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GeDoSaTo - Downsampling from Infinity and Beyond!

BONKERS

Member
I use whatever ratio equals 1440p w/ my 1080p monitor. I should be good right? Alien Iso looks stunning.

Yeah, well if DSR gives you 1440p to use. You should be ok if it looks good to your eyes :)

1440p vs 1080 is like 1.333333333x1.333333333 =1.777777777

So my guess is that DSR would spit out 1.78 instead for 1440p or something slightly higher as a result. (1.78 of 1920x1080 is like something in the neighborhood of 2561.5995x1440.899719 ;unrounded result)
 

RurouniZel

Asks questions so Ezalc doesn't have to
So, I recently upgraded my GPU to a GTX 970, however I'm worried about trying to downsample anything since I'm still working with an AMD Phenom II 965 Quad Core, max OC of 3.8 GHz.

Would the CPU chug like hell under the pressure?
 

BONKERS

Member
Eh, the GPU itself is already chugging because of the CPU bottleneck to begin with. The CPU shouldn't suffer anymore because of that. If you were lowering resolution, then you might have an issue for example.

So upping your resolution shouldn't cause any more problems aside from what's there from the botttleneck to begin with. Because the GPU already isn't performing up to it's potential.

Man, I remember when I stupidly built a PC for someone using an Athlon II x2 with a GTS 450. Benchmark scores and framerates nearly doubled when I later upgraded that to an i5 3570k several years down the road.
 

RVinP

Unconfirmed Member
So, I recently upgraded my GPU to a GTX 970, however I'm worried about trying to downsample anything since I'm still working with an AMD Phenom II 965 Quad Core, max OC of 3.8 GHz.

Would the CPU chug like hell under the pressure?

Yes, your CPU will definitely affect downsampling (in most of the games, especially true in Dota 2).

I was on the same CPU prior, jump to an Intel i5 made a huge impact even on non-downsampled resolutions.
 
Yes, your CPU will definitely affect downsampling (in most of the games, especially true in Dota 2).

I was on the same CPU prior, jump to an Intel i5 made a huge impact even on non-downsampled resolutions.

Well downsampling in a CPU bottlenecked position would only change his upper bound framerates for the rare moment a game would be hitting the GPU hard. Downsampling/ moreaa/ etc... is away to take advantage of a CPU bottlneck actually.
 

RVinP

Unconfirmed Member
What? Does Nvidia's DSR work with AMD cards? If so, anyone got a link to the tool?

Nvidia's DSR is proprietary, only enabled for certain Mid-Tier and Top-Tier Nvidia Hardware and available only via Nvidia driver suites.

AMD currently has no DSR or any feature on the same lines, via their drivers or AMD software suite. For AMD use GeDoSaTo.

Alternative methods for AMD apart from GeDoSaTo exists; mentioned in this thread -> http://www.neogaf.com/forum/showthread.php?t=472941, but note that these methods required certain proficiency/understanding of how to make it work properly. (I'd start reading from the latest posts, because the way to enable downsampling on AMD hardware has changed due to some intentional/unintentional inhibitors in the drivers themselves for some of the older methods, but using CRU utility is favorable)
 

RurouniZel

Asks questions so Ezalc doesn't have to
Eh, the GPU itself is already chugging because of the CPU bottleneck to begin with. The CPU shouldn't suffer anymore because of that. If you were lowering resolution, then you might have an issue for example.

So upping your resolution shouldn't cause any more problems aside from what's there from the botttleneck to begin with. Because the GPU already isn't performing up to it's potential.

Man, I remember when I stupidly built a PC for someone using an Athlon II x2 with a GTS 450. Benchmark scores and framerates nearly doubled when I later upgraded that to an i5 3570k several years down the road.

Yes, your CPU will definitely affect downsampling (in most of the games, especially true in Dota 2).

I was on the same CPU prior, jump to an Intel i5 made a huge impact even on non-downsampled resolutions.

Well downsampling in a CPU bottlenecked position would only change his upper bound framerates for the rare moment a game would be hitting the GPU hard. Downsampling/ moreaa/ etc... is away to take advantage of a CPU bottlneck actually.

Thanks for the clarification. I'll hold off on doing so until I decide to update the CPU.
 
Is there a config file I can download which has a lot more games in it already, It's troublesome to make your own configs for games.

Also Portal 2 doesn't seem to be working for me for some reason. Added it to the whitelist and made a config file.
 

Anteater

Member
oh shit, took me lots of trial and error, since i have no knowledge of this stuff, i found a injectRenderstate that works for mini ninjas hudless screenshots, at least for now! Gonna have to see if it'll messes up later:

injectRenderstate 37,1198153728

Still trying to find one for Lost Planet but I guess it's the game itself that isn't compatible with it, found one that works but the hud will have a lot of artifacts all over the screen unless I disable the hud :(
 

Grums

Neo Member
AMD will finally have downsampling on Thursday!

2014-12-04_23-25-07.jpg


Virtual Super Resolution (VSR) allows gamers to super sample their games, rendering at up to 4K quality before being downscaled to a lower resolution monitor. This form of anti-aliasing is arguably the best, significantly reducing jagged edges while keeping the game sharp. It comes at a high performance cost, though, so it's best suited to older titles unless you have 4K-capable hardware.
 

Parsnip

Member
At least Virtual Super Resolution is a better name than Dynamic Super Resolution.

I'm curious if their implementation is similar to green team's 1.20x, 1.50x etc or maybe they'll support fully custom resolutions.
 

peronmls

Member
AMD will finally have downsampling on Thursday!

2014-12-04_23-25-07.jpg


Virtual Super Resolution (VSR) allows gamers to super sample their games, rendering at up to 4K quality before being downscaled to a lower resolution monitor. This form of anti-aliasing is arguably the best, significantly reducing jagged edges while keeping the game sharp. It comes at a high performance cost, though, so it's best suited to older titles unless you have 4K-capable hardware.

Oh interesting. Can't wait to try it out!
 

Hylian7

Member
PEeR2kk.png


Okay, why do I just get this when I launch the Valkyria Chronicles settings with GeDoSaTo activated now?

I should clarify: I have a 1080p monitor, that window is borderless and I can see my desktop behind it.
 

Atruvius

Member
GeDoSaTo won't automatically start when I start Win 8.1. Even though I two GeDoSaToTools in the Startup tab. One of them I added manually and one was added by the program. Startup impact reads as Not Measured. And I am running it as administrator.

Is this a known issue or is it just me?
 

jediyoshi

Member
AMD will finally have downsampling on Thursday!

2014-12-04_23-25-07.jpg


Virtual Super Resolution (VSR) allows gamers to super sample their games, rendering at up to 4K quality before being downscaled to a lower resolution monitor. This form of anti-aliasing is arguably the best, significantly reducing jagged edges while keeping the game sharp. It comes at a high performance cost, though, so it's best suited to older titles unless you have 4K-capable hardware.

Maybe this will lead to developers stopping the weird practice of defaulting games to run at the largest resolution on first load up.
 

Fafalada

Fafracer forever
Hylian7 said:
Okay, why do I just get this when I launch the Valkyria Chronicles settings with GeDoSaTo activated now?
Check for something like force "windowed" or force "bordereless" mode in Gedosato settings - they would cause this (the app expects to be run fullscreen).
 

BONKERS

Member
At least Virtual Super Resolution is a better name than Dynamic Super Resolution.

I'm curious if their implementation is similar to green team's 1.20x, 1.50x etc or maybe they'll support fully custom resolutions.

Yeah I agree. When they announced DSR I was like "WAT? Y DYNAMIC?" It gave the impression it would be a scaleable framebuffer, which I am not interested in.

Custom resolutions would be a cut above too. At least let us define our own factors. Nvidia's preset ones require ridiculous amounts of rounding with far too many decimal points.



Though i'm not surprised AMD is doing this. This is something that should've been done years ago. Straight OGSSAA is piss easy, no matter how good the resampling. At least offer differing grid patterns.
 

Anteater

Member
I submitted a few configs, it's my first time using github, i just follow the guide posted in the first page, hope I'm doing it right, don't kill me if i broke anything durante :0
 

Jumpman

Member
For anyone with similar problems I corrected my involuntary alt-tabbing problem by using the whitelist instead of the blacklist. I have another problem though and it's gotten really frequent and bad now that I'm playing the frigid outskirts of Dark Souls II.

The game is randomly losing its image now, all save for the HUD, and the only way to get it back is to alt tab. But it happens so frequently in this area that it is beyond an annoyance. Hopefully someone can shed light on what is causing this. Here's a screen of what it looks like when I lose the game image:

lJUaP9Zl.png
 
Quick question, does anyone know how, or if this works with The force unleashed 1? I think its DX9. But it just cant get it working. Ive added both the TFU launcher, and main executable to the whitelist, but no joy. I am using an old build tho, version 8, rapidity is a justice. I really just want to get this shit downsampled, and remove that fucking hud. Cause the game is bloody gorgeous for such an old title.
 

Parsnip

Member
Quick question, does anyone know how, or if this works with The force unleashed 1? I think its DX9. But it just cant get it working. Ive added both the TFU launcher, and main executable to the whitelist, but no joy. I am using an old build tho, version 8, rapidity is a justice. I really just want to get this shit downsampled, and remove that fucking hud. Cause the game is bloody gorgeous for such an old title.

Try the newest build? There's been a bunch of improvements in stuff and things that might make the game work better. New compatibility options etc.
 

Alo81

Low Poly Gynecologist
For anyone with similar problems I corrected my involuntary alt-tabbing problem by using the whitelist instead of the blacklist. I have another problem though and it's gotten really frequent and bad now that I'm playing the frigid outskirts of Dark Souls II.

The game is randomly losing its image now, all save for the HUD, and the only way to get it back is to alt tab. But it happens so frequently in this area that it is beyond an annoyance. Hopefully someone can shed light on what is causing this. Here's a screen of what it looks like when I lose the game image:

lJUaP9Zl.png

I would say that it's a PSHash problem, but I'm pretty sure Dark Souls II's profile has the pre-hud injection built within the special plugin so I'm not sure how you'd be able to disable it if you wanted.
 

Durante

Member
For anyone with similar problems I corrected my involuntary alt-tabbing problem by using the whitelist instead of the blacklist. I have another problem though and it's gotten really frequent and bad now that I'm playing the frigid outskirts of Dark Souls II.

The game is randomly losing its image now, all save for the HUD, and the only way to get it back is to alt tab. But it happens so frequently in this area that it is beyond an annoyance. Hopefully someone can shed light on what is causing this. Here's a screen of what it looks like when I lose the game image:

lJUaP9Zl.png
I've had this happen exactly once and couldn't reproduce it. It's related to the buffer for the eye adaption of the HDR bloom shader getting corrupted. You can just turn bloom off for that area (using the keyboard shortcut if you have configured it).
 

Jumpman

Member
I've had this happen exactly once and couldn't reproduce it. It's related to the buffer for the eye adaption of the HDR bloom shader getting corrupted. You can just turn bloom off for that area (using the keyboard shortcut if you have configured it).

Thanks Durante. I turned off bloom as you suggested and all is well.

The problem was very rare for me too until I got to the "Frigid Outskirts" area in the Crown of the Ivory King DLC. Once there the problem happens after a minute or so and proceeds to continue happening in increasingly frequent intervals until it's happening every couple seconds. If you want to reproduce the bug that's the place to go. >_<
 

One3rd

Member
If I've found a PSHash for a game that removes the HUD is this also supposed to size it appropriately for the resolution? Is there another setting for this?

In SWTFU the menu and HUD are removed with the below hash but are not resized.

# This is a profile file for SWTFU
forcePresentRes true

#HUDless Screenshots and HUD removal
injectPSHash fb6a391c
injectDelayAfterDraw true
 

oxidax

Member
Borderlands hangs on a black screen before going to the start screen. Sometimes it shows up and sometimes it doesnt. Sometimes I have to restart steam or the PC to close the game. Is this happening to anybody else? Any fix?

EDIT:
Starting the game at 1080 w/o Gedosato running and then restarting it and downsampling seems to have fixed the issue. Only thing is that I have to do it every time I want to play borderlands. Weird.
 

robgrab

Member
If I've found a PSHash for a game that removes the HUD is this also supposed to size it appropriately for the resolution? Is there another setting for this?

In SWTFU the menu and HUD are removed with the below hash but are not resized.

I tried this last night but it caused the game to crash on launch. The issue is probably related to me using the 61FPS.EXE, which unlocks the frame rate allowing it to run at 60fps. I added both SWTFU and 61FPS to the whitelist but it still crashes. Are you using the frame rate unlocker or the standard .exe? SWTFU runs perfectly at 3840x1620 using DSR, as long as I change the desktop resolution to 3840x1620 before launching the game. DSR is fine but I've been looking for a way to disable the HUD forever.

Also, has anyone tried GeDoSoTo with SWTFU2? I enjoyed both games even though the second one felt unfinished.
 

oxidax

Member
Hey Durante, I downloaded your PtBi program, thanks for that, really like it so far, playing Bayonetta 2 with it at the moment. Makes me think why no one else came up with something like this, pretty unique.

Without AA
http://abload.de/img/001_bayo2_lancozfix_opmeoc.png

SMAA
http://abload.de/img/001_bayo2_lancozfix_sjwfju.png

I always wanted to try that but I dont get it. U have the SMAA active while playing or is it something only for screenshots and game clips?
 

Alo81

Low Poly Gynecologist
I always wanted to try that but I dont get it. U can see the SMAA while playing or is it something only for screenshots and game clips?

The SMAA is applied over the live image so it's basically the same as if you were playing the game, went in the options and enabled SMAA.
 

oxidax

Member
The SMAA is applied over the live image so it's basically the same as if you were playing the game, went in the options and enabled SMAA.

Interesting!! Im assuming the blackmagic is still the only compatible capture card? which is 720p :/ fuck it! Brb purchasing a blackmagic. Thanks for clearing that up!
 

One3rd

Member
I tried this last night but it caused the game to crash on launch. The issue is probably related to me using the 61FPS.EXE, which unlocks the frame rate allowing it to run at 60fps. I added both SWTFU and 61FPS to the whitelist but it still crashes. Are you using the frame rate unlocker or the standard .exe? SWTFU runs perfectly at 3840x1620 using DSR, as long as I change the desktop resolution to 3840x1620 before launching the game. DSR is fine but I've been looking for a way to disable the HUD forever.

Also, has anyone tried GeDoSoTo with SWTFU2? I enjoyed both games even though the second one felt unfinished.
I was using the standard .exe when I tried that. I may still have the FPS unlocker around somewhere though.

Edit: Damn! Looks like I mistook the menu being resized for that resolution working in the game. I've tried again with a number of different scenarios and can't get it to actually render anything other than the menus at any resolution greater than 1920x1080 using GeDoSaTo. I'll try a couple other combinations but for now it looks like DSR and the ini config changes are your best solution. It's too bad because that hash does work for the HUD.
 

Durante

Member
Hey Durante, I downloaded your PtBi program, thanks for that, really like it so far, playing Bayonetta 2 with it at the moment. Makes me think why no one else came up with something like this, pretty unique.

Without AA
http://abload.de/img/001_bayo2_lancozfix_opmeoc.png

SMAA
http://abload.de/img/001_bayo2_lancozfix_sjwfju.png
Yeah, I also still use it for some Wii U games which have no AA.

At some point I hope to get a Micomsoft SC-512N1 and make it compatible with that.
 
Hey Durante, sorry I dont have a picture for now but hopefully I can explain myself properly.

Using Gedosato and your post processing profile for Dark Souls 2.

Im playing in triple screen and I can see some sort of filter/effect being applied properly on my center screen, but towards the middle of the outer screens I can see 2 diagonal lines where the filter sort of "ends".

Is this because a filter file or something is only a certain resolution that cant span my 5760 horizontal resolution?

Im sorry if this doesnt ring a bell right away, I will try to take a picture of it later.
 

peronmls

Member
I notice when I alt-tab back into skyrim it closes out without warning when using GeDoSaTo. Is there a way to fix that? It's no big deal for me. Just wonderin if there was a work around.
 

Gvaz

Banned
Yeah, I also still use it for some Wii U games which have no AA.

At some point I hope to get a Micomsoft SC-512N1 and make it compatible with that.

Why do console developers not turn on any AF when AF is so freaking cheap? I don't get it.
 

Durante

Member
Hey Durante, sorry I dont have a picture for now but hopefully I can explain myself properly.

Using Gedosato and your post processing profile for Dark Souls 2.

Im playing in triple screen and I can see some sort of filter/effect being applied properly on my center screen, but towards the middle of the outer screens I can see 2 diagonal lines where the filter sort of "ends".

Is this because a filter file or something is only a certain resolution that cant span my 5760 horizontal resolution?

Im sorry if this doesnt ring a bell right away, I will try to take a picture of it later.
If you say you're playing in triple screen, are you using an additional third party tool for that? If so, it's probably an incompatibility between that and GeDoSaTo.
 

HowZatOZ

Banned
Has anyone tried this yet with Dragon Age: Inquisition? I'd like to see what it could bring to the game's already beautiful artstyle.
 

BONKERS

Member
Why do console developers not turn on any AF when AF is so freaking cheap? I don't get it.

On lower powered GPUs like the 360/PS3, there is some cost since the hardware is so old and shit.

The Wii U was supposed to be based on the 4xxx cards wasn't it? My guess is since the Wii U is so compact and everything is packed into one chip. They had to dial the GPU down a bit maybe.

ON THE PS4/XBO on the other hand. There is NO excuse. 16xAF has basically been performance free for 8+ years on any decent GPU on PC.

Seeing so many games with such fucking awful texture filtering is ridiculous. So next gen they can't even filter textures properly. FFS.
 
Has anyone tried this yet with Dragon Age: Inquisition? I'd like to see what it could bring to the game's already beautiful artstyle.

This doesn't work with DX11 games. If you haven't seen downsampled screenshots of Dragon Age Inquisition, you've clearly been ignoring the high res screenshot thread.
 
If you say you're playing in triple screen, are you using an additional third party tool for that? If so, it's probably an incompatibility between that and GeDoSaTo.

Yes, Im using FlawlessWidescreen which fixes the FOV in Dark Souls 2 to a proper degree for triple screen.

The weird thing is that the game looks great with Gedosato with or without triple screen, the only issue is this weird filter error that only really happens in the outer screens of the setup, anyways I owe you a picture, maybe its something that you will recognize right away and maybe something I can fix myself just knowing what it is.
 
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