• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Miyamoto: games too same-y, industry has a long way to go

Honestly, neither game looks to be breaking any conventions in their respective genres. People are mistaking true originality and innovation with "Nintendo did it so it must be innovative and fresh!" in my opinion.

I'd say replacing bullets with ink and the goal NOT being killing people but painting the territory as much as possible is breaking conventions in my book.
 
Even going with gameplay, there is a distinct difference between what was done with WaW vs. CoD4, MW2 vs. BO1, and so on. The tropes are different, the multiplayer provides different balance philosophies, and what you do in one game is probably different in another because of so many subtle and no-so-subtle changes.

And its going to be the same with CoD AW too since its being done by Sledgehammer and not IW or Treyarch. The ideals between the three are different.

The problem is that once you get to that point and start analyzing the gameplay, you realize that there's just as many or more differences and changes to the fundamental movement mechanics and level design between NSMB2 to NSMBU than there are between call of duty sequels.

Acting like they are superior to the NSMBU games in that regard is entirely off base.

I'd even add 3D Land and 3D World to those because they pretty much are NSMB games but in a 3D plane.

lol

just stop
 
I figured many people would jump in with "how many Mario games are there?"

I feel he isn't taking issue with any series of games, such as the Call of Duty or Halo series, but with the homogenous feel of games from different publishers and developers. I can't fathom how anyone with even a passing familiarity of modern games would not agree.

Remember this? Yeah, from four years ago. Little has changed.

25275.jpg
 
Honestly, neither game looks to be breaking any conventions in their respective genres. People are mistaking true originality and innovation with "Nintendo did it so it must be innovative and fresh!" in my opinion.
Chronicles maaaybe, but Splatoon really? I don't think I've ever seen a shooter that plays anything like it. The territory control there are maybe a few smaller games that dabbled in it, but the traversal stuff is the definition of innovation, especially with how integral traversal is to a shooter
 
Honestly, neither game looks to be breaking any conventions in their respective genres. People are mistaking true originality and innovation with "Nintendo did it so it must be innovative and fresh!" in my opinion.

What in the hell do you mean by true originality and innovation anyway? How badly does the wheel need to be reinvented before we create an entire new subgenre?
 
lol, no

Not "gameplay aside". Gameplay is the fucking point. You can't just disregard the key point of this discussion and argue a tangent.

And here I was being told we're paying 60 dollars to have a pretty frame and story told to us...what's gameplay again?

Didn't they announce two new IPs at E3?

Actually three; Codename S.T.E.A.M. this doesn't include Miyamoto's concepts that are apparently being implemented into Star Fox.

Nintendo of all companies is the last that should be criticizing anyone for resting on their laurels.

even if that's what Miyamoto was doing, you'd notice he calls himself and Nintendo out as part of the problem.
 
Honestly, neither game looks to be breaking any conventions in their respective genres. People are mistaking true originality and innovation with "Nintendo did it so it must be innovative and fresh!" in my opinion.

It still meets the criteria of what that guy was asking about. Turning around and saying they don't count for whatever reason doesn't really stick.
 
MS and Sony moneyhatted new IP from Japanese devs too. Even one from Platinum!

That would be great if it wasn't entirely irrelevant! When did MS/Sony enter the conversation?

Honestly, neither game looks to be breaking any conventions in their respective genres. People are mistaking true originality and innovation with "Nintendo did it so it must be innovative and fresh!" in my opinion.

Changing the point of the game to territorial control, and using the controlled territories as resources to give you more movement options, breaks quite a few conventions. The entire focus of the gameplay is different. I mean, shit, if you know anything about Tribes, you'd know that the additional movement options the ink provides will anchor the game. That breaks convention.
 
MS and Sony moneyhatted new IP from Japanese devs too. Even one from Platinum!

MOney hatting= Fully funding the biggest game Platinum games has done to date and reviving a dead project that no other first party or third party publisher wanted to invest in.

Ok.
 
Tu quoque fallacy

Doesn't further the discussion.
learned something new.. thanks. but are you saying that myamoto is a victim of that fallacy based on responses in this thread, or are you saying that myamoto is committing the fallacy by calling out developers? i'm hoping its the former.
 
Yes, and I haven't played a Call of Duty game since the original Modern Warfare. Gameplay aside, at least they attempt to change the narrative and introduce new characters instead of trotting out Bowser and Princess Peach for four games in a row. You're blinded by your fanboyism.

You can't be serious. Mario is not about the story line.

You want an intricate story and set pieces and CG cutscenes?

What the hell am I reading?
 
Perhaps not "moreso", you're right. But generally speaking, Nintendo doing something new feels a hell of a lot different from most other publishers, except for perhaps Sony who actively pursues smaller concepts from external developers (Unfinished Swan, Journey etc.) But both still do a lot of interesting smaller-scale experiments, whether it be Steel Diver: Sub Wars, Pushmo, Echochrome, Rain etc. that most other major publishers wouldn't dare try.

Not any more than other companies with similar capabilities.
That's the issue, you can't really compare Nintendo to pretty much every dev/publisher, simply because of the sheer number of different teams they have. So at the end of the day, it's just pretty much Sony, and maybe Ubisoft and EA, who all develop a wide variety of games.
 
Yes, and I haven't played a Call of Duty game since the original Modern Warfare. Gameplay aside, at least they attempt to change the narrative and introduce new characters instead of trotting out Bowser and Princess Peach for four games in a row. You're blinded by your fanboyism.

...I think your priorities with Mario games are kinda misguided if you think anyone actually gives a shit about the story.
 
It's also pretty awful how the thread isn't about the subject that was brought up...instead it's about Nintendo and whether they're one to talk.

Well, who cares who said it? If Nintendo can't say it, whatever, that's fine, who is allowed to say it? Let them say it and then maybe we'll discuss the actual subject and not the person who said it.
 
It's also pretty awful how the thread isn't about the subject that was brought up...instead it's about Nintendo and whether they're one to talk.

Well, who cares who said it? If Nintendo can't say it, whatever, that's fine, who is allowed to say it? Let them say it and then maybe we'll discuss the actual subject and not the person who said it.

the people who made the thread into that aren't likely to read your post or anything in here besides the letters in bold white on the upper left side of the page
 
He has to be looking at one portion of games to make statements like this now. There's always going to be a group of developers making sequels to successful franchises or making new IPs that are following popular genres/gameplay designs with no intention of coming up with creative gameplay mechanics.

There's a lot of games that were announced last year or this year that aren't similar to the current popular/high selling games. Off the top of my head, The Tomorrow Children is a game that looks incredibly unique gameplay wise.
 
While it's true that Nintendo's sequels, especially NSMB, have the tendency to be samey, my takeaway from this is that he's talking about different developers making different games that end up looking very similar or samey, whereas it's not the entire industry that's pumping out four player platformers with generic landscapes, it's just Nintendo. The AAA scene isn't currently over saturated with platformers.

Of course I don't agree with this being a bad thing because past the AAA giants, there's still plenty of variety coming from indies and smaller dev teams. Ubisoft can keep churning out Assassins Creeds if it means they'll still make Ubiart games. Plus as games get bigger, development prices are rising and the necessity to sell games and make money back increases.
 
Are.. you accusing Nintendo of following the crowd, and releasing games just because they are what's popular in the marketplace? Because that's what he criticized here. Are you actually reading the quote?

Hey, tell that to these guys

How many new super mario bros. games do we have now?

While I deeply respect him:

pot-kettle-black.jpg

Brb gonna play Mario, Zelda, Yoshi, Super Smash whatever on my WII U

He is saying something rather obvious and kinda funny when you look at the games he is involved with. Also, he is completely ignoring the indie scene (as usual).

http://wordofgame.com/wp-content/uploads/2014/06/download-new-super-mario-brosnew-super-mario-bros-comparison-by-chaoslink1-on-deviantart-qtmkz72m.jpg[/IMG[/QUOTE]

They're practically jumping over each other to prove they didn't understand what he was saying.

Accusing Nintendo of making the same game as others, because it's the popular in thing to do, [B]which was his argument[/B] is ridiculous. In fact, I wish Nintendo would sometimes do that a bit more
 
Completely disagree. Always will when it comes to this "everything is FPS" statement. I mean, you just have to LOOK.

In the past few months I have played:

Persona 4 Golden
Minecraft
Bravely Default
Guild Wars 2
Assassin's Creed IV
inFAMOUS SS
Assetto Corsa
World of Diving
Oculus Rift - HL2, Euro Truck 2, etc ...
Puzzles & Dragons
Trials Fusion
Pokemon Y
Zelda: ALBW
Witcher 2
Trine 2

And those are just the ones off the top of my head ... he said "in the industry" so I'm holding him to that, not just sales numbers or AAA heavily marketed games ...

If you can't be bothered to look, then don't bother commenting on how "stale" the industry is. I say it time and time again, at 38 I have more choices of what to play, more ways to play it, and a much larger variety on all fronts to choose from.
 
The problem is that once you get to that point and start analyzing the gameplay, you realize that there's just as many or more differences and changes to the fundamental movement mechanics and level design between NSMB2 to NSMBU than there are between call of duty sequels.

Acting like they are superior to the NSMBU games in that regard is entirely off base.

I'm not claiming they are superior, but they are notable differences between all of the CoDs that don't take much to see. I only said that because the guy you replied to didn't know how the other games played.
 
ITT: People that just read the title and is looking for another reason to bash Nintendo.

Honestly, neither game looks to be breaking any conventions in their respective genres. People are mistaking true originality and innovation with "Nintendo did it so it must be innovative and fresh!" in my opinion.

I'm curious. Can you name another game like Splatoon? I can't think of any shooters where killing is not the goal. I guess this question isn't just directed at you. I want to know what other type of shooter exists, so if anyone knows please chime in.
 
No, the problem is that Miyamoto's argument is based on his perception of games, where he puts everything together under "bloody shooters". So applying the same kind of simplistic criteria he does, then you can just put all the Marios ever together with Yoshi and Kirby and DK under "cartoony platformers", and you have a gigantic list of Nintendo games under the same umbrella that are, by his definition, same-y.

But CoD, Crysis, Killzone, Halo etc are very different games, so I'm not sure why it's fine for him to make that argument while his games are immune to it for some reason.

It's still a bad "gotcha".

You're still looking at one publisher (with a bunch of studios) as the main/sole representative in a genre versus several publishers and development studios (esp. when you consider the spinoffs like Hardline or the IW/Treyarch CoD back and forth) chasing the shooter dollar and aping each others' systems/mechanics.

It doesn't strike me that he's saying it's bad that CoD games are similar to CoD games, or that Mario games are similar to Mario games, but more that it's a problem that people are too busy aping the industry leader and playing it safe to make $$$ instead of doing something innovative (which is mostly an AAA problem, yes). CoD and spinoffs vs. Battlefield and spinoffs vs. MoH vs. Killzone -- and, to some extent, things like Titanfall or Halo fit the mold even if they are not "identical".

It's worth noting, of course, that this isn't the first or last time this sort of thing has happened -- see runs of bad JRPGs or many bad WoW-killer attempts -- but it's probably the first time it's happened at this level from the big pubs (to Ubisoft's credit, they still seem to attempt a lot of actually-unique stuff outside of their cash cow franchises instead of just going for derivatives).
 
Hey, tell that to these guys

They're practically jumping over each other to prove they didn't understand what he was saying.

Accusing Nintendo of making the same game as others, because it's the popular in thing to do, which was his argument is ridiculous. In fact, I wish Nintendo would sometimes do that a bit more

It's not surprising that this thread would just devolve into people calling NSMB samey then high fiving each other.
 
I figured many people would jump in with "how many Mario games are there?"

I feel he isn't taking issue with any series of games, such as the Call of Duty or Halo series, but with the homogenous feel of games from different publishers and developers. I can't fathom how anyone with even a passing familiarity of modern games would not agree.

Remember this? Yeah, from four years ago. Little has changed.

25275.jpg

Exactly.
 
Well he's not wrong though. I know (even though Miyamoto thinks he is a part of the problem) some of GAF will feel this is a pot calling the kettle black situation, but take a step back and there is some truth in it. Looking back at E3 (or the past few years) you'll mostly find big games targeted at the male 15-35 years demographic and honestly, at some point that gets boring. A certain portion of those games will sell incredibly well no doubt about it, but I guess Miyamoto feels that multiple publishers chasing the same type of genre will make the market a bit too predictable.
 
Yeah, people not reading the OP is frustrating. That's normally the point where a mod would step in..

This has happened too many times for me to believe mods don't step in until it's already too late because idiots are so quick to jump the gun, as this topic showcases.

It's a real problem and it rapidly shifts discussion away from the original topic. I hate how people feel the need to start pointing fingers and "calling someone out" for saying something despite that something being a legitimate issue.
 
Its an interesting phrase from someone who has developed video games with little to no innovation for the last 25 years while he had so much freedom and budget to be creative.
 
Well he's not wrong though. I know (even though Miyamoto thinks he is a part of the problem) some of GAF will feel this is a pot calling the kettle black situation, but take a step back and there is some truth in it. Looking back at E3 (or the past few years) you'll mostly find big games targeted at the male 15-35 years demographic and honestly, at some point that gets boring. A certain portion of those games will sell incredibly well no doubt about it, but I guess Miyamoto feels that multiple publishers chasing the same type of genre will make the market a bit too predictable.

Its interesting in the sense you can replace gaming with Hollywood in these terms. Doesn't mean their isn't a good 'indie' (and im not keen on that term) scene in cinema and tbh I think the 'indie' (which isn't really indie in the true meaning of the term) is the best in the (console) gaming industry its been for a decade IMO due to console online digital releases being viable and widespread.
 
Top Bottom