If we do it'd probably after the game's been out for quite awhile, or if the series gets axed prematurely.I don't think we'll ever know for sure what happened to the game.
"Shoot things, please hold square/x t̶o̶ ̶l̶e̶a̶r̶n̶ ̶a̶b̶o̶u̶t̶ ̶t̶h̶e̶ ̶s̶t̶o̶r̶y̶, now continue shooting things."
- Destiny
At least all the Halo games had an understandable narrative as far as tying your actions as Master Chief into driving the story onwards. It's just they went full retard with the back story and the nonsense around ancient humans etc.
With Destiny, nothing felt related. Just go here, do that. None of the alien races were fleshed out. The Speaker, Queen and Exo chick had fleeting moments of meaningless exposition. Everything to do with the Traveller, Guardians, The Light etc was briefly mentioned, then never explained or given any weight or meaning out. The entire campaign just felt like you were playing a game on shuffle. Chapters playing in random order, with no flowing narrative connecting them.
I mean, the game starts with you being brought back to life hundreds of years in the future, and this fact is never ever mentioned again by your or anyone else really sums up the game's narrative issues.
At least all the Halo games had an understandable narrative as far as tying your actions as Master Chief into driving the story onwards. It's just they went full retard with the back story and the nonsense around ancient humans etc.
With Destiny, nothing felt related. Just go here, do that. None of the alien races were fleshed out. The Speaker, Queen and Exo chick had fleeting moments of meaningless exposition. Everything to do with the Traveller, Guardians, The Light etc was briefly mentioned, then never explained or given any weight or meaning out. The entire campaign just felt like you were playing a game on shuffle. Chapters playing in random order, with no flowing narrative connecting them.
I mean, the game starts with you being brought back to life hundreds of years in the future, and this fact is never ever mentioned again by your or anyone else really sums up the game's narrative issues.
A lot of OG Bungie/early Halo Bungie still remains. Destiny is Jason Jone's baby, co-founder of Bungie and its first programmer.It is probably a Rare / Bioware situation all over again (only the name remains, basically).
A lot of OG Bungie/early Halo Bungie still remains. Destiny is Jason Jone's baby, co-founder of Bungie and its first programmer.
Yeah, and Marty as well.Imru al-Qays;132099713 said:Which makes the departure of the lead writer so noteworthy.
Just like the game's actual narrative then.
Been reading up on this, sounds a bit too dramatic for me to believe or be plausible, but I am interested to see where this goes or if it gets substantiated some more.
The one posted in OP is just someone pulling shit out of their ass but someone linked a better breakdown in the OT that I can't seem to find ATM.
Imru al-Qays;132099566 said:Yeah. AAA games don't usually have very good stories, but it's quite telling that Destiny's story is incomprehensibly bad even by the standards of AAA games. There's no way this was just your average "oh we changed some stuff in development" sort of situation. There's no way this was intentional. No major game studio would set out to produce a narrative like Destiny's.
Yeah, and Marty as well.
Glad Staten is gone because he's an awful writer.
My heart still cries for Marty.
This sounds like a bunch of speculation.
And sadly I was really REALLY looking forward to the story pre-release
Imru al-Qays;132099566 said:Yeah. AAA games don't usually have very good stories, but it's quite telling that Destiny's story is incomprehensibly bad even by the standards of AAA games. There's no way this was just your average "oh we changed some stuff in development" sort of situation. There's no way this was intentional. No major game studio would set out to produce a narrative like Destiny's.
Worse writer(s) it seems.He may be an awful writer but he seems to have been replaced with an even worse writer.
Greg Kirkpatrick was the writer for the Marathon series. He actually left Bungie after Marathon 2 to form Double Aught along with several other former Bungie employees, but was still writing for Marathon Infinity (Double Aught worked on Infinity's campaign).Who left Bungie from back in their Marathon days to reach this awful level of storytelling?
Cause the Marathon games have an incredible story. Especially 2.
A lot of OG Bungie/early Halo Bungie still remains. Destiny is Jason Jone's baby, co-founder of Bungie and its first programmer.
Perhaps an issue here is the small-ish Halo Bungie team exploding into hundreds of members as they grew for Destiny.
Like others have said though, note-worthy people have left in recent times.Thanks for the info, that's why i said it was probably that, not definitely. Still, strange to see a great company like Bungie doing this.
It's a very slippery slope we've been on for a while and this gutting the game and selling it as DLC is just the cherry on top of the shit sundae we've been fed for years now by greedy publishers. I've never bought a single piece of DLC in my life and never plan to. It's like buying a movie and being told to pay another $5 here or $10 there in order to see deleted/extended scenes.
Also, all these $20-$30 season passes are complete bullshit and unbelievable rip-offs. We're basically being charged almost $100 just to be able to play a full game these days. I mean, what the fucking fuck!
Greg Kirkpatrick was the writer for the Marathon series. He actually left Bungie after Marathon 2 to form Double Aught along with several other former Bungie employees, but was still writing for Marathon Infinity (Double Aught worked on Infinity's campaign).
Joe Staten was the main writer on the Halo games. Obviously Halo isn't really known for its dialogue, but in its own way I think the Halo games tend to have very good storytelling on the whole. Very strong narrative structure across all aspects of the game.
(Staten of course left during Destiny's development.)
Huh? Infinite's story was great. What supposedly happened?Wow this sounds so similar to what happened with Bioshock: Infinite.
Shits crazy because the game broke records on hype alone. I wonder what others think who dont frequent game forums.I've got a grimoire score of 2115, and you can be sure as shit that I have not bothered to fill in the ridiculous blanks in the game's awful narrative by visiting an external website or mobile app.
No idea what happened to Destiny in its final months, but it's not hard to see that someone rather messily took a scalpel to it.
Always thought it odd that the boss for the House of Winter mission on Venus calls out "don't shoot!" and other baddies seem to refer to you as the Darkness in their garbled exclamations.
Pretty sure I read about a 2013 or so closed door press event showing off some story tidbits involving Crow (the Awoken Queen's brother?) explaining to some Guardians (including the player's character) that the Darkness actually comes from the Traveler and that it is actually responsible for the Collapse of the Golden Era.
Though, of course, they could have just been pulling that out of their asses as well. Still, it's quite clear that what we got is woefully incomplete, and that there's more to blame here than locking content out for future expansions.
Nothing made sense, nothing is resolved. Plot points are introduced and never referred to again. Not even the main concern of a dormant Traveler. The Traveler, the Ghosts, the Light, the Guardians, Rasputin/Warmind, the motivations of ANY of the alien factions (Fallen, Hive, Vex, Cabal), the Hive's distant machine god and their plans for the fragment of the Traveler they possessed, the Archive, the Black Garden, the Reef, the Awoken, Old Chicago, Mercury, non-Guardians such as the Stranger, anything outside our Solar System or galaxy.
All of these disparate elements are introduced, and a few are tenuously linked (Fallen - Archive, Cabal - Rasputin, Vex - Black Garden), but no single element actually sees any rational development. And then the game just ends, without having bothered answering any questions at all, or indeed, recalling that any questions were even posed in the first place. It's utterly flabbergasting. Halo was hardly compelling stuff, but at least it was somewhat cohesive and consistent, even if consistently disappointing from a narrative standpoint. Destiny is shattered and clearly incomplete.
I'm not even exaggerating when I say that Destiny's utter garbage excuse for a story is one of my biggest disappointments in a long time. It completely soured me on game before I even got into the multiplayer.
I'm not even exaggerating when I say that Destiny's utter garbage excuse for a story is one of my biggest disappointments in a long time. It completely soured me on game before I even got into the multiplayer.
In my interactions on XBL, and friends I know that aren't on game forums, it's pretty much the same. Paper thin story.Shits crazy because the game broke records on hype alone. I wonder what others think who dont frequent game forums.
Key difference is that ME had a lot going on with the story that wasn't what people wanted in the end. This meanwhile is a whole lot of nothing going by everyone's comments.What was that other Sci-Fi RPG developed by a beloved company that came out not too long ago that had an unsatisfactory story? Fans got together and came up with a theory that would explain it all away? This is just like that.
Shits crazy because the game broke records on hype alone. I wonder what others think who dont frequent game forums.
I think the ultimate test will be finding out just how many are playing in a few months. A lot probably do enjoy it because, well, it's not a TERRIBLE game just going by the beta alone, nevermind the fact reviews don't normally dip below 5 (not sure if any have) which is the zone that's indisputably bad. But if it's not really holding people we'll probably see it in quick sales, lower player counts, and perhaps the DLC not properly rejuvenating the game. Then the sequel that will be the ultimate test.Majority probably enjoying getting together with friends and shooting stuff. It's not a wholly bad experience in that respect.
Destiny's story in 3 words:
Aliens need shooting.
What was that other Sci-Fi RPG developed by a beloved company that came out not too long ago that had an unsatisfactory story? Fans got together and came up with a theory that would explain it all away? This is just like that.
What's interesting is that they have a long history of cutting stuff and barely making launch. Halo 1 and 2 were a mess in that regard. With Destiny being a more ambitious game in four platforms it's no wonder it has issues.Whether that yarn is accurate or not, it's pretty obvious that someone took a big knife and started cutting stuff out of this game. Whether it was because content was bad or they needed to make deadlines you can't deny that an experienced developer like Bungie wouldn't release a product with such a thin layer of story.
Wow this sounds so similar to what happened with Bioshock: Infinite.
I've got a grimoire score of 2115, and you can be sure as shit that I have not bothered to fill in the ridiculous blanks in the game's awful narrative by visiting an external website or mobile app.
No idea what happened to Destiny in its final months, but it's not hard to see that someone rather messily took a scalpel to it.
Always thought it odd that the boss for the House of Winter mission on Venus calls out "don't shoot!" and other baddies seem to refer to you as the Darkness in their garbled exclamations.
Pretty sure I read about a 2013 or so closed door press event showing off some story tidbits involving Crow (the Awoken Queen's brother?) explaining to some Guardians (including the player's character) that the Darkness actually comes from the Traveler and that it is actually responsible for the Collapse of the Golden Era.
Though, of course, they could have just been pulling that out of their asses as well. Still, it's quite clear that what we got is woefully incomplete, and that there's more to blame here than locking content out for future expansions.
Nothing made sense, nothing is resolved. Plot points are introduced and never referred to again. Not even the main concern of a dormant Traveler. The Traveler, the Ghosts, the Light, the Guardians, Rasputin/Warmind, the motivations of ANY of the alien factions (Fallen, Hive, Vex, Cabal), the Hive's distant machine god and their plans for the fragment of the Traveler they possessed, the Archive, the Black Garden, the Reef, the Awoken, Old Chicago, Mercury, non-Guardians such as the Stranger, anything outside our Solar System or galaxy.
All of these disparate elements are introduced, and a few are tenuously linked (Fallen - Archive, Cabal - Rasputin, Vex - Black Garden), but no single element actually sees any rational development. And then the game just ends, without having bothered answering any questions at all, or indeed, recalling that any questions were even posed in the first place. It's utterly flabbergasting. Halo was hardly compelling stuff, but at least it was somewhat cohesive and consistent, even if consistently disappointing from a narrative standpoint. Destiny is shattered and clearly incomplete.