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The Evil Within PC Performance Thread

People who are saying this is a bad port with frame rates all over the place, without actually trying the game for themselves, are misunderstanding. If you're happy with 30fps then this game will run on any mid-range system. My rig is years old now yet it's running this at a flawless 1080/30. On the other hand, if you need 60fps and can't stand anything else then unless you've recently purchased the 980 or something similar you're probably out of luck but that doesn't mean it's a bad port. The only issue I have with it is the lack of options but considering it runs smooth as it is, I'm not that bothered.

But it does, exactly that. If you need tenfold the power of consoles for double the framerate, it's a bad port.
 
Yes, your personal standards are always relevant of course.

I'm used to 144fps so 15fps - 30fps literally feels like a slideshow and is not enjoyable at all. And that's with an i7 4790K and 2x GTX970.

If it was Crysis 4 I'd at least understand why, but this is an ugly corridor shooter with relatively small areas. Worst port in a very long time for sure, but that's only my experience.

You expect 144fps in every game you play? I would hate to have those high standards.

But it does, exactly that. If you need tenfold the power of consoles for double the framerate, it's a bad port.

But you don't need a powerful, or expensive, system to at least match consoles. In most cases, outperform them. That's not a bad port imo.
 
Yes, your personal standards are always relevant of course.

I'm used to 144fps so 15fps - 30fps literally feels like a slideshow and is not enjoyable at all. And that's with an i7 4790K and 2x GTX970.

If it was Crysis 4 I'd at least understand why, but this is an ugly corridor shooter with relatively small areas. Worst port in a very long time for sure, but that's only my experience.

Plus it has a narrow FOV and also black bars.
 
Is the game actually OpenGL or D3D11? I'm assuming you could easily find out by using Afterburner's OSD (RivaTuner).

For those with 120hz monitors, I'm reading that the frame lock is a variable based on your refresh rate. Does this mean the default lock on a 120hz monitor is 60? Does R_swapinterval -3 set it to 40?

EDIT: Searching through the thread it appears it defaults to 40 on a 120hz display.
 
so will removing the black borders result in better, worse or same performance?

apparently its a bizarre zoom in and achievements are disabled (as of now) when you access the console

:/

edit:tell me I am wrong-please (haven't loaded up PC version yet)-only had time to check out PS4 copy this morning before work
 
Is the game actually OpenGL or D3D11? I'm assuming you could easily find out by using Afterburner's OSD (RivaTuner).

For those with 120hz monitors, I'm reading that the frame lock is a variable based on your refresh rate. Does this mean the default lock on a 120hz monitor is 60? Does R_swapinterval -3 set it to 40?

Yes, it's a variable based on your refresh rate.

And it's OpenGL.
 
Is there any way to disable v-sync via the console? I want to use adaptive in Nvidia settings, and they seem to be conflicting with each other.
 
It certainly behaves like I expect OpenGL games in Windows to, but why does the console say "D3D" in the version number then?
 
A word of warning for people activating the console: Using the console will apparently disable achievements. It's been said that disabling the console and then restarting the game and loading a save will pop your achievements retroactively, but seems risky if you care about that sort of thing.

I guess they wanted to disable achievements because of the cheats, but why even disable them at all if you can just reload a save and get them anyway?
 
Thanks. I knew Id Tech 5 was based on OpenGL but I found it odd the game specs specifically mention Directx11, and some other mentions of D3D in the console.

DirectX is an API that covers a lot of areas, audio, input etc. As this is Windows we're talking about, The Evil Within will most likely require OpenGL for rendering graphics and DirectX for everything else. The D3D thing in the console is probably just an oversight by some tired programmer.
 
game runs beautifully on my 2500k (oc) and HD 6950 (firmwared to 6970).

Not sure if this is due to the black bars - they give the game a nice cinematic feel IMO
 
It's OpenGL with DX11 features.
Wut? How is that possible? Newest OpenGL has some tasty D3D11 features, yes. But it is still using opengl drivers to execute them and you writing opengl code to use them. RTSS shows which driver is used at current moment. I might be wrong though.
 
I've Got

AMD FX 6300 CPU
R9 270 2GB (7870)
8 GB Ram

Getting solid 30fps at 1080p with shadows down to medium and turning motion blur off.

Can you let us know the settings that you're running the game on? Also, what brand of 270 is it? Is it overclocked?

Mine unlocks in an hour. Will let ya know

Same thing as above, can you let us know what frame-rates you get and at what settings? I suspect you'll be able to max out the game easily with a 290.
 
Wut? How is that possible? Newest OpenGL has some tasty D3D11 features, yes. But it is still using opengl drivers to execute them and you writing opengl code to use them. RTSS shows which driver is used at current moment. I might be wrong though.

I explained it above. Notice the post you replied to says DX11 features. DirectX is more than just the Direct3D renderer.
 
Can you let us know the settings that you're running the game on? Also, what brand of 270 is it? Is it overclocked?
He mentions the settings right there.

And I don't think the brand matters too much. All 270's are going to perform pretty damn similarly. In terms of overlock, I'm gonna take a stab and assume that he's not running any massive OC that is flattering his results.
 
Wut? How is that possible? Newest OpenGL has some tasty D3D11 features, yes. But it is still using opengl drivers to execute them and you writing opengl code to use them. RTSS shows which driver is used at current moment. I might be wrong though.

Now when you are pointing it out, I'm actually not sure. As riflen stated above, it's highly unlikely they rewrote the renderer for DirectX. But according to Process Explorer, EvilWithin.exe links to both OpenGL .dlls and DX .dlls.
 
Game plays smooth 60 1080p. Only slip was outside in the rain where one spot dipped for now reason.

That being said, something about this game just feels off. FPS says 60 but not as smooth as I would think. The gfxs are also not that impressive. Overall disappointed with the hour I've played with it thus far. Alien has my attention right now I guess....
 
People who are saying this is a bad port with frame rates all over the place, without actually trying the game for themselves, are misunderstanding. If you're happy with 30fps then this game will run on any mid-range system. My rig is years old now yet it's running this at a flawless 1080/30. On the other hand, if you need 60fps and can't stand anything else then unless you've recently purchased the 980 or something similar you're probably out of luck but that doesn't mean it's a bad port. The only issue I have with it is the lack of options but considering it runs smooth as it is, I'm not that bothered.

I have a GTX 980 SC running at the factory overclock. It hold 60 fps according to FRAPS for the large majority of the time. Regularly it drops though, and even more regularly the reported 60 fps doesn't feel anything like 60hz, based on what I presume are frame pacing issues. I'm up to chapter 4. Aside from outside the hospital in the rain in Chapter 1 I]it was pretty much locked at 60. In Chapter 2 there were a few spots with more open areas where you could get a lot on screen at once and reliably get it to drop. Chapter 3 barely dropped.
 
I'm really interested in how my laptop would run this game, can anyone help me out with this?

Intel Core i5 @2.4 GHz
6GB RAM
nVidia GeForce GTX 450M, 1.5GB dedicated VRAM

I was able to run Dead Rising 3 with 20-30 fps at medium graphics settings and Alien Isolation runs at 30-60 fps with everything set to Ultra.

Is this a good PC port? Would it run on my laptop?
Would really appreciate some answers to this :)

I doubt you'd have a good experience, as the game doesn't seem to scale down very gracefully. I tried to run it on a i7 @ 2.6 GHZ, GT 750M w/ 2 GB VRAM, and I think that's a no-go. Lowest settings at 720p only gets me framerates in the high 20s (spiking above 30 only some of the time), and the game looks awful at those settings. High-ish settings at 900p (what I was hoping to run it at) gets me framerates in the low to mid 20s.

I didn't try a very large sample of the game, but I think that was enough to tell me not to bother.
 
The game definitely has frame pacing issues with unlocked fps, decided to leave it locked at 30 and run at 4k maxed, which an oced 980 has no problem holding.
 
The game definitely has frame pacing issues with unlocked fps, decided to leave it locked at 30 and run at 4k maxed, which an oced 980 has no problem holding.

Even out in the rain in the beginning? I did a few laps around the statue and saw it drop a couple of times below 30 when using DSR to run it at 4K. I mean, we're talking barely here, 28/29 fps, but my minimum fps wasn't 30.
 
My i5 4.3 GHz, GTX 680 2GB (SLI, but lol id Tech 5) and 8 GB DDR3 RAM run this game at 1920x1080 with everything turned up at 30 FPS ("as intended") without any issue. Unlocking the framerate nets me solid 60 FPS, at least in the initial indoor areas, but I'm not willing to play this game with a 99% of GPU use all the time. The temps skyrocket, and I don't want to crap my 680.


30 FPS will have to do... If I ever get over those absolutely massive black bars that cover 50% of the screen.
 
A word of warning for people activating the console: Using the console will apparently disable achievements. It's been said that disabling the console and then restarting the game and loading a save will pop your achievements retroactively, but seems risky if you care about that sort of thing.

I guess they wanted to disable achievements because of the cheats, but why even disable them at all if you can just reload a save and get them anyway?

I knew I should have gotten some by now.

No big deals as Achievements mean nothing to me but at least now I know why
 
Can you let us know the settings that you're running the game on? Also, what brand of 270 is it? Is it overclocked?

Gigabyte R9 270, 1000mhz

Now I've got outside the camp fires seem to make it drop as low as 23fps, even with everything turned down. Then I turned everything to max and got the same framerates. It just seems poorly optimized, it doesn't look great and with those borders I was expecting better.

However it's still a good game so I'll live with it.
 
GameGpu benchs:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-The_Evil_Within_-test-evilwithin_1920.jpg


http--www.gamegpu.ru-images-stories-Test_GPU-Action-The_Evil_Within_-test-evilwithin_vram.jpg


Much more here:

http://gamegpu.ru/action-/-fps-/-tps/the-evil-within-test-gpu.html
 
The game works well with GTX 780, but the aspect ratio and fov irritate me very much.

They've even disabled the g_fov variable it seems.
 
VRAM usage (by Afterburner)

1920x1080 : ~1.7GB
2880x1620 : ~2.1GB
3840x2160 : ~2.6GB


Performance

2500K @ 5Ghz + GTX 970 @ 1500/7600

Maxed out + SMAA

*First playable area (check the screenshot below) :

1920x1080 - 50fps
2880x1620 - 45fps
3840x2160 - 30fps

evilwithin-2014-10-14zsa7i.jpg



*Inside the building :


1920x1080 - 94fps
2880x1620 - 55fps
3840x2160 - 35fps

I got the game late (just today) so no real benchmarks yet. I can confirm your results pretty much though (CPU might be a pretty big issue - id tech relies heavyly on streaming):

Tested with an Intel Core i7-4790 @ 4,5 GHz, I got:

GTX Titan (to test VRAM)
Avg.: 65,6
Min.: 56
~26,5 fps @4K, quickly starting to throttle because of temp reaching 80°C, though.

R9 280X
Avg.: 59,2
Min.: 50

GTX 770
Avg.: 59,7
Min.: 49

VRAM was at 1,6 GiByte @ 1080p and 2,6 GiByte @ 4K

This is just a quick and dirty test, real benchmarks will come (somewhat) later. I'm impressed that AMD doesn't suck however, they (either AMD or Bethesda and maybe even both) apperantly fixed their OpenGL-issues. Performance is actually pretty decent. Don't worry about VRAM too much 4 Gigs just seem way excessive from the quick impression I got. This was tested in the courtyard as well with the framerate unlocked.
 
When I launch this game from steam, I immediately get a "display driver stopped responding and has recovered" error and the game crashes. My drivers are up to date, any ideas?
 
Just started the game standing in the rain, unlocked the FPS (-1) with a 2gb 680, I get around 48-60fps. 1920x1080p.
 
Even out in the rain in the beginning? I did a few laps around the statue and saw it drop a couple of times below 30 when using DSR to run it at 4K. I mean, we're talking barely here, 28/29 fps, but my minimum fps wasn't 30.

I was still trying to run 1440p 60 during that area and was stuttering in the 30-40 range, so im not sure how it would run at 4k, I haven't encountered a scene as demanding that again although im still early in the game
 
A word of warning for people activating the console: Using the console will apparently disable achievements. It's been said that disabling the console and then restarting the game and loading a save will pop your achievements retroactively, but seems risky if you care about that sort of thing.

I guess they wanted to disable achievements because of the cheats, but why even disable them at all if you can just reload a save and get them anyway?

I think I'm going to sit on this game for a while. I still have FFXIII and Mordor to finish up as well as plenty on my plate from work and school.

Even out in the rain in the beginning? I did a few laps around the statue and saw it drop a couple of times below 30 when using DSR to run it at 4K. I mean, we're talking barely here, 28/29 fps, but my minimum fps wasn't 30.

The rain and the fires seem to kill frame rate, the former is more detrimental.
 
When I launch this game from steam, I immediately get a "display driver stopped responding and has recovered" error and the game crashes. My drivers are up to date, any ideas?

Have you tried Nvidia Control Panel and set the Power Management Mode to Prefer Max Performance?
 
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