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No Man's Sky Gameplay Trailer (TGAs)

So every time I've seen their ship jump to a new location or exit the atmosphere, there's tons of capital ships there. Whose are these? Player-controlled? AI? Is this part of the robot enemy they've talked about? They don't seem to really react to the player's presence at all.

They are likely friendly ships. In which case there being dormant and still would make perfect sense.

They wouldn't attack a friendly allied party.
 

Empty

Member
the trailers for this game all feel the same. looks incredible but i want to see what the pace of the game is like when playing it, not another highlight reel of the most spectacular moments combined with cleverly chosen music.
 

kyser73

Member
If what they explained is all there is to it then this game will become boring very fast. I think people keep asking "what do you do" in hopes that a long term interesting mechanic arises.

Ever play the original Elite? T

The essential game mechanics in Elite are also the basis of NMS. There are variations, but if a space trading, combat and exploration game don't appeal, you probably won't like NMS. Or Dangerous.

Man... I don't know what to think.

I love the concept; exploring the universe and undiscovered planets sounds like something I would love. Finding new wildlife, fauna...

I also HATE minecraft. I hate games with no clear objectives. I think it is a product of being older and having so little free time and patience, but if I don't have tasks to complete or an interesting story, I lose interest -- fast.

I also am very wary of games that try to do many things and do none of them well. The fact that I haven't seen any combat (supposedly it exists?) is worrisome.

I used to have this dream as a kid where you would travel from space to a planet without load screens and explore -- this appears to capture most of that.

I don't know what to think.

Also, they clearly mask distance pop-in with "warping", etc, which is a bummer. I thought it would be seamless.

Music, presentation seem top-notch!

But there is a clear objective - get to the centre of the galaxy.

How you get there is up to you.
 
the trailers for this game all feel the same. looks incredible but i want to see what the pace of the game is like when playing it, not another highlight reel of the most spectacular moments combined with cleverly chosen music.

Yeah all of the trailers are pretty much exactly the same in structure. There should be more "genuine" gameplay happening tomorrow.

This would probably be a definite buy for me if it weren't for the gendered title.

i
completely agree
 

Moaradin

Member
Guys, man. The trailer DOES showcase the mechanics.

Here is exactly how it works

● You start on a random planet. Planet may be tough, may be easy. It's procedural.
● 90% of the planets are barren of life, emulating our actual universe. 10% will have life/civilization/story elements/etc.
● But every planet, no matter how barren of life, has resources for you to gather. You need these resources to continue your journey deeper into toward the center of the galaxy. Fuel, ship parts, cargo to sell, etc.
● The more resources you gather, the more you screw with the ecosystem, the more you gain the attention of a mysterious 'robot' protector that is meant to keep the balance in the universe and prevent destruction of ecosystems.
● The longer you harvest a planet, the tougher the robot guards they send at you - there are bipedal ones and ones that walk on four legs, but there's a multitude of different types.
● The goal of the game is to get to the center of the galaxy. Something mysterious is going on there, and you're trying to find out what it is. The closer you get to the center, the tougher the game gets - more enemy fleets, more enemies in space, more enemies on planets. Tougher evolved life.
● Each solar system has space stations you can go to. The bigger the solar system, the bigger the space station. Bigger the space station, the better equipment you can get there. You can follow any ship you see in space back to their space station of origin and buy the ship, for example.
● But you also can buy a host of other items that speed up resource gathering, ability to deal with enemies, ship upgrades, etc.
● There are portals - like you saw in the trailer - that once entered, will put you into a completely different part of the universe. What will be on the other hand is a complete mystery, but some will lead to great secrets.
● The narrative is there, but the game is made so that you never have to actually follow it if you don't like. It CAN be a 'walking simulator', it CAN be a game where you gather resources or make a planet your home base. But the goal is, and it takes 40-100 hours approximately to do it, is to find out what's going on in the center of the universe.
● There is a messaging service that you can use to talk to other players, but it's very possible you can pass another player and never even realize it's a real person. How social you want to get is up to you.

I mean, I still want to see that stuff. None of the trailers really show off any of the 'gamey' aspects.
 
Was the music in the trailer a part of the soundtrack or just some music to put over the trailer?

During the show, the hello games dude said the music was from his favorite artist who he would listen to while designing the game. He announced at the show that artist will be creating the soundtrack for the game.
 

Kaako

Felium Defensor
I love this, I love everything about this. Yes please, take your time though and deliver on your true vision, Hello Games. I'm very eager to experience this journey.
 

Avinexus

Member
During the show, the hello games dude said the music was from his favorite artist who he would listen to while designing the game. He announced at the show that artist will be creating the soundtrack for the game.

Awesome. I loved the music in this trailer.
 

Carn82

Member
Man... I don't know what to think.

I love the concept; exploring the universe and undiscovered planets sounds like something I would love. Finding new wildlife, fauna...

I also HATE minecraft. I hate games with no clear objectives. I think it is a product of being older and having so little free time and patience, but if I don't have tasks to complete or an interesting story, I lose interest -- fast.

I also am very wary of games that try to do many things and do none of them well. The fact that I haven't seen any combat (supposedly it exists?) is worrisome.

I used to have this dream as a kid where you would travel from space to a planet without load screens and explore -- this appears to capture most of that.

I don't know what to think.

Also, they clearly mask distance pop-in with "warping", etc, which is a bummer. I thought it would be seamless.

Music, presentation seem top-notch!

There is some combat in older trailers I believe. And the warping is how you travel between star systems, earlier footage shows the whole getting into a ship, leaving atmosphere, entering space thing a bit better.
 
Guys, man. The trailer DOES showcase the mechanics.

Here is exactly how it works

● You start on a random planet. Planet may be tough, may be easy. It's procedural.
● 90% of the planets are barren of life, emulating our actual universe. 10% will have life/civilization/story elements/etc.
● But every planet, no matter how barren of life, has resources for you to gather. You need these resources to continue your journey deeper into toward the center of the galaxy. Fuel, ship parts, cargo to sell, etc.
● The more resources you gather, the more you screw with the ecosystem, the more you gain the attention of a mysterious 'robot' protector that is meant to keep the balance in the universe and prevent destruction of ecosystems.
● The longer you harvest a planet, the tougher the robot guards they send at you - there are bipedal ones and ones that walk on four legs, but there's a multitude of different types.
● The goal of the game is to get to the center of the galaxy. Something mysterious is going on there, and you're trying to find out what it is. The closer you get to the center, the tougher the game gets - more enemy fleets, more enemies in space, more enemies on planets. Tougher evolved life.
● Each solar system has space stations you can go to. The bigger the solar system, the bigger the space station. Bigger the space station, the better equipment you can get there. You can follow any ship you see in space back to their space station of origin and buy the ship, for example.
● But you also can buy a host of other items that speed up resource gathering, ability to deal with enemies, ship upgrades, etc.
● There are portals - like you saw in the trailer - that once entered, will put you into a completely different part of the universe. What will be on the other hand is a complete mystery, but some will lead to great secrets.
● The narrative is there, but the game is made so that you never have to actually follow it if you don't like. It CAN be a 'walking simulator', it CAN be a game where you gather resources or make a planet your home base. But the goal is, and it takes 40-100 hours approximately to do it, is to find out what's going on in the center of the universe.
● There is a messaging service that you can use to talk to other players, but it's very possible you can pass another player and never even realize it's a real person. How social you want to get is up to you.

Except practically none of that is shown in the trailer. Where was the messaging system? What about the shop with all these ship upgrades? Where does it show the player gathering resources or actually fighting off enemies? What's the timestamp? I saw the admittedly awesome looking environments and flora and fauna, and there was an interplanetary spaceship and a portal that takes you places. I think people get that the game is striving to be more than just a procedurally generated walking sim, but it would be nice if the devs actually SHOWED that too. I'm honestly baffled as well by the fact that this trailer is practically a carbon copy of the last one all "look we have a super duper content generation algorithm and a game that allows you to move around in it" but on a slightly different planet. Even the 30 minute "gameplay" video released with said GI article is like half just interviewing the dev and the other half is, again, more flying around and observing the shiny environments and wildlife and pimping this content generation algorithm they seem so pleased about. Just put out one video, one video showing an unbroken 10 - hell even just 5 minute piece of gameplay showing off some resource gathering, crafting, combat, or any of the other things this wonderful game claims to be able to have you do.
 
I mean, I still want to see that stuff. None of the trailers really show off any of the 'gamey' aspects.

Its still pretty early for this game though.

For now I am content to merely behold the universe they've created.

Even if the game was only exploration, it would still be pretty engrossing.
 
This would probably be a definite buy for me if it weren't for the gendered title.

Well holy shit I've seen everything now. Will it confuse you even more if all the player characters are not human? Will you call the title speciesist then?

edit: apologies in advance if there was an /s that was missing from your post.

Also, they clearly mask distance pop-in with "warping", etc, which is a bummer. I thought it would be seamless.

After watching the Game Informer behind-the-scenes video [LINK], I don't think what's happening is what you think-- but your reaction to it is completely understandable. If you have any interest in this game at all, you owe it to yourself to watch the vid. It's 30+ minutes but the parts about "pop-in" (which it isn't) starts at 5:00, though you really ought to make time for the whole thing since it's fascinating and Sean Murray is always great.

It looks as boring as ever. This is a tech demo more than anything.

Except it isn't. Those of us that are excited for it will have fun and you will likely be unimpressed and play something else that you are excited for and it'll be all good. That's how interests and hobbies work.

Well it certainly does look pretty, tho the popin is horrendous.

That's not what you're seeing.
 
They are likely friendly ships. In which case there being dormant and still would make perfect sense.

They wouldn't attack a friendly allied party.

I hadn't heard anything about being part of a fleet. Are you saying this is a Battlestar Galactica type of situation where you're all roaming around the galaxy together?
 

dalin80

Banned
This would probably be a definite buy for me if it weren't for the gendered title.

Agreed, the title insinuates that as a 'man' I have no role or part on/in the sky and that it is only suitable for 'woman'. I would like a game title that includes and embraces those of us who identify as 'man'.
 
Can't wait to escape the real world with the PC version... and possibly with Oculus Rift.

While I'll be playing this on PS4, what I think is great about it being released elsewhere is that for all intents and purposes the PC lot's NMS galaxy will be completely different from the PS4 one because all Hello Games would need to do prior to shipping the game is plug in a different seed number and bam. Completely different experience. I think what they're building is bafflingly brilliant.
 

kraspkibble

Permabanned.
are you being serious about the title? do people really not like it?

i don't see the big deal. it's just a spin on No Man's Land from WW1.

"No man's land is land that is unoccupied or is under dispute between parties that leave it unoccupied due to fear or uncertainty." - Wikipedia.

Except here it's the sky/space. You need to go out there and discover planets (i think you're name is displayed beside the planet when you discover it). you don't know what's out there and some areas may even be hostile.

Great title I think. Just because it has "man" doesn't mean it refers to males only. When we speak of mankind we don't mean just every boy/man. We include WoMEN/WoMAN too...
 

Slay

Member
That's not what you're seeing.

I Love this game, and i'm very hyped for it, but everyone should stop correcting people about the pop-in. YES technically it's not pop-in, because there is no streaming involved, but the effect is quite the same. If i understoud Sean , NMS is very CPU bound, and i bet that when it comes out for PC (with much faster CPU's) the pop-in will be far less annoying.
 

Haunted

Member
There are few games that can inspire honest wonder just watching a trailer and imagining all the possibilities. No man's sky is such a game.
 

Realyn

Member
Thought it was pretty funny how people asked for 10 pages what you are actually doing in the game with nobody answering it. So what is it? Do you play through a story?
 

Kinyou

Member
I get that. But for me, I keep in the forefront the fact that it's a product, and a tradeoff, of having this galaxy that is entirely unique and that's not going to break immersion for me.
Yeah, that's true. I just hope they find a way to maybe hide it a little bit better or something like that. But considering how ambitious the project is some quirks should probably be expected anyway.
 

CLEEK

Member
are you being serious about the title? do people really not like it?

i don't see the big deal. it's just a spin on No Man's Land from WW1.

"No man's land is land that is unoccupied or is under dispute between parties that leave it unoccupied due to fear or uncertainty." - Wikipedia.

Except here it's the sky/space. You need to go out there and discover planets (i think you're name is displayed beside the planet when you discover it). you don't know what's out there and some areas may even be hostile.

Great title I think. Just because it has "man" doesn't mean it refers to males only. When we speak of mankind we don't mean just every boy/man. We include WoMEN/WoMAN too...

I can't believe that people wouldn't realise this. Unless the two posters were just joking/trolling about the gendered name.
 
Thought it was pretty funny how people asked for 10 pages what you are actually doing in the game with nobody answering it. So what is it? Do you play through a story?

Do you want to play a story? Or do you want to create your own adventures?

They already said there is a goal, but I think there's a lot of freedom for player driven stories.
 
I Love this game, and i'm very hyped for it, but everyone should stop correcting people about the pop-in. YES technically it's not pop-in, because there is no streaming involved, but the effect is quite the same. If i understoud Sean , NMS is very CPU bound, and i bet that when it comes out for PC (with much faster CPU's) the pop-in will be far less annoying.

The effect being that it irritates some. That's 100% fine since it's down to personal tastes and thresholds for what constitutes immersion-breaking. For me, I'm fine with this, not because i've resigned myself to ignore stuff but rather because I've never found it to break my immersion or enjoyment if it's a game I'm really clicking with. I know others are of a different mindset where jaggies, or a tear, or a shortened draw distance (even though that's not what this is) are deal breakers and that's also totally ok. It's a game, a luxury item, a hobby we are all passionate about and have every right to set our own standards of what constitutes "playable". For me, NMS is shaping up to be amazing. If non-PS4 owning PC players are looking at this and wincing, then I hope that a PC version is able to push the LOD further out for you to a point where it's no longer a barrier to you playing because I think this here game is something quite special.
 

Realyn

Member
Great selective quoting.

Oh please. I aksed a very simple question.

"Do you want to play your own story". What is that supposed to mean? Do I want to play my own story in minecraft? Yeah maybe. But it's quite important to know what the game offers you to do just that.
 

Zarx

Member
Well holy shit I've seen everything now. Will it confuse you even more if all the player characters are not human? Will you call the title speciesist then?

edit: apologies in advance if there was an /s that was missing from your post.



After watching the Game Informer behind-the-scenes video [LINK], I don't think what's happening is what you think-- but your reaction to it is completely understandable. If you have any interest in this game at all, you owe it to yourself to watch the vid. It's 30+ minutes but the parts about "pop-in" (which it isn't) starts at 5:00, though you really ought to make time for the whole thing since it's fascinating and Sean Murray is always great.



Except it isn't. Those of us that are excited for it will have fun and you will likely be unimpressed and play something else that you are excited for and it'll be all good. That's how interests and hobbies work.



That's not what you're seeing.

But it is, things materialize into view right in front of you. Just because it's caused by the game generating the content on the fly instead of loading from disc doesn't change the fact that objects materialize into existence around you.

The bottom line is regardless of the cause. Objects materialize out of thin air, which is generally referred to as pop in.
 
Not sure if the large scale "gimmick" can carry that game longer than the first planets.

The video didn't provide anything why I should play the game.
 
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