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Halo 5 beta clips leak (sprint, ADS is *not* COD-style) (more clips and info added)

JJMorris

Member
It doesnt. But there are people making out that ADS is an evolution of FPS gameplay and that the standard crosshair shooting mechanics are old and dated, and thats just not true at all.

I dont even want to imagine the backlash if Unreal Tournament ends up having ADS or sprint not being some power up pick up.

To be fair, UT is a twitch shooter, so those additions would be more rash. But pulling off long jumps in Halo Reach/4 was always rewarding. It only adds to the Halo dynamics.
 

Wollveren

Banned
I am almost 100% sure that the ADS is just a new design for scoping in. Looking at the Halo 5 MP Beta trailer, the AR clearly has a flat smooth top, I don't see how ADS can fit in there...
 

idlewild_

Member
Will reserve judgment until the gameplay stuff on twitch tomorrow. If H5 does have ADS/sprint...well, I'm not even mad at this point. Just sad.
 

ultron87

Member
I don't get how people think others have to take a wait and see approach. If you don't like ADS or sprinting, you already know that. It's a simple mechanic that has clear impacts on gameplay. 343 isn't going to find some magic sweet spot to make it somehow different than other shooters from the past 8 years.

I'm just not convinced that the ADS shown here isn't just a graphics reskin on the zoom that Halo has had since the Halo 1 Pistol.
 
And another example on why you shouldn't just detach a franchise from a developer like this. 343i not really getting it, it seems.

this is why I will continue to follow Epic and temper my expectations for the next Gears of War. Minecraft fans should be worried as well.
 
now MCC makes even more sense, they knew the old fans will not like this and to still get them to buy the XB1. good move because i will not buy anything Halo related past the MCC
 

Amir0x

Banned
I don't see the big deal, Wolfenstein never had those either yet the new one does and its a better game for it. Are Halo fans really that conservative? Can nothing be modernize?

What? Return to Castle Wolfenstein to this day is one of the greatest multiplayer shooters of all time. Do you know how Wolfenstein: The New Order approached this? By not having multiplayer.
 

iMax

Member
Yeah. Can often be the bedrock for mistakes, too.

Absolutely. But it's necessary to bring change. If 343i is doing their job, they'll learn from their mistakes on Halo 4 and fix them in Halo 5.

Was CoD Ghosts just a reskin of CoD4? Was Battlefield 4 just a reskin of Battlefield 2? Making a new game with similar mechanics is not a "reskin".

It is if the mechanics don't change. COD:AW and COD are very different games, side-by-side. Can the same be said for Halo: CE and Halo 2: A? I'm not so sure.

And if you want to play Call of Duty, play Call of Duty

See above.
 

BigDug13

Member
I don't see the big deal, Wolfenstein never had those either yet the new one does and its a better game for it. Are Halo fans really that conservative? Can nothing be modernize?

There are people pissed that this gameplay is not still the norm for the series?

wolfenstein.gif
 

Mr E.

Member
What this means is the xbox public, after hearing about this, is not going to want to purchase Halo 5 for xbox one, nor will they purchase the Master Chief Collection.

343, publicly apologize and cancel sprinting and ADS for Halo 5 or you can kiss your business goodbye.

I've already pre downloaded it though?
 
Dear 343: Generation 7 ended.

Oh well, your funeral.

A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED

The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.

But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do so. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.

Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.

Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.

The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.

And that's just part of the issue.

Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.

When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.


You don't have to be a fan of Halo to understand why this is so problematic to so many.

Hahaha, wow. Someone done brought the fucking thunder!
 

BigDug13

Member
Absolutely. But it's necessary to bring change. If 343i is doing their job, they'll learn from their mistakes on Halo 4 and fix them in Halo 5.



It is if the mechanics don't change. COD:AW and COD are very different games, side-by-side. Can the same be said for Halo: CE and Halo 2: A? I'm not so sure.



See above.

Halo isn't a yearly franchise. CoD flooded the market so badly with its style of gameplay that they needed to evolve. We are approaching our 4th mainline Halo game in what, 15 years? Why is an arena shooter every 3-4 years such a bad thing?
 

kanuuna

Member
Will it take another generation for them to realize that the game doesn't need to be like the best selling shooter franchise of their last generation console?
 

Skilotonn

xbot xbot xbot xbot xbot
The repetition about sprint is stupid considering the time to complain about it came and went since Halo 4 was revealed.

ADS & Ironsights are actually new though. I don't like the idea of Halo being more associated with COD, but I'd actually only be mad if the accuracy actually made a difference between shooting blind and ADS'ing.

But 343i have to be annoyed that someone let this leak right before it was supposed to be officially revealed today after being hidden for so long.

Funny how my hunches when a leak is real when it comes to stupid Twitch chat people is on-point - I saw people posting about it over and over on the Halo Twitch chat, and came straight here to see if it was true.
 

Amir0x

Banned
Because i'm 1.open to new things 2.waiting for actual information/context

It's not a new thing. It's the same thing we've had in a billion other shooters since Call of Duty got popular, contrary to the Halo tradition which we have almost no other games like at all.

And it has nothing to do with hating change, there is no context that could change that ADS/Sprint fundamentally changes the ebb/flow of Halo games into something unHalo. Halo 4 demonstrated this wonderfully, and the community abandoned it. It's a hard fast rule: by adding these, by definition you cut off that older tradition.
 
They clearly have no idea about what made Halo multiplayer great

Who makes these decisions? Someone in that studio needs to print off these response and leave it on their desk, because they don't know what they're doing.
 
Vote with your wallet friends.

That's the best solution.

issue is that "voting with your wallet" only sends the message of "I don't want this" unless you (loudly) complain about why you're not buying something, it doesn't matter.

Which is also why the people saying "complaining in this thread is so dumb blah blah just tell them once the beta releases" are part of why companies have a disconnect with their consumer base.
 

On Demand

Banned
A GUIDE TO WHY PEOPLE ARE ANNOYED FOR THE UNINITIATED

The year is 2014. The multiplayer FPS genre has been dominated by a very specific brand of aim down sights/sprint based shooters, which started really exploding with the popularity of Call of Duty. Since then, for the majority of shooters... if you want to play them, you have to deal with that type of combat and gameplay.

But there existed a time before Call of Duty. A time when Unreal Tournament and Quake existed, which were some of the most finely tuned and blazingly fast FPS multiplayer experiences ever made to this day. A time when Return to Castle Wolfenstein multiplayer was so sweetly balanced that it didn't need to hold your hand so you could hit something. The gameplay itself was so engaging and so competitive that you felt compelled to get better, and didn't need a constant feed of positive reinforcement to do so. You didn't need level ups and fuckin' attachments and stat differentials; it wasn't how much you grinded that mattered, but how much of the accumulated skill sets you internalized.

Halo existed in the between time, right when consoles were starting to be really feasible for competitive FPS titles. And it added some new things, yes, but it was still very much rooted in an older tradition, one where again it was simply skill vs. skill and the pace was entirely governed by the rules it played by which remained a staple.

Consider where we are today. One of the reasons people were so furious about Tomb Raider 2013 is that it destroyed entirely a gametype that literally no longer exists in the industry, replacing it with something we see every other goddamn day. It may have been acceptable in some remote way if we had a world where the older genre was thriving, but we don't. And it's not like the older genre was bad (quite the contrary, it remains amongst the best ideas ever had in gaming) - it's just newer gamers were conditioned to have their hands held to such an extreme that they no longer could adjust to those old gameplay ideals.

The same is true of Halo. Because there are extremely few games anymore in the old tradition. Almost no games in the old Halo tradition. They simply don't exist, squeezed out of existence by whining new fans who couldn't adjust, couldn't acquire the skill sets, and therefore demanded the few remaining vestiges of this amazing older style to be expunged. So now Halo too is becoming like all those other "me-too" shooters, and where does that leave those who actually liked that older tradition? With few if any options left.


And that's just part of the issue.

Because maybe if there was some way to do ADS/Sprint and still make it feel like Halo, people would accept it. But as demonstrated with Halo 4, there isn't. It destroyed the heart and soul of the multiplayer and the community simply abandoned it, full stop. They catered to people who did not fucking care and the result is the series cratered.

When you have ADS/Sprint, it changes the entire ebb and flow of the combat. Where before you had "Run and Gun" characteristics, now you have "Run or Gun" flow, where people are either slowing/stopping to shoot through iron sights or then engaging sprint to get out of dodge. This literally transforms the way a traditional Halo match used to go. And it doesn't transform it into something better, but something vastly different, with lower skill requirements and that feels like a billion other shooters on the market.


You don't have to be a fan of Halo to understand why this is so problematic to so many.

The same thing can be said about so many games today. Take The Evil Within which "reviewers" called the gameplay "old school." Give me a fucking break. Or Alien Isolation where some are complaining about the lenth of the game and no save anywhere option.

It's almost as if past (superior) gameplay mechanics didn't exist. It has to be the new generation of gamers causing this?
 

Bold One

Member
its 343i, what were you expecting.

The Halo style of play is no ;longer popular, people want constant rewards and numbers popping off everywhere
 
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