• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Assassin’s Creed: Unity Framerate Is “Atrocious”

Amir0x

Banned
I cannot believe now we have legions in this thread saying fuckin consistent sub-30 framerates have not hit the threshold for unacceptable

my fucking god guys. these devs could friggin' ship a flaming turd to you bros and you wouldn't say it was beneath the line. ya'll are paying money for this shit, and the devs are like "this is amazing. They still will buy it." What's the threshold now? 15fps? Is that where we're going to need to be to fucking turn on the alarm?
 

Ateron

Member
The silver lining is that I'm 50 euros richer than I would be if I have picked this up.
I wonder where is Yves? Is he still trying to defend this mess or did he take a step back? Hyperbole and all are common everywhere, Gaf included, but atrocious seems adequate in this instance. And holy fuck at that pop in and npc behavior. How did this passed QA? Do they even test things before releasing them? Worse yet, why are people putting up with this shit? Cause we all know it's gonna sell a fuck ton, like always. BlackFlag deserved it, it was something fresh, looked and performed very nicely and was fun to play. This looks a mess on all angles.

They will definitely take a step back next November, when they see that this engine is garbage and it cannot sustain so many npcs (an euphemism for clutter) at once.

Cannot wait for reviews. Prediction: 8/ 8,5/9...I bet the usual suspects will MAYBE dock a point or two for "small technical problems that occur very rarely but not enough to impact the overall experience". 80+ metacritic, I'd wager.
 

MaulerX

Member
People have been playing AAA games with sub-par framerates for decades now. Just because we have Digital Foundry doesn't mean that the masses suddenly give a shit.

Perfect Dark, Ocarina of Time, Mario Kart 64, Star Fox (SNES), GTA San Andreas, Killzone...all much worse than the average game nowadays.



This made me laugh. If only because its so fucking true.
 

Petrae

Member
People have been playing AAA games with sub-par framerates for decades now. Just because we have Digital Foundry doesn't mean that the masses suddenly give a shit.

Perfect Dark, Ocarina of Time, Mario Kart 64, Star Fox (SNES), GTA San Andreas, Killzone...all much worse than the average game nowadays.

Of course, with better technology, it'd make sense to expect better frame rates. It'd make sense-- except it's not really happening. Heck, we had better frame rates two generations ago than we do now, but that's been sacrificed for graphics detail and resolution.
 

Nuke Soda

Member
I was excited for Unity after IV, but after all the info that has slowly come out over these last few months and seeing the streams last night I think I will pass.
 
I cannot believe now we have legions in this thread saying fuckin consistent sub-30 framerates have not hit the threshold for unacceptable

my fucking god guys. these devs could fucking ship a flaming turd to you bros and you wouldn't say it was beneath the line. ya'll are paying money for this shit, and the devs are like "this is amazing. They still will buy it. What's the threshold now? 15fps? Is that where we're going to need to be to fucking to turn on the alarm?

"Well it was acceptable last generation" seems to be the biggest argument. The point is that I think on the whole people are starting to want a fucking minimum quality of a product they are buying.

I bought and enjoyed Skyrim PS3 before the big patch last generation. Does that make me a hypocrit for hating performance issues now? Fuck no, I just decided I want more for my $69 (Thanks, Canada) and I'm seeing a shit load of AMAZING indie games being released on PSN that are holding my attention better than a lot of AAA games these days and I'm getting 3-6 of those for the same price.

People are tired of getting a shit product. PSN/XBL have quality gateways to have products released on them. We need the big three to step up and have the same gateways for all games.
 
Really though? Ignorance has its benefits... :)

Ha, I think I was like 16 at the time :p

As empathetic as I am with those upset when tech issues raise their ugly heads, your story doesn't really suggest your outlook on gaming actually improved...

As disappointing as a game with frame drops, tearing, aliasing and so forth is, it seems to me that many times these blemishes don't really impact the playability of the titles. Yes, there is technically always going to be a hit to the interactivity and gamer response time, but really, this is Assassins Creed, not Virtua Fighter.

well, looks like back then you had fun playing the game for what it was and now you look at the stuff besides the gameplay and wont enjoy it, even though the core gameplay is fun....

don`t think that`s " great"...^^

Sorry guys what I meant was I'm more aware of tech issues in games now having got older. I still very much love climbing and killing shit in AC :)

But in this case the problems look like I'll pick this one up down the line. No need to play EVERYTHING day 1
 
Of course, with better technology, it'd make sense to expect better frame rates. It'd make sense-- except it's not really happening. Heck, we had better frame rates two generations ago than we do now, but that's been sacrificed for graphics detail and resolution.

no better technology often means putting more towards dynamism (often in the form of lighting and ai) which has a performance impact. better models, more texture variety, etc are also where the power gets used.
 
I cannot believe now we have legions in this thread saying fuckin consistent sub-30 framerates have not hit the threshold for unacceptable

my fucking god guys. these devs could fucking ship a flaming turd to you bros and you wouldn't say it was beneath the line. ya'll are paying money for this shit, and the devs are like "this is amazing. They still will buy it. What's the threshold now? 15fps? Is that where we're going to need to be to fucking to turn on the alarm?

Right now publishers are just looking at how far they can push releasing these unoptimized messes.
 

cgcg

Member
I would love to see the scene with the purported 10,000 npcs on screen. Can't wait for the awesomeness.
 
Watching the game running right now, the framerate doesn't seem that bad. Seems to be running ok-ish by console standards.

Pop ups are a really big fucking deal though.
 

fade_

Member
I highly doubt the next patch will fix the performance issues. Will probably just fix the issues of the characters appearing and disappearing from thin air etc. It takes ubisoft much longer to fix performance issues if they ever do at all.
 

Drogean

Member
As I said the other day in response to someone else, many of the best games I've ever played have had framerates that either dipped lower than 30fps, or didn't even try to reach 30fps.

So I honestly find it really difficult to draw a line in the sand and claim that now, after 20 years as a gamer, it's unacceptable, a travesty, lock Ubisoft up and throw away the key. And I also know for a fact, after 20 years as a gamer, that they're not 'unplayable' framerates or some other silly hyperbole (or, rather, that whether it's unplayable depends entirely on what kind of game it is).

Lets pretend for a moment you spent about 2k on your gaming computer that includes an SLI setup of the latest top two graphic cards available so you could play EVERY game with maxed out settings at a good resolution....

and suddenly a game comes out where you're not able to keep 60 fps without dips.. not to mention we have yet to see anything even close to graphical advancement of Crysis compared to anything else at the time of its release

You're saying this is to be expected and totally normal? Because thats exactly the case with this game
 
I cannot believe now we have legions in this thread saying fuckin consistent sub-30 framerates have not hit the threshold for unacceptable

my fucking god guys. these devs could friggin' ship a flaming turd to you bros and you wouldn't say it was beneath the line. ya'll are paying money for this shit, and the devs are like "this is amazing. They still will buy it." What's the threshold now? 15fps? Is that where we're going to need to be to fucking turn on the alarm?

I know this isn't the case for every game, but man this will never end. Spec advancement is always going to lead to higher expectations which leads to a heavier burden on developers which leads to... this. It's unfortunate but it's a cycle that will continue simply because that's the nature of things. You have people saying this game looks ugly and that's exactly why this is happening. I want games to look good too, but many people are incredibly fucking stingy about graphics to the point where they'll comment negatively on games that look just fine.

Devs are being stressed to make the best visuals possible, stretching and stretching that ambition, so naturally the performance is going to suffer in favor of prettier screenshots. It sucks but it's not going to change. There's going to be other games by developers this gen and in gens to come that look great and perform well, but these big bloated "AAA" fare, especially multiplats are always going to come with these kinds of problems. It isn't acceptable, but the more people clamor for eye-fucking graphics the more developers have to try to keep up with that and sometimes they just can't.
 
So basically they weren't joking when they were using the consoles' powers to the fullest extent. And by that I mean this is a shittily developed and poorly optimized game.

Guess I'll pass then. Shame too, I really wanted to play an AC game.
 
I know this isn't the case for every game, but man this will never end. Spec advancement is always going to lead to higher expectations which leads to a heavier burden on developers which leads to... this. It's unfortunate but it's a cycle that will continue simply because that's the nature of things. You have people saying this game looks ugly and that's exactly why this is happening. I want games to look good too, but many people are incredibly fucking stingy about graphics to the point where they'll comment negatively on games that look just fine.

Devs are being stressed to make the best visuals possible, stretching and stretching that ambition, so naturally the performance is going to suffer in favor of prettier screenshots. It sucks but it's not going to change. There's going to be other games by developers this gen and in gens to come that look great and perform well, but these big bloated "AAA" fare, especially multiplats are always going to come with these kinds of problems. It isn't acceptable, but the more people clamor for eye-fucking graphics the more developers have to try to keep up with that and sometimes they just can't.

Well that's bollocks because Ubisoft chose 10000 NPCs rather than pretty graphics as their highlight of this game. Sure it looks great but personally infamous second son wowed me more with its visuals.

Side note: halving the npc count would make the frame rate fine, as fornthebrest of the issues? They are down to QA testing and optimisation. Needed a few more months in the oven it seems.
 

todahawk

Member
I cannot believe now we have legions in this thread saying fuckin consistent sub-30 framerates have not hit the threshold for unacceptable

my fucking god guys. these devs could friggin' ship a flaming turd to you bros and you wouldn't say it was beneath the line. ya'll are paying money for this shit, and the devs are like "this is amazing. They still will buy it." What's the threshold now? 15fps? Is that where we're going to need to be to fucking turn on the alarm?

Buyer's Stockholm Syndrome & post-purchase rationalization.

Googled more... Choice support bias, it goes on.
 

twobear

sputum-flecked apoplexy
"Well it was acceptable last generation" seems to be the biggest argument. The point is that I think on the whole people are starting to want a fucking minimum quality of a product they are buying.

I bought and enjoyed Skyrim PS3 before the big patch last generation. Does that make me a hypocrit for hating performance issues now? Fuck no, I just decided I want more for my $69 (Thanks, Canada) and I'm seeing a shit load of AMAZING indie games being released on PSN that are holding my attention better than a lot of AAA games these days and I'm getting 3-6 of those for the same price.

People are tired of getting a shit product. PSN/XBL have quality gateways to have products released on them. We need the big three to step up and have the same gateways for all games.

The 'less than 30fps is literally unplayable, wake up sheeple, you're being abused by games companies!' lobby certainly isn't doing anything for themselves with this 'Skyrim PS3' strawman. I didn't play Skyrim on PS3. I wouldn't buy Skyrim on PS3 because it actually stopped being playable after a while, and that's an absolutely unacceptable state to release a game in. Ditto for BF4. Ditto for Driveclub.

Just because you claim to have higher standards than I do doesn't mean that I have no standards at all, and your equivocation is nothing but a strawman.

Lets pretend for a moment you spent about 2k on your gaming computer that includes an SLI setup of the latest top two graphic cards available so you could play EVERY game with maxed out settings at a good resolution....

and suddenly a game comes out where you're not able to keep 60 fps without dips.. not to mention we have yet to see anything even close to graphical advancement of Crysis compared to anything else at the time of its release

You're saying this is to be expected and totally normal? Because thats exactly the case with this game

Is the game not CPU limited? I was under the impression that it is?
 
Well that's bollocks because Ubisoft chose 10000 NPCs rather than pretty graphics as their highlight of this game. Sure it looks great but personally infamous second son wowed me more with its visuals.

Infamous is also a first party title on the more powerful of the home consoles, and when it comes to scale and as you said NPC's, it's not really comparable. Infamous felt pretty empty from what I played of it. It wasn't lively at all. Extremely gorgeous, but soulless.

I'm not saying it's the only reason and certainly the level of competency of the developers can be brought into question, but AC games are pretty enormous and have so much shit going on that it's not surprising at all to me that the performance isn't up to snuff. I'd also argue that's exactly why the game design has remained largely the same across the games, why we keep getting crap like tailing missions and 10 billion treasure chests and collect 100 feathers/flags or whatever-- they're focused on the graphics and scale more than the actual gameplay. It's easy to fill these gargantuan maps with repetitive chores.
 

Shinjica

Member
People have been playing AAA games with sub-par framerates for decades now. Just because we have Digital Foundry doesn't mean that the masses suddenly give a shit.

Perfect Dark, Ocarina of Time, Mario Kart 64, Star Fox (SNES), GTA San Andreas, Killzone...all much worse than the average game nowadays.

Can you refresh my memory? When those game were released?
 

dark10x

Digital Foundry pixel pusher
People have been playing AAA games with sub-par framerates for decades now. Just because we have Digital Foundry doesn't mean that the masses suddenly give a shit.

Perfect Dark, Ocarina of Time, Mario Kart 64, Star Fox (SNES), GTA San Andreas, Killzone...all much worse than the average game nowadays.
That's presumptuous. Many of us DID care very much. I always found N64 games to be somewhat unplayable due to poor frame-rates which is why I actively hate Goldeneye and Perfect Dark. I've also maintained that Killzone on PS2 was unplayable due to its low frame-rate while the GTA games all ran like shit. To act as if nobody was bothered by that back then is silly especially during the PS2 era when so many AAA games were 60 fps.
 

Ateron

Member
Right now publishers are just looking at how far they can push releasing these unoptimized messes.

So far badly optimized games have been the exception, rather than the rule, at least on ps4. The only game I own that doesn't perform admirably is TEW, but comparing Tango with Ubi is like oranges and apples. Ubi had the time, money, resources and man power to achieve so much more. Maybe they went too far, it's their own fault and vanity in not wanting to take a step back. Too many clutter that adds nothing to the experience and just fucks up performance. Looks like they made this game with a 1500$ rig in mind and then just decided to port it straight to consoles. I'm sure it will run beautifully on a nice rig down the line, but as far as consoles are concerned, this game is a fucking mess.

Ubi is still Ubi, thank god other developers still have a shred of modesty and know the limitations of the hw they're working on. These guys made Far Cry 3 run at 20fps on a ps3 and thought it was okay to ship. These guys don't give a fuck, honestly. Why should they? Every year people complain, every year they sell 10 million. What's stopping them from keep repeating the same practices?

They had me going with Black Flag (1080p, perfectly stable 30fps 95% of the time).
Watch Dogs 900p (less than ideal, but at least the 30fps were stable).
Unity, same 900p, huge amounts of pop in and terrible fps. That's a very low bar to set.

I hope this is this gen's equivalent to AC1. "Unity 2" might be ACII 2.0.
 
Lets pretend for a moment you spent about 2k on your gaming computer that includes an SLI setup of the latest top two graphic cards available so you could play EVERY game with maxed out settings at a good resolution....

and suddenly a game comes out where you're not able to keep 60 fps without dips.. not to mention we have yet to see anything even close to graphical advancement of Crysis compared to anything else at the time of its release

You're saying this is to be expected and totally normal? Because thats exactly the case with this game

buying hardware to max out every game at 60 fps with max settings is a fools errand cause that'll last all of one year or less. it should also be noted titan z's are still the top end.
 
preorders for AC Unity and FarCry 4 cancelled
Ubisoft will never get anymore money from me

FC4 should be fine for me, especially since the PC is the lead platform for that game.

But really, I think the evidence keeps piling on that Ubisoft has some truly terrible developers in their system and can't optimize games for shit, even on static hardware like on consoles.
 
Top Bottom