I shouldn't be surprised that people actually claim to prefer the crappy N64-branded grey fog from the original. Interesting how some years of rosed tinted glasses turn technical limitations into touches of masterful subtle meaning.
- The fog was gray because the N64 could not do additive blending, so any kind of colored fog would look like a room filled with poison gas. It was either gray or white. The N64 simply could not do fog like in the 3DS version.
- The fog was too strong because it had to hide the cardboard wall of trees in the background and because the N64 couldn't do exponential fog. The fog even makes it hard to see the characters during the cutscene.
- That purple sky looks like sunset/dawn.
- The fog was gray because the N64 could not do additive blending, so any kind of colored fog would look like a room filled with poison gas. It was either gray or white. The N64 simply could not do fog like in the 3DS version.
- The fog was too strong because it had to hide the cardboard wall of trees in the background and because the N64 couldn't do exponential fog. The fog even makes it hard to see the characters during the cutscene.
- That purple sky looks like sunset/dawn.