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New Resident Evil: Revelations 2 Info (Claire, Barry's Daughter, 1080p/60FPS, co-op)

-MD-

Member
After reading the scans I'm slightly more optimistic. I don't like how they keep referring to the original Revelations like it was some solid survival-horror game and then the whoever wrote the article claimed REV 1 was super tight on ammo because it wasn't.

This sounds more promising than the last few RE games we've gotten, coop sucks but if one character can't shoot and the game is built around that then it could be okay, I'm looking forward to seeing some footage to see if they're actually serious about what they're saying but they've said some of these things before and I've been burned so we'll see.

With bringing older fan favorites Claire and (probably) Barry back, along with REmake next year, maybe Capcom is serious this time.
 

Teknoman

Member
People hate RE6 because they were told that it would be a return to form.....like REV almost..

That and the wasted potential.

Glad someone else sees that. The lighting effects were great, yet the models seemed to be lower quality than RE5...but dat lighting in the graveyard during Leon's chapter? Great stuff. Also the general mobility of the characters was pretty cool, but too much of a focus on high action fire power during Chris' chapters. Also everything feeling disjointed due to far too many playable characters. Not to mention the different huds to have to get used to.

And of course the lack of any actual puzzles or environment exploration...soundtrack wasnt nearly as great as stuff that we know they are capable of.

I do agree that they should focus on things done right in RE4, Lost in Nightmares, and the first half of Revelations (or at least up to the section of "Mayday...maaaayyy...daaaayyy".

EDIT: I actually liked RE0's system too, and need to get on beating that, although i'm only trying to play the games (again for the most part) in release order, not story order...so im only at RE 2 lol.
 

Lucent

Member
After reading the scans I'm slightly more optimistic. I don't like how they keep referring to the original Revelations like it was some solid survival-horror game and then the whoever wrote the article claimed REV 1 was super tight on ammo because it wasn't.

This sounds more promising than the last few RE games we've gotten, coop sucks but if one character can't shoot and the game is built around that then it could be okay, I'm looking forward to seeing some footage to see if they're actually serious about what they're saying but they've said some of these things before and I've been burned so we'll see.

With bringing older fan favorites Claire and (probably) Barry back, along with REmake next year, maybe Capcom is serious this time.

Well they said it'll be playable on the 18th at TGS, so I'm sure we'll get to see it in action. And I agree that them talking up REV 1 like it returned to its roots or anything doesn't help. Because it was only like a handful of the first missions where it felt a bit like that but then it was back to action RE. As long as you were scanning rooms and stuff, you weren't going to run out of ammo and stuff.
 
I think RE6 should've just tried to be more focused and be its own thing instead of constant pandering to EVERYONE.

Basically pretty much Chris' scenario after the squad is pretty much gone.
 

Neff

Member
I do not believe the phrase "bringing the series back to its roots" one bit. People claimed the original Revelations to be that way, but I could not find that to be further from the truth. I bet the game will have a "spooky atmosphere" and that's probably all you're gonna get in terms of "survival horror," which is fine. I like spooky atmosphere.

I absolutely HATED Revelations, but I feel pretty confident that this game will probably not be much like the original.

I mean, for one, the character designs (so far) don't look outlandishly cartoony and out of place.

And hopefully the Genesis device is gone for good, now that 3D isn't a gimmick to make use of anymore.

I didn't hate Revelations, but otherwise I fully agree. I'm literally playing the first one right now, and its chief offending qualities after the simple mechanics and poor environment design are the awful non-legacy characters and Genesis. If they can get rid of these, the 'PREVIOUSLY ON' cliffhanger-based chapters/presentation, and the fucking low health jam smear (graphics turn into desaturated red mush if I take a hit and stay that way until I heal - great idea), then Revelations 2 is already off to a roaring start.

And of course the lack of any actual puzzles or environment exploration...soundtrack wasnt nearly as great as stuff that we know they are capable of.

RE6 did have some puzzles, more than Revelations in fact.

I'm being completely honest here, classic RE is trash. I'll even go as far as to say the only reason they're so beloved is because there was no benchmark for scary tension back then. Today, there's just not a lot that can be done to freak players out so the focus is placed on the gameplay, i.e. where the games were most lacking.

Pre-RE4 love is nostalgia, period.

Good for you on being so sure about your own view, but you'll find that plenty of people love the old REs for their design, aesthetics, and fun factor.

I don't blame you for reaching for the ever-handy N word though, since you fall short on constructive criticism.
 

Lothar

Banned
I'm being completely honest here, classic RE is trash. I'll even go as far as to say the only reason they're so beloved is because there was no benchmark for scary tension back then. Today, there's just not a lot that can be done to freak players out so the focus is placed on the gameplay, i.e. where the games were most lacking.

Pre-RE4 love is nostalgia, period.

People need to stop using the word nostalgia to justify their weird controversial opinions on anything old that is beloved. That's so annoying it should be ban worthy.
 

Teknoman

Member
I didn't hate Revelations, but otherwise I fully agree. I'm literally playing the first one right now, and its chief offending qualities after the simple mechanics and poor environment design are the awful non-legacy characters and Genesis. If they can get rid of these, the 'PREVIOUSLY ON' cliffhanger-based chapters/presentation, and the fucking low health jam smear (graphics turn into desaturated red mush if I take a hit and stay that way until I heal - great idea), then Revelations 2 is already off to a roaring start.



RE6 did have some puzzles, more than Revelations in fact.

Well yeah, but personally i'm looking for a balance between the obscure originals puzzle style and new style of just finding 3 items and inserting them.
 
RE6 did have some puzzles, more than Revelations in fact.
Yeah, this reminds me how incredibly disappointing Revelations was in that regard. I think there was one *true* puzzle in the casino, and the rest were variations on the same circuit puzzle. It's such a half-hearted game; the potential for something really good was there if they just were willing to go all the way with it.
 
I don't know, the STARS costume is my 2nd favorite, especially the one you posted, cause the one in Lost in Nightmares got so many pouches and whatnot.
You would probably like the movie STARS uniform then.
STARScostume.jpg
One of the few things the movies did well.
 

Y2Kev

TLG Fan Caretaker Est. 2009
So looking at the model...any chance this started as a 3ds game? Honestly the Claire model looks worse than Douglas from SH3.
 

Seyavesh

Member
okay, even further crazy person speculation based on magazine preview and known info:

only claire matters re: death via health loss
you can control both characters via-swapping but moira does not have combat capabilities
the bracelets are a core aspect to the gameplay and story

therefore:

moira will have an infection meter mechanic instead of health for determining game over conditions with her

if the bracelets are there as an infection indicator and there is an infection system, then claire will be immune/resistant to the virus while moira is vulnerable to the virus. in the scans claire's bracelet is green while it looks like moira has a red bracelet (hard to tell from the angle but overall it's been obscured)

that adds a resource management aspect to the game while also making it so that moira is not a hassle escort during combat segments (via switching and 'hiding' or not hogging most combat-related resources and the singular combatant design) while still being relevant to your overall skill of gameplay because running past enemies or killing them quickly will determine how much her infection gauge rises

claire having a bracelet too might mean that both claire and moira could have infection meters, with claire having a rate that raises only on hit while moira's raises slowly regardless? that's a way of adding resource management tension to that concept that also rewards/encourages good gameplay from the combat perspective

idk, i got the feeling it might be something like this
 

Alienous

Member
The graphics are probably just the result of a handheld development team moving to home consoles. Their asset creation doesn't look to be very good.
 
okay, even further crazy person speculation based on magazine preview and known info:

only claire matters re: death via health loss
you can control both characters via-swapping but moira does not have combat capabilities
the bracelets are a core aspect to the gameplay and story

therefore:

moira will have an infection meter mechanic instead of health for determining game over conditions with her

if the bracelets are there as an infection indicator and there is an infection system, then claire will be immune/resistant to the virus while moira is vulnerable to the virus. in the scans claire's bracelet is green while it looks like moira has a red bracelet (hard to tell from the angle but overall it's been obscured)

that adds a resource management aspect to the game while also making it so that moira is not a hassle escort during combat segments (via switching and 'hiding' or not hogging most combat-related resources and the singular combatant design) while still being relevant to your overall skill of gameplay because running past enemies or killing them quickly will determine how much her infection gauge rises

claire having a bracelet too might mean that both claire and moira could have infection meters, with claire having a rate that raises only on hit while moira's raises slowly regardless? that's a way of adding resource management tension to that concept that also rewards/encourages good gameplay from the combat perspective

idk, i got the feeling it might be something like this

I think that's a good takeaway from the teaser and other information we have so far. Sort of like an expansion of RE Outbreak's infection mechanic.
 

DVCY201

Member
So, they brought back Zapping from RE0, the one classic RE that most people are "meh" on. I'm ambivalent about that, but Moira has no combat ability whatsoever? That doesn't sound good. Co-op with a friend is kind of one-sided then as most will want to play as Claire.

I'm really interested in how this'll play out.
 

Lucent

Member
It's definitely not that model, but like...her shirt and stuff. Hideos.

Yeah I think it's especially noticeable in the collar. I guess we'll see how it looks when we get actual gameplay and stuff. Just doesn't look like "quality graphics" like they were ssaying. RE6 looked good but I felt like it took a step back from RE5 in the look and animation.

So, they brought back Zapping from RE0, the one classic RE that most people are "meh" on. I'm ambivalent about that, but Moira has no combat ability whatsoever? That doesn't sound good. Co-op with a friend is kind of one-sided then as most will want to play as Claire.

I'm really interested in how this'll play out.

Actually, I wouldn't mind playing as Moira as long as the person controlling Claire doesn't suck. I like playing support roles just as much as being the one kicking ass. lol. I'm sure Moira has something she can use to defend herself, though.
 
So, they brought back Zapping from RE0, the one classic RE that most people are "meh" on. I'm ambivalent about that, but Moira has no combat ability whatsoever? That doesn't sound good. Co-op with a friend is kind of one-sided then as most will want to play as Claire.

I'm really interested in how this'll play out.

Zapping wasn't really the issue in RE0 though, was it? It's generally the story, the kind of 'me-too' design to REmake that RE5 had in regards to RE4, the inventory drop feature, and the rather poor boss battles and enemies in general that people take issue with. Most seem to have been rather fond of the zapping and what it did for the puzzles in the game.
 

DVCY201

Member
Zapping wasn't really the issue in RE0 though, was it? It's generally the story, the kind of 'me-too' design to REmake that RE5 had in regards to RE4, the inventory drop feature, and the rather poor boss battles and enemies in general that people take issue with. Most seem to have been rather fond of the zapping and what it did for the puzzles in the game.

That's true. I know some people disliked it though. I think it might actually make for a great compromise for a single player/co-op campaign. Control both, or split it with a friend.

Actually, I wouldn't mind playing as Moira as long as the person controlling Claire doesn't suck. I like playing support roles just as much as being the one kicking ass. lol. I'm sure Moira has something she can use to defend herself, though.

Yea, I don't mind support either at all! But, most of my friends are used to the Halo/Gears co-op where it's a dual assault and they get to do their own thing and handle themselves. So I'm really interested in seeing a demo of this game soon, because it could be a really cool mechanic or they could do it awfully. It's fair game with Capcom.
 

Alienous

Member
So, they brought back Zapping from RE0, the one classic RE that most people are "meh" on. I'm ambivalent about that, but Moira has no combat ability whatsoever? That doesn't sound good. Co-op with a friend is kind of one-sided then as most will want to play as Claire.

I'm really interested in how this'll play out.

Hopefully it means a de-emphasis on combat and/or ammo amount.. Really that's the only way Moira could be useful. Slowing an enemy by blinding them with the flashlight would be an effective alternative to expending ammo on them as Claire, for instance.

I think it could work. Claire would have a hard time without Moira, and vice-versa. As opposed to having a CO-OP partner in RE5 or RE6 just meaning a less challenging experience, due to being more effective overall.

So yeah, it depends on how the game is designed. The flashlight might just be more useful than it appears.
 
So looking at the model...any chance this started as a 3ds game? Honestly the Claire model looks worse than Douglas from SH3.
Maybe the project got too ambitious (online coop, monsters are more detailed, open areas) and they were forced to ditch the 3DS.

I agree that her clothes look a bit rough for an HD game.
 
That's true. I know some people disliked it though. I think it might actually make for a great compromise for a single player/co-op campaign. Control both, or split it with a friend.

Hopefully it means a de-emphasis on combat and/or ammo amount.. Really that's the only way Moira could be useful. Slowing an enemy by blinding them with the flashlight would be an effective alternative to expending ammo on them as Claire, for instance.

I think it could work. Claire would have a hard time without Moira, and vice-versa. As opposed to having a CO-OP partner in RE5 or RE6 meaning an less challenging experience, due to being more effective.

So yeah, it depends on how the game is designed. The flashlight might just be more useful than it appears.

Agreed to both posts. The more this gets discussed the greater my interest, but I'm still wary.

One thing should be certain: game is going to have some new enemy animations to drool over.
 

Lucent

Member
Yea, I don't mind support either at all! But, most of my friends are used to the Halo/Gears co-op where it's a dual assault and they get to do their own thing and handle themselves. So I'm really interested in seeing a demo of this game soon, because it could be a really cool mechanic or they could do it awfully. It's fair game with Capcom.

Well, we'll find out in 12 days. =D
 

Spoo

Member
Visually looks not so good (I accept the hypothesis that this could have started life as a 3DS game -- and maybe still will be? New 3DS?), but the coop mechanic sounds interesting so I'll be following this.
 

Seyavesh

Member
my assumption is that there will still be raid mode or an expanded version of raid mode for folks who want to play as two combatants. i really hope it's there and expanded + super good

the 'switching to a non-combatant/non-combatant co-op' thing kiiinda sounds like them being clever to escape a corporate mandate of 'it needs co-op if it's going to be on consoles!'
 

DVCY201

Member
Hopefully it means a de-emphasis on combat and/or ammo amount.. Really that's the only way Moira could be useful. Slowing an enemy by blinding them with the flashlight would be an effective alternative to expending ammo on them as Claire, for instance.

I think it could work. Claire would have a hard time without Moira, and vice-versa. As opposed to having a CO-OP partner in RE5 or RE6 just meaning a less challenging experience, due to being more effective overall.

So yeah, it depends on how the game is designed. The flashlight might just be more useful than it appears.

Yea, that could be great! But the game has to be finely tuned for that balance. If we get more than enough ammo or enemies are too easy, then Moira is "just" the flashlight. But if Moira say handles all of the items or can save Claire (ammo, herbs, etc.), then it could make for some really tense moments where both players are responsible for each other and communicating what they need. I can think of a lot of ways that this can be used.

Well, we'll find out in 12 days. =D

=D Aww yea
 
Hurray for Claire! If Rebecca was her partner, it would of been exactly what I wanted.

Also, RE5 BSAA Chris will always be best Chris. Best updated character design of all time ever. No arguments. End of story. Thank you, and good night.
 

Korigama

Member
okay, even further crazy person speculation based on magazine preview and known info:

only claire matters re: death via health loss
you can control both characters via-swapping but moira does not have combat capabilities
the bracelets are a core aspect to the gameplay and story

therefore:

moira will have an infection meter mechanic instead of health for determining game over conditions with her

if the bracelets are there as an infection indicator and there is an infection system, then claire will be immune/resistant to the virus while moira is vulnerable to the virus. in the scans claire's bracelet is green while it looks like moira has a red bracelet (hard to tell from the angle but overall it's been obscured)

that adds a resource management aspect to the game while also making it so that moira is not a hassle escort during combat segments (via switching and 'hiding' or not hogging most combat-related resources and the singular combatant design) while still being relevant to your overall skill of gameplay because running past enemies or killing them quickly will determine how much her infection gauge rises

claire having a bracelet too might mean that both claire and moira could have infection meters, with claire having a rate that raises only on hit while moira's raises slowly regardless? that's a way of adding resource management tension to that concept that also rewards/encourages good gameplay from the combat perspective

idk, i got the feeling it might be something like this
Could mean that the two were paired as part of some sort of "game" by those who brought them there, and the life of the participant with the red bracelet depends upon the participant with the green bracelet, with the survival of the latter being the only thing preventing the former from turning.

That said, such a theory wouldn't address the fact that there were people in the live-action trailer whose bracelets turned from green to red.
 

Alienous

Member
Why does Claire look like Tobey Maguire?

EDIT: for comparisons shake:

You'll want to remove the scan image, you can get banned for that, but yeah.

Claire looks like Tobey Maguire.

The new Claire model looks like fucking Tobey Maguire

*fine it's gone*

A cropped photo of her face taken with a phone is a bit of a stretch to call a scan

spideytobey2.gif

Thought the same thing when first seeing it too lol.

It's strange. She really does.
 

Vibranium

Banned
Ooh, this is awesome. I'm happy to have Claire back and a new look and VA is fine by me, the only design I hope is improved in the future is Chris going back to his full-on skinny look from REmake (I know 6 fixed things somewhat, but not enough).

Playing as a Burton daughter is an inspired choice, I can totally see Barry himself showing up at some point later in the game! I hope the writer for this game doesn't make things utterly confusing like Dai Sato, and the localization team actually cares about the western audience this time (no typos please...).
 

Ninjimbo

Member
So are we not going to ever see Rebecca again or what?
In terms of RE lore, she doesn't seem to have a space after the events of RE1. My hope is that Chris recruits her for his squad sometime in the future. The likelihood of that happening is zero though. Our best bet is that Rebecca shows up as a playable character in Mercernaries.
 

Vibranium

Banned
Also, I don't know why people are making judgements because of one wonky screenshot. Claire looks fine to me and I'd imagine we will see her face in better detail when the game is near-finished. I like Moira's design too!

I will say that I hope they don't stick closely to the first Revelations too much, as REmake is what they should be pulling more from (in terms of atmosphere, puzzle and item management, I know that the camera/controls will be different though).
 
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