Why would anyone expect anything different? They've stated multiple times that the teaser isn't representative of the actual game. The interview shows that they've probably only done the basics(story, art design, getting objects on screen, etc.) 2016 is pretty early when you take in the fact that they're still working on TPP.2016?!
They've got a whole year and some change to kiss Akira Yamaoka's ass to get em back on board. I can wait.2016?!
They've got a whole year and some change to kiss Akira Yamaoka's ass to get em back on board. I can wait.
Just making sure, because some people are assuming P.T is Silent Hills when it's not.Oh, I know. I was going after what was stated in the OP with "We havent decided on 1st or 3rd person. We might do both."
But it didn't, it was given to b grade devs trying to introduce new mechanics to the series that Team Silent failed to do with SH4 and they made the mistake of trying to emulate Silent Hill 2, to this day Silent Hill 2 is still one of best horror games ever made while Silent Hill 4 was the fall of the series with ghosts you could not kill, breakable weapons and a hub you walked round in first person that got boring and was no longer scary after your 4th visit and had people running in and out just to save and get back to the traditional Silent Hill experience out of the Room, first person in SH4 was neat idea but failed experiment, which cost the game and probably the series.No it doesn't. It will be a mix of both and both perspectives can make for a great horror game. Sick of people pigeon holing series because of tradition. Let the damn game evolve. Tradition is probably one of the reasons the series went to shit in the first place.
according to the trailer they are disconnected, but I like your idea.My guess about all of this is that the game will be 3rd person while exploring the city and 1st person whenever you enter a house. I actually think that our character in PT has nothing to do with that whole ordeal. Maybe Norman (I will call him that since we don't know the character's name) just had his way blocked somehow and had to cross through that house to find his way back to the street.
All the events he witnessed inside that house have nothing to do with him, he was drawn there only to bear witness to what happened there. Just another ordinary day in good old silent hill. It's tangencial to this thread, I know, but I think he doesn't have anything to do with that family, and by the look on his face when he finally exits the house, seems like he has done that sometimes before, doesn't seem that affected by what he saw.
Or maybe the ending and the gameplay are completely disconnected, who knows.
That would be a smart way to implement both camera perspectives, I think. Keep it 3rd person in the streets and open areas, even to facilitate combat (i'm sure it will have combat of some sort). Whenever inside a house or small space, switch it to first person. That really added a lot of tension that otherwise wouldn't work, were the game in 3rd person view. It would make puzzle solving more compelling, even though I hope they cut down on the randomness and constant showing up of unkillable ghosts. That shit was annoying in SH4, made exploring a chore when you knew you didn't have time to waste, there were spirits on your tail most of the time.
The only game that scared me to a slight degree (ok, it scared me good sometimes) was amnesia, but I docked some points due to the fact it was 1st person, whereas SH reached almost the same levels of fear while being 3rd person, which is an achievement.
I said to myself: "hope no one ever does a proper SH in 1st person, cause I would shit myself". Looks like they heard me and it will be amazing.
The real reason Kojima is interested in first person view.
I think Norman looks awesome, but no way in hell is he the same level of quality as the environments in terms of photo-realism. We're just not there yet.
It's just not the same. But i wouldn't want the whole game to be 1st person either, that's why my pick is: 3rd person whenever you're outside in big open environments, and 1st person whenever you're inside a house or any other location.
Edit: It looks perfect here
Perfect, i was just about to say this.
3rd person outside big open environments
1st person whenever you enter a house
best of both worlds.
Do not make the mistake of making it 3rd person only Mr.Kojima.
Didn't Kojima say at the MGS presentation that he was working on shipping TPP first then SH? Would make sense for one to be 2015, the other 2016.
Personally I'd prefer first person. I know third person is a staple of the franchise but first person allows for better horror I think. The smaller FOV allows things to startle you more and has that eerie "turning a corner" feeling a lot more.
Wait. Is Kojima Productions developing or just overseeing like they did with Castlevania?
Tap R1 to put you in first person, can be used to examine things tooThis is what I want. It would be even better if they give you the option to change perspective at all times, but this should be the default.
The real reason Kojima is interested in first person view.
I think Norman looks awesome, but no way in hell is he the same level of quality as the environments in terms of photo-realism. We're just not there yet.
It's just not the same. But i wouldn't want the whole game to be 1st person either, that's why my pick is: 3rd person whenever you're outside in big open environments, and 1st person whenever you're inside a house or any other location.
Edit: It looks perfect here
Visit the internet and notice how many people are talking about Outlast, The Evil Within, Daylight, Dying Light, or Alien Isolation. You'll see that there is significant more hype for this playable teaser than there is for horror games released this year. It's called marketing.why release the PT now if the game is so early in development that major decisions like camera perspective aren't decided -- and it won't be out until 2016? I don't get it.
I would be alright with some parts being first person, like the room had, and open world is one of the things I thought was interesting about downpour, even if the game overall sucked (mostly due to technical issues and terrible creature design).
TPS is definitely a given. If they're getting Norman Reedus's voice and likeness, then just sticking with a FPV would be a waste of that.
Having said there, could be moments where they utilize first person for some moments. P.T. showed that it's very effective.
First Person with Project Morpheus support. PLEASE KOJIMA!
What Silent Hill 4 did you play? lolBasically this.
The first person passages were the best part in SH4 (and the only scary parts sadly)and the open world structure was one of the best things in Downpour, I would even say it's the best depiction of the Silent Hill town yet.
So I'm looking forward to have both in Silent Hills.
What Silent Hill 4 did you play? lol
Like I said before after the 3-4th visit it was just running in saying whatever to what was happening, saving and getting back to the real game, the first person sections killed that games momentum.
first person should be used like the guy earlier mentioned, but not for everything as they will turn into the dreaded limited and tedious first person sections, that I can guarantee.
No.
Having Norman's likeness in regards to all the promotional / box art / commercial / interviews / cutscenes and story segments is plenty enough to take advantage of likeness.
Players being able to "kinda sorta see his face" in a third person camera perspective during gameplay segments isn't really a big deal.
2016?!
It certainly is a better idea to cycle the first person and third person view rather than allowing players to choose between the two.
Woah, you are the only person Ive seen who didnt like the room mechanic. Was a great way to take a breather, and the way the room changed to actually become a danger later was great.
Until P.T I haven't meet one person who like them, now everyone likes themWoah, you are the only person Ive seen who didnt like the room mechanic. Was a great way to take a breather, and the way the room changed to actually become a danger later was great.
Until P.T I haven't meet one person who like them, now everyone likes them
even some reviews when it first came out said it was a neat idea but it could have done without them and ruined the pacing of the game, it probably why Konami didn't butcher it even more in the HD release.
I did enjoy Silent Hill 4 don't get me wrong, but I got fed up with having to go back to the Room.
You would lolWell you can go through my post history of old, and see that i liked them long before PT was even a thing.
What Silent Hill 4 did you play? lol
Like I said before after the 3-4th visit it was just running in saying whatever to what was happening, saving and getting back to the real game, the first person sections killed that games momentum.
first person should be used like the guy earlier mentioned, but not for everything as they will turn into the dreaded limited and tedious first person sections, that I can guarantee.
Personally I'd like to see mechanics like hiding or luring enemies into traps in an FPS environment instead of it just being generic combat.
First Person with Project Morpheus support. PLEASE KOJIMA!
Best part of the Room area in Silent Hill 4, I do miss the camera views though.I just like the changes of the apartment, really. First it was more like welcoming pause from the actual levels, but even early on it felt creepy and claustrophobic.
Later on it just gets fucked up and becomes a hazard in itself.
It lacked the jump scares of modern first person horror games (PT included), but I still remember feeling the dread just from things like this:
It felt more scary than the rest of the game because most of the other levels couldn't keep up with the previous games. No flashlight and they were simply too bright/not fucked up enough.
However, I agree that it should not be used throughout the game. The use in small closed areas like PT would be the best IMO. While exploring the open world town in third person. There are different things you can do best in both perspectives. Sometimes you need to see what is happening to your character to induce terror like in a horror movie.