neogaffer1
Banned
I don't see why some people are calling this unlikely? The story I posted in the other thread lines up with this pretty well and there's sufficient evidence in videos from 2013 to give some water to this theory.
I played Destiny a long time ago, and Im fairly certain I signed a document that said I could not tell you what I had played. Let me see how I can say this. You are not playing what I played before. It coulda gone a lotta ways. Thats always the case with software, obviously. But I think they found the path.
It honestly feels as if I've spent $60 on a tutorial/demo.
The mechanics are all present for me to learn and enjoy. In terms of gameplay, I'm having fun. But I'm having fun in the same capacity that I was as a twelve year-old repeatedly playing the demo for Tony Hawk's Pro Skater on a demo disc because I didn't have enough birthday money to buy the full game.
I can only hope that story content will arrive in some capacity outside of paid DLC. Any enjoyment from gameplay mechanics alone cannot possibly take this series to its goal of being a decade-long franchise.
Who left Bungie from back in their Marathon days to reach this awful level of storytelling?
Cause the Marathon games have an incredible story. Especially 2.
If we're mining the Penny Arcade vein a little more, remember they also had this to say:
There was a very early alpha phase that we played and it was pretty disheartening. I went back through my email and found the mail I sent to Jerry at the time. This is right after I had played Destiny for the very first time.
On Fri, Apr 25, 2014 at 11:56 AM, mike krahulik wrote:
They are fucked.
So if that's what the Alpha looked like, and those who hated that are now saying that Bungie "found the path", maybe they made the right choice to pivot at the last moment. The cuts and turmoil don't have to be bad news.
Regardless of whatever has been gutted from the original narrative of Destiny, you know you fucked up as a writer when everything in your fictional universe is referred to as NOUNS. E.g.
And who knows how many others. It's so unoriginal and vague. They may as well have titled the whole game "The Video Game"
- The Guardians
- The Traveler
- The Darkness
- The Light
- The Fallen
- The Vex
I'm not even exaggerating when I say that Destiny's utter garbage excuse for a story is one of my biggest disappointments in a long time. It completely soured me on the game before I even got into the multiplayer.
Unfortunately, I have no problem believing this to be true. Bungie made grand promises about storyline and the entire Destiny universe and there are almost glimpses of an incredible lore underneath the pile of shit that is Destiny's "story", but I had this nagging feeling that something went terribly wrong during the development which caused storytelling to turn out all wrong.
I assumed they massacred the story so they could sell it as DLC, but this also makes sense.
Edit: It's also important to note that Staten left Bungie to work for 343, aka leaving the Destiny franchise to go back to the Halo franchise.
IP development, writing and narrative design for XBOX first-party games including Sunset Overdrive, Scalebound and Crackdown.
Regardless of whatever has been gutted from the original narrative of Destiny, you know you fucked up as a writer when everything in your fictional universe is referred to as NOUNS. E.g.
And who knows how many others. It's so unoriginal and vague. They may as well have titled the whole game "The Video Game"
- The Guardians
- The Traveler
- The Darkness
- The Light
- The Fallen
- The Vex
What the hell is the name of that girl who "doesn't have time to explain why she doesn't have time to explain"?
Whether that yarn is accurate or not, it's pretty obvious that someone took a big knife and started cutting stuff out of this game. Whether it was because content was bad or they needed to make deadlines you can't deny that an experienced developer like Bungie wouldn't release a product with such a thin layer of story.
That cutscene is actually kind of hilarious because she delivers that line but then proceeds to monologue for like another full minute.
Imru al-Qays;132105215 said:I think it makes more sense, honestly. If they massacred the story to sell it as DLC they would have left a core nugget of good story (probably with a cliffhanger ending) in the game to convince people the DLC was worth their while.
In my interactions on XBL, and friends I know that aren't on game forums, it's pretty much the same. Paper thin story.
Maybe the Dorito Pope can break the story about what happened to the... story and game.
It's like she has time to explain why she doesnt have time to explain why she doesnt have time to explain.
This is all sad for me. So much potentional squandered by a veteran studio that should have known better. I honestly don't see how Destiny can recover from the story problems, unless Bungie does an entire rework which it won't. At this point I think they can just hope that they redeem themselves by delivering a great story in Destiny 2 and somehow convince people to purchase the game.
Sadly, she doesn't have time to explain why she only has time to explain why she doesn't have time to explain why she doesn't have time to explain, so in the end, we're still left in the dark.
Did I get that right? I think I got that right. My head hurts.
Seems plausible, although pure speculation at this point.
Although, Bungie defenders should arguably embrace this, as it paints Bungie in a better light than just being completely incompetent.
I wonder if the story took a dive because he left, or if he left because he was unhappy with the direction the developers wanted to take the game when it came to story.Joe had been working at Bungie for 15 years before leaving in September 2013. He was the cinematics director for Halo CE, Halo 2 and Halo 3. He also wrote/helped write those games, and was a major force behind getting ODST made. He knows how to tell a story in a video game (despite what you may think of the quality of that story, it's clearly A Thing He Is Able To Do).
Why about 5% of what he surely worked on (in the five or so years that Destiny took to make) appears in the game, is a mystery to me. But it makes me sad.
(Also, I wanted to hear some silly Joe VO at some point :sadface)
I wonder if the story took a dive because he left, or if he left because he was unhappy with the direction the developers wanted to take the game when it came to story.
I'd assume the latter, because I can't see him leaving Bungie if things were going smoothly in the story department.
My guess would be they reached a point where it wasn't going to be feasible to tell the story they wanted to tell and still ship on time. He probably got frustrated that his work was for naught and left. Who knows if we'll ever get the real story though.
I'd like to know what they did in the 6 years it took to develop if that was actually the case!
Given what sounds like a ton of initial ambition, I wouldn't be surprised if a lot of the game was scrapped and re-scrapped a few times over that span until it was eventually scaled down into something they could actually ship.
We just saw something similar in Titan, only the end result was different
I'd like to know what they did in the 6 years it took to develop if that was actually the case!
They could tell you of a great development cycle, years ago...how Bungie was crippled. They could tell you about the power of Activision, the industry's ancient enemy. There are many tales told throughout the internet to frustrated gamers. Lately those tales have stopped. Now... the gamers are frustrated anyway.