StrongBlackVine
Banned
My concerns aren't so much about the narrative/gameplay ratio directly, because it could very well deliver a great first time experience. My concerns are rather the effects that this is going to have on replayability. As a single player only game, I feel that just having a good story the first time through isn't good enough - the game has to remain fun on the Nth playthrough to justify itself. I've replayed The Last of Us twice, and even though I love the game, I get a little bored in some of the "walk and talk" sections, because the game forces you to walk slow so that the characters can deliver the dialogue. Those sections are about five minutes long, and TLOU has a complete multiplayer mode to back to up. These hands-on impressions with The Order talking about unskippable segments of 15-20 minutes of non-gameplay are setting off alarm bells. That sounds boring on the first playthrough, let alone the 5th.
Wolfenstein did the impossible and made a single-player only first person shooter that was absolutely worth the price tag. I've replayed it once, and I'm looking forward to another go-round soon for the trophies. It works so damn well because it got the hell out of the way and let the player play the game. The Order seems to not be doing that. They better unlock something more than just "New Game+" when its done, because if their idea of "replayability" is just shooting enemies that are more bullet-spongey while still sitting through the same 15 minute non-interactive "walk and talks", then I'm out.
If a game doesn't have replay value then sell it after you finish. Never understood this complaint.