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NPD Sales Results for September 2014 [Up1: Smash/HW/MK8, Destiny stats, 3DS HW]

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Superior is always subjective. I think that looking at the playerbases (particularly a month after launch) of the recent Halo games demonstrates that people probably aren't rabid for the (outstanding) PVP the games have.

I enjoyed the PVP for 3, Reach and 4 very much - however my biggest complaint was always the lack of players shortly after launch, which made matchmaking & latency a huge issue. The MCC, is going to revamp, lump them together - with more games, maps and playlists than ever before - and then launch to a far smaller userbase than the recent Halo games ever had.

It could be the greatest collection of old games ever - I still don't think it's going to generate a strong regular userbase.

Are you aware that Halo 3 was hitting over 1 million concurrent players over a year after launch........its playerbase size on console was legendary.

Now Halo 4 I can agree with. Its dropoff was horribly fast.
 

Radec

Member
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Tubie

Member
Actually...


FIFA 15 is up +42% YOY in units and +48% YOY in revenue from last year's iteration...soccer is becoming more popular in the USA.

And Madden NFL 15 is up +16% YOY in units and +14% YOY in revenue from last year's Madden.


EA is seeing gains in both franchises...driven by current-gen hype.

World cup year so that helps too.
 

Exile20

Member
Saw this in another thread. quite interesting.

For those who want to compare Hyrule Warriors numbers in the USA:

Hyrule Warriors - 190,000 (8 days) WiiU
Dynasty Warriors 5 - 150,000 (4 months) PS2
Dynasty Warriors 6 - 220,000 (10 months) PS3/360
Dynasty Warriors 7 - 220,000 (9 months) PS3/360

Numbers taken from NPD and Koei.

Dynasty warriors game sales are never front loaded in the USA. The sales are always spread over the year. Hyrule Warriors looks front loaded.

Dynasty Warriors 5 sold over 1.5 million worldwide. Dynasty Warriors 6 and 7 sold over 1 million worldwide and Dynasty Warriors 8 has fallen short of 1 million.

This is usually thanks to high sales in Japan. Dynasty Warriors 5 sold 950,000 units, Dynasty Warriors 6 sold ~480,000 and Dynasty Warriors 7 sold 495,000. Hyrule Warriors has failed to take off in Japan only selling less than 120,000 so far. Even though EU and USA is picking up the slack it wont be enough to get to 1 million like Koei wanted.
 

donny2112

Member

Yeah! Thanks, creamsugar!

I get (going clockwise from 12)...

1 - 5.4 degrees
2 - 16.0 degrees
3 - 25.5 degrees
4 - 30.0 degrees (Wii U)
5 - 185.1 degrees (PS4)
6 - 98 degrees (XB1)

Using PS4 value as a base, I get an XB1 value, which is a smidgen high, so I'll floor anything I'm not sure of to compensate. Wii U checks out. Assuming 3 is 360 (pretty safe there, I think), that's 74K, PS3 is 46K (flooring, remember), and Wii is 15K (flooring). :D
 
Right, but that mediocre userbase are the EXACT same players currently playing Destiny XBO, so I'm not sure how anyone can, with a straight face, tell me that MCC will have "not much impact" on Destiny playerbase on XBO.

Because a huge number of those people will stick with Destiny? Say what you will about content - but it does have daily events, weekly events, special events, upcoming DLC, a compelling PVP (if not balanced), a loot & RPG system (regardless of it's depth) and a decent currency system (strange coins, marks etc) to keep invested.

I'm sure there will be an impact with MCC, and I have no idea what the playerbase will be - but I'm not expecting alot, at least a few months after launch.
 
To give context to Destiny's massive amount of sales:



1413494016360eknl.jpg




----3.0 million

1) Destiny

----2.5 million

----2.0 million

----1.5 million

----1.0 million


2) Madden NFL 15

3) FIFA 15

4) Smash Bros.

----0.5 million

The rest

I don't know how to interpret Aqua post :/

Maybe because I'm half asleep..
 
Actually...


FIFA 15 is up +42% YOY in units and +48% YOY in revenue from last year's iteration...soccer is becoming more popular in the USA.

And Madden NFL 15 is up +16% YOY in units and +14% YOY in revenue from last year's Madden.


EA is seeing gains in both franchises...driven by current-gen hype.

Correct for this year. But would you not agree that the last several years have seen slow drop off yearly?

I agree for sure. This year has had the help of new gen. I mean we just had a talk about Madden performance over the past 5 years 1 month ago so unless the rest of retail lately has been seeing something completely different.........
 

BigDug13

Member
Because a huge number of those people will stick with Destiny? Say what you will about content - but it does have daily events, weekly events, special events, upcoming DLC, a compelling PVP (if not balanced), a loot & RPG system (regardless of it's depth) and a decent currency system (strange coins, marks etc) to keep invested.

I'm sure there will be an impact with MCC, and I have no idea what the playerbase will be - but I'm not expecting alot, at least a few months after launch.

Guess we will agree to disagree on that and wait to see if there is any news of a major drop in XBO Destiny activity around the time of MCC release.
 
Are you aware that Halo 3 was hitting over 1 million concurrent players over a year after launch........its playerbase size on console was legendary.

Now Halo 4 I can agree with. Its dropoff was horribly fast.

Yup, Halo 3 was a beast and for very good reason. It was an amazing game
 

Mooreberg

Member
Right, but that mediocre userbase are the EXACT same players currently playing Destiny XBO, so I'm not sure how anyone can, with a straight face, tell me that MCC will have "not much impact" on Destiny playerbase on XBO. I'm not saying "EVERYONE" will bail on Destiny, but it will damn sure lose a TON of gamers to Halo MCC.
It will have an impact just like any other heavily marketed shooter release would. Activision's problem will be if COD cannibalizes online play for Destiny.

Anyone who has stopped playing Destiny for a month to rank up in Advanced Warfare will probably not be buying DLC. I am still somewhat surprised they came out only eight weeks apart, but COD annualization is set in stone at this point.
 

Busaiku

Member
Trigger Happy Havoc debuted at 13.5k in February.
I honestly doubt NPD would track NISA's channel though, which would likely make up almost 1/2 of the figure.
 
Are you aware that Halo 3 was hitting over 1 million concurrent players over a year after launch........its playerbase size on console was legendary.

Now Halo 4 I can agree with. Its dropoff was horribly fast.

What's your point? I think it's fair to say that the landscape has changed drastically since Halo 3 was king (and it was for a while). COD, aim-down-scope, XP bars, perks etc. There's a reason that Reach & 4 dropped off so fast - and it wasn't solely because of quality.
 
What's your point? I think it's fair to say that the landscape has changed drastically since Halo 3 was king (and it was for a while). COD, aim-down-scope, XP bars, perks etc. There's a reason that Reach & 4 dropped off so fast - and it wasn't solely because of quality.

I was responding to your post, you said that one thing you hated about Halo 3, 4, and Reach was how fast the dropoff of players was. I was just responding Halo 3 was massive for a long time.

But we're getting a bit off topic here let's keep it to NPD ;-)
 

Radec

Member
I love the game, but expect it to perform even worse. No marketing, bungled online experience and middling reviews do not a blockbuster make. Poor Evo.

The online is broken because there's too many people who bought the game and are trying to connect at the same time!!
 
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