How can you talk about smooth FPS when in reality zu are constantly fluctuating between 30 and 60? That's misleading.
What kind of GPU are you using?I've found 60 FPS to be very steady unless staring into a bonfire.
The console versions sputter between 20-30 FPS all the time. Any midrange card can play this at 1080P, 30 FPS and any higher end card is reaching near 4K without dipping under 30. Who knows what the issue with 60 FPS is, but it's not an awful port and certainly miles better than the other options. Not to mention the wonderful amount of customization for the controls and unique interface.
How can you talk about smooth FPS when in reality zu are constantly fluctuating between 30 and 60? That's misleading.
Mordor was a good PC game. What makes you think it's not a proper PC-first game? What about Alien Isolation? What about Borderlands TPS?
If you're going to avoid PC ports this fall does that mean you're not going to play them at all or do you have a console to play them on?
Mordor is an excellent port, very scalable.
What kind of GPU are you using?
Some people don't seem to notice those dips, very lucky!How can you talk about smooth FPS when in reality zu are constantly fluctuating between 30 and 60? That's misleading.
Mordor seemed fine definitely.Mordor was a good PC game. What makes you think it's not a proper PC-first game? What about Alien Isolation? What about Borderlands TPS?
If you're going to avoid PC ports this fall does that mean you're not going to play them at all or do you have a console to play them on?
To black bar?
Or not to black bar?
Still undecided...
I'm also horrible at these "move the slider to the left or right until the image on the left is barely visible." The image on the left is quite visible on my screen, but the game still feels way too dark.
Other than that, solid port.
Yea Alien is pretty great. DA I haven't seen.Look at Alien Isolation or Dragon Age Inquisition, I'm assuming due to the minimum requirements. If the port is done well, then it will look phenomenal and run on a toaster.
It's just lack of funding for the PC version. Shadow of Mordor has incredibly unoptimized texture streaming, and The Evil Within has too many issues to list.
Mordor was a good PC game. What makes you think it's not a proper PC-first game? What about Alien Isolation? What about Borderlands TPS?
If you're going to avoid PC ports this fall does that mean you're not going to play them at all or do you have a console to play them on?
What's the experience been like in 4k? I just got my monitor and would love to test it out
It worked? I saw the description for that in the console last night while I was mucking around with things.
Well 280X isn't the cutting edge "60fps or your game sucks" GPU it used to be.Mordor was an okay PC port. With a 280X, I was unable to sustain 60fps in the first area, and in the second one it seemed like I was barely getting above 30fps.
A wild theory, I wonder if the higher fps puts more strain on texture streaming.Also I must say, this texture pop in is horrendous.
Is the framerate supposed to be fluctuating between 50-80 after using the 60FPS limit command R_swapinterval <-1>. Just curious whether this is the quirks they mentioned or if it's to do with something on my side.
Build is
i7-2600K @ 3.40GHz
12GB Ram
GTX 680 4GB
Mordor was an okay PC port.
Yea, weird how people are worried about playability and having 40% of the screen blacked out.People are obsessed with fps and black bars though.. God damn
Hey guys I was looking through this thread for tweaks to make this feel more like a pc game before I get started. Thinking about mouse accell, camera smoothing, things like that..
Few tweaks can go a long way with console ports, see: bulletstorm
People are obsessed with fps and black bars though.. God damn
how's this running on 2GB cards?
People are reporting between 1.5 and 1.7GB vRAM usage at 1080p, so you're fine on that end.how's this running on 2GB cards?
Is the framerate supposed to be fluctuating between 50-80 after using the 60FPS limit command R_swapinterval <-1>. Just curious whether this is the quirks they mentioned or if it's to do with something on my side.
Build is
i7-2600K @ 3.40GHz
12GB Ram
GTX 680 4GB
I am going to try an FOV around 2 or 2.1 tonight. 1.8 was far too cropped to sucessfully play. Allowing the black bars this morning before work allowed me to get through Ch. 3 much faster after restarting than my attempt last night. It's just too hard to see what you need to see.
But again with a Radeon HD7950 3GB and i5 3570k at 1080p I was getting ~40fps in chapter 2, and in chapter 3 it dropped down to 30fps solidly. I'll probably just let the whole game stay locked at 30fps going forward.
So is it safe to say that an i7 2700k@3.5 and a Titan will run it at 60 FPS 95% of the time at 1080p? I hate stuttering and fluctuating framerate.
Seems like any card is not going to hold 60 at all times, though some cards are able to hold thirty at extremely high resolutions such as 4k.
So is it safe to say that an i7 2700k@3.5 and a Titan will run it at 60 FPS 95% of the time at 1080p? I hate stuttering and fluctuating framerate.
People are reporting between 1.5 and 1.7GB vRAM usage at 1080p, so you're fine on that end.
Seems like any card is not going to hold 60 at all times, though some cards are able to hold thirty at extremely high resolutions such as 4k.
I think this almost universally going to be the case for games that are intentionally locked at 30 and never tested at 60. I'm sure if they tested at the higher framerate, they could have dealt with some of the poor performing sections but since they test at 30 fps, they simply have little need to optimize those sections.
Dark Souls is another example of a game that can maintain 60 fps in almost all situations except when very specific trivial effects are on screen.
People who are saying this is a bad port with frame rates all over the place, without actually trying the game for themselves, are misunderstanding. If you're happy with 30fps then this game will run on any mid-range system. My rig is years old now yet it's running this at a flawless 1080/30. On the other hand, if you need 60fps and can't stand anything else then unless you've recently purchased the 980 or something similar you're probably out of luck but that doesn't mean it's a bad port. The only issue I have with it is the lack of options but considering it runs smooth as it is, I'm not that bothered.
I have it set to 2880x1620 and locked to 30fps with the half-refresh rate option in Inspector and an Afterburner profile. Plays really well that way. I decided to just keep the black bars as they are. The only question I have is, is it rendering the entire image in 1080p and then covering up the top and bottom, or is it really rendering at 1920x818 (or thereabouts)? I don't like the thought of it wasting pixels if it's the former.
So it looks like the R_Swapinterval cmd that is used to change the framerate cap is variable depending on your monitor Hz. That's why at the default I had a cap of 48 while it was 30 for everyone else, because I use a 144hz monitor. At the -1 value (for 60fps) it actually caps at 72.
How is this game running on a R9 290?