them?”
An anon-dev told me that anon-dev is a poopyhead #truthfactsYou'd be surprised if they don't even know PSN and Xbox Live is a thing: http://www.vg247.com/2014/01/12/nintendo-executives-unfamiliar-with-psn-xbox-live-says-anon-dev/
Ocarina of Time was like this--there's a "suggested" order to the adult Link dungeons, but there are many possible orders you can complete them in (the Fire Temple can be completed at nearly any time), and [I wouldn't say they were sacrificed in terms of puzzle complexity.
That's an arbitrary item check.
When will we see more footage of the game?
You'd be surprised if they don't use PSN or Xbox Live: http://www.vg247.com/2014/01/12/nintendo-executives-unfamiliar-with-psn-xbox-live-says-anon-dev/
I wasn't saying that it is equivalent to ALBW's one item per dungeon at all. I was arguing in favor of various tiers of dungeons that are capable of being done in different orders. Not for a fully nonlinear game. The Fire Temple doesn't require the Bow from the Forest Temple (the official first dungeon of the adult Link portion) and isn't worse off because of it. There's nothing wrong with having two dungeons that can be approached in either order. Or three, even.Well, you already had 1 or two items to work with once you decided to take on the Forest Temple or Fire Temple.
The player basically had Link's body, red tunic, sword, hookshot, and bombs to overcome the challenges in those two dungeons.(They forced the player to obtain the hookshot and red tunic)
OoT was still a linear experience.
Because it occurs once in the entire area, doesn't require any interesting mechanics, and isn't really a puzzle that needs to be solved. It's just, "Here, use the whip." The single Peahat could have already been in the air, and it would have made no appreciable difference. It's not actual depth, it's a cardboard obstacle to remind you that you have a whip.What do you mean by this?
You used plucking a peahat out of the ground and using it as an airborne vehicle as an example of an "arbitrary item check". Why is it arbitrary?
You'd be surprised if they don't use PSN or Xbox Live: http://www.vg247.com/2014/01/12/nintendo-executives-unfamiliar-with-psn-xbox-live-says-anon-dev/
That seems way more likely to be a misunderstanding.
While this may be true, straight up copying, or putting a different spin on what other people are doing, is something Nintendo doesn't make a habit of. There is a reason many of their games aren't like anything else out there.
An anon-dev told me that anon-dev is a poopyhead #truthfacts
Because it occurs once in the entire area, doesn't require any interesting mechanics, and isn't really a puzzle that needs to be solved. It's just, "Here, use the whip." The single Peahat could have already been in the air, and it would have made no appreciable difference. It's not actual depth, it's a cardboard obstacle to remind you that you have a whip.
This. My desperation to know more about this game is growing.When will we see more footage of the game?
Oh really? In that case-
Will the deluxe Treasure Box version of Hyrule Warriors with Triforce Clock and blue scarf come out in the West?Pleasepleasepleasepleasepleasepleasepleasepleasepleasepleasepleaseplease?
I think you're overselling it, but alright, maybe it wasn't the best example to use. I don't really want to get into it on this specific point, but I was trying to argue for tiered dungeons in the broader sense, to which I still say the negatives for which are very overblown. I don't think you can gauge a dungeon's complexity and depth merely based on how many items it makes you use (though I would think more than one would be nice).It was a basically a small puzzle that was making sure that the player was aware of his/her environment.
Until that point, the player only knew of conspicuous stationary airborne peahats(correct me if I'm wrong)that were placed in various spots for them to find as they moved their way up the tall desert towers with the hookshot.
The developers most likely expected some players to get a bit confused as to what they should do when they reached that point in the game(They sort of gave the player a hint by making them use the whip to kill the hook bird...thing).
It also introduced the player to moving Peahats that can get him/her across a large impassable gap.
There was a lot of depth to what they were doing with that puzzle.
:/
Also the point in the game you're talking about made a lot of use of the previous items you obtained. Skyward Sword was really good about that.
People are going really disappointed when they discover how open this game really is. It won't be skyrim Zelda but a evolution of Zelda overworld.
People are going really disappointed when they discover how open this game really is. It won't be skyrim Zelda but a evolution of Zelda overworld.
I don't think he said that.He outright said it was a giant seamless open world where you decided where you want to go and what you want to do.
But doesn't mean you can do anything at anytime. The game will lock stuff behind triggers for story and gameplay reasons.
But doesn't mean you can do anything at anytime. The game will lock stuff behind triggers for story and gameplay reasons.
Oh, you mean like Skyrim?
No like other Zelda.Oh, you mean like Skyrim?
No like other Zelda.
People are going really disappointed when they discover how open this game really is. It won't be skyrim Zelda but a evolution of Zelda overworld.
Albw lockes the dark world untill you compete a task.Also the game forces you to do the thieves hideout before you can do the sand temple.Yeah, because ALBW and the Original NES Zelda were known for locking areas of the game off until the story dictated, right?
I wonder if fishing will return?
You know Nintendo don't live in a hermetically sealed bubble, don't you?
Ocarina of Time was like this--there's a "suggested" order to the adult Link dungeons, but there are many possible orders you can complete them in (the Fire Temple can be completed at nearly any time), and I wouldn't say they were sacrificed in terms of puzzle complexity.
I think so. Fishing is one of the mainstays of the Zelda series that I certainly hope wouldn't go away.
That's just one part. I'll have a few stories.