XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
DRM won.
Steam doesn't require DRM for any titles on the service, it's publisher/developer choice.
http://steam.wikia.com/wiki/List_of_DRM-free_games
DRM won.
It's hard to take the fact seriously that as a publisher with costs that are massive higher than an indie pub who pays himself and a few friends, who has to keep his software value high, to put more resources against competing with 5 publishers at retail vs 1300 separate ones on digital?
And who was talking about the App Store at all? This thread is about Steam and the post I was replying to was for major publishers. The App Store Sells different content then Steam and has different models anyway.
That said... It's not like I'm speculating
Where are you finding that 90 million number? All of this math is very intimidating but I'd still like to follow along!
I understand where you're coming up with the total accounts but where are you getting number of unique PCs and the rest of the numbers you're stating here? Even if you want to discount the active account number, we can see just based on concurrent players of the games in the actual games list that the numbers are growing.
As compared to what? consoles? Are we taking bets on which has more users?
That's a lot of titles (major) publishers have to compete against.
That's a lot of cheap titles (major)publishers can't afford to compete against.
Why compete against 1300 titles/indie publishers, when I can compete against 5 publishers and maybe 15 titles per month at retail?
I can buy signage in stores to raise awarness and have sales managers mention/incentivize my titles to casual shoppers with pre order swag at retail... i can't do any of that on Steam
That numbers just an estimation.
I estimated the number of unique computers by taking the total number of created accounts and dividing that by 2.1, which is an estimated average of Steam accounts created per Steam user. From there, I extrapolated from my installation estimate (assuming a 1:1 average ratio of unique Steam users to computers running Steam) that about half of all unique Steam users (including those who are not active) in a one month period spend a significant amount of time playing games through Steam.
There is an upward trend in Steam gamers over the last few years. Oddly, with the new "Discovery" UI update, it seems a little harder to discover the total number of users in-game, it seems that it isn't explicitly stated anymore, go figure. Anyway, DOTA2 is by far the largest single driving force behind the trend. I suspect there are also more people playing a smaller number of games, too. I expect less popular games will continue to shrink in population while the most popular titles such as CS:GO and DOTA2 will continue to grow. TF2 is the most interesting game to predict, I'm not sure if it will see a decline or a maintenance through 2015.
Compared to Steam, I think it's safe to assume that XBL and PSN both have more active (>5hr/month) users than Steam. This makes intuitive sense because they're both subscription services, while Steam is free.
Total number of accounts isn't of comparative value because they're free. This stat isn't even of particular use for directly calculating total users because individuals may make multiple accounts, which is undeniably the case with services like Steam, XBL, and PSN. Total or currently online (snapshot) comparisons don't tell the whole story either, since XBL and PSN are subscription services, while Steam is free. The best comparison between these gaming platforms is between those who are actually playing games (using a product). I'd be surprised if Steam has a greater percentage or total number of users spending a significant (>5hr/month) amount of time playing games relative to XBL or PSN. Free services like Steam should attract more users than subscription services, however they often need significantly more total users to have an equal number of customers. That said, Valve, Sony, and Microsoft don't make available their most-comparatively appropriate numbers, so we are all left to guess and estimate.
Logged in or played a game within 30 days
It's hard to take the fact seriously that as a publisher with costs that are massive higher than an indie pub who pays himself and a few friends, who has to keep his software value high, to put more resources against competing with 5 publishers at retail vs 1300 separate ones on digital?
And who was talking about the App Store at all? This thread is about Steam and the post I was replying to was for major publishers. The App Store Sells different content then Steam and has different models anyway.
That said... It's not like I'm speculating
I just want this to be clear, you are admitting to making the numbers up with this post right?
I haven't touched steam in months, yet I would be considered active because steam automatically boots up when I turn on my computer by default. So it might be a little misleading.
I haven't touched steam in months, yet I would be considered active because steam automatically boots up when I turn on my computer by default. So it might be a little misleading.
I'm not clear on this. Are you complaining that game development is expensive? Because that's really not a Steam problem. Are you complaining that we consumers buy games on Steam instead of going to a store to buy them? Because the horse bolted that barn a good decade ago.
I really don't see ATLUS releasing stuff for PC, but Capcom should totally release Dragon's Dogma and maybe even actual good Monster Hunter titles for PC.Just by knowing that we'll get the MGS series & Silent hills, im starting to have hope in console developers to stop ignoring one of the biggest market. Capcom has to port Dragon's dogma and Atlus has to start looking at it. Hell, everyone!.
Your definition of competing is thrown out the window when the games you are referring to have millions of dollars earmarked purely for marketing. The games being developed by a few friends have effectively zero marketing dollars.
Indie games are marketed by gameplay and word of mouth, sometimes mainstream media will pick up on them, but those examples are few and far between.
That's a lot of Dota
Does Steam not sell placement? I know there's that popup that opens when Steam starts, 'featured' games, and banner sales like the last one for Warner Bros. I just assumed it was sold real estate.
Does Steam not sell placement? I know there's that popup that opens when Steam starts, 'featured' games, and banner sales like the last one for Warner Bros. I just assumed it was sold real estate.
Steam isn't, hasn't ever been, and never will be, a monopoly. Only way for it to become one would be if the government declared it so and forbade everyone else from existing on or entering the market. Steam definitely is a dominant player though, and for many good reasons, like having a vision and the ability to execute on it extremely well and ahead of everyone else.Well deserved popularity. At first I was apprehensive about a Steam monopoly but now I've come to see it as a good thing so that PC gaming can thrive.
How many are bots?
DRM won.
Half are probably DOTA alts.
Well yea by the strictest definition that is what a monopoly is, but I think most know what I mean.Steam isn't, hasn't ever been, and never will be, a monopoly. Only way for it to become one would be if the government declared it so and forbade everyone else from existing on or entering the market. Steam definitely is a dominant player though, and for many good reasons, like having a vision and the ability to execute on it extremely well and ahead of everyone else.
I know, I just dislike the general misuse of the word, sorryWell yea by the strictest definition that is what a monopoly is, but I think most know what I mean.
Here. Next person to make a thread about Steam, feel free to add these to your OP so the discussion can continue.
PC is huge and this growth won't lose steam any time soon.
Why does PSN has so many more accounts than Live? Was most of that just because multiplayer was free on PS3?
It's impressive, though Steam launches with your PC most of the times, so active is somewhat euphemistic (still it takes out the three different Steam accounts I have on old systems). I log into three current different accounts on a regular basis, but rarely play. Should probably take it off auto start with Windows hehe. Though all three do have purchased games on them so that says something.Active = The account was signed in to at least once in the last 30 days. It's a far more concrete metric than anything from Microsoft, Sony or Nintendo.
And you shouldn't directly compare numbers from Valve to numbers from a console because the metrics aren't the same. The interesting and relevant statistic is the growth in active Steam accounts over time.
http://www.neogaf.com/forum/showpost.php?p=100504982&postcount=59In the interest of clarity, Valve defines an active account as one which has been used in the past 30 days and has a purchased at least one piece of content (retail keys probably count also as if you visit your account page you'll see that they key activations are displayed under the Store Transaction tab as a CD key "transaction").
http://www.neogaf.com/forum/showpost.php?p=100504982&postcount=59
They changed the definition. This is what they said in SDD: https://www.youtube.com/watch?v=VcrmTXb92DE&feature=player_detailpage#t=84
An active user is a user who owns a product or have been active in the community in the last 90 days.
Absolutely, they're only estimations.
God damn.
I wish EA put their games on Steam. They don't even have to stop Origins, just offer cheaper prices if you buy it there. Let your consumers make the choice.
Steam doesn't require DRM for any titles on the service, it's publisher/developer choice.
Steam IS DRM.