• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

New Resident Evil: Revelations 2 Info (Claire, Barry's Daughter, 1080p/60FPS, co-op)

This is from another thread but I'm just going to quote it here:

While there may be some support to that, it may also come down to unfinished texture work as well. Something about the face, Claire Redfield or not, doesn't sit right with me and I could see it coming down to it being an unfinished product. Also have to take into account that these aren't fantastic scans either.

Personally I have a greater issue with the daughter of Barry Burton being thrown in and Claire once again seemingly being put in somewhat of a maternal role once again.
I do wonder how the small group that liked RE6 feel about this game. Man the news are just great for me. I loved RE:R

Can you prove that the group is small or just basing it off a ton of GAF impressions? I didn't particularly like the game (poor and isolated designs, issues with narrative, greatest departure yet), but it's a bit of a falsehood to just judge the reception in that manner. Tomb Raider 2013 was shit on a ton here, but it was a major player in GAF's 2013 GOTY thread, as was MGS4 in its time. COD is a giant franchise, but in general GAF is pretty harsh on it.

Thing is, we haven't seen anything about the game beyond the scans and screenshots-disguised-as-concept art to really say how anyone would feel about the game. I disliked RE6 and hated what I saw of Revelations outside of the first few missions, but I'm still keeping my eyes on this as a RE fan.
 

Seyavesh

Member
This is from another thread but I'm just going to quote it here:

i kinda feel this way and i do wonder how many complaints are about how the 'young' part of claire's defining look being 'young, good looking redhead w/ ponytail and sharp facial features'

i sincerely doubt that she's going to keep a business suit for very long considering drab
black/white outfit in darker setting is generally bad game design in terms of visual acuity so i'm assuming she will have some red/white/black color themed outfit cuz its RE

also: for reference, chris is old as fuckk now
zFLpmBS.jpg
 
Dual female lead roles - nice. (weren't there supposed to be three main characters though?) I must admit that I was looking forward to seeing Rebecca, but I'm happy to see Claire back even if she sort of looks dumb. Anyone besides Chris and Jill.

With Barry's daughter being involved its guaranteed to be him as the 3rd.

You never know, the final playable character could be Steve for all we know.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Claire and Leon survive Racoon City only to run into each other at some random airport in all of United States where a zombie attack just had to happen at that specific time. I couldn't really stomach Degeneration and it kind of staled RE for me.

I might still get this, but the storylines are getting ridiculous now imo. I really enjoyed the classics for the realism (relatively) and detail they presented in storytelling.
Realism....https://www.youtube.com/watch?v=6ofRM_v6X94 We hit the point of ridiculous by re3. These stories were never very good in terms of storytelling.
 

Manu

Member
Claire and Leon survive Racoon City only to run into each other at some random airport in all of United States where a zombie attack just had to happen at that specific time. I couldn't really stomach Degeneration and it kind of staled RE for me.

Leon was sent there specifically because he's an expert on dealing with that kind of thing.

Only Claire was there by accident.
 
"Co-op" means "dumbed-down design", which means there's no possible way this game could in any way be a "return to its roots".

Not giving up on this game altogether, but I won't be fooled into getting excited about it. It'll likely be another average game like the first Revelations.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
"Co-op" means "dumbed-down design", which means there's no possible way this game could in any way be a "return to its roots".

Not giving up on this game altogether, but I won't be fooled into getting excited about it. It'll likely be another average game like the first Revelations.
Yea we all know co-op games can never have any depth oh wait...some of the best games of from the past generation are co-op. So in what world does co-op automatically=dumb downed design for games that we haven't even seen gameplay of? And it's not like resident evil is among some of the most complex games of all time.
 

F0rneus

Tears in the rain
I do wonder how the small group that liked RE6 feel about this game. Man the news are just great for me. I loved RE:R

I love RE6 so much I platinumed it. I think that Revelations is one of the top 4 best RE games. Not sure what you mean here.
 
Yea we all know co-op games can never have any depth oh wait...some of the best games of from the past generation are co-op. So in what world does co-op automatically=dumb downed design for games that we haven't even seen gameplay of? And it's not like resident evil is among some of the most complex games of all time.
Because everything has to be designed around the possibility that your partner is the lowest-common-denominator player. That eliminates any possibility of complex level design or puzzles. The single-player experience cannot be as good as it can possibly be, and like Resident Evil 5 and 6, the game starts with one hand tied behind its back.

That doesn't mean the game can't be good, but it is not possible for this game to be "return to its roots" in any fashion. Won't get fooled again.

Co-op was needed in Rev1(you had an AI partner 99% of the game) so fixing that issue is a bonus.

Or they could just, you know, not make a game where you are forced to have a partner 99% of the game. Take on the darkness alone, like good horror games used to be like.
 
I do wonder how the small group that liked RE6 feel about this game. Man the news are just great for me. I loved RE:R
I only really liked Chris' campaign because it knew exactly what it was and wanted to be.

I loved Rev1(my 4th favorite after RE1, REmake and RE5), so more like that will be great.
Co-op was needed in Rev1(you had an AI partner 99% of the game) so fixing that issue is a bonus.
 

Lucent

Member
Moira looks really nice. I like her design. She kinda makes up for Rebecca not being here since she has a similar hairstyle and role.

Really looking forward to seeing how this plays in co-op. Would be crazy if the person playing Moira couldn't use guns for some strange reason and you just had to play support the whole time.
 
Because everything has to be designed around the possibility that your partner is the lowest-common-denominator player. That eliminates any possibility of complex level design or puzzles. The single-player experience cannot be as good as it can possibly be, and like Resident Evil 5 and 6, the game starts with one hand tied behind its back.

That doesn't mean the game can't be good, but it is not possible for this game to be "return to its roots" in any fashion. Won't get fooled again.

No it doesn't and even if true is just as applicable to any game, co-op or single player only.

What might suffer is balance between what a single player faces in a situation designed with two players being taken into account for. Which come to think of it supports the opposite of your claim.

And for all intents and purposes, look up Resident Evil: Outbreak to see how off-base you are. The problem with these games isn't number of players.
Moira looks really nice. I like her design. She kinda makes up for Rebecca not being here since she has a similar hairstyle and role.

Really looking forward to seeing how this plays in co-op. Would be crazy if the person playing Moira couldn't use guns for some strange reason and you just had to play support the whole time.

Benjen=Daario=Moira=Rebecca?
I wouldn't be mad at this point

It would be interesting to see the result if that were the case, but I don't think Capcom would risk it.
 

Wesker28

Member
So, the "legendary" Barry Burton has returned, huh? Or at least his daughter. But I'm pretty sure that Barry will appear one way or another. I'm so hyped for this game!

Anyway, we now know that RE:R2 will take place between RE5 and RE6. This means Rachael will not appear in RE:R2, since she died in the first RE:R. But then, who is that woman in the teaser?
Z1dsis9.png

When I first saw her, I thought she was Rachael.
 
No it doesn't and even if true is just as applicable to any game, co-op or single player only.
Have you played Resident Evil 5 and 6?

If so, why is it going to be different this time?

There's no reason anymore to give Capcom the benefit of the doubt.

EDIT: To be fair, the first Revelations was "Classic RE for dummies" and it was single-player, so I suppose co-op can't make it that much worse. Still, any hope of this game being an improvement over the average Revelations is slim.

I just feel bad for anyone who gets suckered by the "Return to its roots" comment for like, what now, the 4th straight game?
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Because everything has to be designed around the possibility that your partner is the lowest-common-denominator player.
That's the thing is that no it doesn't. People can design a co-op game any way they like. Portal 2 wasn't designed with the lowest common denominator in mind. And with every horror game under the sun having you "face the darkness alone" horror games with co-op are the exception rather than the rule.
 

Jawmuncher

Member
Have you played Resident Evil 5 and 6?

If so, why is it going to be different this time?

There's no reason anymore to give Capcom the benefit of the doubt.

The biggest thing is we haven't even seen gameplay.
The game is going to be playable at TGS. Don't think it's much to keep a little bit of a open mind when it comes to the coop.

Especially the way they describe the second player.
Which no one seems to be taking into account.

Would be different had the information said something along the lines of
"Barry's daughter as well being young is a weapons expert and uses nothing but heavy power".

Then I could understand the claims already building up.
 
Have you played Resident Evil 5 and 6?

If so, why is it going to be different this time?

There's no reason anymore to give Capcom the benefit of the doubt.

Yes, and by and large the issues I had with those games had little, if anything, to do with the co-op.

And no, there isn't any reason to give them the benefit of the doubt. Dino Crisis 3, Gun Survivor 3 aka Dino Stalker, Resident Evil 5, Resident Evil Revelations, Resident Evil 6...all flawed games at best and offensive train wrecks at their worst. But I also believe in having support in my views, otherwise I'd be hating good games like Dead Rising 3 and Resident Evil 4 as well.

And none to do with co-op.
 
That's the thing is that no it doesn't. People can design a co-op game any way they like. Portal 2 wasn't designed with the lowest common denominator in mind. And with every horror game under the sun having you "face the darkness alone" horror games with co-op are the exception rather than the rule.
That is irrelevant. Capcom didn't make Portal 2. A company with a positive track record did.

Yes, and by and large the issues I had with those games had little, if anything, to do with the co-op.
RE5's entire dumbed-down level and game design revolved around the decision to be co-op. "Puzzles" are one character stands by a lever while the other one does, and then you flip them at the same time. And then you have the level design, which is a straight line, eliminating any possibility of exploration because, well, your partner may not want to do that. Even a linear game like RE4 gives you much more of a chance to go down different paths, backtrack a bit. RE5 is all about you (and by extension, your partner) constantly moving forward unabated.

Now play all of that single-player, as you'd want to play a supposed survival horror game. If it's designed for two players, it won't be as good for one, that's just common sense.
 

DVCY201

Member
Have you played Resident Evil 5 and 6?

If so, why is it going to be different this time?

There's no reason anymore to give Capcom the benefit of the doubt.

I found RE5 Co-op to be excellent. I don't think my friend and I have come close to such a great experience yet. Too bad they dumbed it down for RE6, we couldn't even bring ourselves to finish one campaign.
 

Sectus

Member
Because everything has to be designed around the possibility that your partner is the lowest-common-denominator player. That eliminates any possibility of complex level design or puzzles. The single-player experience cannot be as good as it can possibly be, and like Resident Evil 5 and 6, the game starts with one hand tied behind its back.
Isn't that kinda how singleplayer games are designed these days? We have a ton of games with extremely linear level design and really simple puzzle design. I don't think coop has anything to do with it.
 

Riposte

Member
Until they make a game with a fixed camera angles, every "return to roots" comment should be considered superficial and pointless.
 

Seyavesh

Member
i wonder if moira in the co-op aspect will just be given guns and stuff as a drop-in/out co-op partner kind of deal

or if it'll be best imaginary friend ever agent

or what
 

ilMikhail

Member
Claire looks in her 30's, I like her new style , she cant be a young woman forever

I hope Alyson Court is working in this game , pls capcom <3
 

Bl@de

Member
Have you played Resident Evil 5 and 6?

If so, why is it going to be different this time?

There's no reason anymore to give Capcom the benefit of the doubt.

EDIT: To be fair, the first Revelations was "Classic RE for dummies" and it was single-player, so I suppose co-op can't make it that much worse. Still, any hope of this game being an improvement over the average Revelations is slim.

I just feel bad for anyone who gets suckered by the "Return to its roots" comment for like, what now, the 4th straight game?

I totally agree. As a fan of re0-cv I gave up on Resident Evil as a horror game after 5. I will be really surprised if it it ever has interesting level design and puzzles again.

Evil within seems more like a modern mix of re1+4 and i'm looking forward to that.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
That is irrelevant. Capcom didn't make Portal 2. A company with a positive track record did.
Capcom definitely has a positive track record. The gameplay of re5 is not bad. And re6 has a lot of depth aswell. But this is seemingly like re4+stealth elements and a playable Ashley.
 
Have you played Resident Evil 5 and 6?

If so, why is it going to be different this time?

There's no reason anymore to give Capcom the benefit of the doubt.

EDIT: To be fair, the first Revelations was "Classic RE for dummies" and it was single-player, so I suppose co-op can't make it that much worse. Still, any hope of this game being an improvement over the average Revelations is slim.

I just feel bad for anyone who gets suckered by the "Return to its roots" comment for like, what now, the 4th straight game?
I'm being completely honest here, classic RE is trash. I'll even go as far as to say the only reason they're so beloved is because there was no benchmark for scary tension back then. Today, there's just not a lot that can be done to freak players out so the focus is placed on the gameplay, i.e. where the games were most lacking.

Pre-RE4 love is nostalgia, period.
 

DVCY201

Member
I'm being completely honest here, classic RE is trash. I'll even go as far as to say the only reason they're so beloved is because there was no benchmark for scary tension back then. Today, there's just not a lot that can be down to freak players out so the focus is placed on the gameplay, i.e. where the games were most lacking.

Pre-RE4 love is nostalgia, period.

REmake disagrees with you.
 
Capcom definitely has a positive track record.
If you ignore the past several years, then yeah, they are on a roll.

The gameplay of re5 is not bad. And re6 has a lot of depth aswell.
The design of both games is as shallow as a bird pool.

I found RE5 Co-op to be excellent. I don't think my friend and I have come close to such a great experience yet.
That's the thing. My point isn't that the co-op is bad. All I'm saying is that when co-op is your design focus, the single-player will inevitably suffer. That's just reality.
 

Manu

Member
I'm being completely honest here, classic RE is trash. I'll even go as far as to say the only reason they're so beloved is because there was no benchmark for scary tension back then. Today, there's just not a lot that can be down to freak players out so the focus is placed on the gameplay, i.e. where the games were most lacking.

Pre-RE4 love is nostalgia, period.

So wrong, in so many levels.

Resident Evil 1-3 had amazing gameplay and great puzzles.
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Claire's new design is amazing.
 

.la1n

Member
I like the way everything sounds except co op. Luckily TGS is right around the corner so we will see how they handle it. I imagine for story telling purposes (lol) we will be forced to drag the AI partner around with us.
 
Top Bottom