inpHilltr8r
Member
Most of the film industry does. VFX doesn't.Really? I thought they had unions and stuff. Huh...
Most of the film industry does. VFX doesn't.Really? I thought they had unions and stuff. Huh...
Can't wait to see how IGN will spin this as doom and gloom.
Second Son sold well. Again this has nothing to do with the state of Sucker Punch. It's how the games business works. Extra people are brought in to help with a major project, once that project wraps up they are let go.
Those are generally contract workers.I don't know sure, but isn't some turnover normal after a project is wrapped up?
The Visual FX people have it pretty bad, but that is basically how it works for the majority of the people that are actually on the film set.
Its typical post-project wrapup. And I get junior'd for posting a TLOU remaster rumor that turned out to be true :|
"wishes them the best in their next endeavors" makes it sound like they've gone private again, or maybe I'm reading into it too much.Ign has an official confirmation by sony
http://www.ign.com/articles/2014/08/20/infamous-dev-sucker-punch-suffers-layoffs
less officially, I heard on twitter is that roughly 20% were laid off
"wishes them the best in their next endeavors" makes it sound like they've gone private again, or maybe I'm reading into it too much.
"wishes them the best in their next endeavors" makes it sound like they've gone private again, or maybe I'm reading into it too much.
Source: http://www.ign.com/articles/2014/08/20/infamous-dev-sucker-punch-suffers-layoffsSony via IGN said:SCEA can confirm a reduction in workforce has taken place at Sucker Punch Productions. Sucker Punch is appreciative of the tremendous work team members contributed to the inFAMOUS and Sly Cooper series, and wishes them the best in their next endeavors.
Oh man, that sounds bad. We get a count yet?
One of the ladies involved in the Twitter threads is saying 20% of the workforce. So, I'd really like to get some names in the OP if that's the case. Seems like an awful lot.
Perhaps their next game will have a narrower scope?
Holy shit that's insane if true! I hope it's more like 2% rather than 20%
20% reduction is really disappointing, if true.
Unfortunately it seems like Sony, now that they're on top of the console race, is slowly reducing staff counts at a large portion of their first party studios in order to increase profits.
So yeah, no more "aggressive, hungry" Sony of the PS3 era when it comes to first party expansion...let's just hope this doesn't hurt their quality output too much. Sucker Punch is a great studio and deserves to grow, now dwindle away.
Yeah it's really shitty. My understanding is that the film industry has a support structure built around the project-to-project way things are made, gaming really should have something similar - at least for QA, artists, and level designers since they seem to be affected by this the most.
While that's true, the film industry is actually built for this. Everyone is on contract, they all know the deal and everyone is part of a Guild or Union through which they get their health coverage and benefits. They are also compensated in a way that recognizes the transience of the work experience which allows them enough to live on between gigs.
I don't know sure, but isn't some turnover normal after a project is wrapped up?
20% reduction is really disappointing, if true.
Unfortunately it seems like Sony, now that they're on top of the console race, is slowly reducing staff counts at a large portion of their first party studios in order to increase profits.
So yeah, no more "aggressive, hungry" Sony of the PS3 era when it comes to first party expansion...let's just hope this doesn't hurt their quality output too much. Sucker Punch is a great studio and deserves to grow, now dwindle away.
I imagine the financial trouble Sony is in is causing them to set up a long-term plan where they reduce first party in favor of the indies and 3rd party relations to bring in the profits.
Well, is this really surprising from a business standpoint? Sony is already the go-to platform for multiplats, which constitute the bulk of software sales in any event, and it may be that Sony is now looking to decrease its exposure in first party studios that historically have always produced solid but never exceptional titles, studios like, say, Sucker Punch and Guerrilla Games.
20% reduction is really disappointing, if true.
Unfortunately it seems like Sony, now that they're on top of the console race, is slowly reducing staff counts at a large portion of their first party studios in order to increase profits.
So yeah, no more "aggressive, hungry" Sony of the PS3 era when it comes to first party expansion...let's just hope this doesn't hurt their quality output too much. Sucker Punch is a great studio and deserves to grow, now dwindle away.
druckmann...
Sony is/was bloated in lots of different areas. Many companies are. It sucks but some concessions have to be made if Sony wants to remain profitable in the long term. I don't think anyone wants to see Sony go out of business because they decided to employ more people than they actually need to complete a project. (Not that this is the only reason they lose money. However they need to stem the tide)
20% is a lot, but some context.
SP was about 80 person strong as of mid-late last year.
Ramped up to 110+ towards the end of Second Son, and maintained that count for the past few months.
So 20% would put them back to their 2013 pre-ramp up team size.
I don't know all the particulars of Sucker Punch, but they weren't a studio that I thought of as "bloated".
They're a much leaner team than, say, Santa Monica or Naughty Dog. So that's why this news sounds troubling. I can't see them maintaining AAA quality titles and reducing headcount to such a large degree.
20% reduction is really disappointing, if true.
Unfortunately it seems like Sony, now that they're on top of the console race, is slowly reducing staff counts at a large portion of their first party studios in order to increase profits.
So yeah, no more "aggressive, hungry" Sony of the PS3 era when it comes to first party expansion...let's just hope this doesn't hurt their quality output too much. Sucker Punch is a great studio and deserves to grow, now dwindle away.
That's the first thing I thought of when I noticed the title change. Best of luck to all those that were affected.Maybe some of the staff from the Sly Cooper era could work for Sanzaru.
20% is a lot, but some context.
SP was about 80 person strong as of mid-late last year.
Ramped up to 110+ towards the end of Second Son, and maintained that count for the past few months.
So 20% would put them back to their 2013 pre-ramp up team size.
Layoffs are still disappointing, and best of luck to those affected, but i wouldn't read this as gloom doom or Sony too poor scenario.
The worst one can attribute this level of downsizing is that Sucker Punch isn't making a major expansion scope and that SP will still be the "small AAA" team of WWS America.
The amount of acceptance of this practice in this thread is sad. Yes it happens but it's still shitty and at a big first party studio they really ought to be able to offer a bit more job security. Of course we don't know any details yet, so it's hard to comment on this specific case.
happens with every project that ends for years now. ive been laid off way more times than i can count. at this point its normal within the industry which is also sad.