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The Evil Within PC Performance Thread

Some issues:

- Steam overlay isn't working
- Intro videos don't play (only the bethesda one, had to disable via console)


Has anybody experienced crashes yet

EDIT:
How can you talk about smooth FPS when in reality zu are constantly fluctuating between 30 and 60? That's misleading.

I'd say stop the bitching about frames.

Game rarely fluctuates below 60 with decent builds, I'd say it's a problem on your end.
 
To black bar?
30521C87B8569E59F9B16C042AFCB4CCCDE4790D

Or not to black bar?

Still undecided...

I'm also horrible at these "move the slider to the left or right until the image on the left is barely visible." The image on the left is quite visible on my screen, but the game still feels way too dark.
 
The console versions sputter between 20-30 FPS all the time. Any midrange card can play this at 1080P, 30 FPS and any higher end card is reaching near 4K without dipping under 30. Who knows what the issue with 60 FPS is, but it's not an awful port and certainly miles better than the other options. Not to mention the wonderful amount of customization for the controls and unique interface.

How can you talk about smooth FPS when in reality zu are constantly fluctuating between 30 and 60? That's misleading.

In my experience, framerate has been very smooth unless staring right into a bonfire. Other games have issues with trying to apply AA techniques to transparency frames like that. Maybe the issue here?

Mordor was a good PC game. What makes you think it's not a proper PC-first game? What about Alien Isolation? What about Borderlands TPS?
If you're going to avoid PC ports this fall does that mean you're not going to play them at all or do you have a console to play them on?

Mordor is an excellent port, very scalable.

Just texture streaming optimization issues, the VRAM requirements are just unfounded especially for the, almost, negligible gain between High and Ultra. I have 4GB of VRAM and would still get frequent stuttering due to the need for more.

Other than that, solid port.

What kind of GPU are you using?

970
 
How can you talk about smooth FPS when in reality zu are constantly fluctuating between 30 and 60? That's misleading.
Some people don't seem to notice those dips, very lucky!

60 FPS just doesn't work for me. On my 780Ti/i53570K it swings from 40-60 FPS seemingly at random. When I lock it though I can go to 4K without ever dropping below 30, even when explosions and the like are going off. Have gone down to 3200x1620 though because of flickering issues.
 
Mordor was a good PC game. What makes you think it's not a proper PC-first game? What about Alien Isolation? What about Borderlands TPS?
If you're going to avoid PC ports this fall does that mean you're not going to play them at all or do you have a console to play them on?
Mordor seemed fine definitely.

But to be fair, games like Alien Isolation and Borderlands are PC-led games, so not exactly 'ports' at all. That term gets thrown around quite loosely these days.

Its also worth remembering this is a port by a Japanese dev who likely aren't that familiar with PC development. I think its in a half decent state, considering we can get better than console quality and performance with fairly modest rigs.
 
To black bar?


Or not to black bar?


Still undecided...

I'm also horrible at these "move the slider to the left or right until the image on the left is barely visible." The image on the left is quite visible on my screen, but the game still feels way too dark.

2.0 is at least much better than the default.
 
Look at Alien Isolation or Dragon Age Inquisition, I'm assuming due to the minimum requirements. If the port is done well, then it will look phenomenal and run on a toaster.

It's just lack of funding for the PC version. Shadow of Mordor has incredibly unoptimized texture streaming, and The Evil Within has too many issues to list.
Yea Alien is pretty great. DA I haven't seen.

It's sad. Just noticed TEW is 40GB... welp. Looks like a PS3 game.
 
Mordor was a good PC game. What makes you think it's not a proper PC-first game? What about Alien Isolation? What about Borderlands TPS?
If you're going to avoid PC ports this fall does that mean you're not going to play them at all or do you have a console to play them on?

Mordor was an okay PC port. With a 280X, I was unable to sustain 60fps in the first area, and in the second one it seemed like I was barely getting above 30fps.
 
Not bothering with the 60 unlock until I know it's going to work as well as it ever will, seems a bit dodgy reading this thread.

Two hours in and I was getting some stutter (very rare, and only for half a second) after I'd tabbed out for the first time and gone back in. Will see if its gone when I next play. But performance wise it holds the 30@1080 (all settings on highest, plus SMAA) no problems on my 970, 2500k... which you'd expect, really. Game is fairly ugly, sometimes it can look really nice but that's not often. One of the early cutscenes has absurd texture pop in (it was quick but it shouldn't have that problem in a fucking cutscene) and sometimes when you look outside a room you will notice textures popping in if you swing the camera around quickly back into the room. Brief but ugh, nasty.

As for the game itself: this is what Resi 5 should have been. It's great so far.
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What's the experience been like in 4k? I just got my monitor and would love to test it out

with an i7 2600k at 4.5 GHz and a gtx 780 ti and max settings fps are between 23 and 38
but great gameplay tihs is not the kind of game that requires 60fps in order to be playable.
 
I got a rather weird bug where the grass was really elongated, made it seem everywhere there were tripwires. Hopefully when I boot it up again later it isn't still like that.

Also I must say, this texture pop in is horrendous.
 
It worked? I saw the description for that in the console last night while I was mucking around with things.

Yeah, it set me on the right path at least. I noticed there was a number behind the resolution. That number apparently corresponds to a specific monitor.

Also, like SoM, this game does not like an overclocked GPU :(
 
Is the framerate supposed to be fluctuating between 50-80 after using the 60FPS limit command R_swapinterval <-1>. Just curious whether this is the quirks they mentioned or if it's to do with something on my side.

Build is
i7-2600K @ 3.40GHz
12GB Ram
GTX 680 4GB
 
Mordor was an okay PC port. With a 280X, I was unable to sustain 60fps in the first area, and in the second one it seemed like I was barely getting above 30fps.
Well 280X isn't the cutting edge "60fps or your game sucks" GPU it used to be.

(I have a 7970)

Also I must say, this texture pop in is horrendous.
A wild theory, I wonder if the higher fps puts more strain on texture streaming.
 
Hey guys I was looking through this thread for tweaks to make this feel more like a pc game before I get started. Thinking about mouse accell, camera smoothing, things like that..

Few tweaks can go a long way with console ports, see: bulletstorm

People are obsessed with fps and black bars though.. God damn
 
Is the framerate supposed to be fluctuating between 50-80 after using the 60FPS limit command R_swapinterval <-1>. Just curious whether this is the quirks they mentioned or if it's to do with something on my side.

Build is
i7-2600K @ 3.40GHz
12GB Ram
GTX 680 4GB

R_swapinterval -1 tells the game to vsync normally. R_swapinterval -2 tells the game to vsync at *half* the refresh rate of your monitor. If like some of us you have a monitor that runs at a higher refresh rate than 60hz, and you want to lock the game at 60 fps, you'll want to set the desktop refresh to 60hz before playing the game.

R_swapinterval 0 turns off vsync completely.
 
Hey guys I was looking through this thread for tweaks to make this feel more like a pc game before I get started. Thinking about mouse accell, camera smoothing, things like that..

Few tweaks can go a long way with console ports, see: bulletstorm

People are obsessed with fps and black bars though.. God damn

Resolution and framerate are always going to be the focus in a PC performance thread.
 
Just loaded up a save and the game is choppy as hell. Fraps says it's 30fps but it feels like 20. Did the -1 command to get 60fps and then -2 to lock to 30 and it fixed it though.
 
Is the framerate supposed to be fluctuating between 50-80 after using the 60FPS limit command R_swapinterval <-1>. Just curious whether this is the quirks they mentioned or if it's to do with something on my side.

Build is
i7-2600K @ 3.40GHz
12GB Ram
GTX 680 4GB

It happened the same to me yesterday, R_swapinterval <-1> was not locking the framerate to 60fps, it was just unlocking it. Quiting the game and going back in a couple of times changed this. It now vsyncs 60fps. I just type R_swapinterval -1 (no < >)
 
I am going to try an FOV around 2 or 2.1 tonight. 1.8 was far too cropped to sucessfully play. Allowing the black bars this morning before work allowed me to get through Ch. 3 much faster after restarting than my attempt last night. It's just too hard to see what you need to see.

But again with a Radeon HD7950 3GB and i5 3570k at 1080p I was getting ~40fps in chapter 2, and in chapter 3 it dropped down to 30fps solidly. I'll probably just let the whole game stay locked at 30fps going forward.
 
I am going to try an FOV around 2 or 2.1 tonight. 1.8 was far too cropped to sucessfully play. Allowing the black bars this morning before work allowed me to get through Ch. 3 much faster after restarting than my attempt last night. It's just too hard to see what you need to see.

But again with a Radeon HD7950 3GB and i5 3570k at 1080p I was getting ~40fps in chapter 2, and in chapter 3 it dropped down to 30fps solidly. I'll probably just let the whole game stay locked at 30fps going forward.

I am using 2.2 (I think) and I think it is the best compromise. The FOV is too narrow no matter what though.
 
770 4GB / i7 3770 / 8gb ram

In the starting outdoor area. FPS in the 40-60 range.

Can't stand variable frame rates so I guess I'm playing this at a locked 30fps/1440p.

I realize I can get 60fps indoors for the majority of the time but I just can't do variable frame rates.

Gonna' actually play the game and have fun now.
 
So is it safe to say that an i7 2700k@3.5 and a Titan will run it at 60 FPS 95% of the time at 1080p? I hate stuttering and fluctuating framerate.
 
So is it safe to say that an i7 2700k@3.5 and a Titan will run it at 60 FPS 95% of the time at 1080p? I hate stuttering and fluctuating framerate.

Seems like any card is not going to hold 60 at all times, though some cards are able to hold thirty at extremely high resolutions such as 4k.
 
So the game seems fine, but i think i´m gonna wait a little more till the FOV and the black bars are more ironed out, low FOV gives me headaches and i have migraines from time to time so i´m gonna wait a little more
 
I have it set to 2880x1620 and locked to 30fps with the half-refresh rate option in Inspector and an Afterburner profile. Plays really well that way. I decided to just keep the black bars as they are. The only question I have is, is it rendering the entire image in 1080p and then covering up the top and bottom, or is it really rendering at 1920x818 (or thereabouts)? I don't like the thought of it wasting pixels if it's the former.
 
Seems like any card is not going to hold 60 at all times, though some cards are able to hold thirty at extremely high resolutions such as 4k.

Too bad. If it fluctuates a lot I'm going to let it capped at 30 and be done with it. Or try to cap it a 40 (I have a 120Hz monitor).

6 more hours until I get home and try it by myself.
 
So is it safe to say that an i7 2700k@3.5 and a Titan will run it at 60 FPS 95% of the time at 1080p? I hate stuttering and fluctuating framerate.

It's not safe to assume that at all. I have two 970s and it doesn't matter if I disable one GPU - 30fps is a struggle.
 
People are reporting between 1.5 and 1.7GB vRAM usage at 1080p, so you're fine on that end.

And I fell for their bullshit. >____>

Will definitely double dip. Not for full price though. I can wait until I bulid a new PC, it'd be nice to experience this at higher resolutions.
 
Why don't people just find out what their usual minimum is and cap it at that? It doesn't always have to be an even 30 or 60.
 
Seems like any card is not going to hold 60 at all times, though some cards are able to hold thirty at extremely high resolutions such as 4k.

I think this almost universally going to be the case for games that are intentionally locked at 30 and never tested at 60. I'm sure if they tested at the higher framerate, they could have dealt with some of the poor performing sections but since they test at 30 fps, they simply have little need to optimize those sections.

Dark Souls is another example of a game that can maintain 60 fps in almost all situations except when very specific trivial effects are on screen.
 
My PC just freezed completely while playing. Had to turn it off manually. When I turned it back on all the amd drivers were gone and messed up. :/ what the hell..

I'm sure it wont be this bad on console, and I paid 60 euros for the game. Its always the same with PC.

Edit- I think it was AMD's 14.9 drivers, apparently they're pretty shitty. There's a 14.9.1 fix.
 
Now that I know it runs well enough I'm probably going to table it for a bit until a black bar and FOV fix are figured out. From the 30 minutes I played it was a bit disorienting.
 
People who are saying this is a bad port with frame rates all over the place, without actually trying the game for themselves, are misunderstanding. If you're happy with 30fps then this game will run on any mid-range system. My rig is years old now yet it's running this at a flawless 1080/30. On the other hand, if you need 60fps and can't stand anything else then unless you've recently purchased the 980 or something similar you're probably out of luck but that doesn't mean it's a bad port. The only issue I have with it is the lack of options but considering it runs smooth as it is, I'm not that bothered.
 
I think this almost universally going to be the case for games that are intentionally locked at 30 and never tested at 60. I'm sure if they tested at the higher framerate, they could have dealt with some of the poor performing sections but since they test at 30 fps, they simply have little need to optimize those sections.

Dark Souls is another example of a game that can maintain 60 fps in almost all situations except when very specific trivial effects are on screen.

Yea, though they said they would be working on any issues with the 60fps unlock. So hopefully, more consistent performance is something they fix.
 
I'm really interested in how my laptop would run this game, can anyone help me out with this?

Intel Core i5 @2.4 GHz
6GB RAM
nVidia GeForce GTX 450M, 1.5GB dedicated VRAM

I was able to run Dead Rising 3 with 20-30 fps at medium graphics settings and Alien Isolation runs at 30-60 fps with everything set to Ultra.

Is this a good PC port? Would it run on my laptop?
Would really appreciate some answers to this :)
 
People who are saying this is a bad port with frame rates all over the place, without actually trying the game for themselves, are misunderstanding. If you're happy with 30fps then this game will run on any mid-range system. My rig is years old now yet it's running this at a flawless 1080/30. On the other hand, if you need 60fps and can't stand anything else then unless you've recently purchased the 980 or something similar you're probably out of luck but that doesn't mean it's a bad port. The only issue I have with it is the lack of options but considering it runs smooth as it is, I'm not that bothered.

Yes, your personal standards are always relevant of course.

I'm used to 144fps so 15fps - 30fps literally feels like a slideshow and is not enjoyable at all. And that's with an i7 4790K and 2x GTX970.

If it was Crysis 4 I'd at least understand why, but this is an ugly corridor shooter with relatively small areas. Worst port in a very long time for sure, but that's only my experience.
 
I have it set to 2880x1620 and locked to 30fps with the half-refresh rate option in Inspector and an Afterburner profile. Plays really well that way. I decided to just keep the black bars as they are. The only question I have is, is it rendering the entire image in 1080p and then covering up the top and bottom, or is it really rendering at 1920x818 (or thereabouts)? I don't like the thought of it wasting pixels if it's the former.

Based on how they're doing fullscreen I imagine it's rendering at 1920x810.

So it looks like the R_Swapinterval cmd that is used to change the framerate cap is variable depending on your monitor Hz. That's why at the default I had a cap of 48 while it was 30 for everyone else, because I use a 144hz monitor. At the -1 value (for 60fps) it actually caps at 72.

Yeesh, that's unfortunate. Hope this doesn't cause issues with my 120hz monitor whenever I get the game.
 
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