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Halo 5 beta clips leak (sprint, ADS is *not* COD-style) (more clips and info added)

wwm0nkey

Member
People want to be stuck playing halo in a slow/fire from the hip only manner

If they stick to their guns, this will be an amazing game, about time halo evolved from that dinosaur that it was

I will buy this right now if it has ADS
So you want Halo to be like every other shooter then? That "Dinosaur" is more fun than the brand of shooter CoD birthed.
 
People want to be stuck playing halo in a slow/fire from the hip only manner

If they stick to their guns, this will be an amazing game, about time halo evolved from that dinosaur that it was

I will buy this right now if it has ADS

You'll buy it just for ADS? Are you just trying to make people rage?
 
I think let's not freak out until we see the footage in context.

But that being said, 343 has yet to do anything that would make me give them the benefit of the doubt. Assuming they really are adding sprint and ADS, at least we'll always have MCC. It will be very interesting to see how those online populations compare - MCC and Halo 5 will be released in a close enough period of time that 'Bungie Halo' will still be a relatively new game. Wouldn't it be great if the MCC Halo 1-3 playlists were more populated?
 
Cool, another wannabe Call of Duty from the one console shooter franchise I care about. This can't be real. The Internet backlash regarding the CoD-ification of Halo 4 couldn't have fallen on deaf ears, right guys and girls? Right?
 
People need to sit the fuck down and not overreact to a crappy leak that may or may not be the br zooming in.
I think it's more than just the footage by this point
The leak is a stepping stone for people to start freaking out about if H5 will have ADS on all the guns
And honestly they SHOULD be flipping their shit
Not having ADS(except on a few guns) is part of what makes Halo HALO.
 

Vire

Member
A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED

The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.

But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do so. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.

Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.

Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.

The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.

And that's just part of the issue.

Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.

When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.


You don't have to be a fan of Halo to understand why this is so problematic to so many.

tumblr_mmn3j4pku31rvv87to1_500.gif
 
People want to be stuck playing halo in a slow/fire from the hip only manner

If they stick to their guns, this will be an amazing game, about time halo evolved from that dinosaur that it was

I will buy this right now if it has ADS

yeah it's like there's all sorts of games I don't like or understand that would appeal to me if they changed so much they alienated their fanbase and voided the point of their own particular niche to begin with
I can't wait until Mario becomes an FPS to appeal to my wack tastes and limited understanding. What a dinosaur, still jumping around like a bozo
 
So. . am I the only one who plans on still getting Halo 5? God you guys are going crazy. Planning to pick up my Xbox One this black friday.
 

scarybore

Member
What was wrong with those two? I only played 4 but really enjoyed that. Also anniversary looked cool single player wise.

Anniversary had a really dodgy framerate that I found extremely off-putting, texture pop in, online co-op was badly implemented and laggy, there's some subjective changes like art and sounds that I didn't like much. Terminals are great though.

Halo 4 is such a long list of terrible that I wouldn't know where to start, just read through this thread and you'll probably get the jist of why it's not well liked. I still have nightmares of how the Warthog sounds, it's something so simple but you wonder how they got that so wrong.

343 can talk a good talk, but their execution of ideas and polish leave a lot to be desired.
 
I know. It's thing's like this that makes me hate the internet.

Well i look at it like this, the rage has to happen so they can speak right?

Imagine if this was the final product and no one knew until launch.... That would be catastrophic, so it's better if they're in active development to get a sense of this anger and get the time to fix it.
 

Jawmuncher

Member
Even if ADS is up for debate, you can't justify sprinting.

I would think ADS is more of a problem then sprinting.
Sprinting just lets you get somewhere quick with the disadvantage of readiness to shoot.
Don't really see that affecting a Halo match much after Reach and 4.
 
Sprint was already here, why people are upset ?

Because people who care about Halo hoped it would be removed. It's a shit tier feature.

It's not that we hate change. We hate bad change. And Halo's MP formula was already GOAT and they felt the need to ruin it. What happened to innovating by adding in new game modes, like Forge and Firefight?
 

Tak3n

Banned
Lets be honest, that looks very much like development is a long way in...

even the biggest fan backlash would not change it I feel....

they are after the COD crowd....simples... fans be dammed :(
 
Most shooter games nowadays have pretty imprecise shooting from the hip. In order to be precise, you need to aim down the sights. This slows down your movement and ups your precision. Otherwise you'll never get a kill in, unless you get up close and blow them to smithereens with a shotgun.

Halo has never had this. It's all about being mobile and precise at the same time. That's what makes Halo Halo. You can shoot someone in the head with a BR from across the map while jumping from an exploding Warthog.

This video seems to imply that 343, rather than taking a hint and realizing fans don't want more CoD in their Halo, has added more CoD into the game. I'm not entirely convinced yet, the ADS here looks purely cosmetic rather than an actual gameplay feature. The player is using it to shoot at a faraway target. He doesn't seem to lose his mobility.

What I'm saying is, there's hope still.


Never played Halo, thanks for explaining!
 

BokehKing

Banned
People need to sit the fuck down and read this.
But what about the people who want to dive into the halo world, but are turned off by 15 year old game mechanics?

It's like you guys don't want the game to evolve at all, when the name of the first game is "combat evolved"

Yet it has not evolved since, or when it tries to, everyone shits on it
 

BigDug13

Member
I know exactly that this may change the game in a fundamental level. I also know not all changes are for the worse.

People in this thread automatically assume game is gonna be crap because of that. I know better. I'd rather wait before passing judgement like that.

It's kinda sad really. We could have to wait for the full game to find out. But nope, there's a beta. Let's what for that? Nah, let's base an entire thread on 2 seconds of extremely crappy footage and make assumptions right and left. Could be br zoom? Sure it could. Could it be a playlist? Yes. Could it be an old build where they were experimenting stuff? That too.

Doesn't matter. Let's hate on a clip.

If you don't voice your concerns for even POSSIBLE negative gameplay mechanics and you wait longer and longer, you lose the ability to effect change. The game development is still early enough to possibly sway their mechanics choices. Who cares if it's possibly irrational venom towards what may be nothing. 343 needs to know how unacceptable this mechanics choice is at every possible moment.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
Probably when the genre moved on from WW2 and less guns actually feature iron-sights, but still had aiming down the sights.

EDIT: Reach is the best Halo. Time will see the injustice that game has faced corrected.

I don't like Halo, but Reach was the best one I played. Take from that what you will.

I also quite liked ODST
 
Most shooter games nowadays have pretty imprecise shooting from the hip. In order to be precise, you need to aim down the sights. This slows down your movement and ups your precision. Otherwise you'll never get a kill in, unless you get up close and blow them to smithereens with a shotgun.

Halo has never had this. It's all about being mobile and precise at the same time. That's what makes Halo Halo. You can shoot someone in the head with a BR from across the map while jumping from an exploding Warthog.

This video seems to imply that 343, rather than taking a hint and realizing fans don't want more CoD in their Halo, has added more CoD into the game. I'm not entirely convinced yet, the ADS here looks purely cosmetic rather than an actual gameplay feature. The player is using it to shoot at a faraway target. He doesn't seem to lose his mobility.

What I'm saying is, there's hope still.

I would bet if ADS didn't gave all that extra aim assist no fucking fool would use it.
Its because ADS rewards player you have to use it or else be at a disadvantage.
 

Detective

Member
Someone tweet Phil or someone. This shit needs to stop.

I consider my self the biggest Halo fan and if this shit is really in halo 5 am not gonna buy it. Hell I will even sell my X1.
No need to keep it.

Am really regretting now buying MCC. That if this ADS business is real.

Anyone who cares about halo should rise their voice.

Am gonna unplug my support for all Halo and Xbox if this is real.
 

Silky

Banned
People want to be stuck playing halo in a slow/fire from the hip only manner

If they stick to their guns, this will be an amazing game, about time halo evolved from that dinosaur that it was

I will buy this right now if it has ADS

I can't wait for Silent Hill to be a character action game too

But what about the people who want to dive into the halo world, but are turned off by 15 year old game mechanics?

It's like you guys don't want the game to evolve at all, when the name of the first game is "combat evolved"

Yet it has not evolved since, or when it tries to, everyone shits on it

Then...go play another shooter?

How about this: recently in Quake Live they added loadouts and powerups to the traditional Q3 playstyle. Do you /really/ think a bunch of Quake traditionals appreciate something like this being added into what is essentially their last shot of playing Quake with a semi-active community?

If 'not evolving' means I get to play Halo like I know Halo, then that's fine. You can evolve a game without changing it drastically. Look at H1-H3.
 

JNT

Member
I'll hold my judgement for a while longer. The ADS that we are seeing here might just be the replacement for the zoomed view that the BR used in previous Halo games. If not, then I guess this game is just not for me.
 
Also did people forget the whole points of not having ADS lore wise?

They have little cameras on their guns and the HUD shows where the gun is directly pointing, meaning when you "Aimed Down Sight" with the BR, you're not moving the gun to your face, you're activating a camera on the gun and the HUD brings up the zoom.

So I guess 343 forgot about that...
 

Blues1990

Member
Alright, I'm going to tackle this at length and extensiveness. Be warned: Long post incoming.

As a die-hard Halo fan since the very first time playing Combat Evolved, I think I am able to discuss this point with confidence that my word has some merit.

Halo 4 was in no way a failure across the board like many like to accuse it of being. Loadouts, Ordnance
(Killstreaks)
, the return of Armor Abilities, these were not good ideas, plain and simple. The multiplayer of Halo was always about map control, weapon spawn memorization and skill. When loadouts were introduced into this equation, it complicated matters too much. Halo 4 Multiplayer wasn't broken just because of sprint, it technically wasn't broken at all, but it certainly wasn't Halo. Sprint does not belong in Halo multiplayer.

It's clear that 343i's Halo isn't Bungie's. The lack of sandbox levels in the campaign, the things mentioned above and vehicles as obnoxious as the Mantis solidify this point. After they noticed our reception to Halo 4 though, we were promised change. We were told the pillars of Halo would be focused on once again and that we had nothing to worry about.

Now, in a 7 second video, we see a RED DOT SIGHT on a Battle Rifle, the return of sprint yet again, and a proper aim down sight function. We saw this in a 7 second video. In 7 seconds, they have already gone back on their word to improve and have worried every Halo multiplayer fan in one fell swoop.

343, as Halo fans, we want so little in our Multiplayer. Skill ranking, no leveling system, no ADS other than weapons with it incorporated already, no sprint, fair starts with no loadouts, no killstreaks. This isn't "halting innovation" or "close mindedness", we've seen you try to incorporate these things and it didn't work at all. Halo isn't the series for these features, it wasn't 10 years ago and it isn't today.

I'm thankful that I get to play Combat Evolved, Halo 2, and Halo 3 online again because I'm afraid that after time with the Halo 5 Beta, I won't care for the future installments. This isn't what we want, Halo 4's population should show you that casual gamers didn't latch onto Halo because of these things either.

We don't want it. We don't want a Halo game like this. If you're as community oriented as you claim, stop doing the same bad things over and over again to see if they will stick, they aren't. I'm not happy with this, other Halo fans aren't happy with this, casual gamers won't become franchise fans because of this, you are pleasing nobody but yourselves.


Stinkles will definitely be in this thread so please, from a dedicated Halo fan who's typing this next to his Halo 3 Collector's Edition Master Chief Helmet, Halo Reach Statue, Halo 2 and Halo 4 Steelbook cases, and his Xbox One with the 60 GB of Master Chief Collection pre-loaded, listen to us.

We don't want this.
Amen.
 
I'd like to just throw this in to contrast my long-as-fuck post.

I'm going to play the Beta and probably buy the full game for Campaign. The Beta will tell me if I like the gameplay as it stands in the Multiplayer arena and Halo, being my favorite franchise in gaming, can't simply not be bought by me. I'll buy it for the Campaign at the very least, the multiplayer though is where the bulk of my time is spent and if it has Sprint, ADS, and Ordanance, I'll sell it and go back to the Master Chief Collection for the rest of the generation.
 

Forsythia

Member
Ugh, I hate ADS in shooters. And have they not heard the fans about shit like this?

At least we can play the MCC. :/
 

Unstable

Member
This makes me sick. Guess I should've known after 4 that they had no intention of making a good Halo game. Just keep trying to chase that CoD money and fucking your loyal fans 343, I'm sure it will pay off.
 

KingV

Member
If they have an always sprint option like Titafall, I can deal with the sprint.

ADS could be OK if there is no real aim penalty for hip firing other than 'the stuff you ate shooting at is smaller'. Battle Rifle, snipers, and rockets did have ADS even back to Halo 1, but there wasn't really any penalty to not using it
 
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