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Destiny: Only one area per planet

I've put more hours into an alpha and beta of a game than I have the vast majority of the games I've purchased.

Bungie has my money Day 1. The amount of content in a limited amount of the game has already been great.

Did anyone cancel their Halo pre orders because the campaigns were always 6 hours long? Give me a break.
 

SegaShack

Member
I don't get all the outrage? 4 planets and about 5 hours a planet is a 20 hour game. That is pretty standard now a days. Plus you will have the free roam on all the planets and a robust multiplayer.

Did Bungie ever promise a really long campaign?

People who play nothing but FPS games should not complain at all. Considering COD and other shooters have like 4 hour campaigns.
Each mission takes 20 minutes at most. Meaning that you get 80 minutes a planet, or 320 minutes. This would be a bit over 5 hours total.
 
Yeah, not gonna lie. I, personally, was under the impression that the missions in the alpha/beta were snippets of full missions. Mostly everything was fun, no doubt, but I'm not gonna say the quests were really all that great and were kinda meh...but I figured it was just because of the snippets as I had mentioned.

If they are indicative if FINAL missions, and those little ding-dong missions you pick up from beacons (which were just the fucking worst--I felt like I did the same one 10 times even though I went to tons of different beacons) then the news about there being 1 area per planet is wholly disappointing.

I don't get all the outrage? 4 planets and about 5 hours a planet is a 20 hour game. That is pretty standard now a days. Plus you will have the free roam on all the planets and a robust multiplayer.

Did Bungie ever promise a really long campaign?

People who play nothing but FPS games should not complain at all. Considering COD and other shooters have like 4 hour campaigns.

Just don't dude.

This isn't a typical FPS. This is supposed to be an "MMO-like" living world...which means a TON of shit to do, an end-game, etc. Not a 5 hour corridor shooter.
 

biteren

Member
Cancelled my pre-order. I'll wait and see what the reviews say so I can make an educated purchasing decision on this game. If this game does honestly have more varied and exciting missions with many more areas to explore then that should come across in the reviews and I will order the game again.

Also does anger me a little that when you look back at what Bungie advertised the game as. For example the claim they made during their E3 demo that "This is all real. This is not a skybox. This is all actual geometry: I can actually go and take a stroll down that road... I won't now, in the interests of time." So either they were lying to our faces and falsely advertising their product or areas were cut from the game. If we make the assumption that Bungie wouldn't knowingly lie to us and instead consider the implications of the latter, I think one needs to really ask the question of whether these areas were cut on Activision's orders for DLC. Recall if you will the leaked contract deal between Bungie and Activision and these two bullet points about DLC and sequels. That could be an explanation for where the promised content vanished to.

those youtube comments, Daym!
 
In it the guys says "...that we hope one day, we'll get to send you to"


Why are they building stuff that they are clearly intending to add in after release (mostly likely as paid DLC) before the game releases...?

I'd love to hear how you think software (any software) development works
 
I dont understand this at all, usually NeoGAF isnt IGN comparable to me but thats whats going on now. It seems like up until the open beta where they let everybody in, this game was contender for GOTY , one of the best games ever, amazing graphics, addictive MP, cool story, awesome sound effects...now you are all canceling your preorder? lol. I dont see it happening. Too many people are going to buy this game and you will want to play with your friends. Its amazing graphics borderlands with a halo MP thats even better than the MP's from those games. This game is awesome and I almost personally garuntee that at least 75% of the people on here saying they are canceling will end up buying the game. Its a great game, it was never meant to be this huge open world game I dont know where you guys got that from. Ive been saying since the day they first talked about the game, its halo + borderlands mixed together and thats literally exactly what it is. How can you not like either halo or borderlands? Let alone both of them combined lol. Great game, will end up getting a great review score at release, maybe even a 10/10 for the amount of polish on that game.
 

antitrop

Member
Well considering how pisspoor the missions are in the beta, even reaching 22 should be impressive.

The mission structure is extremely poor, that is very true. My enjoyment of the Alpha and Beta were carried by the enemy AI, encounter design, and satisfying gunplay.

With the Quests and Lore seeming so uninteresting to me, I don't know how I'll end up feeling about Destiny in the end.
 

Jarmel

Banned
The moon mission took longer than 10 minutes unless all you did was rush from one point to another. All the other missions before last array were literally the first 4 missions in the game. Extrapolating from there isn't wise. Not to mention that these were hand picked for the beta and we have no idea if the mission structure and narration would be the same in the final game. It's anything but a "fair" assumption.

The core part of the moon mission is no more than half an hour, probably closer to the 20 side. You can artificially inflate it by. Not doing the objectives and exploring but the mission itself is extremely short.
 
Still buying, still think the game will be great. However, didn't they also say they'd be adding random strikes/missions all the time, and even message you on your phone via the app?
 

Lucent

Member
I've put more hours into an alpha and beta of a game than I have the vast majority of the games I've purchased.

Bungie has my money Day 1. The amount of content in a limited amount of the game has already been great.

Did anyone cancel their Halo pre orders because the campaigns were always 6 hours long? Give me a break.

The missions have been crap though. Besides PvP, which I have no interest in, I'm not sure what people have been spending hours doing in the beta.
 
So you finished the last array story mission in 10 minutes? Must have been quite a speed run

Maybe if you count the time it takes to get to the actual mission part but is that padding? Should it be counted?

Here's a 15 minute playthrough solo with no extra stuff done. 15 minutes total with 8 of those travel padding going through overworld areas that aren't unique. So 7 to 15 minutes depending on what you would consider actual content.

https://www.youtube.com/watch?v=6SHobB42XZ8
 

molnizzle

Member
Looks like my fears were not unwarranted. I've been worried about this since the Alpha.

Ugh. So disappointing. Goddammit, Bungie.
 

Ajax35

Banned
How else would the world know of their Superiority
I mean they already got the Beta code for free and now the cancellation can go through and they can feel at peace knowing the screwed a dev or publisher out of their whopping $0 money they threw there way

This is a message board about video games, and people like to tell other people their feelings toward games. How is a post like "Preorder cancelled" any different than something like "In on day one?"
 

ReaperXL7

Member
I'm not sure what my current plan is. I have been going back and forth between destiny and Diablo 3 UEE for awhile now and this news tips me on the side of Diablo for the moment. I had fun with the beta, but the amount of content has always been my primary concern, which isn't helped by the fact that PvP is something I will only dabble in.

I wouldn't be shocked if Activision made them hold out content for dlc purposes, it would make sense since the initial plan used to be one Expansion pack per game and now we have two announced even before release of the game itself.

The base game for Diablo 3 had quite a bit if content as I understand it, so I don't think Destiny will be able to compete in that regard.
 

SegaShack

Member
Well considering how pisspoor the missions are in the beta, even reaching 22 should be impressive.
This is the issue. Destiny isn't there yet in terms of quality game mechanics. They are like 70% of the way there to an amazing game but it feels rushed and stale. The game lacks any dynamics which is also a huge issue for this type of game.

The beta missions were a waste of time IMO besides the huge fights.

Where are my random mob encounters, dungeon spawns, events, or item drops?

The combat is so top notch but the game itself is lacking.
 

viveks86

Member
The core part of the moon mission is no more than half an hour, probably closer to the 20 side. You can artificially inflate it by. Not doing the objectives and exploring but the mission itself is extremely short.

That's all I'm saying. Your mileage may vary. But calling it 10 minutes is artificially deflating it because it isn't representative of how long everyone spent on it.
 
How else would the world know of their Superiority
I mean they already got the Beta code for free and now the cancellation can go through and they can feel at peace knowing the screwed a dev or publisher out of their whopping $0 money they threw there way

Lol. Sometimes I think I must be totally out of touch with reality. The whole fucking game costs less than a night out. Pretty easy buy for me.

Jesus. I was happy and felt like I got every bit of the asking price out of Deadpool, which was decidedly mediocre. I suspect from what I am reading here the developer's of that game would have been drawn and quartered by many Gaffers in this thread.
 

unbias

Member
I'm not sure what my current plan is. I have been going back and forth between destiny and Diablo 3 UEE for awhile now and this news tips me on the side of Diablo for the moment. I had fun with the beta, but the amount of content has always been my primary concern, which isn't helped by the fact that PvP is something I will only dabble in.

I wouldn't be shocked if Activision made them hold out content for dlc purposes, it would make sense since the initial plan used to be one Expansion pack per game and now we have two announced even before release of the game itself.

The base game for Diablo 3 had quite a bit if content as I understand it, so I don't think Destiny will be able to compete in that regard.

This pretty much, imo, sums up the problem. Loot based games have a lot of competition, and some really good games out there. The thing Destiny has going for it is Halo gameplay, but I'm not sure Halo gameplay will trump all the others to the point of 500 million dollars.
 

Cudder

Member
It's Sunday, believe it or not the world doesn't revolve around NeoGAF.

Yes it's Sunday. It's also just over a month until the game is in stores, and the game isn't even gold yet. Do you think the devs are all at home kicking their feet up?
 

enzo_gt

tagged by Blackace
I've put more hours into an alpha and beta of a game than I have the vast majority of the games I've purchased.

Bungie has my money Day 1. The amount of content in a limited amount of the game has already been great.

Did anyone cancel their Halo pre orders because the campaigns were always 6 hours long? Give me a break.
But but I know what the rest of the game is like based on the intro level and less than half of the enemy types and multiplayer levels!

Faulty reasoning all over this thread. I recognize mission structure complaints though, but that's about all I got. And even that is confounded by essentially introducing you to the mechanics throughout those levels and accelerated levelling. The hyperbole is so crazy with respect to content and time. If Destiny went from 30 planets to 25 we'd have this exact same thread.
 

johntown

Banned
Each mission takes 20 minutes at most. Meaning that you get 80 minutes a planet, or 320 minutes. This would be a bit over 5 hours total.
So your telling me you did everything on Earth in 80 minutes? Lol

Maybe speed runners do 80 minutes a planet. Or just ignore everything and go straight to the objective.

Okay 5 hours for people who enjoy the campaign and want to get the most. 3 hours for some and I guess 80 for speed runners.
 

Lucent

Member
The missions haven't been crap, and the PvP it was has me spending half or more of my time in. It's fantastic MP.

Well I really don't care for PvP. Really dislike competitive games. So that part of the game is completely cut off for me. (And yes, I've tried it enough)

The missions are crap to me because they are just shoot same enemies over and over, reach location, have ghost guy hack computer for you, forced teleportation. So fun. =/
 

Norns

Member
Well I really don't care for PvP. Really dislike competitive games. So that part of the game is completely cut off for me. (And yes, I've tried it enough)

The missions are crap to me because they are just shoot same enemies over and over, reach location, have ghost guy hack computer for you, forced teleportation. So fun. =/

It's a shooter, what did you expect to be doing?
 

Papercuts

fired zero bullets in the orphanage.
But but I know what the rest of the game is like based on the intro level and less than half of the enemy types and multiplayer levels!

Faulty reasoning all over this thread. I recognize mission structure complaints though, but that's about all I got. And even that is confounded by essentially introducing you to the mechanics throughout those levels and accelerated levelling. The hyperbole is so crazy with respect to content and time. If Destiny went from 30 planets to 25 we'd have this exact same thread.

I don't think the leveling is accelerated at all.
 

unbias

Member
So your telling me you did everything on Earth in 80 minutes? Lol

Maybe speed runners do 80 minutes a planet. Or just ignore everything and go straight to the objective.

Okay 5 hours for people who enjoy the campaign and want to get the most. 3 hours for some and I guess 80 for speed runners.

You can do everything pretty quick, but some people are missing the point to the game. You are supposed to kill quickly and get loot. Loot based games are not for everyone, Boarderlands has a lot of people who are not fans as well and this is pretty much that.
 

ryan299

Member
Came into this thread expecting to see GAF defending Destiny with all their might. Was pleasantly surprised to see most posts are sensibly calling this disappointing.

For me ever since the reveal this game has gone down hill. Bungie had no idea how to market this which left people more confused. Then they over hyped the shit out of this game, which made people think it was amazing and now playing the beta, its just an average game.
 
I'm kinda surprised how many posters thought Destiny was Skyrim or Halo 5. It's always been clear to me at least that this is a shared experience / co-op game with a pvp arenas. I've never seen them promise spralling cities or some huge single player adventure.

Maybe I missed something?

And that would have been fine, but the game also brought in the MMORPG concepts of grinding, kill X enemy missions, and quickly respawning enemies. MMORPGs can get away with those because they offer up a ton of content as a lure to continue. You are always wanting to make it to the next zone to see what's there. Destiny doesn't have that lure so instead you are just grinding the same limited content to see your stats rise.

On top of that most of Destiny's missions aren't very entertaining. Well I take that back. They are fun for 1, maybe 2, runs through them. They certainly can't withstand the multiple beatings that Destiny's design requires of them.
 

Cudder

Member
Well I really don't care for PvP. Really dislike competitive games. So that part of the game is completely cut off for me. (And yes, I've tried it enough)

The missions are crap to me because they are just shoot same enemies over and over, reach location, have ghost guy hack computer for you, forced teleportation. So fun. =/

I just hated how each story level starts you out at the same fucking spot, at the beginning or entrance to the world. There is no cohesion between one story mission and the next. Why am I retreading through this whole level 5 times just to go to the same spots? I cringe to think how long the story would really be if you actually started a level where the previous one ended.
 

Northeastmonk

Gold Member
Well I really don't care for PvP. Really dislike competitive games. So that part of the game is completely cut off for me. (And yes, I've tried it enough)

The missions are crap to me because they are just shoot same enemies over and over, reach location, have ghost guy hack computer for you, forced teleportation. So fun. =/

It is a beta and it's also on earth with basic technology. I wouldn't think a beta or alpha would give you more than a small sample of the real game. I didn't really see the PvP as being much of an option unless you were seeking it out. You can't very well reinvent new premises on an earth that is being invaded because you're only messing with climate or moving newer technology down onto gravity. Earth basically sucks unless its completely altered.
 

SegaShack

Member
So your telling me you did everything on Earth in 80 minutes? Lol

Maybe speed runners do 80 minutes a planet. Or just ignore everything and go straight to the objective.

Okay 5 hours for people who enjoy the campaign and want to get the most. 3 hours for some and I guess 80 for speed runners.
Actually and that includes exploring too. If I was rushing I could have done them in 7 minutes easily. I'm not bullshitting either. I wish things didn't turn out this way.

There honestly isnt much to explore unless you like small empty caves and buildings. On multiple playthroughs nothing changed either. So much for diversity.
 

Lucent

Member
It's a shooter, what did you expect to be doing?

Well seriously, they could come up with more enemies if that's all you're doing. Even in the trailers/videos you don't see many types.

But really, just because it's an FPS doesn't mean they have to be the same. They can think outside of the box. You can make up meaningful missions and objectives that don't have you just having some box float around and hack stuff for you. Could throw in puzzles and crap. Especially since it's a game based on exploration.
 

Norns

Member
And that would have been fine, but the game also brought in the MMORPG concepts of grinding, kill X enemy missions, and quickly respawning enemies. MMORPGs can get away with those because they offer up a ton of content as a lure to continue. You are always wanting to make it to the next zone to see what's there. Destiny doesn't have that lure so instead you are just grinding the same limited content to see your stats rise.

On top of that most of Destiny's missions aren't very entertaining. Well I take that back. They are fun for 1, maybe 2, runs through them. They certainly can't withstand the multiple beatings that Destiny's design requires of them.

I want to see the next areas, and am excited to see them. So you're speaking for yourself here.
 

Karl Hawk

Banned
Yes it's Sunday. It's also just over a month until the game is in stores, and the game isn't even gold yet. Do you think the devs are all at home kicking their feet up?

They're in a vacation. They're not gonna read this thread until they get back to their offices.
 

Jarmel

Banned
What makes them pisspoor, and how would you improve them?

Multiple reasons. You're essentially going from point A to B in a very lackluster fashion.
1.Almost all the missions are short as stink.
2.The 'bosses' don't display any interesting abilities or being unique in nature. They just having bigger HP bars or increased damage outputs.
3.Whatever story we're getting in these missions is seemingly not even at Halo's standards. We'll see if later missions fix this.
4.The enemy encounters are extremely lacking. Parts of some missions are the game just opening up the very apparent monster closets to let the enemies mob rush you.
5.What we do on these missions are boring. It's either fetching or hacking all the time.
 
That's all I'm saying. Your mileage may vary. But calling it 10 minutes is artificially deflating it because it isn't representative of how long everyone spent on it.

That might not be how everyone else took, but I certainly took around 10 minutes on the mission. Same with the rest of the missions. This game on the normal difficulty is ridiculously easy and you can easily mow through a ton of enemies fairly quickly, especially depending on your weapon (I had a pretty good level 8 revolver that was 1 shotting enemies and a sniper that obliterated everything else).

Of course, if you spend time exploring, you can inflate the time it takes to complete the mission. However, for me, the missions were fairly short.
 
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