These games looked and sounded amazing but they were terrible to play, god awful.
I agree with you. Also everyone fainting about 1:1 lightsaber controls should stop and think about that and consider Skyward Sword while you do so.
These games looked and sounded amazing but they were terrible to play, god awful.
But lightsabers is the only time 1:1 Wiimote control works as long as you're not fighting other people with lightsabers. It just cuts through everything it touches so not having physical feedback doesn't matter.I agree with you. Also everyone fainting about 1:1 lightsaber controls should stop and think about that and consider Skyward Sword while you do so.
Skyward Sword had awesome controls though...I agree with you. Also everyone fainting about 1:1 lightsaber controls should stop and think about that and consider Skyward Sword while you do so.
Nintendo saved bayonetta 2 and Devils Third. Now it's Rogue Squadron Trilogy time!
What the fuck am I reading?
But lightsabers is the only time 1:1 Wiimote control works as long as you're not fighting other people with lightsabers. It just cuts through everything it touches so not having physical feedback doesn't matter.
Skyward Sword had awesome controls though...
Liking them or not is a different issue, but they were great mechanically. Never had a problem.
After they canceled that Wii U game now we find about this? How the bloody hell can you cancel a finished game?
Below you can see footage of Version Two, which according to one source grew from the remnants of a project code-named Wingman that was going to be a Wii U title modeled after the old TIE Fighter and X-Wing games.
what the shit it is completely insane that things like this ever happen yet this isn't even the first time I've heard of it.
Like someone said a few posts ago...there seems to be a curse on Star Wars titles in the last few years. Just look at all the games which will never see the light of day. I wonder why that happens all the time with this franchise. :/
I loved the Rogue games on the GC and it would be nice to see them again on an console (even if its not an Ninty platform). Could be a nice marketing thing before the upcoming movie next year.
There's a curse on Star Wars or something.
Watch out, Battlefront! :O
...there seems to be a curse on Star Wars titles... look at all the games which will never see the light of day. I wonder why that happens...
So like... if it was finished, someone might have a completed ROM of it... right? RIGHT?
What Wii U game???
What? Whaaatt?
GAF, do you want to kill me today?
They fucking cancel Rogue Squadron Trilogy for Wii and a sort of Tie Fighter and X-Wing game for Wii U and instead release Star Wars Kinect? Are they fucking mental? Who the fuck decided that? George Lucas?
I wonder if it would have included the 2 player co-op version of Rogue Leader that originally came with Rebel Strike?
Factor 5 just seems like industrial Germany in a nutshell. Fast, efficient, doesn't complain, creates insanely impressive things whilst shrugging of indifference.
"Hey guys, how about we create a Star Wars game in 60fps on Wii with 1:1 motion-control"
"Ya".
Then a couple of months later the guy shows up with a prototype "Here it is". The other man responds "Hmm, impressive"...
"I guess so" says the man after a couple of seconds without a single hint of emotion on his face. Then he goes back to his grey computer with CRT-monitor, clacking away some programming that allows for the Wii running at 1000% capacity. Coincidentally, the project is called "Wii U" because the programmer accidentally spilled coffee on that button when drinking his brew of efficient and humble black-roast.
What an awesome episode of NVC. I say it every time a thread pops up but Jose, Peer, and the rest have really turned that show into one of the best gaming podcasts out there. If you care about the industry at all and aren't listening, rectify. I wish they dug a little deeper with Julian (Kid Icarus leaks? ETC) but that's tough stuff to talk around.
I would have loved to see what F5 could have achieved with another five years of experience on DX7 class hardware.
They'd already achieved much more than I would have thought possible on the Cube. More memory and faster clock speeds would have made some very very impressive bounds.
I don't even care that it won't release. I wanna see it!
I agree with you. Also everyone fainting about 1:1 lightsaber controls should stop and think about that and consider Skyward Sword while you do so.
Lol story aside,
Like Manfred and his team at Shin'en, Factor 5 were always good for tapping into these systems because of their backgrounds.
- all control schemes were supported, including GameCube controller and various peripherals
- you could even use the Wii wheel to control your X-Wing, using the balance board for pedals
- revamped content included speeder bike racing levels, third-person action sequences, and lightsaber battles
- lightsaber battles used 1:1 motion controls
- all-new graphics engine running at 60 frames per second
in regards to the planned Wii version...
NOT going straight for a Wii Version was one of the biggest mistakes in video game history. I mean, yes, they didn't know that the Wii would become the 3rd best selling console of all time, but with a little faith they would've sold MILLIONS on it. A very well known IP (Rogue Squadron) + Star Wars + Motion Controls (back when everyone was raving about them) + 1:1 Motion Controls in a Star Wars game (which even to this day hasn't been done) = One of the best selling games on Wii.
And you know what a pretty neat side effect of all that would have been? Factor 5 would still be ALIVE and be making games.
Just thinking about all of that... I just can't...
EDIT: what? they even got the Lair Engine working on the Wii? And at 60 FPS? Oh boy...
I don't want to live on this planet anymore..The project was completed, but then cancelled.
Welcome to major publishers in a nutshell. Just remember, they're always right. They do what's best for business.
- cancellation is blamed on the financial crisis of 2008