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Assassin’s Creed: Unity Framerate Is “Atrocious”

DJMicLuv

Member
I'm currently playing Black Flag on PS4 and although it's not a graphical powerhouse it's a decent looking game with a decent framerate.

What the fuck happened with Unity?
 
Actually I played through Far Cry 3 on PS3 and the only pop ins I noticed were from cars coming from far away and when I was hang gliding.

Far Cry 3 on consoles regularly dips to 25 FPS or below. Nothing like FC2 which is almost constantly 29-30. I found it perfectly playable, it's not a very fast paced game.
 

Chobel

Member
How can people call bullshit on such claim after mantle? Increased framerate on cpu bound games directly translate to increased resolution if you are already at a acceptable framerate level.

That's bullshit. CPU has nothing to do with resolution.

I know it's OT and LTTP, but this BS has to stop
 
Problem is that AC is played by a majority of casuals. They do not understand the concepts of resolution, frame rate or anti aliasing.

All they want is some pretty colors, gore and a good story.

That's just so sadly true. I remember playing AC 1 when I was a youth, my older tech savvy cousin tried to show me how framerate impacted gameplay when spinning the camera, bring focus to draw distance problems etc.

All I could think of was "yeah whatever, I just enjoy climbing and killing shit!"
Thank fuck I changed a lot from then
 
Sending out late review copies... did ANYONE expect there not to be issues? The hundreds of unimmersive NPCs seem to have added nothing to the game except pop-in and slowdown... I'd have preferred if they just used the last gen engine and given a more stable performance ala BF honestly.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I bet it was like:

Programmer: mon Cherie poo poo, we need to make zees game 100% pc eckslusive to realize zee vision for parii

Executive: SCREW YOU programmer I want MONEY MONEY MONEY

Programmer: but zee graphics

Level designer: I will just design a new level to fix this *turns crank and factory line restarts*
 

Fafalada

Fafracer forever
Nerfgun said:
Programmers often don't want to admit shit is on fire until its consumed half the building ;)
Going completely OT here but if you've actually had a programmer do that you were either talking about things in completely different (and misunderstood) contexts - or he wasn't actually a programmer.
Engineering brain generally sees problems everywhere, all the time - not the other way around.
 

Bennicus

Member
That's just so sadly true. I remember playing AC 1 when I was a youth, my older tech savvy cousin tried to show me how framerate impacted gameplay when spinning the camera, bring focus to draw distance problems etc.

All I could think of was "yeah whatever, I just enjoy climbing and killing shit!"
Thank fuck I changed a lot from then

Really though? Ignorance has its benefits... :)
 
Guys, pop-in buildings and npcs is a feature. It's like "Woah, didn't expect this!".

Surprise effect while exploring. And this can only be achieved on NEXT GEN!

The visible lod and constantly changing look of the npc's represent the change of the times of the french revolution, some deep shit right there!
 

RetroStu

Banned
DanQ8000 has the first hour up on his channel and to be honest, the framerate doesn't look that bad at all. It does jerk a bit when turning when there are a lot of people on screen but its far from unplayable from what i saw.
I certainly wouldn't boycott it over it, its playable unless it gets really bad later on in the game or something.
 

Ocaso

Member
That's just so sadly true. I remember playing AC 1 when I was a youth, my older tech savvy cousin tried to show me how framerate impacted gameplay when spinning the camera, bring focus to draw distance problems etc.

All I could think of was "yeah whatever, I just enjoy climbing and killing shit!"
Thank fuck I changed a lot from then

As empathetic as I am with those upset when tech issues raise their ugly heads, your story doesn't really suggest your outlook on gaming actually improved...

As disappointing as a game with frame drops, tearing, aliasing and so forth is, it seems to me that many times these blemishes don't really impact the playability of the titles. Yes, there is technically always going to be a hit to the interactivity and gamer response time, but really, this is Assassins Creed, not Virtua Fighter.
 

Renekton

Member
Going completely OT here but if you've actually had a programmer do that you were either talking about things in completely different (and misunderstood) contexts - or he wasn't actually a programmer.
Engineering brain generally sees problems everywhere, all the time - not the other way around.
I'll second this (but not in gaming industry)... at least for me, my teams have always been overly pessmistic about risks and estimates. We think about everything that can go wrong.
 
Jeez ubisoft what have you done!
1415715578-ulol.gif
 

tcrunch

Member
Well that's a shame but, you know, after some time you get used to it. It sure isn't pretty though.

Literally last night told my friend to look out for ACU Black Friday deals because it would be the first game for our PS4 that was truly next-gen and none of that PS3 crossover crap, and it's triple-A so it's sure to look amazing.

And now this.
 
That's just so sadly true. I remember playing AC 1 when I was a youth, my older tech savvy cousin tried to show me how framerate impacted gameplay when spinning the camera, bring focus to draw distance problems etc.

All I could think of was "yeah whatever, I just enjoy climbing and killing shit!"
Thank fuck I changed a lot from then

well, looks like back then you had fun playing the game for what it was and now you look at the stuff besides the gameplay and wont enjoy it, even though the core gameplay is fun....

don`t think that`s " great"...^^
 
Minor spoilers for Rogue/Unity:

This is what Versailles looks like in Rogue: http://i.imgur.com/9XAvw4o.jpg

This is what Versailles looks like in Unity: http://i.imgur.com/1iDWYlx.jpg

The purely visual engine updates are pretty extensive as far as lighting etc. goes.

I make this post fully expecting some people to claim that Rogue looks better.

you sure you didn't get those screenshots backwards?

I should probably edit in that I'm joking before someone gets mad
 
As empathetic as I am with those upset when tech issues raise their ugly heads, your story doesn't really suggest your outlook on gaming actually improved...

As disappointing as a game with frame drops, tearing, aliasing and so forth is, it seems to me that many times these blemishes don't really impact the playability of the titles. Yes, there is technically always going to be a hit to the interactivity and gamer response time, but really, this is Assassins Creed, not Virtua Fighter.

I agree. There's something to be said about being able to watch the puppet show, enjoy it, and not notice the wires holding up the puppets. Sometimes I wish I could go back to the innocent days when my only technical concern was whether I'd have to adjust the tape heads to get a game to load.

What's worse is there are many gamers these days who don't see the difference between 50 and 60fps but will happily bitch on about the lower frame rate on another console, or a lower resolution. But they'd never have noticed it for themselves and had to half read a DF article.

I'm certainly not excusing Unity here, I stopped playing GTAV because the games jerky frame rate gave me terrible headaches. And I'll pass on Unity now unless some patching gets it to a regular 30fps. The only performance issues that bother me are ones I can see for myself. If a game looks good to me then telling me it's 720p isn't going to suddenly make me stop enjoying it.

I'm quit nitpicky, I hate tearing - and I hate juddering framerates - even more than locked low ones. But I won't ever be bothered by numbers I can't see for myself.
 

twobear

sputum-flecked apoplexy
well, looks like back then you had fun playing the game for what it was and now you look at the stuff besides the gameplay and wont enjoy it, even though the core gameplay is fun....

dont think thats " great"...^^

Well you know what they say. Better to be an unhappy 'real gamer' than a happy, stinking, awful, stupid, almost certainly totally evil, filthy 'casual'.
 

Mendrox

Member
Minor spoilers for Rogue/Unity:

This is what Versailles looks like in Rogue: http://i.imgur.com/9XAvw4o.jpg

This is what Versailles looks like in Unity: http://i.imgur.com/1iDWYlx.jpg

The purely visual engine updates are pretty extensive as far as lighting etc. goes.

I make this post fully expecting some people to claim that Rogue looks better.

Nice. I love the difference even though the lightning shows how much graphics can be improved upon with it. :)
 

cackhyena

Member
DanQ8000 has the first hour up on his channel and to be honest, the framerate doesn't look that bad at all. It does jerk a bit when turning when there are a lot of people on screen but its far from unplayable from what i saw.
I certainly wouldn't boycott it over it, its playable unless it gets really bad later on in the game or something.
Yeah, I watched some guy who had a full hour of just running around the environment up on YouTube. Very few drops that I could notice. He avoided big crowds for the most part, though. Pre patch as well.
 

Petrae

Member
This gen is all about releasing unfinished games and patching them later, I have no doubt AC Unity will be the same thing.

Gen8 is really a continuation the Gen7 trend of releasing unfinished games with the knowledge that significant patches within a week of release will (probably) fix them.

Consumers seem fine with it.
 

Oppo

Member
I bet it was like:

Programmer: mon Cherie poo poo, we need to make zees game 100% pc eckslusive to realize zee vision for parii

Executive: SCREW YOU programmer I want MONEY MONEY MONEY

Programmer: but zee graphics

Level designer: I will just design a new level to fix this *turns crank and factory line restarts*

That's not a Quebecois accent ;)

Going completely OT here but if you've actually had a programmer do that you were either talking about things in completely different (and misunderstood) contexts - or he wasn't actually a programmer.
Engineering brain generally sees problems everywhere, all the time - not the other way around.
Oh I'm not rally slagging programmers. The ones I've worked with have had a very gung-ho attitude, i.e. "I can fix this", which sometimes modulated their feedback. Programmers are the ones up against the wall at the end, not designers.
 
Gen8 is really a continuation the Gen7 trend of releasing unfinished games with the knowledge that significant patches within a week of release will (probably) fix them.

Consumers seem fine with it.

I'd argue they probably just don't care or don't even realise most of that.
 
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