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NPD Sales Results for May 2014 [Up1: Wii U Hardware]

AniHawk

Member
Oh I didn't see it, strange table ordering.Wouldn't this talk fall into the realm of the "buying for future potential"? At launch these current systems are being sold on a lot of gaming promise rather than current reality, as were the last gen systems I believe. Was it notably different back then with the PS2, my very imperfect memory may be failing me.

last gen the ps3 didn't really sell at all, and it had nothing to drive its sales other than people who probably wanted a more affordable blu ray player and a game or two. once software came out and the price came down, it began to move more units.

the 360 was also different. it was severely supply constrained until about february, but during its first year on the market, software sold extremely well. i recall through 2006, the audience acted as kingmaker every month, where one game would do something between 200k-500k guaranteed on the platform before gears of war was even out. that audience seems to be the one that was grown, and the basis for the current market of hugely frontloaded software sales.

number of xbox 360 games in the top ten skus for 2006:
january: 2 (cod2 #1, doa4 #8)
february: 2 (cod2 #1, fight night round 3 #2)
march: 3 (graw #2, oblivion #4, fight night round 3 #2)
april: 5 (graw #2, oblivion #3, mlb 2k6 #4, battlefield 2 #5, tomb raider legends #6)
may: 6 (graw #3, oblivion #4, fight night round 3 #6, battlefield 2 #8, mlb2k6 #9, x-men iii the game #10)
-couldn't find june listings-
july: 4 (ncaa football 07 #2, chromehounds #5, lotr battle for middle earth 2 #6, prey #7)
august: 2 (madden 07 #2, dead rising #3)
september: 2 (saints row #2, madden #5)

and then i can't find october listings, but you get the idea. this was when the platform was at about 3m units in the us. the 360 basically had to create its own platform because it seemed guaranteed at the time that sony's reign would continue unopposed through the ps3 era. so nobody was really waiting for software to hit- they joined in willing to buy the software that was hitting. i hadn't seen anything quite like it before, and i haven't since. however, i do think it contributes to the slightly higher spending habits of the xbox one audience (where more fair weather fans of the 360 might have migrated to the ps4).

Depending on how you're defining casual players, I could agree of disagree - i.e. if you're referring to purchase habits rather than genre inclinations, the people who only buying a few games then I don't know whether that's changed dramatically, not sure if there's data to look at for this. I think the long cycle definitely delayed adoption on the HD consoles by other audiences last gen (i.e. pre-teens, children, family-oriented markets) but again I think these are more back-end of adoption curve buyers. The design of the current systems actually probably lends a lot better to cost reduction and eventual more family-friendly prices.

unfortunately the difference again with the ps2 is that the ps2 was actually putting games out for those demographics kind of throughout its lifetime, and managed to become only more attractive to casual buyers as time went on (selling a crazy 50m units more. i'm not sure when kids are supposed to be interested in the games coming out for ps4, or why they would suddenly jump on years later.

sony in particular seems to have tried their best to kill interest in buyers purchasing their consoles at very low prices with the ps3. we know that kids and families haven't flocked to the system now- what happens when it's been ten years since the ps3 launched and sony's family market is practically nonexistent? are these people going to migrate to the ps4 because there's a lego game and the system is $300? i think they've been training adult males to buy less things with more money. it also has the effect of shunning these people to other userbases (which was a benefit to the wii and later the xbox 360/kinect, and smart phones).

We also seem to be talking about different things with regard to demographics, where I'm referring to an age/gender segment and you're seemingly referring specifically to genre segments. The favourite genre of the teen gamer now is seemingly the GTA style open world game or the CoD style shooter. The genre of choice for teen gamers in days gone by was the likes of JRPGs or platformers depending on a given time period. The producers may ultimately still be catering to the same demographic's current tastes, while you may not fall into that demographic anymore.

I guess to look analogously what are 25-35 year olds watching on television now, what were 25-35 year olds watching on television 20 years ago. The 25-35 year olds from 20 years ago are now 45-55. If I'm tailoring my programming to the tastes of 25-35 year olds now just as I have been for 20 years, that may not meet the tastes of 45-55 year olds, but I'm still catering to the same market I was then.

i'm a lot more cynical than that, because it all seems very manufactured to me. i think publishers are honing in on the people who make them the most money, which makes sense, but it's increasingly narrow. the resurgence of open-world games isn't thanks to the success of grand theft auto (the crew, need for speed, the division, mirror's edge, and whatever upcoming games of the sort were revealed when gta v was still months away). i think it's happening because it's easier to keep a gamer involved that way. competitive multiplayer is one thing. co-op is another. huge open-world games where you play with tons of other players is yet another still, and this time two manufacturers are locking multiplayer behind a pay wall, ensuring a specific kind of dedicated audience for this upcoming generation.
 
You have them mixed up a bit.

Here are the numbers we have:



The Wonderful 101

Sep. 2013 - <20K LTD but very close to 20K (launch)

Dec. 2013 - 49K LTD

Feb. 2014 - 65K LTD

Apr. 2014 - 74K LTD


Tearaway

Nov. 2013 - 14K (launch)

Dec. 2013 - 50K LTD

Jan. 2014 - <3.3K

Feb. 2014 - 56K LTD

I thought a good majority of the vita sales are digital nowadays? Obviously I know NPD doesn't track that but could it be possible that digital sales for tearaway could help it catch up to TW101?
 
I thought a good majority of the vita sales are digital nowadays? Obviously I know NPD doesn't track that but could it be possible that digital sales for tearaway could help it catch up to TW101?

W101 is available digitally too so although the Vita digital % of sales is almost certainly higher, I doubt it'd catch up. It's a shame because both games are amazing, fresh and original.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
I really wish we had better insight in the production side of consoles. We already knew that most Xboxes we're heading to warehouses due to demand not meeting supply but I want to know how they've handled production with the Kinect cut. I still think the 1m/month holds true.

How do you think Microsoft handles this? Do they have the faith in their Kinectless product and keep on producing the full load? Do they cease production all-together and eat the cost? Do you cut production in half and eat the remaining cost? How much of sales do the warehouses eat up in dollars?
 
W101 is available digitally too so although the Vita digital % of sales is almost certainly higher, I doubt it'd catch up. It's a shame because both games are amazing, fresh and original.

I don't think the two are even comparable. For example, Tearaway is currently on sale on PSN for <20 bucks. I doubt the digital version of TW101 has ever gone on sale besides the price drop to 29.99.
 
sony in particular seems to have tried their best to kill interest in buyers purchasing their consoles at very low prices with the ps3. we know that kids and families haven't flocked to the system now- what happens when it's been ten years since the ps3 launched and sony's family market is practically nonexistent? are these people going to migrate to the ps4 because there's a lego game and the system is $300? i think they've been training adult males to buy less things with more money. it also has the effect of shunning these people to other userbases (which was a benefit to the wii and later the xbox 360/kinect, and smart phones).

I'm not sure I understand all parts of this point. The family market isn't exactly known for being driven by brand loyalty (though perhaps there's a certain segment that feels something approaching brand loyalty to Nintendo just because of the visibility of Mario et al in popular culture). Why would we expect Sony's missteps with the PS3 to carry over to the PS4? If families are still buying consoles in n years instead of tablets or whatever Sony will perform as well with them as the PS4's price and game selection determine.
 
Mario Kart Sales History (NPD)


Mario Kart: Super Circuit

August 2001 (05 Aug 2001 - 01 Sep 2001)
Release date: 27 Aug 2001 (6 days of tracking) - 107K

GBA sales July 2001 - 361K
GBA sales August 2001 - 331K



Mario Kart Double Dash:

November 2003 (02 Nov 2003 - 29 Nov 2003)
Release date: 17 Nov 2003 (13 days of tracking) - 528K

GC sales October 2003 - 253K
GC sales November 2003 - 751K



Mario Kart DS:

November 2005 (30 Oct 2005 - 26 Nov 2005)
Release date: 14 Nov 2005 (13 days of tracking) - 222K

DS sales October 2005 - 136K
DS sales November 2005 - 369K



Mario Kart Wii:

April 2008 (06 Apr 2008 - 03 May 2008)
Release date: 27 Apr 2008 (7 days of tracking) - 1.12 million (with wheel)

Wii sales March 2008 - 721K
Wii sales April 2008 - 714K



Mario Kart 7:

December 2011 (27 Nov 2011 - 31 Dec 2011)
Release date: 4 Dec 2011 (28 days of tracking) - 1.19 million

3DS sales November 2011 - 796K
3DS sales December 2011 - 1.61 million



Mario Kart 8:

May 2014 (04 May 2014 - 31 May 2014)
Release date: 30 May 2014 (2 days of tracking) - ~352K unbundled, ~377K bundled

Wii U sales April 2014 - 48K
Wii U sales May 2014 - 61K
 

border

Member
The myth of no games still lives on, when in reality the PS2 had an amazing first year software-wise.

hybKs5Ql.jpg

Less than half of those games actually launched in the first year of the PS2 (October 2000 through October 2001). And most of those games launched at least 10-11 months after the PS2.

If you bought the system at launch, your first year was very rough. It's still crazy to think that they released Gran Turismo 3 merely 8 months after the system hit shelves though. Polyphony Digital has gotten so far off the rails nowadays it's difficult to imagine them finishing another GT game before 2017.
 
You're slipping, GAF. This was only the 6th most successful NPD thread of all time.



Top 10 NPD threads by amount of posts:

1) March 2014 - 7,109 posts, 900,253 views
2) November 2013 - 5,349 posts, 608,308 views
3) January 2013 - 4,592 posts, 365,992 views
4) April 2014 - 3,896 posts, 501,384 views
5) January 2014 - 3,835 posts, 450,018 views
6) May 2014 - 3,611 posts, 501,662 views
7) November 2010 - 3,563 posts, 231,820 views
8) April 2008 - 3,517 posts, 263,669 views
9) November 2008 - 3,450 posts, 327,426 views
10) December 2013 - 3,432 posts, 403,590 views
 

UberTag

Member
You're slipping, GAF. This was only the 6th most successful NPD thread of all time.
It's amusing that the less information NPD discloses to us, the more we actually have to talk about. Clearly they're on the right track. NPD charts are now more relevant than ever before.
(
Actually, it's just GAF that's more relevant. But I feel like humoring them.
)
 
You're slipping, GAF. This was only the 6th most successful NPD thread of all time.



Top 10 NPD threads by amount of posts:

1) March 2014 - 7,109 posts, 900,253 views
2) November 2013 - 5,349 posts, 608,308 views
3) January 2013 - 4,592 posts, 365,992 views
4) April 2014 - 3,896 posts, 501,384 views
5) January 2014 - 3,835 posts, 450,018 views
6) May 2014 - 3,611 posts, 501,662 views
7) November 2010 - 3,563 posts, 231,820 views
8) April 2008 - 3,517 posts, 263,669 views
9) November 2008 - 3,450 posts, 327,426 views
10) December 2013 - 3,432 posts, 403,590 views

What happened November 2010 I wonder?
 

Melchiah

Member
Less than half of those games actually launched in the first year of the PS2 (October 2000 through October 2001). And most of those games launched at least 10-11 months after the PS2.

If you bought the system at launch, your first year was very rough. It's still crazy to think that they released Gran Turismo 3 merely 8 months after the system hit shelves though. Polyphony Digital has gotten so far off the rails nowadays it's difficult to imagine them finishing another GT game before 2017.

I bought the system at the European launch in November 2000, and got SSX, Onimusha, Shadow of Memories, Silent Hill 2, and Soul Reaver 2 within a year. There was the usual drought in the first half of the year, but I still consider it an amazing gaming year.
 

bender

What time is it?
Less than half of those games actually launched in the first year of the PS2 (October 2000 through October 2001). And most of those games launched at least 10-11 months after the PS2.

If you bought the system at launch, your first year was very rough. It's still crazy to think that they released Gran Turismo 3 merely 8 months after the system hit shelves though. Polyphony Digital has gotten so far off the rails nowadays it's difficult to imagine them finishing another GT game before 2017.

Didn't Onimusha launch during that first year? I played the heck out of that and SSX.
 

ZSaberLink

Media Create Maven
@Aqua & Harker: Since folks like you two seem to know sales history, I'm kind of curious by the seemingly sold-out situation in a lot of places of the MK8 Wii U bundle at least the past week or so. Clearly it has a lot to do with supply, but is the supply completely decided by the retailers themselves? Would you expect Gamestop for example to order even fewer of these bundles this past week/2 weeks despite w/e the initial sales were (25K in 2 days)?

Just as an example, according to their website apparently no Gamestops in 100 miles of Seattle, San Jose, and NYC have any of this bundle. Near DC, you'd have to go to Maryland or Pennsylvania to go 1 of 2 stores with low stock. Chicago, LA and Boston each have one store with low stock and the site is out of stock online. At the Target I was shopping at the other day one of the employees had mentioned there weren't any in the area Target stores, and he was recommending someone over the phone to look at Gamestop. Best Buy after a cursory look also seemed out of stock.

Was the Titanfall bundle sold out for example? Or if not was that just an example of retailers ordering a ton of stock to begin with? Just curious here. I'm hopeful sales pick up for the Wii U as Mario Kart is a ton of fun, but I realize this could mean really nothing.
 

LOCK

Member
ZSaberLink, well talking to my local Gamestop they have got new stock, they just keep selling out of the Mario Kart Bundle as soon as they get that. The other bundles are selling, but slower.
 
It's amusing that the less information NPD discloses to us, the more we actually have to talk about. Clearly they're on the right track. NPD charts are now more relevant than ever before.
(
Actually, it's just GAF that's more relevant. But I feel like humoring them.
)

It's interesting how the introduction of the 8th gen has resulted in the most popular NPD threads in GAF's history.

I suppose it coincides with EviLore's comment...how GAF continues to grow in popularity and notoriety as the years go by.

But I do think there is an element of GAF's growing prominence in this field that's accentuated by NPD / PR continuing to withhold more and more data. GAF almost becomes a substitution for the lack of PR, or at least, that's what I've observed from analyses of other websites that utilise / source GAF data.

Here is the full list of NPD months and their popularity. The rows in green represent all of the NPD threads since the 8th gen officially began. As the PS4 / Xbox One released, NPD's relevance for hardware sales becomes increasingly important as the new consoles have to demonstrate their worth to the industry. It follows that GAF's NPD threads achieve an unprecedented amount of popularity...the NPD situation for GAF really is a "perfect storm."

9zimpiz.png
 

slapnuts

Junior Member
Wow, if those numbers are even close to true, the fact that the Xbox One is approaching Wii U numbers is sad.

Well are you keeping in mind that MS announced the price drop for June? I am positive that had a huge impact on sales for May along with PS4 being in all stores finally probably didnt help much neither.
 
It's interesting how the introduction of the 8th gen has resulted in the most popular NPD threads in GAF's history.

I suppose it coincides with EviLore's comment...how GAF continues to grow in popularity and notoriety as the years go by.

But I do think there is an element of GAF's growing prominence in this field that's accentuated by NPD / PR continuing to withhold more and more data. GAF almost becomes a substitution for the lack of PR, or at least, that's what I've observed from analyses of other websites that utilise / source GAF data.

Here is the full list of NPD months and their popularity. The rows in green represent all of the NPD threads since the 8th gen officially began. As the PS4 / Xbox One released, NPD's relevance for hardware sales becomes increasingly important as the new consoles have to demonstrate their worth to the industry. It follows that GAF's NPD threads achieve an unprecedented amount of popularity...the NPD situation for GAF really is a "perfect storm."

Do you think this is in part due to the importance people place on hardware numbers early into a generation, especially fanboys who want to see which console is "winning"? That, coupled with a large increase in the GAF userbase, is probably the root behind the thread popularity. In another year or so, I imagine NPDs will not be as popular as by then we should know what hardware trends should look like and who has "won" in term of sales.
 
Still no software numbers of any kind? How odd.

Post 3396

It's interesting how the introduction of the 8th gen has resulted in the most popular NPD threads in GAF's history.

I suppose it coincides with EviLore's comment...how GAF continues to grow in popularity and notoriety as the years go by.

But I do think there is an element of GAF's growing prominence in this field that's accentuated by NPD / PR continuing to withhold more and more data. GAF almost becomes a substitution for the lack of PR, or at least, that's what I've observed from analyses of other websites that utilise / source GAF data.

I do believe that the growth of neogaf has a lot to do with the increase in length of NPD threads as the top 10 list is so heavily skewed to the last 12 months although that would only be exacerbated by the release of the new consoles
 

AniHawk

Member
Imru’ al-Qays;117132257 said:
I'm not sure I understand all parts of this point. The family market isn't exactly known for being driven by brand loyalty (though perhaps there's a certain segment that feels something approaching brand loyalty to Nintendo just because of the visibility of Mario et al in popular culture). Why would we expect Sony's missteps with the PS3 to carry over to the PS4? If families are still buying consoles in n years instead of tablets or whatever Sony will perform as well with them as the PS4's price and game selection determine.

the danger is that they won't be buying expensive consoles and expensive games when they've been raised to believe video game consoles and games don't deserve a premium. seven years where sony hasn't done anything to foster this environment with the ps3 is already pretty dangerous.
 
Do you think this is in part due to the importance people place on hardware numbers early into a generation, especially fanboys who want to see which console is "winning"? That, coupled with a large increase in the GAF userbase, is probably the root behind the thread popularity. In another year or so, I imagine NPDs will not be as popular as by then we should know what hardware trends should look like and who has "won" in term of sales.

I believe the distinction between last gen and this gen generates a lot of controversy based on console manufacturers breaking precedent.


1) PS3 being moderately successful in USA -> PS4 being the clear, best-selling frontrunner

2) Wii absolutely dominating sales all through the 7th gen -> Wii U failing abysmally, performing much worse than the GameCube and Dreamcast

3) 360 being quite a successful console and the clear leader in the 360 vs. PS3 race -> Xbox One underperforming


It's the reversal of the status quo that generates the controversy.

And there are others, as the sales ebb and flow. For example, a large topic of discussion all around the Internet was the Xbox One's highly front-loaded start from 909K to 908K then a crash down to the 141K Xbox One vs. 271K PS4 January.

I think, until we can establish years of precedent of Wii U failure, Xbox One mediocrity, and PS4 domination, we'll continue to see extremely active and popular NPD threads.

I'm sure it's partially driven by "fanboyism" and increased GAF popularity, as you mentioned. Another factor is that the Big 3 themselves (NOA, Microsoft IEB, SCEA) demonstrably show that they care about NPD performance...Microsoft probably caring the most considering how absolutely crucial their sales are to the USA market.

So in a way, the release of these metrics becomes almost personalised. You know...Xbox One performs absolutely horribly in June 2014 NPD and Microsoft doesn't release any PR...you can almost feel the disappointment over at Redmond because they were counting so much on elevated sales. It becomes almost visceral.
 

Darksol

Member
Well are you keeping in mind that MS announced the price drop for June? I am positive that had a huge impact on sales for May along with PS4 being in all stores finally probably didnt help much neither.

MS' previous month (prior to price drop announcement) was not good either. In fact, 2014 has been unpleasant for MS with every passing month. Whether the June price drop drastically changes its future remains to be seen however.
 

LiquidMetal14

hide your water-based mammals
That PS2 1st year pic reminds me of a discussion I had with a friend a couple nights ago.

I don't know why some are calling the start of this gen dry or lacking or not enough. Multi platform or cross gen or whatever - I think in hindsight we are going to look back at the first year of PS4 and XB1 (to a lesser extent) and see that they had a lot of games to keep people busy.

I do think this year is kind of a wash as the real start of next gen seems to being fairly early next year and I'm pretty excited about 2015 in general.
 

Kacho

Member
ZSaberLink, well talking to my local Gamestop they have got new stock, they just keep selling out of the Mario Kart Bundle as soon as they get that. The other bundles are selling, but slower.

That's similar to my area. The MK8 bundle is sold out at all major retailers, and while the other bundle is available, even that is sold out at some stores nearby.
 

Massa

Member
the danger is that they won't be buying expensive consoles and expensive games when they've been raised to believe video game consoles and games don't deserve a premium. seven years where sony hasn't done anything to foster this environment with the ps3 is already pretty dangerous.

If there's one thing that mobile taught people is to pay premium for electronics. The PS4 and Xbox One are even being adopted by people with no previous console much faster than either Xbox or Playstation anticipated.
 

ZSaberLink

Media Create Maven
That's similar to my area. The MK8 bundle is sold out at all major retailers, and while the other bundle is available, even that is sold out at some stores nearby.

I'm surprised people care that much about a $20 difference (aka bundle vs. not bundle). The fact is you actually can get an extra game for that $20 unless they are really looking forward to the Mario Wiimote/Wii Wheel...
 
I believe the distinction between last gen and this gen generates a lot of controversy based on console manufacturers breaking precedent.


1) PS3 being moderately successful in USA -> PS4 being the clear, best-selling frontrunner

2) Wii absolutely dominating sales all through the 7th gen -> Wii U failing abysmally, performing much worse than the GameCube and Dreamcast

3) 360 being quite a successful console and the clear leader in the 360 vs. PS3 race -> Xbox One underperforming


It's the reversal of the status quo that generates the controversy.

And there are others, as the sales ebb and flow. For example, a large topic of discussion all around the Internet was the Xbox One's highly front-loaded start from 909K to 908K then a crash down to the 141K Xbox One vs. 271K PS4 January.

I think, until we can establish years of precedent of Wii U failure, Xbox One mediocrity, and PS4 domination, we'll continue to see extremely active and popular NPD threads.

I'm sure it's partially driven by "fanboyism" and increased GAF popularity, as you mentioned. Another factor is that the Big 3 themselves (NOA, Microsoft IEB, SCEA) demonstrably show that they care about NPD performance...Microsoft probably caring the most considering how absolutely crucial their sales are to the USA market.

So in a way, the release of these metrics becomes almost personalised. You know...Xbox One performs absolutely horribly in June 2014 NPD and Microsoft doesn't release any PR...you can almost feel the disappointment over at Redmond because they were counting so much on elevated sales.
What systems do you own? :)
 
I really wish we had better insight in the production side of consoles. We already knew that most Xboxes we're heading to warehouses due to demand not meeting supply but I want to know how they've handled production with the Kinect cut. I still think the 1m/month holds true.

How do you think Microsoft handles this? Do they have the faith in their Kinectless product and keep on producing the full load? Do they cease production all-together and eat the cost? Do you cut production in half and eat the remaining cost? How much of sales do the warehouses eat up in dollars?

I'd be interested in knowing this as well.
 

AniHawk

Member
If there's one thing that mobile taught people is to pay premium for electronics. The PS4 and Xbox One are even being adopted by people with no previous console much faster than either Xbox or Playstation anticipated.

people were already paying premiums for electronics, but mobile devices aren't luxuries the same way video games are. video game systems have little other redeeming value than entertainment, and i expect that perception to grow as the need for dedicated video game hardware to play video games diminishes.
 
I fear that once you average out may and june's numbers, the one won't actually see a rise over April.
edit: It needs to be 183k to break even.

What are people 's expectations?

Yeah, I suspect all we are going to see is time shifted purchases and not a baseline increase. It will take a few more months to verify, but the Kinectless SKU just isn't quite the same as a true price drop.
 

AniHawk

Member
I fear that once you average out may and june's numbers, the one won't actually see a rise over April.
edit: It needs to be 183k to break even.

What are people 's expectations?
xbox one sold 115k in april, so it would need to hit that as an average, the xbox one would need to sell 153k units, which should be easy over a 5 week period.
 
RE: Clear Winner ... didn't PS3 catch up or pass 360 at some point? Or did MS take the lead back again.

Yes but then 360 returned to 2nd place at one point. I'm not sure how things stand now except that they both played 2nd fiddle to the Wii and current sales of last-gen indicate neither 360 or PS3 has much hope of breaking 100M

xbox one sold 115k in april, so it would need to hit that as an average, the xbox one would need to sell 153k units, which should be easy over a 5 week period.

Wouldn't the point of comparison be weekly average not absolute numbers?

I.E. since XB1 sold 115k in April in 4 weeks -> ~29k a week

Thus a better comparison would probably be the weekly average of the 9 weeks of May + June to see how the kinectless announcement and then release affected things

So 29 x 9 -> 261k overall for both months. Or if XB1 sells more than 146k [261 - 115] in June than I think it would be safe to say the kinectless SKU had an overall positive impact

I may be thinking about this wrong though. I'm fairly tired
 
If there's one thing that mobile taught people is to pay premium for electronics. The PS4 and Xbox One are even being adopted by people with no previous console much faster than either Xbox or Playstation anticipated.

I disagree; if anything mobile has skewed peoples expectations of what technology costs, because they don't pay full sticker price, they pay anything from 'free' to a few hundred dollars for a heavily subsidised handset, and then mentally compartmentalise their monthly subscription as not being part of the cost of the handset.
 
xbox one sold 115k in april, so it would need to hit that as an average, the xbox one would need to sell 153k units, which should be easy over a 5 week period.

I think my calculations were correct for once, 115/4 x 9 - 76

edit ah I should have specified weekly like I forgot to.
 
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