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Reddit: The gutting of Destiny's story

golem

Member
The whole Vault of Glass story shows there is still a good tale to be told in Destiny, just that it is hidden from view. Maybe Bungie can figure it out the next go around.

For those who missed it:

http://www.reddit.com/r/DestinyTheGame/comments/2hsrgy/spoiler_lore_why_we_raid_the_vault_of_glass/

I decided to share it here because it's pretty awesome lore and deserves better than to be hidden. Having story unlocked through work is great and all but what I am sharing here is something your guardians would know prior to entering the vault. This is what should be handed to you as a brief before you'd set out from the tower.

Beneath Venus the Vex have constructed a massive structure that is acting as a meeting point of past, present and future. Their long-term goal is to basically unchain themselves from the constraints of a physical reality and turn themselves into a sort of epistomological computer virus in the very fabric of reality, incorporating the very IDEA of themselves into the fundamental laws of the universe. Because in this space, reality and time are starting to be altered, Oracles and Gorgons are basically quantum supercomputers that calculate reality and utilize a weaponized ontology to determine what is and is not real. This is why a Gorgon can look at you and kill you, because it simply unwrites you from existence. Oracles make changes and revisions to reality, and the Templar/Aetheon processes these calculations into existence.

The relic is the last, dying, desperate act of Kabr, a guardian who managed to send word that this was happening. He basically killed a Gorgon himself and hammered its corpse into a vessel for the Light, turning it into a shield that maintains a small space of stable reality around it. Throughout the raid, the Vex are constantly trying to separate you from it, throwing it into the past or future where it can't be used against them.

As for some stuff you should earn, here is a taster of info your raid could discover in-character while investigating the vault or getting exotic weapons.

All the guns and armor you find in the raid are the remnants of Kabr's failed raid and will give further info about their wielders and the events of the raid itself. In fact, some of the general exotics in the game once belonged to friends of Kabr too. The Super Good Advice machine gun is one such example but comes from the exotic bounties. This was crafted by a hunter named Pahanin who passed Kabr's warning about the Vault from Venus. After witnessing what happened to Kabr he became deathly afraid of being alone; he reckoned that he could only continue existing as long as someone was able to perceive him. So, to ensure that a mind could perceive him at all times he used an AI gun.
 

KOHIPEET

Member
The story so far with alleged Bungie insider 404Architect.

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Seems legit, but the question remains. Why the hell did all this happen? The writer left and a new story had to be written or what?
 

Xater

Member
Wish we would get a "Final Hours of" for Destiny. Seems like it would be more interesting than the TF one.

Such a thing would be a PR piece and would never include juicy information like this. Schreier working on an article about all this is way more promising.
 

Euron

Member
Seems legit, but the question remains. Why the hell did all this happen? The writer left and a new story had to be written or what?
My interpretation of this is that throughout development, there were two sides at Bungie: one that wanted what was essentially a Mass Effect MMO and another that wanted an accessible FPS that appeals to the mainstream audience without the complexity of a game like Mass Effect or Dark Souls.

And of course, the second side won in the long run.
 

Daemul

Member
Well, that 404Architect AMA would explain why factions are pretty much only glorified vendors instead of a large focus of the game.

This speculation cracks me up.
I'd say the story in destiny was awful, but there really isnt one to be found.
The story is just loosely hinted at, really just amateur hour in terms of narrative.

You do a bunch of stuff.

Everything has the word "The" placed in front of it, making it seems nebulous and generic.

The Speaker
The Traveler
The Darkness
The Crow?
The Queen
Guardian
The Fallen
The Hive
The Vex
The Cabal
The Heart
The Gatelord


Can fucking ANYTHING have a god damn proper fucking name?
It's like all the writers were busy naming the weapons or something

Many of them sound like placeholder names.
 
Such a thing would be a PR piece and would never include juicy information like this. Schreier working on an article about all this is way more promising.
I would bet part of it is that the original story coincided with the original game vision, and once they realized the game scope couldn't line up with the story if they wanted to ship on time, the story had to get completely gutted to work.
 
But I don't think someone spent the time mocking all of this stuff up.

http://www.neogaf.com/forum/showpost.php?p=132180041&postcount=417

oh I agree.. I think 404 is legit. I just can't for the life of me figure out why features would be pulled, besides features that relied on the old fiction.

At the same time because we have all of that info, someone could easily write a fan fiction reason for why it was all cut, make a fancy reddit account and start rumors.

Well, that 404Architect AMA would explain why factions are pretty much only glorified vendors instead of a large focus of the game.



Many of them sound like placeholder names.

The Librarian
The Ark
The Forerunner
The Arbiter
The Flood

Bungie loves that kind of shit.
 

David___

Banned
My interpretation of this is that throughout development, there were two sides at Bungie: one that wanted what was essentially a Mass Effect MMO and another that wanted an accessible FPS that appeals to the mainstream audience without the complexity of a game like Mass Effect or Dark Souls.

And of course, the second side won in the long run.
And Staten leaving was the nail in the coffin for the side that wanted the ME MMO. Shame to.

Such a thing would be a PR piece and would never include juicy information like this. Schreier working on an article about all this is way more promising.
True.
 

Myggen

Member
I have no problem with the naming in the game. "The ...", go for it. But yeah, I agree, there's basically no story to speak of in the game. From what Bungie has said about the universe, how epic it was supposed to be, I have to imagine that something pretty dramatic happened along the way.
 

Dirtbag

Member
I have no problem with the naming in the game. "The ...", go for it. But yeah, I agree, there's basically no story to speak of in the game. From what Bungie has said about the universe, how epic it was supposed to be, I have to imagine that something pretty dramatic happened along the way.


I guess it just speaks to how little narrative there is in the whole game. That they can literally get away without naming anything.
 
Even the way your Sparrow appears is just plain weird - there's no context or background to the fact that you can magically summon a vehicle at will.

There must have been alternate modes of transport that were culled - surely being a Bungie game the individual planets would've at least had their own vehicles? Why no cool moon buggy on the moon, etc?
 
This speculation cracks me up.
I'd say the story in destiny was awful, but there really isnt one to be found.
The story is just loosely hinted at, really just amateur hour in terms of narrative.

You do a bunch of stuff.

Everything has the word "The" placed in front of it, making it seems nebulous and generic.

The Speaker
The Traveler
The Darkness
The Crow?
The Queen
Guardian
The Fallen
The Hive
The Vex
The Cabal
The Heart
The Gatelord


Can fucking ANYTHING have a god damn proper fucking name?
It's like all the writers were busy naming the weapons or something

Whats better? Names that are easy and recognizable? Or everything having some alien, stupid name that's difficult to pronounce and remember?
 

FyreWulff

Member
First off: this account has existed on reddit for 4 hours. SEEMS LEGIT

404architect said:
I can confirm that there were sudden and abrupt changes in the development of Destiny less than a year ago.

Every employee of Bungie I've talked to has quoted a longer time of development of the current version than that, and this was before release, so they had no incentive to contradict public posts.

There was tension between higher ups the entire time we were developing the title due to a lack of cohesion about the vision for the game. One side wanted this huge space epic, like an MMO Mass Effect and the other side was not convinced that would sell and wanted to pare things back to more "easily accessible" standards.

"the game went through standard game development".

Then Joe left and everything just fell apart.

Joe Staten (by his own admission) is heavily on the writing side of things. I'm not sure why someone involved in a more general oversight role and writing would throw the studio into a tailspin by leaving. The primary persons behind wanting to do Destiny are still at Bungie.

By the time we were 7 months out to release, word came down that we were making massive revisions to the game's story.

Huge portions of dialogue were excised and I think several recordings were redone to support the new narrative.

.. this has happened with just about every Bungie game. Reach had the origin of the character completely changed, for example. Halo 3 and 2 had even more dramatic changes.

Entire areas that would have been in the final game were removed

Happens in game development, not really that novel or bad, and has happened with every Bungie game so far.

Halo 1 - had cuts
Halo 2 - Covenant Ship, Forerunner Tank, Keyship
Halo 3 - Drone homeworld (mp level Guardian is the only remaining asset), last level was redone right up to ship
Halo Reach - Destroyed city level where you pilot a Scarab, and another location that required them to bring in Boneyard as a replacement Invasion level because the campaign section was cut.

We had a guy come in to write the grimoire cards who was given access to the original script with notations on what was cut and what needed to be revised in order to make this zombie of a game seem plausible.

"let me repeat what's already been said"

All of the Last City factions had their storylines and dialogue cut, the Guardian's initial introduction to the Tower and the Last City was cut, and ALL the origins were homogenized down to the one originally used for Exo characters.

Every character having the same origin could have just been a subjective call to have consistency in the player training at the start of the game.

Most of what was cut was planned to be re-polished into DLC, but it's all there on the disc. Not all of it is live on the servers, but it's all there on the disc.

Nope. For one, you're seeing leftover assets. Two, I've explained in another thread that previous Bungie games have placeholder UI elements and assets, and people have glitched into entirely modeled areas that had actual UI and collision in previous Bungie games. Two, the game is online only. What's "on the disc" is irrelevant - it's mostly to save users bandwidth to download the initial game, like discs you get with MMO boxes. If you buy WoW today, the discs are basically completely useless because the game has been patched so much.
 

Nerokis

Member
Why are people so eager to take these rumors seriously? 404A could be telling the complete truth, but everything he's saying reads like vaguely plausible theories. His retelling of events is rather short on characters (so much revolves around Joe Staten), overly centering the story around well known personalities, which I'd expect more of someone distant from the process. He also leans quite a bit into recent news stories, such as the whole on-disc DLC thing.

I would also expect everything he's referencing to be both somewhat more complicated and more innocuous than his way of using them to reinforce a certain narrative allows. Joe leaving could have had to do with a whole range of things, such as opportunities, family issues, or perhaps he himself doing a poor job with the story; the entirety of that event, though, is seen through the lens of a specific narrative. The existence of unused content on a disc is pretty common, and in a certain way, I'd expect a game like Destiny to have an unusual amount of it; again, though, it's pretty much entirely a horrible thing.

In general, his way of dropping out of nowhere to discuss with the good people of Reddit how vaguely bad the development cycle was could certainly be legitimate, but it could so easily be speculation spoken with a touch too much authority. I see no reason to take any of it seriously until we have more concrete information.
 
oh I agree.. I think 404 is legit. I just can't for the life of me figure out why features would be pulled, besides features that relied on the old fiction.

At the same time because we have all of that info, someone could easily write a fan fiction reason for why it was all cut, make a fancy reddit account and start rumors.

I agree someone could theoretically do that but I would think we would have seen a lot more detail in the post if that was the case.

Deej made a post about it promising more content.

I would offer this:

'The Dark Below' is the continuation of the Destiny story. It's being released in December. It will contain content that is being completed and enhanced as I type these words. We'll detail that out soon so you can make your own decisions.

As for communication, there are now 5 articles about Destiny updates (http://www.bungie.net/en/News#cat=updates&creationDate=0&page=1) as well as some revealing Dev Notes (http://www.bungie.net/7_Destiny-Dev-Notes/en/News/News?aid=12188) that speak a lot to what we've learned and how we're reacting. That falls outside the other content I'm publishing whenever I can to open a window into our studio.

I'm not here to argue with you. I believe that, as the player, your emotional reactions to our games are never wrong. Those magical things that happen in your brain when you play are not things I would ever try to talk you out of. We learn from them. We listen to that because it's valuable to us.

What I would say is that Destiny rests on a foundation, and we're building on it. Many people are playing, and we're working to honor that passion and enthusiasm by supporting the experience. There are always things we can do to make the game better, and we're being aggressive about doing them.

And, this conversation will continue. Sincerely, I thank you for playing, and for talking about what you want Destiny to be. It's my job to give you a voice in our house, so don't stop talking.

I'll be around.

I think Bungie knows that the story will come out sooner or later and they are circling the wagons and promising more content.
 
I'm by no means a conspiracy theorist, but it's pretty obvious something happened development-wise where there was either development hell or at least the story was completely gutted. When the lead writer of your company leaves during the development of a franchise that is supposed to span a decade you know you done fucked up. Hasn't Destiny, or at least the story behind it, been kicking around since like Halo 2? I refuse to believe what we got was the end result of their original vision.

Everything is kind of starting to make sense too. Remember when they flew all those journalists out and then proceeded to show like nothing about the game or explain anything about the game? Also explains the review embargo. I was willing to give them the benefit of the doubt before the game launched, but after playing it I see no legitimate reason why the review embargo was needed. I wonder how the game was scored/reviewed internally? Hell, it might even explain why they opened up beta access to everyone.
 

sora87

Member
I can see all this being totally true. When you think they intended Destiny to be the new Star Wars.. there's not much there in the final game to lead to that sort of story.
 
First off: this account has existed on reddit for 4 hours. SEEMS LEGIT



Every employee of Bungie I've talked to has quoted a longer time of development of the current version than that, and this was before release, so they had no incentive to contradict public posts.



"the game went through standard game development".



Joe Staten (by his own admission) is heavily on the writing side of things. I'm not sure why someone involved in a more general oversight role and writing would throw the studio into a tailspin by leaving. The primary persons behind wanting to do Destiny are still at Bungie.



.. this has happened with just about every Bungie game. Reach had the origin of the character completely changed, for example. Halo 3 and 2 had even more dramatic changes.



Happens in game development, not really that novel or bad, and has happened with every Bungie game so far.

Halo 1 - had cuts
Halo 2 - Covenant Ship, Forerunner Tank, Keyship
Halo 3 - Drone homeworld (mp level Guardian is the only remaining asset), last level was redone right up to ship
Halo Reach - Destroyed city level where you pilot a Scarab, and another location that required them to bring in Boneyard as a replacement Invasion level because the campaign section was cut.



"let me repeat what's already been said"



Every character having the same origin could have just been a subjective call to have consistency in the player training at the start of the game.



Nope. For one, you're seeing leftover assets. Two, I've explained in another thread that previous Bungie games have placeholder UI elements and assets, and people have glitched into entirely modeled areas that had actual UI and collision in previous Bungie games. Two, the game is online only. What's "on the disc" is irrelevant - it's mostly to save users bandwidth to download the initial game, like discs you get with MMO boxes. If you buy WoW today, the discs are basically completely useless because the game has been patched so much.

So can you explain why Bungie came out and said that the Grimoire cards which pretty much tell the story aren't in game? They stated that they were thrown together at the last second and could not be folded into the code. If it was designed this way from the beginning that would not have been the case.
 

KOHIPEET

Member
My interpretation of this is that throughout development, there were two sides at Bungie: one that wanted what was essentially a Mass Effect MMO and another that wanted an accessible FPS that appeals to the mainstream audience without the complexity of a game like Mass Effect or Dark Souls.

And of course, the second side won in the long run.

Maybe you're right. It does feel like it was simplified down to be accessible. PVP being so primitive is the most obvious sign of that.

Either these "leaks" are true or not, at least they spring conversations about why Destiny ended up being so....simple, instead of just shitting endlessly about the game. I for one believe what he says, my only wish if he could shed more light on the actual reasons behind the gutting.
 
I think the state of Destiny is pretty sad to be honest. I was never that hyped for it but it was Bungie who was making it and I was going to give them a huge benefit of the doubt after how good Reach was.

Looking at Destiny I see a whole lot of potential but in many ways it looks like somewhat of a husk or a shell to me. There is the outward appearance of something big and epic but inside is just empty space.

I sort of can't believe that this is what they came up with after five years. I definitely don't want to believe that they are satisfied with the lame excuse for a story that the game currently has.
 
Everything is kind of starting to make sense too. Remember when they flew all those journalists out and then proceeded to show like nothing about the game or explain anything about the game? Also explains the review embargo.
Bingo. That initial reveal that revealed nothing has been in the back of my head for a while.
 

Metra

Member
Although I'd like to believe 404Architect's claims - because, in some sense, it'd bring "closure" to my disappointment with Destiny - I just can't, until evidence is provided.
 

Calcium

Banned
It is really depressing to read about what Destiny could have been. I still can't believe Bungie fucked up so much. It's nice to hear that story complaints are heard, but at this point I don't know if they can repair the damage that has been done to the franchise. It would take something amazing to make me give a shit about Destiny lore again.
 

Asbear

Banned
As much as I believe 404Architect is legit and that the final product's lacklustre elements are a result of a massive bump on the road of the game's development cycle, I just can't make myself not buy the DLC. I love playing Destiny and I think the final vision of making it more accessible was kind of nice... but if every mission in Destiny was more like the first one with cinematic scripted enemy animations and moments then the game would've been so much more enjoyable and memorable even if it was just as short as the final game.

I hope Bungie learns from this. Chances are Destiny 2 might underperform if it goes even further in the direction Destiny 1 went in after 2013.

Bungie already lost all their creative leads and do they even have an OST for the upcoming DLCs? I hope they do because otherwise it's already gonna show how much damage has been done after Marty's departure.
 
First off: this account has existed on reddit for 4 hours. SEEMS LEGIT

Why is that suspect at all? I don't have a reddit account. If I suddenly had something to leak on reddit, I'd make an account to do so. Why would this be more legit if 404 had been a reddit user for 4 years instead of 4 hours?
 

enzo_gt

tagged by Blackace
If 404Architect is telling the truth, the real depressing part is that the botched story potentially could fuck up chances for Destiny 2 to redeem itself. Either from a team cohesion perspective, or a narrative perspective.

I think I share a sentiment with a lot of others that both the story and the gameplay have a lot of unrefined potential, and these alleged circumstances potentially fucking up a game that does indeed get all these things right is just sad, especially for a developer with the pedigree of Bungie.
 

FyreWulff

Member
The closest you will ever get is the ViDoc from 2013, unless someone risks their job and jail time to get design documents out. I hope no one is that reckless.

Games change from their design documents all the time. It seems this reddit user is trying to paint any change from an original design as bad.

There is an ongoing plan to release regular DLC flow, provided the game continues to be profitable/projects to be profitable in the future.

"They plan to be a business" or "This describes every videogame currently released with online functionality"

In some form or another. The Reef story mission is cannibalized from the Awoken character arc.

and? maybe they thought this fit better. The Ark went from being on Earth to outside the galaxy in the Halo games. Sometimes story elements get cut, and then re-purposed elsewhere. Standard game development, yo.

I don't know, unfortunately. Whatever shape it will be taking will not be the original direction the game was designed in.

gasp

games change from their original design

halo 1 now shit because it didn't release as an RTS

I can't say that with any authority, but there was pressure from Activision to meet our deadline.

A PUBLISHER WANTS A DEVELOPER TO HIT A DEADLINE NO SHIT

Many of the lost cinematics you've seen in trailers or teasers, most of which may never see the light of day again due to how Destiny's story was altered.

Reach's trailer had scenes not in the final game. So did ODST. So did 3. So did 2. So did Halo 1. This is not new and games get altered in the run up to release all the time. This is how the sausage is made.
 

Euron

Member
Although I'd like to believe 404Architect's claims - because, in some sense, it'd bring "closure" to my disappointment with Destiny - I just can't, until evidence is provided.
I actually think his story is pretty believable. The fact that the final Destiny was so different from the ambitious vision of a massive world that Bungie seemed to have last year is suspicious enough.

And if anyone is suspicious regarding the age of the reddit account, it's an obvious throwaway. If an existing account was used, this person would be easier to track. Saying all this stuff is a pretty ballsy move. This individual certainly hasn't said enough to warrant jail time in Bungie/Activision's eyes yet if this person is still at Bungie, they might be putting their job at risk.
 

Moobabe

Member
It takes no desperation whatsoever to think this is probably mostly speculation.

"Probably" and "mostly"? You sound convinced!

and? maybe they thought this fit better. The Ark went from being on Earth to outside the galaxy in the Halo games. Sometimes story elements get cut, and then re-purposed elsewhere. Standard game development, yo.

What's your argument? That the guy isn't legit? You're not exactly refuting him here - just.. agreeing?
 

None of what you said disproves the post, aside from the even more nebulous "I talked to Bungie employees."

Could it be someone making up stuff using an unverified account? Of course.

Did most of the stuff this guy posted happen regardless of if he's an actual employee or not? Probably.

You have actual, verified proof that Destiny existed in a very different state in early 2013. Something clearly happened, and even if this account is just regurgitating past Reddit theories, they're still the theories that hold the most water.

Edit: And saying that what happened is just the natural state of game development doesn't exactly fit in Destiny's case. At least with the Halo games, even with the cuts the games felt complete. Destiny is maybe the craziest example of a AAA game shipping in a state that people never expected.
 

ThisOne

Member
Vehicles in the game feel really half-baked too. Shame they couldn't get some good vehicle variety at least in the Crucible.
 
I think the state of Destiny is pretty sad to be honest. I was never that hyped for it but it was Bungie who was making it and I was going to give them a huge benefit of the doubt after how good Reach was.

Looking at Destiny I see a whole lot of potential but in many ways it looks like somewhat of a husk or a shell to me. There is the outward appearance of something big and epic but inside is just empty space.

I sort of can't believe that this is what they came up with after five years. I definitely don't want to believe that they are satisfied with the lame excuse for a story that the game currently has.

This is how I feel, exactly. The story is uninteresting, the encounters are uninteresting, the story missions are uninteresting, and the strikes are uninteresting. I can tell that the bones are there but there is no flesh to feed on.
 
D

Deleted member 80556

Unconfirmed Member
I really want an article from Jason from Kotaku to dig even deeper.

The initial reaction pretty much turned me off the game even though I loved the beta, I thought that the mysteriousness of the initial parts was good, after all a good story needs to set itself up, but for it to just take illogical turns with characters that seem more like superficial plot devices with strange intentions, it just seems to me that they might not have planned well from the beginning of the project. Again this is from a person who has read people's impressions, so I cannot be truly sure if I would have liked it.

I do wonder how they're going to make it better for the second game, if at all, if Bungie's contract with Activision is to go by, Activision can cancel the contract for more games if they aren't happy with sales. Good luck, Bungie.
 

Calcium

Banned
Vehicles in the game feel really half-baked too. Shame they couldn't get some good vehicle variety at least in the Crucible.

Yeah, that is one of the most laughable aspects of the game. The Halo series had some great vehicles and everything in Destiny is just so bland. I honestly never even use them in larger PvP maps.
 
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