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NPD Sales Results for October 2014 [Up3: All of Nintendo's 3DS million sellers]

The problem with the bolded is that it assumes that this audience will remain static in number, which is inherently impossible if only due to the fact that people will grow old and die some day. And then there has to be a new group of people to attract for the sake of long term stability. The problem is that most of the entry-level games that will attract children and people who aren't dedicated gamers are on mobile devices, and so the newer generations would be more familiar with mobile gaming experiences. If you want console gaming to survive in the future, you need to migrate these people from mobile gaming into console gaming somehow. And how you would make that happen is the big elephant in the room.

People grow up, and kids grow up as well and get the same software. The audience is there, and its not going away, in the short time, anywhere. There are plenty of games that appeal to different audiences, and that is key to keeping and attracting new audience.

Nobody argues against that - it's one of the main problems. Publishers are very focused on the "console enthousiast" and try to get more & more money from that same audience, instead of differentiation, and innovation. To put it with the lost garden article's words:


The argument is the console space is in it's maturity, and early decline phase.
Same people = same target audience. Men age 15-35.
 

rambis

Banned
Unlike Fox News, did I say anything incorrect or controversial? No, because that's already happening. Instead of a proper response, you decided that you'd play the role of a Fox News talking head and that's your prerogative. I was actually enjoying the discussion in the thread.
You spun my post to oblivion and went full soliloquy mode. Definitely fox news like.

For the record

I don't see any correlation between Nintendo fading from the industry and there being less AAA games. Its become more and more apparent that developers are struggling to make the jump to next gen development. Budgets are skyrocketing because games are becoming incredibly more complex and are taking more time to complete. What would Nintendo do to stymie this?
 
I love that article as well, and it's incredible it's still accurate today. Rereading it made me wonder/believe the genre life cycle will also affect mobile games though. A few years ago it was all about facebook games, which might not be dead now but certainly not the hype they were before.
Are the often shallow experiences of mobile games next?

(disclaimer: not saying all mobile games are shallow, just that a lot of them tend to rely on the same mechanics - which users might grow tired of).

You can already see the emergence of Genre Kings on mobile and facebook; Angry Birds is a genre king. The Room is a genre King. Farmville is a genre king. Rayman Jungle Run is a genre king.Clash of Clans is a genre king. Jetpack Joyride is a genre king. I'm sure there are others I cannot think of at this moment.

None of these titles presented anything mechanically new that had not been seen before, but presented a polished experience targetted explicitly at the audience that would enjoy them and have reaped the same success as, say, an EA funded contemporary military online multiplayer FPS would to a traditional console audience.

To you, I would assume you play mechanic focused games yes?

Because I hear very little between you and Antihawk talking about Nintendo and what they've been making over th epast year. WHich is pretty much sequels of franchises, outside of Captain Toad, Splatoon, and WO101.

Too me we have a lot of new variety with High quality indie\small published games like Transistor, Velocity, Valiant Hearts.

What are you looking for? Another ICO? DARK Cloud 2?
Or what constitutes new and exciting for you?

Indies are consistently a breath of fresh air into the industry, but indies by their very nature exist outside of the traditional industry models and should never be part of the conversation about traditional publishers or platform holders, because that discussion doesn't concern them.
Indies in gaming aren't even supported as well as they are in the Music or Film businesses; sure, Sony, Ms and Nintendo are more than happy to take a 30% cut of every indie game sold on their platform, and they're even happy to loan them the sub-$1000 fee to give them a 'free' copy of Unity Pro to help obfuscate that threadbare release list, but you don't see an indie with a proven track record being given a studio to head up on the platform holders dime, do you?

To directly answer your questions - and really, the conversation about the state of the industry isn't about my preferences; in fact, that is exactly the attitude I have a problem with when people make statements like "casual gamers don't matter" - I play all sorts of games which is why the stratification of gaming into fewer and fewer genres is a bad thing to me.
I also like cheeseburgers and ice cream, but I don't want a world where the only food available is cheeseburgers and ice cream because sometimes you want something with a little more substance to it.

Evolve is probably the most recent traditional (non-Indie) game I have enjoyed that has done something new and exciting.
 

Bgamer90

Banned
MS might just be hitting themselves right now for not having enough stock in the White/Normal bundle right now.

Normal/Standard SKU has been turned into AC Unity bundles more than likely.

They definitely have to be hitting themselves for not having more White Xbox Ones though. More demand than they probably expected.
 

Nirolak

Mrgrgr
This is what scares me. Well, two things do.

One is your point on a development talent drain happening now. It's a fantastic point.

Second is kids console gaming. It doesn't really exist now outside of the Lego games. All kids are playing now are games on phones and tablets. Some of the older people here grew up with a GBA maybe, or perhaps a Mattel Electronic Football game or something. Kids now grow up playing mobile.

Then those kids will grow up, and if they want to develop, they'll likely want to develop mobile, because that's what they grew up with and understand.

It's great for the mobile and tablet side, but Consoles ten years down the line? Dunno.

And I feel like I've been seeing more and more LEGO ports to tablets/phones on this note.

Along with Skylanders and Disney Infinity it feels like we're seeing some of the final kids games try to migrate over to mobile even if they're more traditional products, or at least attempt to address that market more.
 

E-phonk

Banned
Same people = same target audience. Men age 15-35.

That's not healthy knowing +/- 40% of gamers are female - for example. Where are they playing now? On PC (guild wars, the sims, LoL), mobile etc. Wii and PS2 had those gamers (sony with singstar etc) on consoles.

Same with 6-14 year olds. There aren't enough games for that demographic on the current consoles because all the focus is on AAA. Indies also don't solve this problem.

I don't see any correlation between Nintendo fading from the industry and there being less AAA games. Its become more and more apparent that developers are struggling to make the jump to next gen development. Budgets are skyrocketing because games are becoming incredibly more complex and are taking more time to complete. What would Nintendo do to stymie this?

Do you see it between the console space in japan which was 50% of the global sales in 2002, now being reduced to almost nothing?

One of the arguments in this thread i felt strongly about was that the focus on AAA is part of what's making it a very risky platform. You say it yourself: budgets are skyrocketing, a lot of devs don't even exist anymore.
 
To frame it a little clearer;
(all numbers being PS4+Xbone Nov+Dec NPDs, as some people weren't clear on that)

>= 6 million = much better than I believe, and I will eat crow on having been so bearish
<6 million, >4 million = Not great, could be worse, but definitely indicative of signs of sever contraction
~= 4 million = my high end prediction of a failing market
< 4 million = more fucked than even I predict, and I am probably more bearish about the state of the console industry than many here.
Okay, this is quite surprising to me. Because you're usually very reasonable, but these numbers very clearly indicate that you don't have any handle on historical numbers for the holiday season.

The closest match year is 2007, when last gen's industry leader hit its second holiday. Wii and 360 sold a combined 4.3m that year. So claiming that anything less than 6m this year would be "signs of severe contraction" is simply factually wrong.
 

Papacheeks

Banned
You can already see the emergence of Genre Kings on mobile and facebook; Angry Birds is a genre king. The Room is a genre King. Farmville is a genre king. Rayman Jungle Run is a genre king.Clash of Clans is a genre king. Jetpack Joyride is a genre king. I'm sure there are others I cannot think of at this moment.

None of these titles presented anything mechanically new that had not been seen before, but presented a polished experience targetted explicitly at the audience that would enjoy them and have reaped the same success as, say, an EA funded contemporary military online multiplayer FPS would to a traditional console audience.



Indies are consistently a breath of fresh air into the industry, but indies by their very nature exist outside of the traditional industry models and should never be part of the conversation about traditional publishers or platform holders, because that discussion doesn't concern them.
Indies in gaming aren't even supported as well as they are in the Music or Film businesses; sure, Sony, Ms and Nintendo are more than happy to take a 30% cut of every indie game sold on their platform, and they're even happy to loan them the sub-$1000 fee to give them a 'free' copy of Unity Pro to help obfuscate that threadbare release list, but you don't see an indie with a proven track record being given a studio to head up on the platform holders dime, do you?

To directly answer your questions - and really, the conversation about the state of the industry isn't about my preferences; in fact, that is exactly the attitude I have a problem with when people make statements like "casual gamers don't matter" - I play all sorts of games which is why the stratification of gaming into fewer and fewer genres is a bad thing to me.
I also like cheeseburgers and ice cream, but I don't want a world where the only food available is cheeseburgers and ice cream because sometimes you want something with a little more substance to it.

Evolve is probably the most recent traditional (non-Indie) game I have enjoyed that has done something new and exciting.

I hear you on the indie scene. But to counter that, I would also argue because of Indie games publisher's are now making smaller games that have indie style budgets, but the quality of a AAA published game.

Bastion, Transistor, Far Cry 3:Blood Dragon, Gunslinger, Child of Light, Valiant Hearts, Wild, Shadow Complex, ALan Wake's New Nightmare.
There are more that escape me, but it's nice to know that big publisher's are starting to get it.
During the PS2, Xbox era we had budget 19.99-29.99 games that were pretty good, like Alien Hominid by Big Behemoth.

Those have morphed into Indie games, and that model of making smaller games with great production values with small teams has started to come out more.
We have games like BROTHERS, that has a nice look to it, and a great story. But is 19.99.

And you rag on TLOU and most of the games coming out now about not being innovative or as risky, yet you say you like playing EVOLVE, which is nothing new outside of VS mode in LEFT 4 DEAD.

And that game seems to be only that 5v1 mode for 60$.

I guess you can see from the past year and how long last generation dragged on, but you also have to put things into perspective. That when you start a new generation that's coming off of one that had a lot of problems, it's going to take time to see those innovative genre's pushing games.

lot's of money was lost in the Big companies trying to figure shit out, when it came to online, DLC, Day one Patching, and having games reach an audience.

If we don't see games like The last Guardian being mentioned next year along with whatever Level 5 is making then I guess you would be right to have that reservation on where the industry is heading.

But as long as we have NIntendo, Indie, Indie AAA, and small publisher made games still in circulation it will usher in more creativity and collaboration with industry vet's.
 
This is what scares me. Well, two things do.

One is your point on a development talent drain happening now. It's a fantastic point.

Second is kids console gaming. It doesn't really exist now outside of the Lego games. All kids are playing now are games on phones and tablets. Some of the older people here grew up with a GBA maybe, or perhaps a Mattel Electronic Football game or something. Kids now grow up playing mobile.

Then those kids will grow up, and if they want to develop, they'll likely want to develop mobile, because that's what they grew up with and understand.

It's great for the mobile and tablet side, but Consoles ten years down the line? Dunno.

Kids don't even wanna play kids games these days 9-13, they rather play halo, COD, GTA and Ac. All those huge franchises, believe me when I tell you, tons of kids are buying them through there parents or a friend. I little brother has been playing GTA since he 11, he actually called MgR a kids game at 13, I just laughed at him.
 

E-phonk

Banned
Kids don't even wanna play kids games these days 9-13, they rather play halo, COD, GTA and Ac. All those huge franchises, believe me when I tell you, tons of kids are buying them through there parents or a friend. I little brother has been playing GTA since he 11, he actually called MgR a kids game at 13, I just laughed at him.

I also played mortal kombat, wolfenstein, larry etc when I was 12. Didn't stop me from also playing mario world, sim city and populous.
 
Okay, this is quite surprising to me. Because you're usually very reasonable, but these numbers very clearly indicate that you don't have any handle on historical numbers for the holiday season.

The closest match year is 2007, when last gen's industry leader hit its second holiday. Wii and 360 sold a combined 4.3m that year. So claiming that anything less than 6m this year would be "signs of severe contraction" is simply factually wrong.

As was mentioned on the previous page, it gets confusing when different people are arguing different things; those numbers are really high, because they would have to be for the PS4 and Xbone to negate the loss of Japan as a significant territory and the total collapse of last gen console sales - bear in mind how supply constraiend the Wii was in 2007, and that the PS2 was still selling very respectably Holidays 2007.

I guess you can see from the past year and how long last generation dragged on, but you also have to put things into perspective. That when you start a new generation that's coming off of one that had a lot of problems, it's going to take time to see those innovative genre's pushing games.

It's actually significantly easier to find success with new franchises at or close to the start of a generation than at the end of one.
 
And I feel like I've been seeing more and more LEGO ports to tablets/phones on this note.

Along with Skylanders and Disney Infinity it feels like we're seeing some of the final kids games try to migrate over to mobile even if they're more traditional products, or at least attempt to address that market more.

Yes. And those mobile ports are quite successful/profitable. From all accounts, toys to life has been slow to start on the tablet, but that seems to be more because of the huge install file size and the current installed base of tablets not being quite powerful enough to run it. Give it another 5 years though...

Kids don't even wanna play kids games these days 9-13, they rather play halo, COD, GTA and Ac. All those huge franchises, believe me when I tell you, tons of kids are buying them through there parents or a friend. I little brother has been playing GTA since he 11, he actually called MgR a kids game at 13, I just laughed at him.

Tweens and kids are a bit different. I was referring specifically to kids, like the 5-9 year olds that used to play all the licensed games like Spongebob, etc. I hope they do keep transitioning to Consoles as they get older but it is a risk that they might not.
 
Tweens and kids are a bit different. I was referring specifically to kids, like the 5-9 year olds that used to play all the licensed games like SpongebobThe, etc. I hope they do keep transitioning to Consoles as they get older but it is a risk that they might not.

I see your point, but this would mainly effect the handheld market. haven't kids been Playing been those games on the Nintendo ds, I don't see what's the huge difference other then the ds having much better controls, but for those games mentioned, and kids being that age they just want something with there favorite super hero to play, regardless of how great the game is.
 
I don't see what's the huge difference other then the ds having much better controls

"better controls" is hugely and arbitrarily subjective - make a topic with something like "Keyboard and Mouse is the best control scheme for FPSes" as the title and see how quickly the tone of that topic turns nasty.

If a kid has spent their life using and being familiar with a touch based control scheme, it is just as hard to get them to pick up a controller because "it's better" as it is to get a lifelong console gamer to switch to keyboard and mouse.
 

Mooreberg

Member
  1. Cod AW
  2. Farcry 4
  3. GTAV
  4. DA:I
  5. AC: U
  6. SSB
  7. Halo MCC
  8. SSB (3DS)
  9. Destiny
  10. LBP3
NBA 2K15 will probably outsell Destiny and LBP3. The big question mark is AC Unity. They do not have one game on five platforms this year, and it will be interesting to see if the word of mouth travels fast enough to hinder the sales. If not... more pre-beta retail releases from Ubisoft. :-\
 
I see your point, but this would mainly effect the handheld market. haven't kids been Playing been those games on the Nintendo ds, I don't see what's the huge difference other then the ds having much better controls, but for those games mentioned, and kids being that age they just want something with there favorite super hero to play, regardless of how great the game is.

It's definitely impacted handhelds the most. I have no doubt Nintendo will make at least one more dedicated handheld, but the handheld SW market has been in unquestionable decline for some time, as opposed to Consoles, where spend is flat or up when you include Digital. Guess we'll see.
 
"better controls" is hugel subject ive - make a topic with something like "Keyboard and Mouse is the best control scheme for FPSes" as the title and see how quickly the tone of that topic turns nasty.

If a kid has spent their life using and being familiar with a touch based control scheme, it is just as hard to get them to pick up a controller because "it's better" as it is to get a lifelong console gamer to switch to keyboard and mouse.

my nephew is 5 years old, he used to game on his ds, Now just games on his iPad and his father's Xbox one, samething with my other nephews, I have seen evidence of it hurting handhelds but not consoles, it's just too different of an experience imo.
 
MpM49JE.png


itshappening.gif
 

Opiate

Member
I think it's quite likely that consoles are a time-bubble of popularity like any other popular style; tastes in music change over time, tastes in film change over time, and tastes in games change over time.

I don't mean gaming in general will go away, I just mean that consoles represent a particular type of game, and that type of game is particularly popular with a specific age group of (currently) 14-40 year olds. People who are older generally never cared about consoles, because they didn't grow up with them; people who are 10 right now are growing up on iOS or Android or Facebook games, and won't grow up with consoles as a main focus either. Just as Jazz appealed most strongly to a group of people who grew up in the 1920s and 30s, and talking black and white films mostly appeal to kids who grew up in the 30s/40s, I think consoles appeal most strongly to kids who grew up in the 80s/90s/early 2000s.

Kids who grew up in 1995 lived in a world where consoles were gaming. PC existed as a sort of a secondary option, but that was it. No iPads, no iPhones, no Android, no Facebook. In the early 2000s, consoles apparently made up more than 3/4s of all gaming revenue; if you grew up in this time period, your tastes and preferences were defined by these consoles.

Kids today are not having their tastes defined by the same platforms or in the same way.
 
I think it's quite likely that consoles are a time-bubble of popularity like any other popular style; tastes in music change over time, tastes in film change over time, and tastes in games change over time.

I don't mean gaming in general will go away, I just mean that consoles represent a particular type of game, and that type of game is particularly popular with a specific age group of (currently) 14-40 year olds. People who are older generally never cared about consoles, because they didn't grow up with them; people who are 10 right now are growing up on iOS or Android or Facebook games, and won't grow up with consoles as a main focus either. Just as Jazz appealed most strongly to a group of people who grew up in the 1920s and 30s, and talking black and white films mostly appeal to kids who grew up in the 30s/40s, I think consoles appeal most strongly to kids who grew up in the 80s/90s/early 2000s.

Kids who grew up in 1995 lived in a world where consoles were gaming. PC existed as a sort of a secondary option, but that was it. No iPads, no iPhones, no Android, no Facebook. In the early 2000s, consoles apparently made up more than 3/4s of all gaming revenue; if you grew up in this time period, your tastes and preferences were defined by these consoles.

Kids today are not having their tastes defined by the same platforms or in the same way.
This is a great post.
 

StevieP

Banned
Destiny, WD, sold shittonne of games, and they are new IPs. It´s the same people who bought these kind of games last gen. People who buy COD, GTA, FIFA etc.... will be there to buy the software. The audience is there, and software sales will not decline much if at all. And Harker´s numbers don´t take into consideration online sales, which according to CosmoQueso represent 30% of total sales. Just looking at software sales at brick and mortar stores don´t give the whole picture.

Thank you for supporting my argument! I appreciate it :)

 

Bgamer90

Banned
And here we go.


This month is about to get even more interesting:

http://www.amazon.com/best-sellers-...pf_rd_t=101&pf_rd_p=1937574562&pf_rd_i=468642


PS4 #6
X1 #13

If it stays this way until the end of the month then definitely. As I said before though, all of these SKUs (with some of them selling out) is going to make the month hard to predict since those can obviously help overall sales even if the top selling SKU of one console is some spots behind the top selling SKU of the other.

_________________

Kids who grew up in 1995 lived in a world where consoles were gaming. PC existed as a sort of a secondary option, but that was it. No iPads, no iPhones, no Android, no Facebook. In the early 2000s, consoles apparently made up more than 3/4s of all gaming revenue; if you grew up in this time period, your tastes and preferences were defined by these consoles.

Kids today are not having their tastes defined by the same platforms or in the same way.

This is very spot on. My dad had an Amiga but I was far more interested in my SNES. I pretty much stayed with consoles (PS1, PS2, Xbox 360, etc.) and never had any real interest in PC gaming. It will probably stay that way for me unless consoles somehow phase out.
 
I think it's quite likely that consoles are a time-bubble of popularity like any other popular style; tastes in music change over time, tastes in film change over time, and tastes in games change over time.

I don't mean gaming in general will go away, I just mean that consoles represent a particular type of game, and that type of game is particularly popular with a specific age group of (currently) 14-40 year olds. People who are older generally never cared about consoles, because they didn't grow up with them; people who are 10 right now are growing up on iOS or Android or Facebook games, and won't grow up with consoles as a main focus either. Just as Jazz appealed most strongly to a group of people who grew up in the 1920s and 30s, and talking black and white films mostly appeal to kids who grew up in the 30s/40s, I think consoles appeal most strongly to kids who grew up in the 80s/90s/early 2000s.

Kids who grew up in 1995 lived in a world where consoles were gaming. PC existed as a sort of a secondary option, but that was it. No iPads, no iPhones, no Android, no Facebook. In the early 2000s, consoles apparently made up more than 3/4s of all gaming revenue; if you grew up in this time period, your tastes and preferences were defined by these consoles.

Kids today are not having their tastes defined by the same platforms or in the same way.

That&#8217;s an interesting take on things. But I&#8217;m not entirely convinced that the existence of mobile and social has supplanted consoles and PC&#8217;s and is taking over the space they occupy versus the alternative perspective that mobile etc. have expanded the &#8220;gaming&#8221; market and opened it up to demographics and people that would never have bothered with consoles or gaming PC&#8217;s to begin with. You could say the reason that gaming is a much bigger industry now than it was in say, 1995 - which it is - is precisely for this reason: expansion of the market to new demographics (perhaps even the creation of new markets entirely) through alternative platforms and mediums. In that sense, the gaming market isn't a monolithic entity, but a web of submarkets all catering to different audiences.
 

ZSaberLink

Media Create Maven
Yup, so if consoles aren't selling to kids today, it's going to hit the sales from the 18-35 demographic eventually as well.
 
It's definitely impacted handhelds the most. I have no doubt Nintendo will make at least one more dedicated handheld, but the handheld SW market has been in unquestionable decline for some time, as opposed to Consoles, where spend is flat or up when you include Digital. Guess we'll see.
I think it depends on whether there is indeed an underlying intrinsic need that develops over time for more complex games that's being serviced by home consoles (and PC gaming).

I.e. does the same impetus that drives kids (5-9) to become the key target market for these hardware vendors and big publishers still exist regardless of whether they get their early tastes of gaming on smartphones or on a GBA. Or is that desire for complex gameplay built from formative years on dedicated devices. The reality may lay somewhere between.

In the example earlier, it's probably notable that the same Western developers who may have grown up on the GBA probably shy away from developing on the 3DS.

Although, I suppose as phones and tablets become ever more powerful, they could eventually rival home consoles as devices that can offer more immersive and complex experiences.
 

ZSaberLink

Media Create Maven
It's definitely impacted handhelds the most. I have no doubt Nintendo will make at least one more dedicated handheld, but the handheld SW market has been in unquestionable decline for some time, as opposed to Consoles, where spend is flat or up when you include Digital. Guess we'll see.

The good thing is that Nintendo's 3DS was a premium device really not meant to take on smartphones/tablets when it released. I feel like their next handheld will heavily take that into account, and hopefully be far more competitive with them. I expect variable software pricing, cheaper software pricing in general even for 1st party titles in the West (I'm sure Pokemon, Zelda & Smash will remain premium), and an easier pathway for porting iOS/Android games (which they started on the Wii U, but it's barely been utilized except for Tengami I think so far).

If Nintendo can make a platform where cross-plat to iOS/Android is easy, you'll probably see multiplatform releases, where the best selling SKU could be the 4DS for more traditional titles (like Gunman Clive).
 
I don't mean gaming in general will go away, I just mean that consoles represent a particular type of game, and that type of game is particularly popular with a specific age group of (currently) 14-40 year olds. People who are older generally never cared about consoles, because they didn't grow up with them; people who are 10 right now are growing up on iOS or Android or Facebook games, and won't grow up with consoles as a main focus either. Just as Jazz appealed most strongly to a group of people who grew up in the 1920s and 30s, and talking black and white films mostly appeal to kids who grew up in the 30s/40s, I think consoles appeal most strongly to kids who grew up in the 80s/90s/early 2000s.

Are you sure it's not just that kids have a wider choice of where to play? I've got two kids in that age group and they hog the console so I can barely get on it. Most of their friends have consoles too, probably mostly because their parents had consoles and they're in the house and accessible. And Minecraft, that's another big reason.

Not sure where you're getting this vision of a generation of touch babies who've never held a controller. That would be like no kid I've ever known. They know their way around a controller from an early age and better than many adults. I see it almost the other way, a generation of adults engrossed in their tablets and phones.

Is the big growth area on tablets/phones games for kids or games for adults? Consoles and handhelds are still a much safer environment for kids than tablets and phones, especially in a world of micro transactions. Not only that, as a few friends have found, tablets and phones are very breakable when in the hands of kids.
 
TIf Nintendo can make a platform where cross-plat to iOS/Android is easy, you'll probably see multiplatform releases, where the best selling SKU could be the 4DS for more traditional titles (like Gunman Clive).

That would be a very interesting way to go... and if somehow the next Nin HH ties into the next HH console in unexpected ways... there's exciting potential there.
 

GnawtyDog

Banned
MpM49JE.png


itshappening.gif

The GTA V, Far Cry 4, LBP 3 effect is in full swing - to #1, damn.

http://www.amazon.com/best-sellers-video-games/zgbs/videogames/ref=vg_homepage_quicklinks_bestsellers?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=merchandised-search-leftnav&pf_rd_r=1CK5SB97ZMZ4WFFQDV2X&pf_rd_t=101&pf_rd_p=1937574562&pf_rd_i=468642#1

uKIsZaM.jpg


November is surely going to be interesting. I wouldn't be surprised if both (XB1 and PS4) sell out by Black Friday at the majority of places. Smash Bros has been in the Top 6 for quite a while now, before that, solidly at Top 10.
 
I highly doubt those games coming out has resulted in a 1200% increase, according to the movers and shakers rankings

yeah it's probably the price glitch, notice how it's included in the "273 used and new from $89.99" in the above pic

edit: lmao at Cubic Ninja jumping up to #41
 

Boke1879

Member
I heard somewhere those are not counted by any means. I mean: amazon sellers on the marketplace - much less scammers trying to pull a walmart price match scheme.

I would hope it's not counted and I hope by now amazon has that shit in order or there will LOTS of cancelled PS4 orders.
 
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