PerezDeCorcho
Member
Anybody still rocking a 670?
Anybody still rocking a 670?
There's no DX10 support for this game; it's 11 only.So I've finally got my custom work PC up and running, however I noticed that the current setup doesn't seem to launch the game. I know the obvious answer will be the GTX 295, but I was wondering if it would at all be possible to bypass the check and see what kind of performance it will give?
So I've finally got my custom work PC up and running, however I noticed that the current setup doesn't seem to launch the game. I know the obvious answer will be the GTX 295, but I was wondering if it would at all be possible to bypass the check and see what kind of performance it will give?
Specs:
GTX 295 4GB
i5 2500k
8GB 1600MHz RAM
I'm planning on getting a 970 for my home PC when the prices calm down (Australia is getting majorly ripped off), so I'll be able to supplement the 295 for 770 but I am intrigued on whether the game can run.
There's no DX10 support for this game; it's 11 only.
DX11 only game possibly - the 200 series are DX10 graphics cards.
14.9 just hit if you haven't tried that one out.Man can't wait for proper Crossfire support. The game runs surprisingly well on a single 7970. Getting around 40-55ish on 1080p max, it could be lower though that's completely eyeball as none of my FPS tools aren't working atm. (lol)
Definitely some hitching though during camera turns. Anyway can't wait for some drivers to hit. Are AMD's 15.0 drivers going to hit soon?
Yeah, they really need to provide options based on viewing distance for more games.How? The incredibly tight, "Look I'm a console game!!!" FOV is killing the game for me!
SLI fix works great going off my two GTX 970s.
All max settings (minus dof and motion blur cause i like things sharp), 4k DSR resolution, and mostly pegged at 60fps v-sync.
Pretty sharp.
Just don't touch the adjust area setting button with DSR on. It gets really, really confused by what the real resolution is to use for that setting. Had to delete the cfg file to get it to work again.
SLI doesn't work in the game although works perfect in the benchmark. To achieve good performance scale is necessary to activate SLI flag 12, but that flag produces flickering in the rain and distant shadows.
Devs have to detect multigpu systems and disable rain particles cache. Distant shadows are cached too.
Anybody still rocking a 670?
What should I expect from my config?
- i5 2500 at 3.30Ghz
- HD6950 2 GB OC PE
- 8 GB RAM DDR3
I don't expect to run it on ultra, but maybe 60 fps with medium/low settings?
Happy so see i'm not the only one still rocking an OC'd 2500k. That chip might just have been the best component purchase i've ever made. Completely juxtaposed by the 2GB 770 i'm running which is without a doubt the worst purchase I made.i5 2500K @ OC 4.0GHz
GTX 980 @ 4GB VRAM
8GB RAM
Getting a steady 60fps around 90-95% of the time with all settings Ultra. Textures also set to Ultra and not getting any noticeable stuttering. Game seems to run incredibly well. No supersampling though.
Yeah, they really need to provide options based on viewing distance for more games.
A low FOV works well enough when you're sitting back a ways from a TV but when you have your face pressed up to a monitor it's terrible. I'm using a 32" PC monitor now and these low FOV games feel almost suffocating when playing on it whereas sitting back on the couch using the TV feels totally fine.
How did these settings work in actual gameplay? Rain combat during the intro? Open world traversal?
SLI doesn't work in the game although works perfect in the benchmark. To achieve good performance scale is necessary to activate SLI flag 12, but that flag produces flickering in the rain and distant shadows.
Devs have to detect multigpu systems and disable rain particles cache. Distant shadows are cached too.
MonolithAndy developer said:Our SLI profile is actually on the way, and will be released very soon. (This week, is my understanding.) For now though, we suggest updating your drivers from Geforce.com (provided you've got an Nvidia GPU) to assure that any issues you're having isn't a result of older drivers.
Anybody still rocking a 670?
What should I expect from my config?
- i5 2500 at 3.30Ghz
- HD6950 2 GB OC PE
- 8 GB RAM DDR3
I don't expect to run it on ultra, but maybe 60 fps with medium/low settings?
Any help would be appreciated. I ran the benchmark with everything set to max except textures and AO on high. This at 1680x1050. As a result I got an average of 59FPS. The problem is that with each explosion or fire the framerate drops to ~30FPS and stays there until it is no longer rendered. Otherwise it's 60FPS upwards. I have GTX 680 2GB on 344.11 drivers.
660ti performance is okay, really need that 970 though. The game isn't the most fluid anyway so any dips below 50 and it jars my experience slightly
Monolith is working in a fix (from steam discussions)
http://steamcommunity.com/app/241930/discussions/0/613937306863973441/#c613937306865041765
I have an i5 2500K @ 4,1 ghz, the same card but not OC'ed, same amount of ram and got 47 fps with a mix of high and medium, no tesselation at 2560x1080.
Is that in the benchmark or in the game? Do you have vsync on?