Twilight Gap
Member
Which would you have picked?
Bungie sorta thinks they're untouchable, or at least they come off that way. It's been mentioned over the years that they've grown to arrogantly stick to their guns even when it would make the games worse off. I mean, it's been mentioned several times here about how they wont even include audio options in their games for one.
I don't have much experience with their older games, but with the context of Halo, they've been going downhill ever since the first due to conscious decisions on Bungie's part. Design decisions like repetitive levels, bullet sponge enemies, weak story telling, and a general dumbing down of game mechanics (bullet magnetism, bloom, spread, armor abilities, cluttered weapon sandbox, etc.) contribute various degrees of "stink", as the OP put it, to their games. I don't necessarily mean to single out one title over the other, but getting more specific, they've intentionally wanted to handicap the shooting mechanics of them, only for it to end up working when it was "reversed" (e.g. CE pistol was originally 6sk but changed last minute; Halo 2 BR wasn't intended to "shoot straight" until it was accidentally patched). Oh, and they made Armor Lock in Reach.
I don't think ODST is perfect, but even with its "toy story", as another put it, and its short duration, it has the least of the issues of their other Halo games.
I don't agree with everything they've done in the games or otherwise, but I'm still a fan and I'll be there day one for Destiny. Nevertheless, they need to know when they've fucked up. Bungie's worst games are still pretty damn good compared to others, but they sure as hell have made some very dumbass decisions and it wouldn't hurt for them to be more aware of it.