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The Evil Within PC Performance Thread

Can someone summarize for me? Game sounds like a shit PC optimization hack job. I don't like supporting these half ass ports with my money. Will it run well with a GTX780?

I don't think it's a shit port. I have a gtx 760 and an i5 processor and it runs good and I have had 0 glitches or crashes. I turned a few things down, aa, shadows at medium, motion blur off, grain at 50, but honestly it ran ok with that stuff on too, just a little more uneven.

My only issue is the black bars, but I think that was an artistic choice to make the game more tense by constraining your vision, exacerbated by my small monitor.

It's not an inspiring pc port, but I plugged a controller in, turned a couple of things down and it is solid as a rock now. I'm just glad that the new Mikami game is on pc and it isn't actually totally borked like the first RE4 port. Shit, God Hand and Vanquish didn't even get mediocre ports.
 

Arkanius

Member
My problem with 30 FPS is that aiming with a mouse is a very laggy experience
It's more noticeable at the menu

When you unlock the framerate, everything is a bliss again.

Anyway I don't think it's a bad port job. The game runs fine if you don't start wanting to unlock your framerate. It's a stable 30FPS for everyone it seems.

I have a few textures that seem to be vibrating, but it might be my GPU drivers (AMD *sigh*)
 
My problem with 30 FPS is that aiming with a mouse is a very laggy experience
It's more noticeable at the menu

When you unlock the framerate, everything is a bliss again.

Anyway I don't think it's a bad port job. The game runs fine if you don't start wanting to unlock your framerate. It's a stable 30FPS for everyone it seems.

I have a few textures that seem to be vibrating, but it might be my GPU drivers (AMD *sigh*)

Vibrating? What do you mean by that? Sounds like z-fighting.
 
I don't think it's a shit port. I have a gtx 760 and an i5 processor and it runs good and I have had 0 glitches or crashes. I turned a few things down, aa, shadows at medium, motion blur off, grain at 50, but honestly it ran ok with that stuff on too, just a little more uneven.

My only issue is the black bars, but I think that was an artistic choice to make the game more tense by constraining your vision, exacerbated by my small monitor.

It's not an inspiring pc port, but I plugged a controller in, turned a couple of things down and it is solid as a rock now. I'm just glad that the new Mikami game is on pc and it isn't actually totally borked like the first RE4 port. Shit, God Hand and Vanquish didn't even get mediocre ports.

I'll say it's not the best port and lazy comes to mind. There are a host of PC specific options missing such as adjusting the level of AA, no FOV adjustment, no V-sync. Like CaptainAhab, i'm running a GTX 780 / i5 combo in my HTPC and it's running fine after disabling shadows and motion blur and forcing 60 fps. It's like a completely different game. I still think it's a bad port but the game is solid and the story is gripping.

That said I'm glad I got it on PC, I can't even imagine how the PS4/Xbox One versions are faring being stuck at an inconsistent 30fps rate.
 

Xpliskin

Member
I don't think it's a shit port. I have a gtx 760 and an i5 processor and it runs good and I have had 0 glitches or crashes. I turned a few things down, aa, shadows at medium, motion blur off, grain at 50, but honestly it ran ok with that stuff on too, just a little more uneven.

My only issue is the black bars, but I think that was an artistic choice to make the game more tense by constraining your vision, exacerbated by my small monitor.

It's not an inspiring pc port, but I plugged a controller in, turned a couple of things down and it is solid as a rock now. I'm just glad that the new Mikami game is on pc and it isn't actually totally borked like the first RE4 port. Shit, God Hand and Vanquish didn't even get mediocre ports.

I'll say it's not the best port and lazy comes to mind. There are a host of PC specific options such as adjusting the level of AA, no FOV adjustment, no V-sync. Like CaptainAhab, i'm running a GTX 780 / i5 combo in my HTPC and it's running fine after disabling shadows and motion blur and forcing 60 fps. It's like a completely different game. I still think it's a bad port but the game is solid and the story is gripping.

That said I'm glad I got it on PC, I can't even imagine how the PS4/Xbox One versions are faring being stuck at an inconsistent 30fps rate.

I really love people like you guys.
Finest posts.

You go enjoy this game.
 

Lucael

Member
I don't think it's a shit port. I have a gtx 760 and an i5 processor and it runs good and I have had 0 glitches or crashes. I turned a few things down, aa, shadows at medium, motion blur off, grain at 50, but honestly it ran ok with that stuff on too, just a little more uneven.

My only issue is the black bars, but I think that was an artistic choice to make the game more tense by constraining your vision, exacerbated by my small monitor.

It's not an inspiring pc port, but I plugged a controller in, turned a couple of things down and it is solid as a rock now. I'm just glad that the new Mikami game is on pc and it isn't actually totally borked like the first RE4 port. Shit, God Hand and Vanquish didn't even get mediocre ports.

Hey mate, I have the same setup, do you run the game at 60 FPS? When I unlock the 60 FPS the game go between 45-60 but when it's at 30 FPS I have no drops. Since it's not a fast-action game, at least at the beginning, I'm playing it at 30 fps, anyway the drop between 45-60 it's not so annoying.
 
Hey mate, I have the same setup, do you run the game at 60 FPS? When I unlock the 60 FPS the game go between 45-60 but when it's at 30 FPS I have no drops. Since it's not a fast-action game, at least at the beginning, I'm playing it at 30 fps, anyway the drop between 45-60 it's not so annoying.

I'm at 30 now. It's not solid for me at 60, and I'll take a solid framerate over a few extra frames for a slower-paced single player game like this.

I really love people like you guys.
Finest posts.

You go enjoy this game.

I guess you weren't around for the full meltdown I had when the specs for the Dark Souls port were announced. :D at a certain point even my supporters were like 'Hey, maybe you should take a walk.'
 

Corpekata

Banned
Did anyone else's Ini settings reset? Game went back to the default aspect ratio and had to put it back in. No updates or anything that should have forced that sort of thing.
 

Mupod

Member
A solid 60 is hard to obtain generally. Some areas have pretty inexplicable dips no matter the hardware / settings.

The most drastic dip for me so far (on a 970 at 1440p) was one of the houses in early chapter 4. Went under 45 and was stuttery. Rest of the chapter was solid 60.
 

twisted89

Member
Don't know what z-fighting is, but it seems two textures in the same axis fighting over each other to show up first.

Seems that might be it. Don't know if I can fix it on my end though

My understanding is that the further away something is from the camera the less accurate it's position will be, z fighting is where the GPU can't decide whether one texture should be shown in front of the other or not due to this inaccuracy and therefore it flickers between the two.
 

knerl

Member
I want clarification on how the game behaves when you have 2GB+ VRAM. Bethesda claims that you won't run the game maxed out in 1080p with only 2GB VRAM. I have a 660 Ti 2GB and I run it just fine maxed out in 1080p. Absolutely no stuttering and I'm extremely sensitive to stuttering and the smallest framerate fluctuations. Rock solid 30fps confirmed.

Does the game alter some texture variables when you have 2GB+ of VRAM or was their statement just a safe margin as to how much you'll definitely run the game maxed out with? Has anyone else noticed the stair case phenomenon (camera movement acts like an etch-a-sketch while trying to aim diagonally with a gamepad) with a 360 gamepad? Just made that term up btw.
 

Corpsepyre

Banned
Hey guys, need to know if any of you are facing framerate drops once unlocking aspect ratio to 1.8. I'm getting nearly 10 fps drops from 2.5 to 1.8. Odd.
 
Did anyone else's Ini settings reset? Game went back to the default aspect ratio and had to put it back in. No updates or anything that should have forced that sort of thing.

If you go back into the menu and mess with anything, I believe it will overwrite the file. You can probably set the file to read only to prevent this but I haven't tested this.
 
My game runs at a flat 30 fps, so the performance is fine for me (although obviously Id prefer 60 fps).

But what I want is fixed FOV and Aspect Ratio, and maybe a mod that gives me laser sights and fixes that really off aiming (where the gun is pointing in a completely different part of the screen that the reticle is pointing at).
 

artsi

Member
Hey guys, need to know if any of you are facing framerate drops once unlocking aspect ratio to 1.8. I'm getting nearly 10 fps drops from 2.5 to 1.8. Odd.

I suppose that's because the rendered area grows = more work for GPU = less FPS.

Basically the resolution increases

2:35:1 = 1920x817 = 1568640 pixels
16:9 = 1920x1080 = 2073600 pixels

so 32% more pixels to draw.
 

Arkanius

Member
I suppose that's because the rendered area grows = more work for GPU = less FPS.

Basically the resolution increases

2:35:1 = 1920x817 = 1568640 pixels
16:9 = 1920x1080 = 2073600 pixels

so 32% more pixels to draw.

But we technically see way more with the default aspect ratio since changing it to 16:9 will trim the existing image.
 

Grief.exe

Member
I want clarification on how the game behaves when you have 2GB+ VRAM. Bethesda claims that you won't run the game maxed out in 1080p with only 2GB VRAM. I have a 660 Ti 2GB and I run it just fine maxed out in 1080p. Absolutely no stuttering and I'm extremely sensitive to stuttering and the smallest framerate fluctuations. Rock solid 30fps confirmed.

Does the game alter some texture variables when you have 2GB+ of VRAM or was their statement just a safe margin as to how much you'll definitely run the game maxed out with? Has anyone else noticed the stair case phenomenon (camera movement acts like an etch-a-sketch while trying to aim diagonally with a gamepad) with a 360 gamepad? Just made that term up btw.

I haven't seen a scenario where someone has reported over 1.8 GB VRAM usage at 1080p. Even 4K doesn't increase the VRAM requirements very much.

Maybe Bethesda was testing at 16k resolutions or something, or, more likely, they were just lying to us for liability reasons.

The most drastic dip for me so far (on a 970 at 1440p) was one of the houses in early chapter 4. Went under 45 and was stuttery. Rest of the chapter was solid 60.

I always drop frames when looking at bonfires.
 
When I use DSR on this game with my 970, higher resolutions shift the entire game screen down and right. It doesn't happen in other games, any ideas why?
 

artsi

Member
But we technically see way more with the default aspect ratio since changing it to 16:9 will trim the existing image.

Sure, we see less of the game as we zoom in, but at the same time we see more pixels that the GPU has to render, which should cause the performance drop.
 
I'm halfway through my download. I'll inform how it performs on my laptop...

My laptop specs are:

i7 4500U 1.8 GHz with Turbo Boost Upto 3 GHz
8GB RAM
2GB Radeon 8850m GDDR5 VRAM

If I could play it at 1080p/30fps or even at 768p/30fps (laptop's native RES) then all will be swell.

Will update when I get it started.

Ok So fired the game up. Played it @ 720p/unlocked FPS.

FPS dipped lower than 30 but stayed around 28fps in the outside environment and nearly stayed 30/31fps inside.

Playing it on HIGH settings with everything enabled.
 
When I use DSR on this game with my 970, higher resolutions shift the entire game screen down and right. It doesn't happen in other games, any ideas why?

Go to the game's folder, right-click on the EvilWithin.exe and select properties. Go to compatibility tab and tick the "disable scale to high DPI" box or whatever that's called.

Ta-da!
 

Amirnol

Member
I tried playing this last night on my laptop. It has a GTX670 with 3GB of VRAM and an i7 quad-core 2.4GHz processor. Even on the lowest settings the game is absolutely unplayable, averaging 10FPS. In addition to that, I have a 27in HD monitor attached to the laptop and the game will not display on the monitor no matter what I do. Fiddling with the nvidia control panel does nothing to help.

In my 3+ years of PC gaming I've never experienced anything like this. I play most games on medium-high settings averaging 60fps, and would be very happy with a stable 30fps. Very disappointed right now.
 

BaneDrain

Member
I'm running into an issue where none of the textures are populating/loading in. The geometry is all there, but everything is a dark void of nothingness. I never played Rage or Wolfenstein, is there some common texture issue with the engine I wasn't prepared for?
 

Arkanius

Member
I'm running into an issue where none of the textures are populating/loading in. The geometry is all there, but everything is a dark void of nothingness. I never played Rage or Wolfenstein, is there some common texture issue with the engine I wasn't prepared for?

Nothing as aggressive as that
 
Even when Msi Afterburner is reporting 60 fps, the game feels jittery or like it's stuttering to me when I'm panning the camera and running at the same time. It's definitely not a natural result of the head bob or sway effect. Almost like a really low framerate but...not quite.

I recall reading some people on here having similar issues, but has there been a fix or at least an explanation of why it's happening?
 
I tried playing this last night on my laptop. It has a GTX670 with 3GB of VRAM and an i7 quad-core 2.4GHz processor. Even on the lowest settings the game is absolutely unplayable, averaging 10FPS. In addition to that, I have a 27in HD monitor attached to the laptop and the game will not display on the monitor no matter what I do. Fiddling with the nvidia control panel does nothing to help.

In my 3+ years of PC gaming I've never experienced anything like this. I play most games on medium-high settings averaging 60fps, and would be very happy with a stable 30fps. Very disappointed right now.

There is definitely something troubling here. Have you disabled the reflections? Also what are you using for FPS monitoring and are you recording as well?
 
I tried playing this last night on my laptop. It has a GTX670 with 3GB of VRAM and an i7 quad-core 2.4GHz processor. Even on the lowest settings the game is absolutely unplayable, averaging 10FPS. In addition to that, I have a 27in HD monitor attached to the laptop and the game will not display on the monitor no matter what I do. Fiddling with the nvidia control panel does nothing to help.

In my 3+ years of PC gaming I've never experienced anything like this. I play most games on medium-high settings averaging 60fps, and would be very happy with a stable 30fps. Very disappointed right now.
Same situation here, I simply cannot believe how poorly this game runs... and it doesn't even look good. I just got done playing The Vanishing of Ethan Carter, which looks next-gen by comparison, and it ran silky smooth. I'm at a loss for how technically awful The Evil Within performs.
 

Bendoruu

Neo Member
i5-4430 stock
8,00Go RAM
GTX 660Ti XLR8 2Go VRAM
Win 8.1

Played 2 hours, max settings (without unlocking fps or changing aspect ratio), solid 30FPS, nothing troubled my experience technically speaking.

I had to get use to the black bars though, and the intented black crush is odd at first.
Tried to turn off the Motion Blur but it felt weird afterward, I usually hate it. I guess it's put to good use in this game.

Game is gorgeous with those forced effects and from an artistic perspective.
 

BaneDrain

Member
On another site with a similar issue, they were told to tinker with the Advanced System Properties of the OS, specifically the Performance and Data Execution Prevention area but that seems a bit extreme.

It's a shame, coming off of Alien Isolation I wanted to keep the spooky momentum going.

Nothing as aggressive as that
 

GavinUK86

Member
I tried playing this last night on my laptop. It has a GTX670 with 3GB of VRAM and an i7 quad-core 2.4GHz processor. Even on the lowest settings the game is absolutely unplayable, averaging 10FPS. In addition to that, I have a 27in HD monitor attached to the laptop and the game will not display on the monitor no matter what I do. Fiddling with the nvidia control panel does nothing to help.

In my 3+ years of PC gaming I've never experienced anything like this. I play most games on medium-high settings averaging 60fps, and would be very happy with a stable 30fps. Very disappointed right now.

Is a laptop 670 different from a desktop 670 because I have a 660 and it runs perfectly fine maxed out at 1080p. 2.4ghz CPU is pretty low though so that might be the bottleneck.
 

Fmal

Banned
Is anyone else having problems getting this to run on the right monitor? It opened windowed on my second monitor, so I dragged it over to my main monitor and switched it to fullscreen, but it just opened fullscreen back on the other monitor again.
 

knerl

Member
Just went from playing on my HDTV to my monitor.
the "r_swapinterval" doesn't seem to work the way some of you think.
"r_swapinterval -2" sets the framerate to half your refreshrate of your monitor.
I have a Asus VG248QE and I just turned strobelight on which sets the refreshrate to 120Hz and now while starting Evil Within it's running @ 60fps with r_swapinterval -2.
 

Shiina

Member
I've seen someone stream this game and I noticed you could only invert one axis (I think it was Y). Can you fix that? As in can you invert both of them? Inverting only one axis is really pointless and stupid and would make this game unplayable for me if I decided to get it and play it with a DS3.

Not possible to invert both I take it?
 
Just went from playing on my HDTV to my monitor.
the "r_swapinterval" doesn't seem to work the way some of you think.
"r_swapinterval -2" sets the framerate to half your refreshrate of your monitor.
I have a Asus VG248QE and I just turned strobelight on which sets the refreshrate to 120Hz and now while starting Evil Within it's running @ 60fps with r_swapinterval -2.

Yep. I'm using the same monitor, with r_swapinterval 0, and with the refresh rate divided by 3 (via Nvidia Inspector), so it's locked at 48fps.
 
My problem with 30 FPS is that aiming with a mouse is a very laggy experience
It's more noticeable at the menu
I did notice that leggy mouse. But playing with a controller seems to be a very smooth experience.

Probably just bad porting, so it's interesting how the system requirements say to use a controller for the best experience.
 

Sykotik

Member
Even at 30fps the mouse aiming behaves correctly, as far I as can tell. The menus are a different story, and it's still noticeable at 60fps.

DeadSpace and Binary Domain on PC had horrible aiming, so much so that I couldn't even be bothered to play through them. RE4HD is bad, also. The Evil Within feels fine, to me.

Is anyone else having problems getting this to run on the right monitor? It opened windowed on my second monitor, so I dragged it over to my main monitor and switched it to fullscreen, but it just opened fullscreen back on the other monitor again.

The third number on the resolution selection refers to the monitor it's going to render to.
 
Alright, I recorded the first level of play-through and posted it. The majority of the play through was at 55-60fps with the following settings. Interesting enough I was having issues previously with the reflections on but this time around I was golden with them enabled and the only thing off was motion blur (I HATE MOTION BLUR).

1080p resolution
Recorded with Nvidia Shadowplay and encoded at 38832kbps (Which Youtube killed with its compression)
All settings except for Motion Blur enabled and everything set to High
Intel i5 4590’s @ 4.0 Ghz
EVGA GTX 780 3GB GPU
16GB DDR3 Memory
Windows 8.1
Latest Nvidia drivers and Geforce Experience 2.13


https://www.youtube.com/watch?v=VrHyJ9Ip614
 
Even when Msi Afterburner is reporting 60 fps, the game feels jittery or like it's stuttering to me when I'm panning the camera and running at the same time. It's definitely not a natural result of the head bob or sway effect. Almost like a really low framerate but...not quite.

I recall reading some people on here having similar issues, but has there been a fix or at least an explanation of why it's happening?

Do me a favor? Run FRAPS, and leave the overlay on. Do you notice a difference? My game is running buttery smooth when I leave the FRAPS overlay up, but when I disable it, the game stutters. It's the WEIRDEST thing.
 
Do me a favor? Run FRAPS, and leave the overlay on. Do you notice a difference? My game is running buttery smooth when I leave the FRAPS overlay up, but when I disable it, the game stutters. It's the WEIRDEST thing.

I'll try that when I get home.

That would be odd if it fixes it. Maybe the tiny performance drain of Fraps' overlay is just the right amount to counteract the equally tiny fluctuations in the engine that causes this stuttering?
 

Thrakier

Member
Even when Msi Afterburner is reporting 60 fps, the game feels jittery or like it's stuttering to me when I'm panning the camera and running at the same time. It's definitely not a natural result of the head bob or sway effect. Almost like a really low framerate but...not quite.

I recall reading some people on here having similar issues, but has there been a fix or at least an explanation of why it's happening?

You can see your frametimes in MSI Afterburner, when you enable the monitoring. You could check on it, it's probably not flat....
 
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