after trying this mod for awhile, i'm not a huge fan of the new colours/ contrast. Is it possible to revert the colours/ contrast back to the original game?
Ive Made some compairison webms. (with v.6)
ive tried to sync it as good as possible
http://a.pomf.se/tiqhcn.webm
http://a.pomf.se/jugnms.webm
http://a.pomf.se/djnpsb.webm
http://a.pomf.se/qbuebx.webm
That looks tons better imo. There seems to be a little bit of an issue with Clara's self shadowing though.I only use the DOF selectively. I can't resist in shots like this.
TheWorse should be famous by now?963 posts... 1,022,997 views.
Fucking hell.
Lets make this more simple for everyone:
I think we should wait a couple of minutes to update to the 0.7 version.can people post more screens of the improvements.
While I like the Bokeh effect in this picture, it kind of gives the impression that the hero is super short sighted - which would make sense since he looks at his smartphone like 90% of the time
So was this done to make the console versions look better/closer to the PC version?
Ive Made some compairison webms. (with v.6)
ive tried to sync it as good as possible
Sure-
What are POMs? Sorry if this is a dumb question.If he manages to re-enable POMs, it's game over
Unlike the likes of the ENB Series, which revamps games like Grand Theft Auto IV and Skyrim with new visual effects, it seems at least some of these Watch_Dogs settings were already present in Watch_Dogs but were disabled during development presumably for stability and performance reasons.
I only use the DOF selectively. If it didn't kick in so damn close when you're running around at eye level, I'd like it a lot more.
What are POMs? Sorry if this is a dumb question.
Yes.Weren't you the user in previous threads constantly posting that the graphics hadn't been downgraded?
What are POMs? Sorry if this is a dumb question.
Originally Posted by TheWorse View Post
Changes 0.7:
Depth of field now has been changing to be playable for gameplay
Bloom has been changed so its not ovewhelming (still you need to tell me if this version is better)
Slighly changes to the lighting system including several settings from e3 2012 and e3 2013
Changes made to the rain system so now it should rain more between days, not all the time obviously.
Now the day will not be always clear
The tod system now is fully dynamic meaning there is no more delay on the shadow updates etc
Headlight shadows has been fixed
There will be 3 presets inside the rar to choose a closer, a normal or a further camera
And many more things inside including different settings for the civilian pedestrian density.
Thanks for the effort to have better comparison.For those wanting to know how a lesser system does...
AMD FX6300@ 3.8ghz HD7870 24GB ram (irrelevant, but just posting for completion)
Settings
Have shadows on med because it gives me the greatest performance without loss of visual quality IMO.
Before
After
I saw zero change to my framerate. It's during the day though, I'll try and get another set of shots at night. And yes, it feels like there is less stuttering when I'm driving, but I'm not noticing much of a change in my actual FPS so it may be in my head.
And like others have said, the current DoF effect is all over the place... If you sit still it randomly shifts back and forth between closer and further depth, rather disorientating... but it's just a simple click away from being disabled... which I'll likely do since leaving DoF on contributes to my motion sickness.
Look at post #953For anyone not following the Guru3D thread:
Not up yet but hopefully soon.
963 posts... 1,022,997 views.
Fucking hell.
The headlight shadows. I can't believe these were not in when it shipped
Even GTA IV had headlight shadows out of the box and that game is almost 6 years old.
The only differences I can make out by comparing these particular shots is a slightly different colour tone and the DOF.
But the modded one does feel more like the E3 build.
Unmodded:
Modded:
Honestly I don't think there any conspiracy here.
If you look at games like Assassin's Creed 3 and Splinter Cell: Blacklist, they scale vastly above the console versions on PC.
What I feel is more likely here is they abandoned these features long ago and then just assumed they either wouldn't work well and/or look good with the current version without actually testing it out, since they were presumably death marching to get the game out by the end.
Look at post #953
http://www.rockpapershotgun.com/2014/06/16/watch_dogs-graphics-mod-video/
Even RPS didn't really mention that this mod is just digging up hidden settings already in the game. That's surprising. I assume they're just pulling their information from some other new site rather than the actual source.
edit: Nevermind, they do mention it.
0.7 incoming!The mod is almost done, I don't know if the changes to the lighting are really noticiable but if someone of you does a comparisson like dementei It'll be great.
And I thank you guys so much for your support. I'm making the last changes right now.
My 21:9 monitor is weeping right now.
Ah, well what about Shadow Warrior? i remember them having that kind of performance hit in that game, too. Crysis 2 didn't seem to have a problem, though.
The mod is almost done, I don't know if the changes to the lighting are really noticiable but if someone of you does a comparisson like dementei It'll be great.
And I thank you guys so much for your support. I'm making the last changes right now.
I'm not alone! I love my 21:9 monitor too! BTW, the Flawless Widescreen app works with Watch Dogs if you don't know already.
Why should I use it? Didn't notice anything wrong without it.I'm not alone! I love my 21:9 monitor too! BTW, the Flawless Widescreen app works with Watch Dogs if you don't know already.
I just hate the sneering tone of this ugh.and the response!?
It is a mod though. Do you know what 'mod' is short for? These are modifications being done to the default state of the game, even if it's a modification enabling content or functionality that exists in the game already, it's still a mod.