Translation (minus Quest/Spoilers)
-breast physics
-USK 18 rating (W2 got 16). They think due to graphic finishing moves.
-260 designers worked on W3, compared to 5 in W2.
-Save game import for PC only.
-Can talk about important decisions from previous game with barber.
-Played W3 on all 3 platforms. PC: i7-4790, ASRock Z97, 8 GB RAM, GTX 980 4 GB and a SSD.
-Ultra setting still disabled. Not optimized yet. PC was set to high.
-PC has better shaders, textures, more colorful and better AA compared to consoleds.
-Grass and similar detail pops in ~5m on consoles. Double that on PC.
-PS4>X1. PS4 textures blurrier than PC high.
-PS4 runs at 1080p30
-XB1 runs at 900p30, slightly blurrier than PS4.
-Still looks great on any platform.
-German localisation fine, but English has better characterisation
-Population doesn't react to theft at all (yet)
-Impressivly realistic weather effects, especially storms.
-gamepad controls only for now. M+K controls unfinished.
-special modus like batman
-under water controls needs getting used to, with janky camera.
-Oponent AI sometimes blacks out.
-Fluid combat animations.
-Counter-timing is important.
-meditation heals Geralt.
-4 talent trees: Combat, Signs, Alchemy and General.
-Igni can be upgraded to damage armor
-Alternative mode upgrade for every sign,
- e.g. all around shockwave for Agni, Ffame beam for Igni, Thought control for Axi.
- Time slow upgrade for Alchemy
- HP upgrade or faster healing under General
- Limited slots for selected talents, including passives. From 3 to 12. Can mutate 3 of those.
- Time limits for decision making (e.g 10 seconds to decide to take gold or not).
Conclusion:
- Thanks CD Project for delay to polish the game (e.g diving controls and AI)
- Game feels gigantic
- cobat system still a bit imprecise, "witcher view" worn thin.
- Game world looks like a game world should. Satisfactory enough for me.