• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Developers who have never made a bad game

Which would you have picked?

Bungie sorta thinks they're untouchable, or at least they come off that way. It's been mentioned over the years that they've grown to arrogantly stick to their guns even when it would make the games worse off. I mean, it's been mentioned several times here about how they wont even include audio options in their games for one.

I don't have much experience with their older games, but with the context of Halo, they've been going downhill ever since the first due to conscious decisions on Bungie's part. Design decisions like repetitive levels, bullet sponge enemies, weak story telling, and a general dumbing down of game mechanics (bullet magnetism, bloom, spread, armor abilities, cluttered weapon sandbox, etc.) contribute various degrees of "stink", as the OP put it, to their games. I don't necessarily mean to single out one title over the other, but getting more specific, they've intentionally wanted to handicap the shooting mechanics of them, only for it to end up working when it was "reversed" (e.g. CE pistol was originally 6sk but changed last minute; Halo 2 BR wasn't intended to "shoot straight" until it was accidentally patched). Oh, and they made Armor Lock in Reach.

I don't think ODST is perfect, but even with its "toy story", as another put it, and its short duration, it has the least of the issues of their other Halo games.

I don't agree with everything they've done in the games or otherwise, but I'm still a fan and I'll be there day one for Destiny. Nevertheless, they need to know when they've fucked up. Bungie's worst games are still pretty damn good compared to others, but they sure as hell have made some very dumbass decisions and it wouldn't hurt for them to be more aware of it.
 

Kriken

Member
Edit: Team Ninja also did a lot of good. At least they made a lot of games you can come back to.

Metroid_Other_M_Cover.jpg
 

AmuroChan

Member
Highly subjective without more defined criteria. A good game to someone may be a bad game to another. Off the top of my head I'll go with Monolith Soft.


Xenosaga Episode I: Der Wille zur Macht
Baten Kaitos: Eternal Wings and the Lost Ocean
Xenosaga Episode II: Jenseits von Gut und Böse
Namco × Capcom
Baten Kaitos Origins
Xenosaga Episode III: Also sprach Zarathustra
Soma Bringer
Super Robot Taisen OG Saga: Endless Frontier
Disaster: Day of Crisis
Super Robot Taisen OG Saga: Endless Frontier EXCEED
Xenoblade Chronicles
Project X Zone
Xenoblade Chronicles X
 

Fliesen

Member
Haven't played everything but what can you say.

while some might argue that Diablo 3 wasn't the game most Diablo 2 die-hards had hoped for, i still believe it's one of the best, if not the best Action-RPG / Hack'n'slash since Diablo 2.

Them insanely high standards...

all my "blind releaseday buys" devs have been listed already

also: we're talking about "no bad games", not "only great must-play games" - which is why i would add Bungie to the list as well, ODST not being the greatest of the series, but definitely not a bad game.
 

omonimo

Banned
Jak II, Uncharted 3.


Nintendo EAD 1, 3, 4, 5?
I prefer U3 over the 2 milions of times. Yeah the crosshair seem to have something of wrong for the first levels, but it's more various of the second imho. Never understood the hate. In any case, it's not a bad game.
 

Eusis

Member
You don't even have to refer to Other M, just show Ninja Gaiden 3.
I kind of expect NG3's a better example anyway. Other M was still enjoyable and seemed to show promise for what COULD be done with a 3D Metroid, with Sakamoto dragging it down some. NG3 gives them no such out, iterating on an established formula without an outside creative force bearing down on them.
 

Village

Member
Maybe because of GTA IV?

But thats a good game, unless you are suggesting it isn't to which my response is, Stop being wrong about video games.

Also They probably haven't mentioned rockstar, because rockstar is a bunch of different rockstar studio's in different locations. One rockstar is not another one, the gta one people are talking about is rocstar north

Also jak 2 isn't bad.
 

jimi_dini

Member
Nintendo and sakurai are also responsible for that.

Didn't Team Ninja design the horrible gameplay?

Also jak 2 isn't bad.

Thats-Just-Your-Opinion-Man.
Jak X on the other hand is objectively broken on certain PS2 models and thus a bad game. I had one of those. It corrupted around 2 or 3 memorycards and was unplayable because it made endless quick saving, which made the game get stuck. That's objectively broken. And it was never fixed. Even the Platinum re-release had the same glitch. Sony knew about it, but didn't give a shit.
 

ChawlieTheFair

pip pip cheerio you slags!
Bungie sorta thinks they're untouchable, or at least they come off that way. It's been mentioned over the years that they've grown to arrogantly stick to their guns even when it would make the games worse off. I mean, it's been mentioned several times here about how they wont even include audio options in their games for one.

I don't have much experience with their older games, but with the context of Halo, they've been going downhill ever since the first due to conscious decisions on Bungie's part. Design decisions like repetitive levels, bullet sponge enemies, weak story telling, and a general dumbing down of game mechanics (bullet magnetism, bloom, spread, AAs, weak sandbox, etc.) contribute various degrees of "stink", as the OP put it, to their games. Getting more specific, they intentionally wanted to handicap the shooting mechanics of their games, and it only ended up working when it was "reversed" (e.g. CE pistol was originally 6sk but changed last minute; Halo 2 BR wasn't intended to "shoot straight" until it was accidentally patched). Oh, and they made Armor Lock in Reach.

I don't think ODST is perfect, but even with its "toy story", as another put it, and its short duration, it has the least of the issues of their other Halo games.

I don't agree with everything they've done in the games or otherwise, but I'm still a fan and I'll be there day one for Destiny. Nevertheless, they need to know when they've fucked up. Bungie's worst games are still pretty damn good compared to others, but they sure as hell have made some very dumbass decisions and it wouldn't hurt for them to be more aware of it.

That was me :p

Not even talking mechanics wise that's why I think ODST is the worse, from a story and character perspective. I mean it is just BAD, and I said Toy Story cause that's what the cutscene animations reminded me of, the models are all flippy and ragdolly like Woody from Toy Story.

In terms of game mechanics they are all good enough in my opinion to be considered good games, but both ODST and Reach from a character and story perspective are god awful.
 
Blizzard. not only do they make quality games but they are also one of the focal points as to why PC gaming exists today. Most of their games also sell very well.
 

Kriken

Member
While I do agree that Sakamoto is mostly to blame for Other M being what it is, it was still developed by Team Ninja and they agreed with the decisions made
 
Bonus Question: what's the worst ever first party Nintendo game? Have they ever made a TRUE stinker?

Urban Chanpion? Is that their worst?
 

Phediuk

Member
Bonus Question: what's the worst ever first party Nintendo game? Have they ever made a TRUE stinker?

Urban Chanpion? Is that their worst?

Wii Music. Even the casuals didn't go for it. WarioWare Snapped was also pretty bad. And if you want to go back to the NES era there's about a dozen more there--Donkey Kong Jr. Math anyone?
 
That was me :p

Not even talking mechanics wise that's why I think ODST is the worse, from a story and character perspective. I mean it is just BAD, and I said Toy Story cause that's what the cutscene animations reminded me of, the models are all flippy and ragdolly like Woody from Toy Story.

In terms of game mechanics they are all good enough in my opinion to be considered good games, but both ODST and Reach from a character and story perspective are god awful.

can definitely agree with that. For ODST, I at least appreciate how cheesy it is given its more light-hearted tone (and <3 firefly), but Reach's story tried to be more serious and fell apart at the seams.

I'm looking forward to their future games, but they aren't without their own achilles' heels. i don't want them to be content with that when they can really knock it out of the park if they tried.
 

trs1080

Neo Member
I spent a lot of time in my younger days playing games made by Bullfrog that I had a ton of fun with like Populous, Magic Carpet, Syndicate, Dungeon Keeper. But, I don't know most of the games that fall outside of those names... so they probably had some stinkers.

Mostly I just wanted to see Bullfrog get a mention :)

Fusion (1988)
Populous (1989)
Flood (1990)
Powermonger (1990)
Populous II (1991)
Syndicate (1993)
Magic Carpet (1994)
Theme Park (1994)
Syndicate: American Revolt (1994)
Tube (1995)
Hi-Octane (1995)
Magic Carpet 2 (1995)
Genewars (1996)
Syndicate Wars (1996)
Dungeon Keeper (1997)
Theme Hospital (1997)
Populous: The Beginning (1998)
Theme Aquarium (1998)
Dungeon Keeper 2 (1999)
Theme Park World (SimTheme Park in the United States and Brazil) (1999)
Theme Park Inc (SimCoaster in the United States) (2001)
Quake III Revolution (PS2) (2001)
 
Top Bottom